FICG: Equestria Girls: Recent Activity
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Recent updates to FICG: Equestria Girls: (Generated at 2025-06-21 15:14:45)
but sure, I can fit reminder text on here
Specifically, here's the blog post where the designer explained this mechanic. And yes, it represents making things more fabulous, darling. Rarity turned this basic metal detector into the gem-encrusted thing you see here... for no reason except because she could.
I like that this can be used without getting to 4 mana, or while you need to be making stuff to affect the board, just to do your scrying. But once you can take a turn off to add the gems, then you start finding treasures which can help you cast bigger stuff.
art
I'm primarily only concerned with interactions within the set - or at least, within the wider scope of the 7600 cards designed for the Friendship Is Card Games blog. I'm planning a series of perhaps 4 sets compiled from those cards, intended for limited play individually and constructed play with each other.
I guess FanOfMostEverything was pushing the envelope here. I assume his intent is indeed to allow taking 3 turns in a row, if you pay 10 mana on the "first" of those.
Is it true that it only needs five mana per turn to keep infinite turns going? I can't see how that works.
I activate this, begin my extra turn, and untap. TT is 3rd from the top. I draw and it's now 2nd from top. I draw or scry past an extra card somehow with my 5 spare mana. Then I take my regular turn, and draw and cast TT. But then it's your go and I've spent my 5 mana for this cycle. After your go, yes, I untap, draw a new card, and wait for your upkeep, then pop this again.
If I'm completely without scry or help, then I think this changes a cycle of "3 of my turns - 3 of your turns" into a cycle of "4 of my turns - 2 of your turns". Which is equivalent to a max level Lighthouse Chronologist, at the cost of paying 5 mana on two of my four turns rather than 9 mana up front.
Once I do get some source of scry or extra draw (which a deck built around this would certainly include) then yeah, it gets a bunch more scary.
Mitigating factors? Well, the set does have quite a few disenchant effects... and not many counterspells...
It certainly may well be that this design is fundamentally flawed. Most of Fan's best designs are uncommons; pushed mythics are hard for any of us to design right.
Yeah, that's why the only card that can repeatedly do that, Sundial of the Infinite, has that restriction
Oooh, I hadn't even realised the "End the turn" could end an opponents turn. Yeah, ok, that's kinda scary.
It makes the card more fabulous, darling.
From the designers blog, that really is what it does:
If this artifact isn't fabulous, put a gem counter on it and it becomes fabulous.
So it's pretty much a "this costs more, split the cost over two casts" kind of mechanic.
deactivate. blue has lots of 3-drop creatures, and plenty of card draw, and the flavour here is pretty similar to Twilight, Thaumologist
There is no mechanics page for this set, so "Fabulosity
" is empty text.
If you activate it during a single opponent's upkeep it basically allows you to take three turns in a row. Intended?
This also means once you reach the mana threshold to activate this you only need a consistent way to pay five mana per turn to keep the infinite turns going.
Are you only concerned with combinations within the set?
I think a combo piece that means you need 12 mana and a few cards to go infinite isn't a problem.
How much does "Untap all permanents you control and draw a card" cost? 5 and 5 and sorta-exile-this-card is probably fine.
I am a bit nervous about whether this can be used to just take all the turns. I mean, it fits the flavour, but the gameplay would be bad if it's too easy.
You'd need 10 mana to do that, first time round. Say 8 lands and a Professional Welder. You pay 10 to cast and activate it, and it goes third from the top. On the extra turn, you activate Decorated Detector in your upkeep, putting 2 on the bottom and drawing TT, gaining a Treasure. Recast it (you've spent a total of 12 including the Treasure) and... hm, you're just spinning your wheels at that point. You also need another Welder or some evasive creature to actually win. Or just 2 more mana so your Welder can be pinging.
If you use Pursue Perfection instead of the Detector, you still need 12 mana and don't get a Treasure to help you, but you're drawing an extra card per turn, so you can be playing lands, and eventually you'll be able to find a win condition. Hah: PostCrush are able to use the Time Twirler to Pursue Perfection, but unlike in the film, here it actually works :)
Discussed on Salvaged Wreck that this is great in the set, but the big strike against it is how it's very close to PostCrush, Echoing Duet.
deactivate
Looking in the set for what this might do.
All of which adds up to... it's pretty unlikely to do anything in limited or constructed. It's an OK counter to Telekinetic Arrester, Professional Welder and Can of Sprinkles, but... I fear it doesn't really do much in the set.
fix formatting
fix formatting
deactivate. always sad to lose a Song, but this has a very high chance of doing nothing at all
deactivate. way too much +1/+1 counters in green, and Frank Assessment is multi-draw as well
deactivate. it's a pity, but Track the Suspect and “Acadeca” do similar things
I need to cut either this or Irresistible Kitten. Two uncommon green one-drop creatures (plus Potent Pup at common and Young Farmer at rare) is too much.
deactivate. spectacularly sad but all the possible cuts would be.
Heh! That is a bit of a weird turn of phrase here, isn't it? It would be possible to randomly tap a bunch of 0/xs along with two 1/1s to crew this, but there's not normally much reason to...
...I like the imagery of "Or more".
I assume you can find art of the entire cast somehow balancing on a single bike :)
This got left out somehow.
There's actually very little in the set that this would interact with. Bootmother’s Blessing may well be literally the only card.
deactivate as discussed on Salvaged Wreck
deactivate as discussed on Salvaged Wreck
On the chopping block are the Totem, the Doll, the Reserve Rack, the Amp, the Blueprints and the Cavern. Two of them must go.
Celestial Totem:
Total: 10
Draconequus Doll:
Total: 11
Reserve Rack:
Total: 9
Strionic Amplifier:
Total: 14
Twilight’s Blueprints:
Total: 11
Crystal Cavern:
Total: 11
Looks like the Totem and the Rack bite it.