CardName: Freshman Flunkies
Cost: 2B
Type: Creature - Human Minion
Pow/Tgh: 2/2
Rules Text: {T}: Each player who lost life this turn loses 1 life.
{B}: Transform Freshman Flunkies. Activate this ability only
if you control a Demon.
Flavour Text: Born followers outnumber born leaders ten to one.
Back side:
CardName: Fiendish Flunkies
Cost:
Type: Creature - Imp Minion
Pow/Tgh: 3/2
Rules Text: Flying
{4}{B}{B}, {T}: Each player loses life equal to the life he
or she already lost this turn.
Flavour Text: Sadly, no amount of unholy power can give the gift of
competence.
Set/Rarity: FICG: Equestria Girls Common
Freshman Flunkies
C
Creature – Human Minion
: Each player who lost life this turn loses 1 life.
: Transform Freshman Flunkies. Activate this ability only if you control a Demon.
Born followers outnumber born leaders ten to one.
Illus. Equestria Girls
2/2
Fiendish Flunkies
C
Creature – Imp Minion
Flying
, : Each player loses life equal to the life he or she already lost this turn.
Sadly, no amount of unholy power can give the gift of competence.
Even if you do assemble the double-common combo, though, it's not that strong. You basically just get a Jagwasp Swarm. Snips and Snails just aren't that effective as flunkies :P
uncommon -> common
There are four ways to transform this in set, one much easier than the others:
Even if you do assemble the double-common combo, though, it's not that strong. You basically just get a Jagwasp Swarm. Snips and Snails just aren't that effective as flunkies :P