Phandalor
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Show rarities: C U R M
Equip
Equipped creature gets +1/+1 and gains deathtouch.
, Sacrifice equipped creature: Target player loses 3 life.
Equipped creature gets +1/+1 and gains deathtouch.
, Sacrifice equipped creature: Target player loses 3 life.
Target player discards a card
Fervor – If you've cast another spell this turn, that player discards a card at random instead.
Fervor – If you've cast another spell this turn, that player discards a card at random instead.
Only the maddened would delightfully deliver their own dooms.
Until end of turn, you gain control of target land and it becomes a Swamp in addition to it's other types. Untap it.
Everywhere their circles are drawn is drained of normality.
Create two 1/1 black Cleric creature tokens with, ", Sacrifice this token: The next spell you cast this turn costs less"
Flash, Lifelink
Fervor – When Cultist Punisher enters the battlefield or attacks, if you've cast another spell this turn, Cultist Punisher deals 1 damage to each opponent.
Fervor – When Cultist Punisher enters the battlefield or attacks, if you've cast another spell this turn, Cultist Punisher deals 1 damage to each opponent.
3/3
Flash, Enchant permanent.
Whenever enchanted permanent deals damage to a player, that player discards a card.
Whenever enchanted permanent deals damage to a player, that player discards a card.
Your opponents can’t put cards in graveyards into any other zone.
Whenever a creature card enters the graveyard from anywhere, you gain 1 life.
Whenever a creature card enters the graveyard from anywhere, you gain 1 life.
At the beginning of your upkeep, you may pay and reveal this card from your hand. If you do, you draw an additional card during your draw step this turn.
: Return Dark Outlander from your graveyard to your hand.
: Return Dark Outlander from your graveyard to your hand.
3/3
Draw a card for each creature that attacked this turn. If no cards are drawn this way, create three 2/2 black and red Barbarian creature tokens with menace.
"Sure, we've profited off a few wars, but our end goal was justice. The Madankir would starve and live with roaches if it meant they could fight another day"
– Edgefort general
– Edgefort general
Flash
Enchant creature
When enchanted creature dies, create two Bounty tokens with ", Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
Enchant creature
When enchanted creature dies, create two Bounty tokens with ", Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
Menace
When Dreaded Captain enters the battlefield, if you have an ace fleet, destroy target creature. (You have an ace fleet as long as you control six or more creatures.)
When Dreaded Captain enters the battlefield, if you have an ace fleet, destroy target creature. (You have an ace fleet as long as you control six or more creatures.)
"For he's a jolly good fellow, and nobody dare deny it!"
– Sea shanty
– Sea shanty
3/2
, : Look at the top two cards of target player's library. You may exile those cards.
Fatigue – Whenever Feaster of Dreams becomes tapped, each opponent that has had three or more cards put in their hand this turn exiles the top thirteen cards of their library.
Fatigue – Whenever Feaster of Dreams becomes tapped, each opponent that has had three or more cards put in their hand this turn exiles the top thirteen cards of their library.
4/4
You can cast instant and sorcery spells from your graveyard this turn. At the end of this turn, exile your graveyard.
Whenever you cast a spell other than the first spell each turn, you may return target instant or sorcery card from your graveyard to your hand.
2/3
When Ghastly Corsair dies, create a 1/1 blue Spirit creature token with flying.
The Shipbinding Curse cannot be halted, even by death itself.
1/1
Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.)
Whenever Grimskull Pillager attacks and isn't blocked, it gets +1/+0 this turn for each creature card in target graveyard.
Whenever Grimskull Pillager attacks and isn't blocked, it gets +1/+0 this turn for each creature card in target graveyard.
0/5
Trample, Flying
When Hellcrash Demon enters the battlefield, sacrifice it unless you discard two cards.
When Hellcrash Demon enters the battlefield, sacrifice it unless you discard two cards.
The Shattering broke the boundaries between worlds. A gate known as Hellcrash opened up above the sea.
6/7
Morbid – At the end of each of your turns, if a creature died this turn, draw a card. Otherwise, Horrific Decay deals 1 damage to you.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Choose one or both:
– Destroy target token permanent.
– Remove all counters from target permanent.
Choose one or both:
– Destroy target token permanent.
– Remove all counters from target permanent.
Target player discards two cards.
Fatigue – If three or more cards have been put in that player's hand this turn, they discard those cards instead.
Fatigue – If three or more cards have been put in that player's hand this turn, they discard those cards instead.
"I will have you culling your loved ones as if you were a wild beast consuming your stillborn"
Create four bounty tokens with ", Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
You lose 4 life.
You lose 4 life.
"Where does my quarry rest, great foul one?"
– Kilmoren the Diabolist
– Kilmoren the Diabolist
At the beginning of each opponent's end step, Insomniac's Curse deals 1 damage to them for each card put into their hand this turn.
Destroy target creature with converted mana cost 4 or less. If it was a Pirate, create two Bounty tokens with ", Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
Equip
Whenever equipped creature deals combat damage to a player, create a 1/1 black Imp creature token with flying and lifelink for each creature card in your graveyard.
Whenever equipped creature deals combat damage to a player, create a 1/1 black Imp creature token with flying and lifelink for each creature card in your graveyard.
All lost things eventually find their way down to the Underwilds. The prizes of kings are no exceptions.
When Madankir Pillager enters the battlefield, sacrifice it unless you discard a card.
4/3
Create two 2/2 black and red Barbarian creature tokens with menace. You lose 2 life.
As an additional cost to cast this spell, sacrifice four Bounty tokens.
Target creature gets -6/-6 this turn. If it dies this way, exile it instead.
Target creature gets -6/-6 this turn. If it dies this way, exile it instead.
Morbid – When Marsh Stalker enters the battlefield, if a creature died this turn, draw a card.
2/1
Flash, Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
When Memory Planter enters the battlefield, target player draws a card and Memory Planter deals 1 damage to them.
When Memory Planter enters the battlefield, target player draws a card and Memory Planter deals 1 damage to them.
2/1
Target player returns two creature cards of your choice from their graveyard to their hand.
"The woman dreams of her two sons playing together. She remembers not what happened to them..."
– Somnomancer
– Somnomancer
Deathtouch
At the end of each player's turn, destroy all creatures they control except for Necrux Vaign, Death Wielder.
At the end of each player's turn, destroy all creatures they control except for Necrux Vaign, Death Wielder.
When he draws his blade, Fate demands that someone dies.
4/4
Kicker –
Each player reveals their hand and exiles an instant or sorcery card from among them. If Nefarious Subterfuge was kicked, you may cast those spells this turn without paying their mana costs.
Each player reveals their hand and exiles an instant or sorcery card from among them. If Nefarious Subterfuge was kicked, you may cast those spells this turn without paying their mana costs.
Lifelink, Kicker (You may pay an additional as you cast this spell.)
When Overseas Outlaw enters the battlefield, if it was kicked, choose a color and put a +1/+1 counter on it.
Overseas Outlaw has protection from the chosen color.
When Overseas Outlaw enters the battlefield, if it was kicked, choose a color and put a +1/+1 counter on it.
Overseas Outlaw has protection from the chosen color.
2/1
Each player sacrifices a creature they control.
"These ideas are unsafe and backwards; The lands of Drezgor has never been more clouded!"
– Drezgorian villager
– Drezgorian villager
Destroy target creature. If it was Aquatic, create a Bounty token with ", Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent". (Serpents, Leviathans and Octopuses are Aquatic.)
"This hefty lad will sell for a fortune on the markets!"
– Fishermen as well as traffickers
– Fishermen as well as traffickers
Sacrificial Corpse cannot attack or block unless you've cast another spell this turn.
3/3
Target creature gets -2/-2 until end of turn. If it's a Pirate, destroy it instead.
The insulting phrase, 'eat a lemon' becomes earnest health advice when spoken on the sea.
Enchant creature
When Sedate enters the battlefield, draw a card
Enchanted creature gets -2/-2
When Sedate enters the battlefield, draw a card
Enchanted creature gets -2/-2
Enchant creature
Enchanted creature gets +1/+1 for each creature card in your graveyard.
When enchanted creature dies, you may attach this aura to another target creature you control
Enchanted creature gets +1/+1 for each creature card in your graveyard.
When enchanted creature dies, you may attach this aura to another target creature you control
Those who try to slay Izenvirg find themselves facing down their own mortality.
Enchant creature
Whenever another creature dies, put a +1/+1 counter on enchanted creature.
Whenever another creature dies, put a +1/+1 counter on enchanted creature.
Destroy target creature. It's controller draws two cards.
Theft of Vitality costs less to cast if you sacrifice a pirate as you cast it.
Theft of Vitality deals 3 damage to target creature or player and you gain 3 life.
Theft of Vitality deals 3 damage to target creature or player and you gain 3 life.
, : Draw a card
Don't worry, you'll wake up physically unharmed. You probably won't remember where you live though.
1/2
Flying, Lifelink
Sustain (: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Horde sustains, create X 1/1 black Imp creature tokens with Flying and Lifelink.
Sustain (: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Horde sustains, create X 1/1 black Imp creature tokens with Flying and Lifelink.
1/1
Lifelink, Sustain (: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Panther sustains, return it to your hand.
Whenever Underwild Panther sustains, return it to your hand.
3/2
Sustain (: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Prowler sustains, each player discards a card.
Whenever Underwild Prowler sustains, each player discards a card.
2/1
Whenever Underwild Rat enters the battlefield or sustains, put a -1/-1 counter on target creature
Sustain (: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Sustain (: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
1/1
Sustain (: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Tutor sustains, search your library for a creature card and put it into your graveyard. Then, shuffle.
Whenever Underwild Tutor sustains, search your library for a creature card and put it into your graveyard. Then, shuffle.
2/1
Flying, Consume (As this creature enters the battlefield, discard any number of creature cards.)
Whenever a creature is consumed, put a +1/+1 counters on Underwild Vampire.
Whenever a creature is consumed, put a +1/+1 counters on Underwild Vampire.
4/4
Go to section: White (24) Blue (55) Black (50) Red (62) Green (71) Multicolour (39) Artifact (17) Land (15)
Show rarities: C U R M
Phandalor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore |
Target player searches their library for a card and puts it into their hand. Then, each player that searched their library this way shuffles their library.
last 2020-05-24 22:21:32 by Froggychum