Phandalor
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Showing 39 of 39 Multicolour cards
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Target player exiles the top seven cards of their library. Then, they may pay 2 life to put a card from among them into their hand.
The depths of the earth and seas hold many mysteries, but many horrors too.
When Memory Eraser enters the battlefield, target player exiles the top three cards of their library.
Fatigue – Then, if that player had three or more cards put into their hand this turn, repeat this process.
Fatigue – Then, if that player had three or more cards put into their hand this turn, repeat this process.
3/2
When Treben, Master Somnomancer enters the battlefield or becomes tapped, look at the top card of target player's library. You may put that card onto the bottom of their library.
Treben murdered the previous Master Somnomancer after seeing their cruelty. It is unknown if he has since followed in their footprints.
1/4
Choose one. If you've cast another spell this turn, choose up to two instead:
– Destroy target artifact.
– Destroy target creature.
– Destroy target nonbasic land.
– Destroy target artifact.
– Destroy target creature.
– Destroy target nonbasic land.
As an additional cost to cast this spell, sacrifice a Bounty token or pay .
Destroy target creature.
Destroy target creature.
Haste, Trample
Drezgorian Ancient costs less to cast for each instant and sorcery card in your graveyard.
Whenever Drezgorian Ancient deals combat damage to a player or permanent, it deals 7 damage to you unless you sacrifice a land.
Drezgorian Ancient costs less to cast for each instant and sorcery card in your graveyard.
Whenever Drezgorian Ancient deals combat damage to a player or permanent, it deals 7 damage to you unless you sacrifice a land.
7/5
Destroy target creature. Permanents lose indestructible this turn. Each player loses 3 life.
"My family is dead, our village is in flames, and their spirit is broken. What else do I have left to lose by fighting?"
– Ulena Dimerci, She-Knight
– Ulena Dimerci, She-Knight
Whenever Mednok the Malevolent attacks, sacrifice any number of creatures you control. For each creature sacrificed this way, Mednok the Malevolent gets +2/+0 and target creature cannot block this turn.
4/4
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Sacrifice target creature you control. Then, create a 5/5 red and black Demon creature token with Haste and Trample for each creature that dies this way.
Sacrifice target creature you control. Then, create a 5/5 red and black Demon creature token with Haste and Trample for each creature that dies this way.
Trample, Indestructible, Resist (Spells you don't control that target this permanent cost more to cast.)
At the beginning of combat on your turn, Arcadian Godstomper deals 1 damage to each opponent for each creature you control with power 4 or greater.
At the beginning of combat on your turn, Arcadian Godstomper deals 1 damage to each opponent for each creature you control with power 4 or greater.
4/5
Land creatures you control get +1/+1.
Awaken 1 – (If you cast this spell for , also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 1 – (If you cast this spell for , also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
3/3
Wild Aggression cannot be countered.
, Remove a +1/+1 counter from target creature you control: Another target creature gets +3/+3 this turn.
, Remove a +1/+1 counter from target creature you control: Wild Aggression deals 3 damage to target creature.
, Remove a +1/+1 counter from target creature you control: Another target creature gets +3/+3 this turn.
, Remove a +1/+1 counter from target creature you control: Wild Aggression deals 3 damage to target creature.
Flying, Vigilance, Resist (Spells you don't control that target this permanent cost more to cast.)
Whenever another nontoken creature enters the battlefield under your control, you may populate. If you don't, proliferate.
Whenever another nontoken creature enters the battlefield under your control, you may populate. If you don't, proliferate.
At the center of the One Grove where no soul may tread, she remains. The first angel to walk Phandalor and the cause of it's Shattering.
4/4
Choose one:
– Create a 1/1 white and green Elk creature token with Vigilance, then populate. (Create a token that's a copy of a creature token you control.)
– Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
– Create a 1/1 white and green Elk creature token with Vigilance, then populate. (Create a token that's a copy of a creature token you control.)
– Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Until end of turn, whenever a creature you control leaves the battlefield, create a 1/1 white and green Elk creature token with vigilance.
The One has granted the Elks eternal serenity. They will spend their time waiting until she is ready to accept hers.
Distribute X +1/+1 counters among creatures you control, then proliferate. When you do, you gain 1 life for each creature you control with one or more +1/+1 counters on it.
Cast Pack's Defense only during combat on an opponent's turn.
Create a 2/2 white and green Wolf creature token for each creature attacking you.
Create a 2/2 white and green Wolf creature token for each creature attacking you.
Resist (Spells you don't control that target this permanent cost more to cast.)
Token creatures you control get +1/+1.
Token creatures you control get +1/+1.
Aelfyn's self-exile has lead the Goruvian Grove to become a place of health and unity.
Enchant creature
At the beginning of your upkeep, if you control enchanted creature, your life total becomes 30.
At the beginning of your upkeep, if you control enchanted creature, your life total becomes 30.
"How have I lived for a thousand years but maintained my mind? Why do you think my loyal Kilmoren has lived for just as long, but can't remember who he killed for me a century ago?"
– Laos Durn
– Laos Durn
Create X Bounty tokens with ", Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent", then each opponent loses 1 life for each Bounty token you control and you gain that much life.
Exile target legendary nonland permanent.
Destroy target nonland permanent. If you do, it's controller creates two Bounty tokens with ", Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent" unless you pay .
Gloom Shot cannot be countered.
Destroy target creature. You gain life equal to it's power.
Destroy target creature. You gain life equal to it's power.
Consume (As this creature enters the battlefield, discard any number of creature cards.)
When Izenvirg, Underwild Lich enters the battlefield, destroy target nonland permanent for each creature Izenvirg consumed.
When Izenvirg, Underwild Lich enters the battlefield, destroy target nonland permanent for each creature Izenvirg consumed.
5/4
Kicker (You may pay an additional as you cast this spell.)
Deathtouch
When Manhunter enters the battlefield, if it was kicked, it deals 1 damage to target creature.
Deathtouch
When Manhunter enters the battlefield, if it was kicked, it deals 1 damage to target creature.
3/3
[I], [II], [III]: Destroy target nonland permanent
[IV]: Return all permanent cards in every graveyard to the battlefield under your control.
[IV]: Return all permanent cards in every graveyard to the battlefield under your control.
, Sacrifice a creature: The Marsh King gains Indestructible this turn.
: Add or for each creature that died this turn.
: Add or for each creature that died this turn.
It's face has never been seen. Presuming it has one, of course.
2/3
Flash, Shroud
Whenever one or more cards enter the graveyard from anywhere, put a +1/+1 counter on The Thing from the Marsh.
Whenever one or more cards enter the graveyard from anywhere, put a +1/+1 counter on The Thing from the Marsh.
2/2
At the beginning of your upkeep, target creature card in your graveyard sustains.
"Damn zombies! They're eating my crops again!"
– Underwilds farmer
– Underwilds farmer
When Vinzel the Fallen Kingpin enters the battlefield, choose a graveyard.
Whenever a card is put into the chosen graveyard from anywhere, put a +1/+1 counter on Vinzel the Fallen Kingpin.
Whenever a card is put into the chosen graveyard from anywhere, put a +1/+1 counter on Vinzel the Fallen Kingpin.
Nobody from Phandalor had ever heard of a city named Ishav or of a man named Vinzel. Except for Laos Durn, who wasn't satisfied with his existence.
3/3
At the beginning of your end step, put a +1/+1 counter on each creature you control with shroud.
Deep within Ogasha's heart,
Concealed by jungle vines,
Lies a land of timeless beauty,
That man shall never find!
Concealed by jungle vines,
Lies a land of timeless beauty,
That man shall never find!
Flash, Flying
When Blitztwister enters the battlefield, discard each card in your hand. Then, draw those many cards.
When Blitztwister enters the battlefield, discard each card in your hand. Then, draw those many cards.
The embodiment of The Eternal Storm.
4/3
Whenever you discard an instant or sorcery card, you may pay . If you do, return it to your hand.
2/2
Whenever an opponent casts a creature spell, you may make an Offering to the Machine.
The same family has repaired the same parts for a dozen generations. And as long as the machine has it's way, they will do so for one thousand more.
At the beginning of your upkeep, create a 1/1 red and blue Human Artificer creature token.
Whenever another Human you control dies, you may discard a card. If you do, draw a card.
Whenever another Human you control dies, you may discard a card. If you do, draw a card.
2/3
Flash, Flying
When you cast Zelthrandur Stormdragon, reveal cards from the top of your library until you reveal an instant or sorcery card. If that card has Hellstorm you may cast it without paying it's mana cost. Otherwise, put it into your hand.
When Zelthrandur Stormdragon deals combat damage to a player, return it to your hand.
When you cast Zelthrandur Stormdragon, reveal cards from the top of your library until you reveal an instant or sorcery card. If that card has Hellstorm you may cast it without paying it's mana cost. Otherwise, put it into your hand.
When Zelthrandur Stormdragon deals combat damage to a player, return it to your hand.
4/4
: Target creature you control gains protection from any color of your choice this turn. Activate this ability from your graveyard or from the battlefield.
: Target creature you control deals damage equal to it's power to target creature that doesn't share a color with it. Activate this ability from your graveyard or from the battlefield.
: Target creature you control deals damage equal to it's power to target creature that doesn't share a color with it. Activate this ability from your graveyard or from the battlefield.
3/3
Protection from nonlegendary.
Whenever a nontoken permanent leaves the battlefield, each player may discard a card. For each player that doesn't, create a 2/2 white and red Durnwulf creature token with haste and vigilance.
Whenever a nontoken permanent leaves the battlefield, each player may discard a card. For each player that doesn't, create a 2/2 white and red Durnwulf creature token with haste and vigilance.
2/4
Go to section: White (24) Blue (55) Black (50) Red (62) Green (71) Multicolour (39) Artifact (17) Land (15)
Show rarities: U R M
Phandalor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore |
, Sacrifice a Spirit: Draw a card.
2020-06-18 17:42:31 by wurms