Envertol
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Enchant creature
Enchanted creature gains first strike and lifelink as long as its blocking.
Enchanted creature gains first strike and lifelink as long as its blocking.
Oszaet's knights are stripped of all identity, being representatives of the citadel itself.
Defender
Chained Twins can block an additional creature each turn.
Chained Twins can block an additional creature each turn.
Born as a pair, they were sold as a pair, and will likely die as a pair.
2/2
First strike
Whenever Charging Garrison attacks, if Charging Garrison is crewed by a soldier, attacking creatures you control get +1/+1 and gain first strike until end of turn.
Crew 4
Whenever Charging Garrison attacks, if Charging Garrison is crewed by a soldier, attacking creatures you control get +1/+1 and gain first strike until end of turn.
Crew 4
5/5
Doublestrike
The Citadel's gatekeepers are not only the first line of defense, they also serve as Ozsaet's first intimidators.
1/1
Flying
Martyr- When Clouddrop Renegade dies, you may destroy target creature with a power of 4 or greater.
Martyr- When Clouddrop Renegade dies, you may destroy target creature with a power of 4 or greater.
A surprise from the skies!
3/2
Target creature gets +1/+3 and gains vigilance until end of turn.
Stand ready. Stand tall.
Vigilance
,: Deal 2 damage to target attacking or blocking creature.
,: Deal 2 damage to target attacking or blocking creature.
Even at the outposts, Ozsaet makes sure that any infractions are punished.
2/4
Until end of turn, whenever damage would be dealt to you, 2 damage is dealt to a random creature or planeswalker you don't control instead.
No one enters Ozsaet's citadel without her permission.
Martyr- When Dutiful to the Dome dies return target enchantment from your graveyard to your hand.
Trapped in rigid hierarchies, the rulers of Envertol determine the places of those below themselves.
3/2
Whenever Elevated Enforcer attacks, you may tap target creature with a power of 1 or less.
Many betray their ideals and friends to Ozsaet for small boons.
2/2
Creatures you control with a power of 1 or less are indestructible until end of turn.
Draw a card.
Draw a card.
Together, even Kremsha's brutality can't break their lives.
Martyr- When Erktu Warden dies, target permanent you control gains indestructible until end of turn.
Created as a provincial alternative, Erktu's farmland needs to be protected from raiders and monsters.
1/2
Martyr- When Farmer of Ancestral Lands dies, return a plains from your graveyard to the battlefield tapped.
He's sharpened his pitchfork for crops and his enemies.
3/1
Armistice- At the beginning of your opponent's endstep, if no player was dealt damage that turn, create a 1/1 white soldier token.
It takes bodies to keep the peace.
3/3
Armistice- At the beginning of your opponent's endstep, if no player was dealt damage this turn, you may exile target creature card from target player's graveyard.
1/1
Enchant creature
Prevent all noncombat damage that would be dealt to enchanted creature. Enchanted creature can't be sacrificed.
Prevent all noncombat damage that would be dealt to enchanted creature. Enchanted creature can't be sacrificed.
Only the most important are shrouded from blights.
Reveal the top card of your library. If you reveal a land card, gain 4 life. Otherwise, create a 1/1 human soldier token.
Hyale wanted her world to know life again. If she couldn't do so alone, then she hoped her dream would touch others.
Whenever Inspiring Infantry attacks alone, create a white 1/1 human soldier token tapped and attacking.
Just one need serve, but if they do, others will follow.
1/3
Legacy Ender gets +2/+2 whenever Legacy Ender blocks or becomes blocked by a creature sharing a name with a card in a graveyard.
To defy Ozsaet once is death. To continue that defiance is oblivion.
2/3
Enchant creature
Enchanted creature gets +2/+2 and auras you cast targeting the enchanted creature cost less.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchanted creature gets +2/+2 and auras you cast targeting the enchanted creature cost less.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Exile target creature with a power greater than the number of lands you control.
Many try to lead gangs in the deadlands between cities. Few last long.
Cast Ozsaet's Security only during the combat phase.
Destroy all tapped creatures.
Destroy all tapped creatures.
Oszaet rules in peace. All that is outside of her ordinances is deemed unpeaceful.
: Target creature's base power and toughness become 2 until end of turn.
Creatures with a power less than Ozsaet, Empress of Ordinance's can't attack or block.
Creatures with a power less than Ozsaet, Empress of Ordinance's can't attack or block.
4/5
Exile target artifact or enchantment.
As long as it remains, it will harm life. There is no place for such creations in Envertol.
Enchant creature
Enchanted creature can't attack and doesn't untap during its controller's untap step.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchanted creature can't attack and doesn't untap during its controller's untap step.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Create X 1/1 white spirit tokens with flying where X is the number of creatures in your graveyard.
The love and camaraderie of spirits animated once more.
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, you may exile target creature with a power of 4 or greater.
His warhammer is more a mercy than the jail cell.
6/6
Flying
Sacrifice Support Pigeon: Target creature with flying gets +2/+2 until end of turn. Activate this ability only when you could cast a sorcery.
Sacrifice Support Pigeon: Target creature with flying gets +2/+2 until end of turn. Activate this ability only when you could cast a sorcery.
2/2
Martyr- When Swordbearer dies you may attach all equipment that was attached to Swordbearer to target creature you control.
1/2
Exile target creature you control until end of turn. When that creature is returned to the battlefield from exile, return target artifact and enchantment from your graveyard to the battlefield.
First strike
Martyr- When Undaunting Savior dies, you may return target creature with a power of 2 or less from your graveyard to the battlefield.
Martyr- When Undaunting Savior dies, you may return target creature with a power of 2 or less from your graveyard to the battlefield.
3/1
: Unparalled Rigrunner cannot attack or block this turn and Unparalled Rigrunner's power becomes 3.
She's three times as good as the other cyclists.
1/1
Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
Wandering Soulblade has doublestrike as long as you have an enchantment in your graveyard.
There is a life cost of every creation. To speak to the creation without acknowledging its creator is poor manners.
1/3
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, you may destroy target artifact or enchantment.
Stagnant oppression leaves time to plan against such rule.
1/2
As long as an opponent controls more lands, artifacts, or enchantments than you, you may search your library for a plains and put it onto the battlefield at the beginning of your upkeep. Shuffle your library afterward.
Whenever you recycle, you may create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
He takes the pains of the world and its slow rebirth and gives them form.
1/2
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Untap target creature you don't control. Then, untap up to two target creatures you control.
Untap target creature you don't control. Then, untap up to two target creatures you control.
Exile an artifact you control: Bloated Whale gets +2/+2 until end of turn.
When Bloated Whale dies, return all artifacts exiled by Bloated Whale to the battlefield under their owner's control.
When Bloated Whale dies, return all artifacts exiled by Bloated Whale to the battlefield under their owner's control.
5/5
Enchant creature
At the beginning of your endstep return enchanted creature and Carry Home to their owners' hands.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
At the beginning of your endstep return enchanted creature and Carry Home to their owners' hands.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, look at the top card of target player's library. Then, you may put that card on the bottom of that library.
3/5
Armistice- At the beginning of your opponent's end step, if no player was dealt damage that turn, you may return target artifact from your graveyard to your hand.
2/2
Whenever an opponent casts a spell with a converted mana cost of 6 or greater, counter that spell and draw a card.
Every failed intrusion is information to us on how they plan.
Flash, flying
Cyclone Elemental costs less if an opponent cast an instant or sorcery this turn.
Cyclone Elemental costs less if an opponent cast an instant or sorcery this turn.
3/3
Counter target spell. Then, exile all cards with the same name from each opponent's graveyard.
"No one will know your small triumphs and ultimate failure. No one will even know of you." -Kremsha
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
Flying
Whenever an instant or sorcery is put into your graveyard from anywhere, Glimmerdust Scholar gets +1/0 until end of turn.
Whenever an instant or sorcery is put into your graveyard from anywhere, Glimmerdust Scholar gets +1/0 until end of turn.
0/1
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Exile target creature. Then, return that creature to the battlefield under it's owner's control, tapped.
Exile target creature. Then, return that creature to the battlefield under it's owner's control, tapped.
Kojli Artificer can't be blocked if you have an artifact in your graveyard.
Kojli Artificer gets +1/+0 if you have three or more instants in your graveyard.
Kojli Artificer gets +1/+0 if you have three or more instants in your graveyard.
2/1
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Put target noncreature, nonland permanent on the bottom of its owner's library.
Put target noncreature, nonland permanent on the bottom of its owner's library.
Hexproof
: Copy target instant or sorcery spell twice. You may choose new targets for each copy.
: Copy target instant or sorcery spell twice. You may choose new targets for each copy.
Remember, reflections reveal reality.
5/7
Until end of turn, whenever a creature with flying deals combat damage to a player, may scry 3.
Draw a card.
Draw a card.
Ozsaet's security can see everything. More impressive, Ozsaet can read anything.
Hexproof
Neural Breaker can't be blocked.
Whenever Neural Breaker attacks, each creature defending player controls gains an Wasting counter.
Whenever a creature with a wasting counter attacks or blocks, its controllers exiles the top 3 cards of their library for each wasting counter on that creature.
Neural Breaker can't be blocked.
Whenever Neural Breaker attacks, each creature defending player controls gains an Wasting counter.
Whenever a creature with a wasting counter attacks or blocks, its controllers exiles the top 3 cards of their library for each wasting counter on that creature.
0/1
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Finding treasure is easy, keeping it is the hard part.
2/2
Flash
When Oil Lake Mechanic enters the battlefield, untap target artifact.
When Oil Lake Mechanic enters the battlefield, untap target artifact.
Some surrakar have left their tribes and have taken to working about pirate crews on the Oil Lake.
2/4
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may move target aura or equipment from another creature to Parleying Pirate.
She doesn't have the most exciting tales on the Oil Lake, but her chests are among the biggest.
1/2
Enchant creature
Enchanted creature gains "Whenever this creature deals combat damage to a player, you gain control of target artifact that player controls and draw a card."
Enchanted creature gains "Whenever this creature deals combat damage to a player, you gain control of target artifact that player controls and draw a card."
There are endless treasures beneath the Oil Lake.
As an additional cost to cast Rushed Repair, tap a creature you control. Untap target artifact you control and draw a card.
Wilv did a day's worth of repairs in an hour and learned something new.
Flying
Scar's Price can't attack unless you have seven or more instants or sorceries in your graveyard.
Scar's Price can't attack unless you have seven or more instants or sorceries in your graveyard.
People had tried to prevent the destruction of Tlihan. They were lost with the continent.
4/2
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Counter target spell with a converted mana cost of X or less, where X is the number of cards in your hand.
Counter target spell with a converted mana cost of X or less, where X is the number of cards in your hand.
Tap an untapped artifact you control: Scrap Shark gets +1/+1 until end of turn.
Sharks are one few creatures resilient to the changes made by humanoids.
2/2
Flying
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, you may return an instant or sorcery from your graveyard to your hand.
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, you may return an instant or sorcery from your graveyard to your hand.
1/4
Until end of turn any number of target artifacts become islands and lose all other abilities.
Oil and steel are abundant, but neither will keep you alive.
Hexproof
When Sinkwhirl Serpent enters the battlefield you may draw two cards if you have 7 or more cards in your graveyard.
When Sinkwhirl Serpent enters the battlefield you may draw two cards if you have 7 or more cards in your graveyard.
Was the serpent opportunistic in its spot, or did it create the danger?
3/3
Flying
Whenever Skyborne Athenaeum deals combat damage to a player, if Skyborne Athenaeum was crewed by a wizard thos turn, you may draw 1 cards, then discard a card.
Crew 4
Whenever Skyborne Athenaeum deals combat damage to a player, if Skyborne Athenaeum was crewed by a wizard thos turn, you may draw 1 cards, then discard a card.
Crew 4
5/5
Enchant creature you control
Enchanted creature gets -0/-1 and gains flying.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchanted creature gets -0/-1 and gains flying.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Flying
Whenever Tax Law Adjudicator deals combat damage to a player, draw a card if you have more life than the player dealt damage. Otherwise, the player dealt damage exiles the top two cards of their library.
Whenever Tax Law Adjudicator deals combat damage to a player, draw a card if you have more life than the player dealt damage. Otherwise, the player dealt damage exiles the top two cards of their library.
2/2
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Draw two cards.
Draw two cards.
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, each opponent puts the top two cards of their library into their graveyard.
2/1
Until end of turn, whenever a spell you don't control or an ability from a source you don't control would target a spell or permanent you control, you may choose another target instead.
"I control you, and by extension everything you know."- Kremsha
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may draw a card, then discard a card.
2/1
Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Attacking creatures get -2/-0 until end of turn.
Attacking creatures get -2/-0 until end of turn.
Flash
When Visionary of the Forgotten enters the battlefield reveal the top card of your library. If that card shares a name with a card in your graveyard, add the revealed card to your hand.
When Visionary of the Forgotten enters the battlefield reveal the top card of your library. If that card shares a name with a card in your graveyard, add the revealed card to your hand.
2/1
Until end of turn, whenever an opponent adds , you may also add .
One of life's greatest necessities, water is stolen often.
Whenever Wheelie Crab crews a vehicle, Wheelie Crab and that vehicle get +0/+2 until end of turn.
Seashell Village's crabs helped clean up the coast, and found new homes in the trash they cleared.
1/1
Target player reveals their hand. That player discards each nonland card in their hand that shares a name with a card in their graveyard.
It didn't work before. Why should it now?
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature you control gains indestructible until end of turn.
Target creature you control gains indestructible until end of turn.
Lose 2 life, then reveal the top two cards of your library. For each land revealed this way, each opponent loses 1 life and you gain 1 life. Then, add those cards to your hand.
The Aboveground was uncharted for the Payu, and its restoration held a promise of immense potential.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
,: Return target creature from a graveyard to the battlefield. That creature is a zombie in addition to its other types and gains "when this creature dies, exile it."
,: Return target creature from a graveyard to the battlefield. That creature is a zombie in addition to its other types and gains "when this creature dies, exile it."
4/4
Enchant creature
Enchanted creature has hexproof from white.
Whenever a white creature blocks or would be blocked by the enchanted creature, that creature gets -1/-1 until end of turn.
Enchanted creature has hexproof from white.
Whenever a white creature blocks or would be blocked by the enchanted creature, that creature gets -1/-1 until end of turn.
Flash
When Cockpit Killer enters the battlefield, you may destroy target creature that crewed a vehicle this turn.
When Cockpit Killer enters the battlefield, you may destroy target creature that crewed a vehicle this turn.
Unit 06 never met at the rendezvous point.
2/3
Deathtouch
Whenever Crawling Gibbet attacks, as long as Crawling Gibbet is crewed by an assassin, you may destroy target creature with a power of 2 or less.
Crew 4
Whenever Crawling Gibbet attacks, as long as Crawling Gibbet is crewed by an assassin, you may destroy target creature with a power of 2 or less.
Crew 4
5/5
Flying
When Damned Whisp enters the battlefield, each opponent who has a creature card in their graveyard loses 1 life.
When Damned Whisp enters the battlefield, each opponent who has a creature card in their graveyard loses 1 life.
"I only chain spirits to my command. Their hatred own hatred chains them to this world."- Ashwi
3/2
Swamps you control produce an additional .
: Put a swamp from your hand onto the battlefield tapped.
: Put a swamp from your hand onto the battlefield tapped.
After creating the bio-oil, surrakar began to move out and create new, livable enviorments.
2/3
Whenever a creature is put into your graveyard from your library, you may create a 2/2 black zombie token.
, Sacrifice Flesh to Serve: Zombies you control get +X/+X until end of turn, where X is the number of creatures in your graveyard.
, Sacrifice Flesh to Serve: Zombies you control get +X/+X until end of turn, where X is the number of creatures in your graveyard.
If an effect would cause a player to discard one or more cards, that player discards that many cards plus one instead.
Costs requiring a card to be discarded require an additional card to be discarded.
Costs requiring a card to be discarded require an additional card to be discarded.
One cannot see outside the Citadel. One should not think beyond the Citadel.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Flying
Flying
2/1
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Whenever a creature you control punishes an opponent, you gain 1 life.
Whenever a creature you control punishes an opponent, you gain 1 life.
2/4
When Grave Pauper enters the battlefield, you may gain 3 life if each player has 3 or more cards in their graveyard.
Born into nothing, they return with nothing.
2/2
Whenever a creature an opponent controls dies, its controller discards a card unless they pay two life.
He'll take your loved ones and your happiness.
5/3
Destroy target creature. That creature's controller creates a 1/1 red spirit token with menace.
Crimes are never forgotten. One can only stay far away from where the murder happened.
Enchant creature
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Whenever enchanted creature attacks or blocks, that creature's controller loses 1 life.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Whenever enchanted creature attacks or blocks, that creature's controller loses 1 life.
At the beginning of your upkeep create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color." unless an opponent pays 2 life.
Kremsha, Merchant of Flesh gets +1/+0 for each Treasure you control.
Kremsha, Merchant of Flesh gets +1/+0 for each Treasure you control.
1/5
When Masked Mercenery enters the battlefield target creature gets -1/-1 until end of turn.
Many gangs wear masks to pretend that they're more than the expendable pawns of others.
2/2
Target creature gets -1/-1 until end of turn. Then destroy another target creature if that creature's power is less than the first creature's power.
When Pipeline Technician is returned from your graveyard to your hand each opponent loses 2 life.
Swimming through oil is one thing, but coming up for air is another.
1/1
: Target creature you control gains lifelink until end of turn.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
1/2
Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
You gain X life and target opponent loses X life, where X is the number of creatures in your graveyard.
You gain X life and target opponent loses X life, where X is the number of creatures in your graveyard.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Cruelty needs no sanctuary, as many rebels find out.
3/3
Target opponent discards a card. If a land is discarded this way, you may put a basic swamp from your graveyard onto the battlefield tapped.
The Payu knew better than to make waste of human waste.
Whenever an instant or sorcery spell you cast destroys a creature, you may sacrifice Shadowy Silencer. If you do, destroy target creature.
If something would make someone talk, he removes that someone.
2/2
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
The larvae offer cheap light in Kremsha's mines and double as a punishment for the disobedient.
2/6
Whenever Skullshot Rider crews a vehicle, target creature gets -2/-2 until end of turn.
Few have vehicles with mounted weapons, so many figure out ways to use traditional weapons while piloting.
4/3
Create an X/X black spirit token with flying and menace, where X is the number of creatures in your graveyard.
The loathing and despair of hundreds of souls distilled into one colossus.
If Soulclawed Apostle would deal combat damage to a player, Soulclawed Apostle deals X damage to that player instead, where X is the number of creatures in your graveyard.
2/2
Create X colorless Treasure artifact tokens with "Tap, Sacrifice this artifact: Add one mana of any color." where X is the number of opponents' creatures that died this turn.
Deathtouch
: Surrakar Foulclaw loses deathouch and gains lifelink until end of turn.
: Surrakar Foulclaw loses deathouch and gains lifelink until end of turn.
Bred to work the Oil Lake, the Surrakar have sought unexpected measures to ensure their survival.
2/3
Pay 2 life, exile Thrashing Enforcer from your graveyard: Target opponent loses 2 life.
Even in death he made sure his vendetta wasn't finished.
2/1
Deathtouch
If a creature dealt damage by Toxophiliac Seducer would die, exile that creature instead.
If a creature dealt damage by Toxophiliac Seducer would die, exile that creature instead.
Only the most potent poisons break the body and soul.
3/2
When Underground Broodmother enters the battlefield you may return target swamp or target black creature from your graveyard to your hand.
Your home will belong to the Payu, and your body will be their nursery.
2/1
When Unforgettable Terrors enters the battlefield, if you have seven or more cards in your graveyard, target player discards two cards.
Few escape Kremsha's Fort and they never escape the horrors they witnessed inside.
4/4
Exile target creature from a player's graveyard. Each creature sharing a name with that creature gets -1/-1 until end of turn.
At the beginning of your upkeep, put a plastic counter on World of Plastic. When World of Plastic has seven or more plastic counters on it, each player loses the game.
Creatures gets -X/-X, where X is the number of platstic counters on World of Plastic.
Creatures gets -X/-X, where X is the number of platstic counters on World of Plastic.
At the beginning of your upkeep Akran Dust Storm deals 2 damage to each creature, planeswalker, and player.
Akrans used all they could until there was no trace of life left.
Blood Bounty deals 3 damage to each opponent that lost life this turn
A price on one's head is set like any other price, by one who controls the wealth.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Exile an instant or sorcery from your graveyard, ,: Cast a copy of the exiled instant or sorcery.
Exile an instant or sorcery from your graveyard, ,: Cast a copy of the exiled instant or sorcery.
4/5
Martyr- When Brazen Hero dies, create a 1/1 red spirit token with menace.
Grudges go beyond the grave.
3/2
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchant creature
Enchanted creature gets +2/+1 and must attack each turn if able.
Enchant creature
Enchanted creature gets +2/+1 and must attack each turn if able.
Menace
Whenever Calamitous Cauldron deals combat damage to a player, if Calamitous Cauldron was crewed by a shaman, you may cast target instant from your graveyard. If you do, exile that spell after casting it.
Crew 4
Whenever Calamitous Cauldron deals combat damage to a player, if Calamitous Cauldron was crewed by a shaman, you may cast target instant from your graveyard. If you do, exile that spell after casting it.
Crew 4
5/5
Permanents lose indestructible, permanents can't gain indestructible, and damage can't be prevented.
When the plane aches, its inhabitants ache.
Menace
Whenever Cyclist Hunter crews a vehicle, that vehicle gains menace until end of turn.
Whenever Cyclist Hunter crews a vehicle, that vehicle gains menace until end of turn.
Someone will pay her for your head.
4/2
Whenever a land is put into a player's graveyard from the battlefield, create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
The Scar of Tlihan is nothing but jagged rocks, the remnants of an entire continent undone for the resources beneath its soil.
Diversional Fire deals 3 damage to target creature and 1 damage to target player or planeswalker.
Everyone remembered how a single scratch humbled Metjan and the fear Yarrick had at Metjan harmed.
Martyr- When Domebreaker dies, you may destroy target nonbasic land.
Many hear the call to rebel, but few have their own answers.
6/3
Enchant nonbasic land
Enchanted land and all lands sharing a name with the enchanted land become a colorless land with ": Add  " and loses all other card types and abilities.
Enchanted land and all lands sharing a name with the enchanted land become a colorless land with ": Add  " and loses all other card types and abilities.
Many believe vibrant landscapes are a wilder fantasy than freedom.
When Dustway Bushranger enters the battlefield, deal 1 damage to any target if you have less life than any opponent.
Rocks double as hiding spots and weapons for many goblins.
2/1
Martyr- When Effigy Eradicator dies you may destroy target artifact.
The head of the Fearless tribe destroys all likenesses of the previous former tribe head, for if a tribe head is too weak to lead, their presence invokes that weakness.
4/2
Martyr- When Fatalclaw's Sacrifice dies, instants and sorceries you cost cast less until end of turn.
The Fatalclaw sacrifice their weak to empower the strong.
1/1
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Other creatures you control have punish.
Other creatures you control have punish.
7/6
Martyr- When Fort Raider dies create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Death does not delay insult.
2/2
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
,: Target creature gets +2/+0 and gains first strike until end of turn.
,: Target creature gets +2/+0 and gains first strike until end of turn.
3/3
Martyr- When Hammer of Rebellion dies, deal 2 damage to any target.
With her final breath she swings her hammer forward.
4/4
Trample, reach
Martyr- When Hateseed of Rebellion dies, each player discards their hand and draws seven cards.
Martyr- When Hateseed of Rebellion dies, each player discards their hand and draws seven cards.
Damage and destruction don't inspire, but they cause resentment and lack faith, the foundations of inspiration.
5/4
As Heroic Spirit enters the battlefield exile a creature from your graveyard at random. Heroic Spirit enters the battlefield as a copy of that creature except it gains haste and "return this creature to your hand at the beginning of your endstep."
0/0
Whenever Highway Cannibal attacks, you may exile a creature from your graveyard. If you do, Highway Cannibal gets +1/+0 until end of turn. If a goblin card was exiled this way Highway Cannibal gets +2/+0 instead.
1/1
Target creature gains first strike and gets +X/+0 until end of turn, where X is the number of artifacts you control.
No touching!
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike
First strike
2/1
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
,: Livewire Viper deals 1 damage to target tapped creature.
,: Livewire Viper deals 1 damage to target tapped creature.
1/2
Martyr- When Master of Prophecy dies exile the top two cards of your library. Until the end of your next turn, you may play those cards.
All it takes are a few words of inspiration.
2/2
Memory of Screams Deals X damage to each opponent, where X is the number of instants and sorceries in that player's graveyard.
They celebrate the victory without ever having known its price.
Destroy all lands. Each player creates a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color." for each land they controlled that was put into a graveyard this way.
Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
When Overgrown Feral enters the battlefield, discard a card then draw a card.
Never truly domesticated, then descendants of housecats eradicated many other species. Now they're larger and their former owners are on the menu.
3/1
: Oversear deals 1 damage to any target.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
1/3
Whenever Quickfire Persecutor attacks, Quickfire Persecutor gets +1/+1 until end of turn, if a creature died this turn.
No retribution can ease the grief that comes from lost friends.
2/2
Until end of turn, whenever target creature deals damage to you, it deals twice that much damage to its controller.
Najiya took the hit to the gut and watched Kremsha double over in pain.
Deal 3 damage to all vehicles.
Escapees from Kremsha's fort last only slightly longer than their vehicles.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
: Target creature can't block Smiling Snitch this turn.
: Target creature can't block Smiling Snitch this turn.
2/1
Until end of turn, whenever damage is dealt to target creature, that much damage is dealt to each other creature that player controls.
Flying
Whenever a creature dealt damage by Tyrant of the Skies dies, attach all equipment attached to that creature to Tyrant of the Skies.
: Deal 1 damage to target creature.
Whenever a creature dealt damage by Tyrant of the Skies dies, attach all equipment attached to that creature to Tyrant of the Skies.
: Deal 1 damage to target creature.
5/4
Enchant creature
If enchanted creature would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
If enchanted creature would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Kremsha rewards with allowances of sadism, as that has no monetary value.
1/1
Aura Attuner has vigilance as long as Aura Attuner is enchanted.
They say the Zarri's 8th eye sees the world as it has always been and will be until its true end.
2/2
At the beginning of your first main phase add .
Whenever you cast a creature spell, you may gain 1 life.
Whenever you cast a creature spell, you may gain 1 life.
As an additional cost to cast Cut and Grow sacrifice an untapped land.
Up two target lands you control produce twice the amount of mana they'd normally produce until end of turn.
Up two target lands you control produce twice the amount of mana they'd normally produce until end of turn.
Arkna knew cannibalization worked for his people, but could it work aboveground?
When Derrun Reforester enters the battlefield you may put a basic forest from your hand onto the battlefield tapped.
Hyale's idea led to many trying to revive long-forgotten forms of magic.
2/4
Destroy target land. Lands sharing a type with that land produce until end of turn.
The toil at Kremsha's mines and the mutilations to the land to make trade routes easy left the continent in pain.
Trample
Whenever Eater of the Fallen attacks or blocks Eater of the Fallen gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Whenever Eater of the Fallen attacks or blocks Eater of the Fallen gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
The Bloodmaw tribe named themselves after the fiercest beasts in their territory.
0/1
Whenever you cast an enchantment spell, target green creature you control gets +1/+1 until end of turn.
She sees realities; plural, beyond what you can comprehend.
3/3
Reach, Vigilance
Where the bird flies she does not know. She dreams it flies to a paradise, and in jealousy she shoots it down.
3/3
Enchant creature
: Enchanted creature gains indestructible until end of turn, then sacrifice Exoskeleton Molt.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
: Enchanted creature gains indestructible until end of turn, then sacrifice Exoskeleton Molt.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Flash
When Hive Collector enters the battlefield, add if an artifact entered a graveyard from anywhere this turn.
When Hive Collector enters the battlefield, add if an artifact entered a graveyard from anywhere this turn.
The Payu can reclaim Aboveground waste for their hives. Arkna had bigger plans.
2/2
Martyr- When Innocent Bystander dies, target creature you control fights target creature you don't control.
A child questioned up to Ozsaet's rules, ordinances, and obligations. Their punishment was brutal.
1/1
, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.
The Furyhowl tribe hunt the turtles for meat and armor.
1/3
Deathtouch
Martyr- When Noxious Nomad dies, create a 0/1 green plant token.
Martyr- When Noxious Nomad dies, create a 0/1 green plant token.
The cure was fraudulent.
1/1
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature gets +4/+4 until end of turn.
Target creature gets +4/+4 until end of turn.
Outwaste Terror can't be blocked by enchanted, equipped or artifact creatures.
No one knows where it came from. No one knows who it will eat.
5/5
Whenever Payu Gravetender deals combat damage to a player, you may draw a card as long as you have seven or more creature cards in your graveyard.
1/1
Payu Tunnel Guard gets +2/+2 as long as you have seven or more lands in your graveyard.
Abovegrounders imagine that the Payu's underground world is a utopia. Abovegrounders have yet to see that world.
4/4
Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target land becomes a 3/3 elemental with haste and deathtouch until end of turn. It's still a land.
Target land becomes a 3/3 elemental with haste and deathtouch until end of turn. It's still a land.
Enchant creature
Enchanted creature gets +2/+2 and gains trample.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchanted creature gets +2/+2 and gains trample.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Whenever an artifact or enchantment enters an opponent's graveyard from the battlefield, you may draw a card.
Lost knowledge waits to be found.
Whenever Primalist Saboteur deals combat damage to an opponent, you may destroy target artifact or enchantment that player controls.
The Fearless tribe believe even the simplest tools are unnecessary aids and are pathetic attempts to compensate for the one's weakness.
3/4
When Rebel of the Wilds enters the battlefield, gain 3 life if you control a basic land.
Rebel of the Wilds has deathtouch has long as an opponent controls a nonbasic land.
Rebel of the Wilds has deathtouch has long as an opponent controls a nonbasic land.
2/2
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Destroy target artifact or enchantment.
Destroy target artifact or enchantment.
Old, discarded objects can find new uses.
Enchant creature
At the beginning of your endstep, draw a card if the enchanted creature was dealt damage.
At the beginning of your endstep, draw a card if the enchanted creature was dealt damage.
The island tribes initiate their young into fighting early as the weak need to be weeded out.
Whenever a creature card is put into a graveyard, creatures you control get +1/+1 and gains trample until end of turn.
Underground the Payu let nothing go to waste, themselves included.
2/3
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature you control gets +2/+2 until end of turn. Then, it fights target creature you don't control.
Target creature you control gets +2/+2 until end of turn. Then, it fights target creature you don't control.
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Destroy target creature with flying.
Destroy target creature with flying.
Trample
When Stomping Menagerie deals combat damage to a player, if Stomping Menagerie was crewed by a druid, you may put a creature with a power of or 3 or less from your hand onto the battlefield tapped..
Crew 4
When Stomping Menagerie deals combat damage to a player, if Stomping Menagerie was crewed by a druid, you may put a creature with a power of or 3 or less from your hand onto the battlefield tapped..
Crew 4
5/5
Enchant creature not enchanted by a card named Survivor
Enchanted creature gains "at the beginning of each upkeep, put a survival counter on this creature. When this creature has 20 survival counters, you win the game."
Enchanted creature gains "at the beginning of each upkeep, put a survival counter on this creature. When this creature has 20 survival counters, you win the game."
Deathtouch, reach, vigilance, hexproof
The bears endured the loss of the forests and the toxicity of the land.
2/2
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Put a creature with a power less than the number of cards in your graveyard from your hand onto the battlefield.
Put a creature with a power less than the number of cards in your graveyard from your hand onto the battlefield.
Reach
Martyr- When Treetop Sniper dies you may draw a card.
Martyr- When Treetop Sniper dies you may draw a card.
Chief Tani of the Bloodmaw studies the wounds of her warriors to know how her enemies fight.
2/2
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked by more than one creature.
Enchanted creature gets +2/+2 and can't be blocked by more than one creature.
The Furyhowl kill one at a time, more concerned with their own greatness than the enemy's threat.
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Until end of turn, whenever a permanent is put into the graveyard from the battlefield, you may create a 1/1 green insect token.
Until end of turn, whenever a permanent is put into the graveyard from the battlefield, you may create a 1/1 green insect token.
When Underground Cleanser enters the battlefield creatures you control get +X/+X and gain trample until end of turn, where X is the number of creature cards in your graveyard.
The dead return to the earth, where the worms await.
4/5
Creatures you control get +X/+X until end of turn, where X is the number of creatures in your opponents' graveyards.
A feast for all, and all are the feast.
+1: Gain X life, where X is the number of permanent cards that entered graveyards from anywhere this turn.
-3: Return target card from your graveyard to your hand.
-7: Return all cards from your graveyard to your hand. You have no maximum handsize for the rest of the game.
-3: Return target card from your graveyard to your hand.
-7: Return all cards from your graveyard to your hand. You have no maximum handsize for the rest of the game.
3
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Enchanted creature gets +2/+2 as long as an opponent controls an artifact.
Enchanted creature can't be blocked by artifact creatures.
Enchanted creature gets +2/+2 as long as an opponent controls an artifact.
: Reveal the top two cards of your library. Put one into your hand, then gain life equal to the converted mana cost of the other and put it on the bottom of your library.
2/4
Flying, vigilance
At the beginning of your opponent's upkeep, swap Striking Crane's power and toughness until end of turn.
At the beginning of your opponent's upkeep, swap Striking Crane's power and toughness until end of turn.
3/1
Counter target spell. Until end of turn, spells controlled by the player of the targeted spell cost a 1 additional life.
Yarrick's defenses couldn't be broken without sacrifice. As long as their triumph lives, their names won't be forgotten.
Destroy target artifact. It's controller loses life equal to its converted mana cost.
The landscape was different, but the people were not. Najiya;s resentment rose to a simmer.
+1: Up to one target creature you control gains haste and "At the beginning of the end step, sacrifice this creature."
-3: Destroy target artifact. Its controller loses 3 life.
-8: Rebel-Hearted Najiya deals X damage to target player, where X is the combined power of all creatures.
-3: Destroy target artifact. Its controller loses 3 life.
-8: Rebel-Hearted Najiya deals X damage to target player, where X is the combined power of all creatures.
3
Martyr- When Charismatic Varmint dies, add . That mana doesn't empty until the end of the turn.
Clever little creatures, raccoons are well loved despite the trouble they cause.
2/2
Whenever you recycle, Salvation Gardener gets +1/+1 and gains lifelink and hexproof until end of turn.
When the world grows, she grows.
2/2
+1: Exile target creature from a graveyard and create a 1/1 white spirit token with flying.
-3: Exile target creature.
-9: Target player gains an emblem with "This player cannot cast spells sharing a name with cards they own in exile."
-3: Exile target creature.
-9: Target player gains an emblem with "This player cannot cast spells sharing a name with cards they own in exile."
6
, sacrifice Loyalist Throat Slitter: Destroy target creature that dealt damage to you this turn.
Peace is quiet, even when peace is at its darkest.
2/2
: Put a land from your hand onto the battlefield tapped.
At the beginning of your upkeep, if you control five or more lands target opponent loses 3 life and you gain 3 life.
At the beginning of your upkeep, if you control five or more lands target opponent loses 3 life and you gain 3 life.
I will live my life in the world I create.
2/2
Until end of turn target creature gains "this creature must be blocked if able" and "creatures blocking this creature get -1/1 until end of turn."
Flying
Whenever a card is returned from your graveyard to your hand, Repopupollenator gets +1/+1 until end of turn.
Whenever a card is returned from your graveyard to your hand, Repopupollenator gets +1/+1 until end of turn.
2/2
Return target creature to its owner's hand. Rein In deals damage to that player equal to the creature's power.
The Furyhowl tribe does not accept desertion. Those that flee are dragged back and beaten to obedience.
Exile the top card of your library. Until end of turn, you may play that card. If you do, you gain life equal to that card's converted mana cost.
Hyale and Arkna made many enemies. The trick was knowing when, and where, to hide.
Choose 1
•Copy target spell X times, where X is the number of creatures you control. You may choose new targets for each copy.
• Copy target spell X times, where X is the number of creatures that died this turn. You may choose new targets for each copy.
•Copy target spell X times, where X is the number of creatures you control. You may choose new targets for each copy.
• Copy target spell X times, where X is the number of creatures that died this turn. You may choose new targets for each copy.
Destroy all creatures. Then, choose 1:
•Gain control of up to X target artifacts, where X is the number of creatures destroyed this way.
•Add for each creature destroyed this way.
•Gain control of up to X target artifacts, where X is the number of creatures destroyed this way.
•Add for each creature destroyed this way.
Countless lives lost in for the sake of greed.
As an additional cost to cast Miserable Victory, sacrifice a creature.
Target creature gets +5/+5 and gains menace, trample, and "whenever this creature deals damage to a player, that player sacrifices a creature, land, and enchantment they control" until end of turn.
Target creature gets +5/+5 and gains menace, trample, and "whenever this creature deals damage to a player, that player sacrifices a creature, land, and enchantment they control" until end of turn.
Until end of turn, whenever a creature you control deals combat damage to a player chose 1:
•Destroy target artifact that player controls.
•Gain life equal to the damage dealt to that player.
•Exile that player's graveyard.
•Destroy target artifact that player controls.
•Gain life equal to the damage dealt to that player.
•Exile that player's graveyard.
Choose 1
•Until end of turn prevent all damage that would be dealt by sources you don't control.
•Untap all permanents you control and draw a card.
•Until end of turn prevent all damage that would be dealt by sources you don't control.
•Untap all permanents you control and draw a card.
Choose 1
•Until the end of turn, whenever a creature deals combat damage to a player, you may create a 1/1 white soldier token
•Until the end of turn target creature gains doublestrike and lifelink until end of turn.
•Until the end of turn, whenever a creature deals combat damage to a player, you may create a 1/1 white soldier token
•Until the end of turn target creature gains doublestrike and lifelink until end of turn.
Choose 1
•until end of turn, whenever you cast a spell, you may draw a card.
•until end of turn, creatures you control gain "Whenever this creature deals combat damage to a player you may draw two cards, then discard a card."
•until end of turn, whenever you cast a spell, you may draw a card.
•until end of turn, creatures you control gain "Whenever this creature deals combat damage to a player you may draw two cards, then discard a card."
Until end of turn target creature gains "Whenever this creature deals combat damage to a player, you may destroy target creature, target planeswalker, target artifact, target enchantment, and target land that player controls."
Until end of turn, whenever an opponent casts a spell, deal 2 damage to that player, gain 2 life, and untap target nonland permanent you control.
Target player reveals the top 7 cards of their library. Put all lands revealed this way onto the battlefield tapped under your control and exile the rest.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
: Scry 1.
: Scry 1.
When Authoritybot enters the battlefield, name a creature or planeswalker.
If Authoritybot would deal damage to a permanent with the chosen name, it feels that much damage plus 2 instead.
If Authoritybot would deal damage to a permanent with the chosen name, it feels that much damage plus 2 instead.
1/1
Defender
: Barbed Wire Fence gets +1/+0 and gains "whenever Barbed Wire Fence deals damage to a creature, its controller loses 1 life" until end of turn.
: Barbed Wire Fence gets +1/+0 and gains "whenever Barbed Wire Fence deals damage to a creature, its controller loses 1 life" until end of turn.
Outlander camps are hard to enter, and harder to escape.
0/5
Equipped creature gains ",: Deal 2 damage to target creature or planeswalker. This creature doesn't untap during your next untap step."
Equip
Equip
: Add .
, Sacrifice Bottle of Bio Oil: Untap target vehicle you control. That vehicle is crewed until end of turn.
, Sacrifice Bottle of Bio Oil: Untap target creature, you gain life equal to its power.
, Sacrifice Bottle of Bio Oil: Untap target vehicle you control. That vehicle is crewed until end of turn.
, Sacrifice Bottle of Bio Oil: Untap target creature, you gain life equal to its power.
Creatures that crew Coal-Burning Tank get -1/-1 until end of turn.
Creatures blocking or blocked by Coal-Burning Tank gets -2/-2 until end of turn.
Crew 4
Creatures blocking or blocked by Coal-Burning Tank gets -2/-2 until end of turn.
Crew 4
7/7
: Artifacts you cast cost less until end of turn and non-artifact spells you cast cost more until end of turn. Activate this ability only if you've cast no spells this turn.
Flying, first strike
Crew 3
Crew 3
The vehicle is favored for desert raids.
3/1
,: Untap target creature that crewed a vehicle this turn.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
: Double the power of target vehicle until end of turn.
Sacrifice, Expendable Assistant: Attach target equipment you control to target creature you control.
Sacrifice, Expendable Assistant: Attach target equipment you control to target creature you control.
1/1
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Haste
Crew 4
Haste
Crew 4
4/4
,, Sacrifice Frayed Wires: Destroy target artifact then deal 1 damage to each player.
Not even the best pilot is prepared for the worst mechanic.
Exile an artifact from your graveyard: Junkwork Roadster gets +1/+0 until end of turn.
Exile 3 artifacts from your graveyard: Return Junkwork Roadster from your graveyard to your hand.
Crew 1
Exile 3 artifacts from your graveyard: Return Junkwork Roadster from your graveyard to your hand.
Crew 1
2/2
, Sacrifice a land: Create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
,: Each player sacrifices a land. You create X Treasure artifact tokens, where X is the number of lands put into a graveyard this way.
,: Each player sacrifices a land. You create X Treasure artifact tokens, where X is the number of lands put into a graveyard this way.
Equipped creature gets +3/+1 and gains "whenever this creature deals damage to a creature, tap that creature. It doesn't untap during its controller's next untap step."
Equip
Equip
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Equipped creature gets +2/+0
Equip
Equipped creature gets +2/+0
Equip
The other tribes named the Boneblade tribe after their weaponry. The Boneblade liked their new name.
Equipped creature gets +1/+1 and gains "whenever this creature dies, scry 2."
Equip
Equip
: Mass Production Mold becomes a copy of target equipment or vehicle until end of turn.
Making the original model was hard. Everything after is easy.
Equipped creature gets +0/+1 and spells and abilities targeting equipped creature cost an additional .
Equip
Equip
Good against dust, better against morale.
Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Crew 1
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
Rolling Tank can't be blocked by creatures with a power of 1 or less.
Crew 5
Crew 5
6/7
Lifelink, deathtouch
Crew 1
Crew 1
Coin determines the difference between supplier and one in need of supplies.
1/4
: Until end of turn, any time an artifact you control would add mana, it adds an additional .
Anyone need a boost?
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Scrap-Made Cycle costs less for each artifact that was put into your graveyard from anywhere this turn.
Crew 5
Scrap-Made Cycle costs less for each artifact that was put into your graveyard from anywhere this turn.
Crew 5
8/8
Equipped creature gets +0/+1 and gains "creatures blocking it being blocked by equipped creature get -1/-0 until end of turn."
Equip
Equip
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
,, Sacrifice Tome of Ecological Texts: Search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library.
,, Sacrifice Tome of Ecological Texts: Search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
When Trading Vessel is recycled, create 3 colorless Treasure artifact tokens with "Tap, Sacrifice this artifact: Add one mana of any color."
Crew 4
When Trading Vessel is recycled, create 3 colorless Treasure artifact tokens with "Tap, Sacrifice this artifact: Add one mana of any color."
Crew 4
7/5
: Until end of turn, target artifact or enchantment in your graveyard gains Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery).
,: Exile an artifact or enchantment from an opponent's graveyard and untap target basic land you control.
,: Exile an artifact or enchantment from an opponent's graveyard and untap target basic land you control.
Compost Heap enters the battlefield tapped.
: Add or .
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
: Add or .
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Mound of Bones enters the battlefield tapped.
: Add or .
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
: Add or .
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Mudcrack enters the battlefield tapped.
: Add or .
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
: Add or .
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
: Add . Activate this ability only if you control 7 or more lands.
If a land you control would produce colored mana, that land produces instead.
If a land you control would produce colored mana, that land produces instead.
Slime Mold City enters the battlefield tapped.
: Add or .
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
: Add or .
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Thermal Vent enters the battlefield tapped.
: Add or .
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
: Add or .
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
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When Blessed Whisp enters the battlefield, ypu may gain 1 life for each player who has a creature card in their graveyard.