Phandalor
Phandalor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore |
Showing 50 of 55 Blue cards
Go to section: White (24) Blue (55) Black (50) Red (62) Green (71) Multicolour (39) Artifact (17) Land (15)
Show rarities: C U R M
Flash, Flying, Shroud
Whenever a card is put into an opponent's hand, they reveal that card. Then, you may search your library for a card of the same type and put it into your hand. Then, shuffle.
Whenever a card is put into an opponent's hand, they reveal that card. Then, you may search your library for a card of the same type and put it into your hand. Then, shuffle.
4/5
, Sacrifice Aspiring Homarid: Draw a card
All Homarids dream of serving their Sea-Gods. And most do... in one way or another.
1/1
Put a creature card from your hand onto the battlefield tapped. If it's Aquatic, untap it. (Serpents, Leviathans and Octopuses are Aquatic.)
Aquatic creature cards in your hand have Call of the Sea 3 – (Serpents, Leviathans and Octopuses are Aquatic.)
He only speaks once every thousand years, and when he does, the lands are washed away.
6/7
You gain control of target creature this turn. If you've plundered this turn, gain control of it instead (the second effect lasts indefinitely).
'The pirates bound us in rope and held us in the cellar for three days. They were suspiciously hospitable. They were clearly after a reward and nothing else!'
– Prisoner's log
– Prisoner's log
Flash
When Coastal Spy enters the battlefield, look at target opponent's hand.
When Coastal Spy enters the battlefield, look at target opponent's hand.
Certain Homarid groups are tasked by their Sea-Gods to scout the shores for signs of land-dwellers gaining dangerous knowledge.
1/3
Call of the Sea 6 –
Deep-Dwelling Elder can't be blocked.
If Deep-Dwelling Elder would leave the battlefield, return it to it's owners hand instead.
Deep-Dwelling Elder can't be blocked.
If Deep-Dwelling Elder would leave the battlefield, return it to it's owners hand instead.
6/6
Choose one:
– Return target artifact you control to it's owners hand
– Return target artifact card in your graveyard to your hand.
– Return target artifact you control to it's owners hand
– Return target artifact card in your graveyard to your hand.
When Engine Meddler enters the battlefield, reveal the top five cards of your library. You may put an artifact card from among them into your hand. Put the rest on the bottom of your library in any order.
1/3
Draw a card.
Hellstorm (As you cast this spell, you may discard a card. If you do, create a copy it without Hellstorm and you may choose new targets for the copy.)
Hellstorm (As you cast this spell, you may discard a card. If you do, create a copy it without Hellstorm and you may choose new targets for the copy.)
Many mages have journeyed to Kragstorm to behold the raw power of the skies! Most of them get zapped.
When Fanatic Caretaker enters the battlefield, create two 0/1 blue Egg creature tokens with "Cannot attack or block".
2/1
Look at the top two cards of each player's library. Then, each player draws two cards.
The sleeping mind is the mind at it's most vulnerable
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Return target nonland permanent, and each permanent that shares a name with it to their owner's hands.
Draw a card.
Return target nonland permanent, and each permanent that shares a name with it to their owner's hands.
Draw a card.
You may have Glacial Mimic enter the battlefield as a copy of any Aquatic creature. (Serpents, Leviathans and Octopuses are Aquatic.)
This creature is rather playful and harmless, except that one time it transformed into a Leviathan.
0/0
Flash, Call of the Sea 2 – (, tap two creatures you control: Put this card from your hand onto the battlefield tapped.)
When Harbinger of Reverence enters the battlefield, tap target creature for each tapped creature you control.
When Harbinger of Reverence enters the battlefield, tap target creature for each tapped creature you control.
3/4
Aquatic creature spells you cast cost less. (Serpents, Leviathans and Octopuses are Aquatic.)
Whenever an Aquatic creature enters the battlefield under your control, draw a card.
Whenever an Aquatic creature enters the battlefield under your control, draw a card.
When Homarid Harbinger enters the battlefield, search your library for an Aquatic creature card and put it into your hand. Then, shuffle.
When Homarid Harbinger dies, put an Aquatic creature card from your hand onto the battlefield tapped.
When Homarid Harbinger dies, put an Aquatic creature card from your hand onto the battlefield tapped.
2/2
Until end of turn, you may cast noncreature spells as though they had flash.
Draw a card.
Draw a card.
Enchant creature
When Hypnotize enters the battlefield, draw a card
Enchanted creature gets -4/-0
When Hypnotize enters the battlefield, draw a card
Enchanted creature gets -4/-0
Tap target nonenchantment permanent. Fatigue – If three or more cards have been put into it's controller's hand this turn, that permanent does not untap during it's controller's next untap step.
Draw a card.
Draw a card.
Create three 0/1 blue Tentacle creature tokens. When they leave the battlefield this turn, create a legendary 12/12 blue Leviathan creature token named Jysmak with "Cannot be blocked by creatures with power less than the number of tapped creatures you control."
Create a token that is a copy of target permanent. For each permanent attached to it, create a token that is a copy of that permanent, attached to the first token.
"He is a perfect copy of you, because he came right from your own mind!"
– Treben, Master Somnomancer
– Treben, Master Somnomancer
Return target creature to it's owners hand. Creature spells that share a creature type with it cost more to cast this turn.
The Somnomancer had decided that the scholars had chatted enough for the day.
You may discard an artifact card from your hand rather than paying Mechanical Denial's mana cost.
Counter target spell or ability.
Counter target spell or ability.
Target player skips their next untap step.
Fatigue – If three or more cards have been put into that player's hand this turn, they skip their next turn instead.
Fatigue – If three or more cards have been put into that player's hand this turn, they skip their next turn instead.
Aquatic creature spells you cast cost less. (Serpents, Leviathans and Octopuses are Aquatic.)
: Untap target Aquatic creature.
: Untap target Aquatic creature.
"One day our eggs will hatch to a world flooded with the glory of the Sea-Gods!"
– Homarid prophet
– Homarid prophet
1/2
Untap up to two target creatures and/or artifacts.
Draw a card.
Draw a card.
When Sea-Gods' Oracle enters the battlefield, reveal the top five cards of your library. You may put an Aquatic creature card revealed this way into your hand. Put the rest on the bottom of your library in any order. (Serpents, Leviathans and Octopuses are Aquatic.)
3/2
Players cannot untap more than four lands during their untap step.
, Skip your next turn: Exile Sea-Gods' Temperament. Any player may activate this ability. Players may only activate this ability whenever they could cast a sorcery.
, Skip your next turn: Exile Sea-Gods' Temperament. Any player may activate this ability. Players may only activate this ability whenever they could cast a sorcery.
Return all non-Aquatic creatures to their owners' hands.
"The day has finally come! The Sea-Gods are upon us! Our salvation is nigh!"
– Homarid harbinger
– Homarid harbinger
Return target creature to it's owners hand. If that creature was a pirate, untap up to two target lands.
"Landlubber this, landlubber that! I'm just so sick of the sea, matey! If man was meant to swim, we'd have gills!"
– Itzul Seaworn, Weary Pirate
– Itzul Seaworn, Weary Pirate
Put up to three target instant or sorcery cards from your graveyard on top of your library in any order.
Exile Secrets of the Deep.
Exile Secrets of the Deep.
Buried in the deepest darkness of Phandalor's oceans lies the last remnants of the ages before The Shattering.
Enchant creature
Enchanted creature is a Pirate in addition to it's other types and cannot be blocked.
Enchanted creature is a Pirate in addition to it's other types and cannot be blocked.
How individuals contract the Shipbinding Curse is unknown as is any method of removing it.
Equip
Whenever equipped creature becomes tapped, create a blue 6/6 Leviathan creature token.
Whenever equipped creature becomes tapped, create a blue 6/6 Leviathan creature token.
Once wielded by the Homarids, it is now in possession of people who actually know how to use it, and dare not do so.
Counter target spell or ability. It's controller draws two cards.
Shroud
: Untap target artifact.
: Untap target artifact.
The wizard bends the steam produced by the machines back into their own pipes, refueling it and acting as a sapient piping network
0/4
Return target nonland permanent to it's owners hand.
Hellstorm, Hellstorm, Hellstorm (Each instance of Hellstorm triggers seperately.)
Hellstorm, Hellstorm, Hellstorm (Each instance of Hellstorm triggers seperately.)
Whenever you cast a spell with Hellstorm, scry 1.
He does not fear what he seeks, as fools do.
1/3
Whenever Stormspawn becomes the target of a spell or ability, sacrifice it unless you discard a card.
The Eternal Storm spawns many odd creatures.
3/3
Creatures your opponents control get -X/-0 this turn. Each creature whose power is reduced to 0 or less this way is returned to it's owners hand.
[I], [II]: Make an Offering to the Machine.
[III]: Draw a card for each artifact you control.
[III]: Draw a card for each artifact you control.
The machine will cause small failures, so it's followers will rebuild it. The more attention that is payed, the quicker it develops.
Flash
As The True-Name Pilferer enters the battlefield, choose a legendary creature. That creature becomes a 1/1 blue Tentacle and loses all abilities.
As The True-Name Pilferer enters the battlefield, choose a legendary creature. That creature becomes a 1/1 blue Tentacle and loses all abilities.
1/1
Whenever you cast a spell with Hellstorm, Thunderfish becomes a 4/4 red Elemental creature with Haste until end of turn.
One moment it's swimming, the next it is striking.
1/3
Aquatic creatures you control have hexproof while you control a tapped permanent. (Serpents, Leviathans and Octopuses are Aquatic.)
Flash
When Tidal Serpent enters the battlefield, return target creature to its owners hand.
When Tidal Serpent enters the battlefield, return target creature to its owners hand.
It sways the storm to flood the shore.
3/4
Counter target spell or ability. Untap up to X creatures you control.
"Their waves wash away not just the disbelievers but their magic too!"
– Homarid witness
– Homarid witness
Reveal the top card of your library. If it's an artifact with converted mana cost 2 or less, you may put it onto the battlefield tapped.
At the beginning of your end step, if you've plundered, draw a card. (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
1/2
Flash
When Tsel'Taal Seadream enters the battlefield, put target creature on top of it's owners library. If that creature is Aquatic, put it onto the bottom of it's owners library instead. (Serpents, Leviathans and Octopuses are Aquatic.)
When Tsel'Taal Seadream enters the battlefield, put target creature on top of it's owners library. If that creature is Aquatic, put it onto the bottom of it's owners library instead. (Serpents, Leviathans and Octopuses are Aquatic.)
Born to sail the seas, doomed to fight against them.
2/1
Go to section: White (24) Blue (55) Black (50) Red (62) Green (71) Multicolour (39) Artifact (17) Land (15)
Show rarities: C U R M
Phandalor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore |
2020-06-19 16:27:01 by Froggychum