Envertol

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 C 
Creature – Spirit
Flying
When Blessed Whisp enters the battlefield, ypu may gain 1 life for each player who has a creature card in their graveyard.
"Their love keeps them here. I only channel that love to my bidding."- Ashwi
2/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains first strike and lifelink as long as its blocking.
Oszaet's knights are stripped of all identity, being representatives of the citadel itself.
 C 
Creature – Human Citizen
Defender
Chained Twins can block an additional creature each turn.
Born as a pair, they were sold as a pair, and will likely die as a pair.
2/2
 R 
Artifact – Vehicle
First strike
Whenever Charging Garrison attacks, if Charging Garrison is crewed by a soldier, attacking creatures you control get +1/+1 and gain first strike until end of turn.
Crew 4
5/5
 C 
Creature – Kor Soldier
Doublestrike
The Citadel's gatekeepers are not only the first line of defense, they also serve as Ozsaet's first intimidators.
1/1
 U 
Creature – Human Rebel
Flying
Martyr- When Clouddrop Renegade dies, you may destroy target creature with a power of 4 or greater.
A surprise from the skies!
3/2
 C 
Sorcery
Target creature gets +1/+3 and gains vigilance until end of turn.
Stand ready. Stand tall.
 U 
Creature – Kithkin Knight
Vigilance
{1}{w},{t}: Deal 2 damage to target attacking or blocking creature.
Even at the outposts, Ozsaet makes sure that any infractions are punished.
2/4
 U 
Instant
Until end of turn, whenever damage would be dealt to you, 2 damage is dealt to a random creature or planeswalker you don't control instead.
No one enters Ozsaet's citadel without her permission.
 C 
Creature – Kor Wizard
Martyr- When Dutiful to the Dome dies return target enchantment from your graveyard to your hand.
Trapped in rigid hierarchies, the rulers of Envertol determine the places of those below themselves.
3/2
 C 
Creature – Kithkin Knight
Whenever Elevated Enforcer attacks, you may tap target creature with a power of 1 or less.
Many betray their ideals and friends to Ozsaet for small boons.
2/2
 U 
Instant
Creatures you control with a power of 1 or less are indestructible until end of turn.

Draw a card.
Together, even Kremsha's brutality can't break their lives.
 C 
Creature – Human Cleric
Martyr- When Erktu Warden dies, target permanent you control gains indestructible until end of turn.
Created as a provincial alternative, Erktu's farmland needs to be protected from raiders and monsters.
1/2
 C 
Creature – Human Citizen
Martyr- When Farmer of Ancestral Lands dies, return a plains from your graveyard to the battlefield tapped.
He's sharpened his pitchfork for crops and his enemies.
3/1
 U 
Creature – Human Knight
Armistice- At the beginning of your opponent's endstep, if no player was dealt damage that turn, create a 1/1 white soldier token.
It takes bodies to keep the peace.
3/3
 C 
Creature – Kor Nomad
Armistice- At the beginning of your opponent's endstep, if no player was dealt damage this turn, you may exile target creature card from target player's graveyard.
1/1
 U 
Enchantment – Aura
Enchant creature
Prevent all noncombat damage that would be dealt to enchanted creature. Enchanted creature can't be sacrificed.
Only the most important are shrouded from blights.
 C 
Instant
Reveal the top card of your library. If you reveal a land card, gain 4 life. Otherwise, create a 1/1 human soldier token.
Hyale wanted her world to know life again. If she couldn't do so alone, then she hoped her dream would touch others.
 U 
Creature – Human Soldier
Whenever Inspiring Infantry attacks alone, create a white 1/1 human soldier token tapped and attacking.
Just one need serve, but if they do, others will follow.
1/3
 C 
Creature – Human Knight
Legacy Ender gets +2/+2 whenever Legacy Ender blocks or becomes blocked by a creature sharing a name with a card in a graveyard.
To defy Ozsaet once is death. To continue that defiance is oblivion.
2/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and auras you cast targeting the enchanted creature cost {2} less.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Instant
Exile target creature with a power greater than the number of lands you control.
Many try to lead gangs in the deadlands between cities. Few last long.
 R 
Instant
Cast Ozsaet's Security only during the combat phase.

Destroy all tapped creatures.
Oszaet rules in peace. All that is outside of her ordinances is deemed unpeaceful.
 R 
Legendary Creature – Human Noble
{1}{w}: Target creature's base power and toughness become 2 until end of turn.
Creatures with a power less than Ozsaet, Empress of Ordinance's can't attack or block.
4/5
 C 
Sorcery
Exile target artifact or enchantment.
As long as it remains, it will harm life. There is no place for such creations in Envertol.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack and doesn't untap during its controller's untap step.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 R 
Sorcery
Create X 1/1 white spirit tokens with flying where X is the number of creatures in your graveyard.
The love and camaraderie of spirits animated once more.
 M 
Creature – Giant Knight
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, you may exile target creature with a power of 4 or greater.
His warhammer is more a mercy than the jail cell.
6/6
 C 
Creature – Bird
Flying
Sacrifice Support Pigeon: Target creature with flying gets +2/+2 until end of turn. Activate this ability only when you could cast a sorcery.
2/2
 C 
Creature – Kor Rebel
Martyr- When Swordbearer dies you may attach all equipment that was attached to Swordbearer to target creature you control.
1/2
 R 
Instant
Exile target creature you control until end of turn. When that creature is returned to the battlefield from exile, return target artifact and enchantment from your graveyard to the battlefield.
 R 
Creature – Human Knight
First strike
Martyr- When Undaunting Savior dies, you may return target creature with a power of 2 or less from your graveyard to the battlefield.
3/1
 U 
Creature – Human Pilot
{w}: Unparalled Rigrunner cannot attack or block this turn and Unparalled Rigrunner's power becomes 3.
She's three times as good as the other cyclists.
1/1
 C 
Creature – Human Cleric
Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
 U 
Creature – Kithkin Nomad
Wandering Soulblade has doublestrike as long as you have an enchantment in your graveyard.
There is a life cost of every creation. To speak to the creation without acknowledging its creator is poor manners.
1/3
 U 
Creature – Kithkin Wizard Rebel
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, you may destroy target artifact or enchantment.
Stagnant oppression leaves time to plan against such rule.
1/2
 M 
Enchantment
As long as an opponent controls more lands, artifacts, or enchantments than you, you may search your library for a plains and put it onto the battlefield at the beginning of your upkeep. Shuffle your library afterward.
 R 
Creature – Vedalken Artist
Whenever you recycle, you may create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
He takes the pains of the world and its slow rebirth and gives them form.
1/2
 C 
Instant
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Untap target creature you don't control. Then, untap up to two target creatures you control.
 R 
Creature – Whale
Exile an artifact you control: Bloated Whale gets +2/+2 until end of turn.

When Bloated Whale dies, return all artifacts exiled by Bloated Whale to the battlefield under their owner's control.
5/5
 U 
Enchantment – Aura
Enchant creature
At the beginning of your endstep return enchanted creature and Carry Home to their owners' hands.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 U 
Creature – Human Wizard
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, look at the top card of target player's library. Then, you may put that card on the bottom of that library.
3/5
 R 
Creature – Vedalken Artificer
Armistice- At the beginning of your opponent's end step, if no player was dealt damage that turn, you may return target artifact from your graveyard to your hand.
2/2
 M 
Enchantment
Whenever an opponent casts a spell with a converted mana cost of 6 or greater, counter that spell and draw a card.
Every failed intrusion is information to us on how they plan.
 U 
Creature – Elemental
Flash, flying
Cyclone Elemental costs {1} less if an opponent cast an instant or sorcery this turn.
3/3
 C 
Instant
Counter target spell. Then, exile all cards with the same name from each opponent's graveyard.
"No one will know your small triumphs and ultimate failure. No one will even know of you." -Kremsha
 C 
Creature – Vedalken Advisor
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
 C 
Creature – Faerie Wizard
Flying
Whenever an instant or sorcery is put into your graveyard from anywhere, Glimmerdust Scholar gets +1/0 until end of turn.
0/1
 C 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Exile target creature. Then, return that creature to the battlefield under it's owner's control, tapped.
 C 
Creature – Human Artificer
Kojli Artificer can't be blocked if you have an artifact in your graveyard.
Kojli Artificer gets +1/+0 if you have three or more instants in your graveyard.
2/1
 U 
Sorcery
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Put target noncreature, nonland permanent on the bottom of its owner's library.
 M 
Creature – Elemental
Hexproof
{3}{u}{u}{u}: Copy target instant or sorcery spell twice. You may choose new targets for each copy.
Remember, reflections reveal reality.
5/7
 U 
Sorcery
Until end of turn, whenever a creature with flying deals combat damage to a player, may scry 3.

Draw a card.
Ozsaet's security can see everything. More impressive, Ozsaet can read anything.
 M 
Creature – Germ
Hexproof
Neural Breaker can't be blocked.
Whenever Neural Breaker attacks, each creature defending player controls gains an Wasting counter.
Whenever a creature with a wasting counter attacks or blocks, its controllers exiles the top 3 cards of their library for each wasting counter on that creature.
0/1
 C 
Creature – Vedalken Pirate
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Finding treasure is easy, keeping it is the hard part.
2/2
 C 
Creature – Surrakar Artifcer
Flash
When Oil Lake Mechanic enters the battlefield, untap target artifact.
Some surrakar have left their tribes and have taken to working about pirate crews on the Oil Lake.
2/4
 U 
Creature – Human Pirate
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may move target aura or equipment from another creature to Parleying Pirate.
She doesn't have the most exciting tales on the Oil Lake, but her chests are among the biggest.
1/2
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gains "Whenever this creature deals combat damage to a player, you gain control of target artifact that player controls and draw a card."
There are endless treasures beneath the Oil Lake.
 C 
Instant
As an additional cost to cast Rushed Repair, tap a creature you control. Untap target artifact you control and draw a card.
Wilv did a day's worth of repairs in an hour and learned something new.
 U 
Creature – Spirit
Flying
Scar's Price can't attack unless you have seven or more instants or sorceries in your graveyard.
People had tried to prevent the destruction of Tlihan. They were lost with the continent.
4/2
 U 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Counter target spell with a converted mana cost of X or less, where X is the number of cards in your hand.
 U 
Creature – Fish
Tap an untapped artifact you control: Scrap Shark gets +1/+1 until end of turn.
Sharks are one few creatures resilient to the changes made by humanoids.
2/2
 R 
Creature – Faerie Wizard
Flying
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, you may return an instant or sorcery from your graveyard to your hand.
1/4
 U 
Instant
Until end of turn any number of target artifacts become islands and lose all other abilities.
Oil and steel are abundant, but neither will keep you alive.
 C 
Creature – Serpent
Hexproof
When Sinkwhirl Serpent enters the battlefield you may draw two cards if you have 7 or more cards in your graveyard.
Was the serpent opportunistic in its spot, or did it create the danger?
3/3
 R 
Artifact – Vehicle
Flying
Whenever Skyborne Athenaeum deals combat damage to a player, if Skyborne Athenaeum was crewed by a wizard thos turn, you may draw 1 cards, then discard a card.
Crew 4
5/5
 C 
Enchantment – Aura
Enchant creature you control

Enchanted creature gets -0/-1 and gains flying.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 U 
Creature – Faerie Advisor Rogue
Flying
Whenever Tax Law Adjudicator deals combat damage to a player, draw a card if you have more life than the player dealt damage. Otherwise, the player dealt damage exiles the top two cards of their library.
2/2
 C 
Instant
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Draw two cards.
 C 
Creature – Vedalken Wizard
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, each opponent puts the top two cards of their library into their graveyard.
2/1
 R 
Instant
Until end of turn, whenever a spell you don't control or an ability from a source you don't control would target a spell or permanent you control, you may choose another target instead.
"I control you, and by extension everything you know."- Kremsha
 C 
Creature – Human Advisor
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may draw a card, then discard a card.
2/1
 C 
Instant
Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Attacking creatures get -2/-0 until end of turn.
 C 
Creature – Human Wizard
Flash
When Visionary of the Forgotten enters the battlefield reveal the top card of your library. If that card shares a name with a card in your graveyard, add the revealed card to your hand.
2/1
 U 
Instant
Until end of turn, whenever an opponent adds {u}, you may also add {u}.
One of life's greatest necessities, water is stolen often.
 C 
Creature – Crab
Whenever Wheelie Crab crews a vehicle, Wheelie Crab and that vehicle get +0/+2 until end of turn.
Seashell Village's crabs helped clean up the coast, and found new homes in the trash they cleared.
1/1
 R 
Sorcery
Target player reveals their hand. That player discards each nonland card in their hand that shares a name with a card in their graveyard.
It didn't work before. Why should it now?
 C 
Instant
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Target creature you control gains indestructible until end of turn.
 C 
Sorcery
Lose 2 life, then reveal the top two cards of your library. For each land revealed this way, each opponent loses 1 life and you gain 1 life. Then, add those cards to your hand.
The Aboveground was uncharted for the Payu, and its restoration held a promise of immense potential.
 M 
Creature – Human Wizard
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
{3}{b}{b}{b},{t}: Return target creature from a graveyard to the battlefield. That creature is a zombie in addition to its other types and gains "when this creature dies, exile it."
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has hexproof from white.
Whenever a white creature blocks or would be blocked by the enchanted creature, that creature gets -1/-1 until end of turn.
 U 
Creature – Human Rebel Assassin
Flash
When Cockpit Killer enters the battlefield, you may destroy target creature that crewed a vehicle this turn.
Unit 06 never met at the rendezvous point.
2/3
 R 
Artifact – Vehicle
Deathtouch
Whenever Crawling Gibbet attacks, as long as Crawling Gibbet is crewed by an assassin, you may destroy target creature with a power of 2 or less.
Crew 4
5/5
 C 
Creature – Spirit
Flying
When Damned Whisp enters the battlefield, each opponent who has a creature card in their graveyard loses 1 life.
"I only chain spirits to my command. Their hatred own hatred chains them to this world."- Ashwi
3/2
 R 
Creature – Surrakar Druid
Swamps you control produce an additional {b}.

{b}{b}{b}{b}{b}: Put a swamp from your hand onto the battlefield tapped.
After creating the bio-oil, surrakar began to move out and create new, livable enviorments.
2/3
 R 
Enchantment
Whenever a creature is put into your graveyard from your library, you may create a 2/2 black zombie token.

{b}{b}, Sacrifice Flesh to Serve: Zombies you control get +X/+X until end of turn, where X is the number of creatures in your graveyard.
 U 
Enchantment
If an effect would cause a player to discard one or more cards, that player discards that many cards plus one instead.
Costs requiring a card to be discarded require an additional card to be discarded.
One cannot see outside the Citadel. One should not think beyond the Citadel.
 U 
Creature – Imp
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Flying
2/1
 U 
Creature – Human Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Whenever a creature you control punishes an opponent, you gain 1 life.
2/4
 C 
Creature – Zombie Cleric
When Grave Pauper enters the battlefield, you may gain 3 life if each player has 3 or more cards in their graveyard.
Born into nothing, they return with nothing.
2/2
 R 
Creature – Orc Warrior
Whenever a creature an opponent controls dies, its controller discards a card unless they pay two life.
He'll take your loved ones and your happiness.
5/3
 C 
Instant
Destroy target creature. That creature's controller creates a 1/1 red spirit token with menace.
Crimes are never forgotten. One can only stay far away from where the murder happened.
 C 
Enchantment – Aura
Enchant creature
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Whenever enchanted creature attacks or blocks, that creature's controller loses 1 life.
 R 
Legendary Creature – Human Noble
At the beginning of your upkeep create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color." unless an opponent pays 2 life.
Kremsha, Merchant of Flesh gets +1/+0 for each Treasure you control.
1/5
 C 
Creature – Ogre Warrior
When Masked Mercenery enters the battlefield target creature gets -1/-1 until end of turn.
Many gangs wear masks to pretend that they're more than the expendable pawns of others.
2/2
 U 
Sorcery
Target creature gets -1/-1 until end of turn. Then destroy another target creature if that creature's power is less than the first creature's power.
 U 
Creature – Surrakar Citizen
When Pipeline Technician is returned from your graveyard to your hand each opponent loses 2 life.
Swimming through oil is one thing, but coming up for air is another.
1/1
 C 
Creature – Human Citizen
{t}: Target creature you control gains lifelink until end of turn.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
1/2
 U 
Sorcery
Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

You gain X life and target opponent loses X life, where X is the number of creatures in your graveyard.
 C 
Creature – Ogre Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Cruelty needs no sanctuary, as many rebels find out.
3/3
 C 
Sorcery
Target opponent discards a card. If a land is discarded this way, you may put a basic swamp from your graveyard onto the battlefield tapped.
The Payu knew better than to make waste of human waste.
 U 
Creature – Orc Assassin
Whenever an instant or sorcery spell you cast destroys a creature, you may sacrifice Shadowy Silencer. If you do, destroy target creature.
If something would make someone talk, he removes that someone.
2/2
 C 
Creature – Insect Ooze
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
The larvae offer cheap light in Kremsha's mines and double as a punishment for the disobedient.
2/6
 U 
Creature – Orc Pilot
Whenever Skullshot Rider crews a vehicle, target creature gets -2/-2 until end of turn.
Few have vehicles with mounted weapons, so many figure out ways to use traditional weapons while piloting.
4/3
 R 
Sorcery
Create an X/X black spirit token with flying and menace, where X is the number of creatures in your graveyard.
The loathing and despair of hundreds of souls distilled into one colossus.
 U 
Creature – Surrakar Cleric
If Soulclawed Apostle would deal combat damage to a player, Soulclawed Apostle deals X damage to that player instead, where X is the number of creatures in your graveyard.
2/2
 U 
Sorcery
Create X colorless Treasure artifact tokens with "Tap, Sacrifice this artifact: Add one mana of any color." where X is the number of opponents' creatures that died this turn.
 C 
Creature – Surrakar Shaman
Deathtouch
{b}: Surrakar Foulclaw loses deathouch and gains lifelink until end of turn.
Bred to work the Oil Lake, the Surrakar have sought unexpected measures to ensure their survival.
2/3
 C 
Creature – Human Warrior
Pay 2 life, exile Thrashing Enforcer from your graveyard: Target opponent loses 2 life.
Even in death he made sure his vendetta wasn't finished.
2/1
 C 
Creature – Human Assassin
Deathtouch
If a creature dealt damage by Toxophiliac Seducer would die, exile that creature instead.
Only the most potent poisons break the body and soul.
3/2
 U 
Creature – Insect Druid
When Underground Broodmother enters the battlefield you may return target swamp or target black creature from your graveyard to your hand.
Your home will belong to the Payu, and your body will be their nursery.
2/1
 C 
Creature – Nightmare
When Unforgettable Terrors enters the battlefield, if you have seven or more cards in your graveyard, target player discards two cards.
Few escape Kremsha's Fort and they never escape the horrors they witnessed inside.
4/4
 C 
Sorcery
Exile target creature from a player's graveyard. Each creature sharing a name with that creature gets -1/-1 until end of turn.
 M 
Enchantment
At the beginning of your upkeep, put a plastic counter on World of Plastic. When World of Plastic has seven or more plastic counters on it, each player loses the game.

Creatures gets -X/-X, where X is the number of platstic counters on World of Plastic.
 M 
Enchantment
At the beginning of your upkeep Akran Dust Storm deals 2 damage to each creature, planeswalker, and player.
Akrans used all they could until there was no trace of life left.
 C 
Instant
Blood Bounty deals 3 damage to each opponent that lost life this turn
A price on one's head is set like any other price, by one who controls the wealth.
 M 
Creature – Viashino Shaman
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Exile an instant or sorcery from your graveyard, {3}{r}{r},{t}: Cast a copy of the exiled instant or sorcery.
4/5
 C 
Creature – Viashino Warrior
Martyr- When Brazen Hero dies, create a 1/1 red spirit token with menace.
Grudges go beyond the grave.
3/2
 C 
Enchantment – Aura
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchant creature
Enchanted creature gets +2/+1 and must attack each turn if able.
 R 
Artifact – Vehicle
Menace
Whenever Calamitous Cauldron deals combat damage to a player, if Calamitous Cauldron was crewed by a shaman, you may cast target instant from your graveyard. If you do, exile that spell after casting it.
Crew 4
5/5
 R 
Enchantment
Permanents lose indestructible, permanents can't gain indestructible, and damage can't be prevented.
When the plane aches, its inhabitants ache.
 U 
Creature – Human Pilot
Menace

Whenever Cyclist Hunter crews a vehicle, that vehicle gains menace until end of turn.
Someone will pay her for your head.
4/2
 U 
Enchantment
Whenever a land is put into a player's graveyard from the battlefield, create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
The Scar of Tlihan is nothing but jagged rocks, the remnants of an entire continent undone for the resources beneath its soil.
 C 
Instant
Diversional Fire deals 3 damage to target creature and 1 damage to target player or planeswalker.
Everyone remembered how a single scratch humbled Metjan and the fear Yarrick had at Metjan harmed.
 C 
Creature – Ogre Rebel
Martyr- When Domebreaker dies, you may destroy target nonbasic land.
Many hear the call to rebel, but few have their own answers.
6/3
{1}{r}
 
 R 
Enchantment – Aura
Enchant nonbasic land
Enchanted land and all lands sharing a name with the enchanted land become a colorless land with "{t}: Add {c} " and loses all other card types and abilities.
Many believe vibrant landscapes are a wilder fantasy than freedom.
 C 
Creature – Goblin Rogue
When Dustway Bushranger enters the battlefield, deal 1 damage to any target if you have less life than any opponent.
Rocks double as hiding spots and weapons for many goblins.
2/1
 C 
Creature – Human Warrior
Martyr- When Effigy Eradicator dies you may destroy target artifact.
The head of the Fearless tribe destroys all likenesses of the previous former tribe head, for if a tribe head is too weak to lead, their presence invokes that weakness.
4/2
 C 
Creature – Goblin Shaman
Martyr- When Fatalclaw's Sacrifice dies, instants and sorceries you cost cast {2} less until end of turn.
The Fatalclaw sacrifice their weak to empower the strong.
1/1
 R 
Creature – Giant Citizen
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Other creatures you control have punish.
7/6
 C 
Creature – Viashino Rogue
Martyr- When Fort Raider dies create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Death does not delay insult.
2/2
 U 
Creature – Viashino Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
{r},{t}: Target creature gets +2/+0 and gains first strike until end of turn.
3/3
 C 
Creature – Giant Rebel
Martyr- When Hammer of Rebellion dies, deal 2 damage to any target.
With her final breath she swings her hammer forward.
4/4
 R 
Creature – Hellion
Trample, reach
Martyr- When Hateseed of Rebellion dies, each player discards their hand and draws seven cards.
Damage and destruction don't inspire, but they cause resentment and lack faith, the foundations of inspiration.
5/4
 R 
Creature – Spirit
As Heroic Spirit enters the battlefield exile a creature from your graveyard at random. Heroic Spirit enters the battlefield as a copy of that creature except it gains haste and "return this creature to your hand at the beginning of your endstep."
0/0
 C 
Creature – Goblin Nomad
Whenever Highway Cannibal attacks, you may exile a creature from your graveyard. If you do, Highway Cannibal gets +1/+0 until end of turn. If a goblin card was exiled this way Highway Cannibal gets +2/+0 instead.
1/1
 U 
Instant
Target creature gains first strike and gets +X/+0 until end of turn, where X is the number of artifacts you control.
No touching!
 C 
Creature – Human Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike
2/1
 C 
Creature – Snake Elemental
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
{r},{t}: Livewire Viper deals 1 damage to target tapped creature.
1/2
 U 
Creature – Goblin Shaman
Martyr- When Master of Prophecy dies exile the top two cards of your library. Until the end of your next turn, you may play those cards.
All it takes are a few words of inspiration.
2/2
 U 
Sorcery
Memory of Screams Deals X damage to each opponent, where X is the number of instants and sorceries in that player's graveyard.
They celebrate the victory without ever having known its price.
 M 
Sorcery
Destroy all lands. Each player creates a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color." for each land they controlled that was put into a graveyard this way.
 C 
Creature – Lizard Mutant
Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
 C 
Creature – Cat
When Overgrown Feral enters the battlefield, discard a card then draw a card.
Never truly domesticated, then descendants of housecats eradicated many other species. Now they're larger and their former owners are on the menu.
3/1
 U 
Creature – Human Shaman
{t}: Oversear deals 1 damage to any target.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
1/3
 C 
Creature – Human Shaman
Whenever Quickfire Persecutor attacks, Quickfire Persecutor gets +1/+1 until end of turn, if a creature died this turn.
No retribution can ease the grief that comes from lost friends.
2/2
 U 
Instant
Until end of turn, whenever target creature deals damage to you, it deals twice that much damage to its controller.
Najiya took the hit to the gut and watched Kremsha double over in pain.
 U 
Instant
Deal 3 damage to all vehicles.
Escapees from Kremsha's fort last only slightly longer than their vehicles.
 U 
Creature – Human Rogue
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
{r}: Target creature can't block Smiling Snitch this turn.
2/1
 U 
Sorcery
Until end of turn, whenever damage is dealt to target creature, that much damage is dealt to each other creature that player controls.
 R 
Creature – Dragon
Flying
Whenever a creature dealt damage by Tyrant of the Skies dies, attach all equipment attached to that creature to Tyrant of the Skies.
{1}{r}: Deal 1 damage to target creature.
5/4
 U 
Enchantment – Aura
Enchant creature
If enchanted creature would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Goblin Soldier
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Kremsha rewards with allowances of sadism, as that has no monetary value.
1/1
 C 
Creature – Zarri Shaman
Aura Attuner has vigilance as long as Aura Attuner is enchanted.
They say the Zarri's 8th eye sees the world as it has always been and will be until its true end.
2/2
 R 
Enchantment
At the beginning of your first main phase add {g}{g}.

Whenever you cast a creature spell, you may gain 1 life.
 U 
Sorcery
As an additional cost to cast Cut and Grow sacrifice an untapped land.

Up two target lands you control produce twice the amount of mana they'd normally produce until end of turn.
Arkna knew cannibalization worked for his people, but could it work aboveground?
 C 
Creature – Human Druid
When Derrun Reforester enters the battlefield you may put a basic forest from your hand onto the battlefield tapped.
Hyale's idea led to many trying to revive long-forgotten forms of magic.
2/4
 U 
Instant
Destroy target land. Lands sharing a type with that land produce {c} until end of turn.
The toil at Kremsha's mines and the mutilations to the land to make trade routes easy left the continent in pain.
 R 
Creature – Hydra
Trample
Whenever Eater of the Fallen attacks or blocks Eater of the Fallen gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
The Bloodmaw tribe named themselves after the fiercest beasts in their territory.
0/1
 C 
Creature – Zarri Shaman
Whenever you cast an enchantment spell, target green creature you control gets +1/+1 until end of turn.
She sees realities; plural, beyond what you can comprehend.
3/3
 C 
Creature – Zarri Archer
Reach, Vigilance
Where the bird flies she does not know. She dreams it flies to a paradise, and in jealousy she shoots it down.
3/3
 U 
Enchantment – Aura
Enchant creature
{g}: Enchanted creature gains indestructible until end of turn, then sacrifice Exoskeleton Molt.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Insect Citizen
Flash
When Hive Collector enters the battlefield, add {g}{g} if an artifact entered a graveyard from anywhere this turn.
The Payu can reclaim Aboveground waste for their hives. Arkna had bigger plans.
2/2
 U 
Creature – Human Child
Martyr- When Innocent Bystander dies, target creature you control fights target creature you don't control.
A child questioned up to Ozsaet's rules, ordinances, and obligations. Their punishment was brutal.
1/1
 C 
Creature – Turtle
{g}, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.
The Furyhowl tribe hunt the turtles for meat and armor.
1/3
 C 
Creature – Human Nomad
Deathtouch
Martyr- When Noxious Nomad dies, create a 0/1 green plant token.
The cure was fraudulent.
1/1
 C 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Target creature gets +4/+4 until end of turn.
 U 
Creature – Beast Mutant
Outwaste Terror can't be blocked by enchanted, equipped or artifact creatures.
No one knows where it came from. No one knows who it will eat.
5/5
 C 
Creature – Insect Shaman
Whenever Payu Gravetender deals combat damage to a player, you may draw a card as long as you have seven or more creature cards in your graveyard.
1/1
 C 
Creature – Insect Soldier
Payu Tunnel Guard gets +2/+2 as long as you have seven or more lands in your graveyard.
Abovegrounders imagine that the Payu's underground world is a utopia. Abovegrounders have yet to see that world.
4/4
 C 
Instant
Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Target land becomes a 3/3 elemental with haste and deathtouch until end of turn. It's still a land.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and gains trample.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 U 
Enchantment
Whenever an artifact or enchantment enters an opponent's graveyard from the battlefield, you may draw a card.
Lost knowledge waits to be found.
 U 
Creature – Human Barbarian
Whenever Primalist Saboteur deals combat damage to an opponent, you may destroy target artifact or enchantment that player controls.
The Fearless tribe believe even the simplest tools are unnecessary aids and are pathetic attempts to compensate for the one's weakness.
3/4
 U 
Creature – Zarri Rebel
When Rebel of the Wilds enters the battlefield, gain 3 life if you control a basic land.

Rebel of the Wilds has deathtouch has long as an opponent controls a nonbasic land.
2/2
 C 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Destroy target artifact or enchantment.
Old, discarded objects can find new uses.
 U 
Enchantment – Aura
Enchant creature
At the beginning of your endstep, draw a card if the enchanted creature was dealt damage.
The island tribes initiate their young into fighting early as the weak need to be weeded out.
 R 
Creature – Insect Shaman
Whenever a creature card is put into a graveyard, creatures you control get +1/+1 and gains trample until end of turn.
Underground the Payu let nothing go to waste, themselves included.
2/3
 U 
Sorcery
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Target creature you control gets +2/+2 until end of turn. Then, it fights target creature you don't control.
 C 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Destroy target creature with flying.
 R 
Artifact – Vehicle
Trample
When Stomping Menagerie deals combat damage to a player, if Stomping Menagerie was crewed by a druid, you may put a creature with a power of or 3 or less from your hand onto the battlefield tapped..
Crew 4
5/5
 M 
Enchantment – Aura
Enchant creature not enchanted by a card named Survivor
Enchanted creature gains "at the beginning of each upkeep, put a survival counter on this creature. When this creature has 20 survival counters, you win the game."
 R 
Creature – Bear Mutant
Deathtouch, reach, vigilance, hexproof
The bears endured the loss of the forests and the toxicity of the land.
2/2
 R 
Sorcery
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Put a creature with a power less than the number of cards in your graveyard from your hand onto the battlefield.
 C 
Creature – Human Archer
Reach
Martyr- When Treetop Sniper dies you may draw a card.
Chief Tani of the Bloodmaw studies the wounds of her warriors to know how her enemies fight.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked by more than one creature.
The Furyhowl kill one at a time, more concerned with their own greatness than the enemy's threat.
 U 
Instant
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Until end of turn, whenever a permanent is put into the graveyard from the battlefield, you may create a 1/1 green insect token.
 M 
Creature – Worm
When Underground Cleanser enters the battlefield creatures you control get +X/+X and gain trample until end of turn, where X is the number of creature cards in your graveyard.
The dead return to the earth, where the worms await.
4/5
 U 
Sorcery
Creatures you control get +X/+X until end of turn, where X is the number of creatures in your opponents' graveyards.
A feast for all, and all are the feast.
 M 
Legendary Planeswalker – Yektu
+1: Gain X life, where X is the number of permanent cards that entered graveyards from anywhere this turn.
-3: Return target card from your graveyard to your hand.
-7: Return all cards from your graveyard to your hand. You have no maximum handsize for the rest of the game.
3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Enchanted creature gets +2/+2 as long as an opponent controls an artifact.
 R 
Legendary Creature – Human Nomad
{t}: Reveal the top two cards of your library. Put one into your hand, then gain life equal to the converted mana cost of the other and put it on the bottom of your library.
2/4
 U 
Creature – Bird
Flying, vigilance
At the beginning of your opponent's upkeep, swap Striking Crane's power and toughness until end of turn.
3/1
 U 
Instant
Counter target spell. Until end of turn, spells controlled by the player of the targeted spell cost a 1 additional life.
Yarrick's defenses couldn't be broken without sacrifice. As long as their triumph lives, their names won't be forgotten.
 U 
Instant
Destroy target artifact. It's controller loses life equal to its converted mana cost.
The landscape was different, but the people were not. Najiya;s resentment rose to a simmer.
 M 
Legendary Planeswalker – Najiya
+1: Up to one target creature you control gains haste and "At the beginning of the end step, sacrifice this creature."
-3: Destroy target artifact. Its controller loses 3 life.
-8: Rebel-Hearted Najiya deals X damage to target player, where X is the combined power of all creatures.
3
 U 
Creature – Raccoon
Martyr- When Charismatic Varmint dies, add {r}{g}. That mana doesn't empty until the end of the turn.
Clever little creatures, raccoons are well loved despite the trouble they cause.
2/2
 U 
Creature – Kor Citizen
Whenever you recycle, Salvation Gardener gets +1/+1 and gains lifelink and hexproof until end of turn.
When the world grows, she grows.
2/2
 M 
Legendary Planeswalker – Ashwi
+1: Exile target creature from a graveyard and create a 1/1 white spirit token with flying.
-3: Exile target creature.
-9: Target player gains an emblem with "This player cannot cast spells sharing a name with cards they own in exile."
6
 U 
Creature – Kithkin Assassin
{t}, sacrifice Loyalist Throat Slitter: Destroy target creature that dealt damage to you this turn.
Peace is quiet, even when peace is at its darkest.
2/2
 R 
Legendary Creature – Insect Warrior
{t}: Put a land from your hand onto the battlefield tapped.
At the beginning of your upkeep, if you control five or more lands target opponent loses 3 life and you gain 3 life.
I will live my life in the world I create.
2/2
 U 
Sorcery
Until end of turn target creature gains "this creature must be blocked if able" and "creatures blocking this creature get -1/1 until end of turn."
 U 
Creature – Faerie Wizard
Flying
Whenever a card is returned from your graveyard to your hand, Repopupollenator gets +1/+1 until end of turn.
2/2
{2}{r}{u}
 
 U 
Instant
Return target creature to its owner's hand. Rein In deals damage to that player equal to the creature's power.
The Furyhowl tribe does not accept desertion. Those that flee are dragged back and beaten to obedience.
 U 
Instant
Exile the top card of your library. Until end of turn, you may play that card. If you do, you gain life equal to that card's converted mana cost.
Hyale and Arkna made many enemies. The trick was knowing when, and where, to hide.
 R 
Instant
Choose 1
•Copy target spell X times, where X is the number of creatures you control. You may choose new targets for each copy.
• Copy target spell X times, where X is the number of creatures that died this turn. You may choose new targets for each copy.
 R 
Sorcery
Destroy all creatures. Then, choose 1:
•Gain control of up to X target artifacts, where X is the number of creatures destroyed this way.
•Add {r} for each creature destroyed this way.
Countless lives lost in for the sake of greed.
 R 
Sorcery
As an additional cost to cast Miserable Victory, sacrifice a creature.

Target creature gets +5/+5 and gains menace, trample, and "whenever this creature deals damage to a player, that player sacrifices a creature, land, and enchantment they control" until end of turn.
 R 
Sorcery
Until end of turn, whenever a creature you control deals combat damage to a player chose 1:
•Destroy target artifact that player controls.
•Gain life equal to the damage dealt to that player.
•Exile that player's graveyard.
 R 
Instant
Choose 1
•Until end of turn prevent all damage that would be dealt by sources you don't control.
•Untap all permanents you control and draw a card.
 R 
Sorcery
Choose 1
•Until the end of turn, whenever a creature deals combat damage to a player, you may create a 1/1 white soldier token
•Until the end of turn target creature gains doublestrike and lifelink until end of turn.
 R 
Sorcery
Choose 1
•until end of turn, whenever you cast a spell, you may draw a card.
•until end of turn, creatures you control gain "Whenever this creature deals combat damage to a player you may draw two cards, then discard a card."
 R 
Sorcery
Until end of turn target creature gains "Whenever this creature deals combat damage to a player, you may destroy target creature, target planeswalker, target artifact, target enchantment, and target land that player controls."
 R 
Instant
Until end of turn, whenever an opponent casts a spell, deal 2 damage to that player, gain 2 life, and untap target nonland permanent you control.
 R 
Sorcery
Target player reveals the top 7 cards of their library. Put all lands revealed this way onto the battlefield tapped under your control and exile the rest.
 C 
Artifact
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)

{t}: Scry 1.
 U 
Artifact Creature – Soldier Assassin
When Authoritybot enters the battlefield, name a creature or planeswalker.
If Authoritybot would deal damage to a permanent with the chosen name, it feels that much damage plus 2 instead.
1/1
 U 
Artifact Creature – Wall
Defender
{3}: Barbed Wire Fence gets +1/+0 and gains "whenever Barbed Wire Fence deals damage to a creature, its controller loses 1 life" until end of turn.
Outlander camps are hard to enter, and harder to escape.
0/5
 U 
Artifact – Equipment
Equipped creature gains "{2},{t}: Deal 2 damage to target creature or planeswalker. This creature doesn't untap during your next untap step."

Equip {2}
 R 
Artifact
{t}: Add {c}.
{t}, Sacrifice Bottle of Bio Oil: Untap target vehicle you control. That vehicle is crewed until end of turn.
{t}, Sacrifice Bottle of Bio Oil: Untap target creature, you gain life equal to its power.
 R 
Artifact – Vehicle
Creatures that crew Coal-Burning Tank get -1/-1 until end of turn.
Creatures blocking or blocked by Coal-Burning Tank gets -2/-2 until end of turn.

Crew 4
7/7
 U 
Artifact
{t}: Artifacts you cast cost {2} less until end of turn and non-artifact spells you cast cost {2} more until end of turn. Activate this ability only if you've cast no spells this turn.
 U 
Artifact – Vehicle
Flying, first strike

Crew 3
The vehicle is favored for desert raids.
3/1
 C 
Artifact
{1},{t}: Untap target creature that crewed a vehicle this turn.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 U 
Artifact Creature – Construct
{t}: Double the power of target vehicle until end of turn.

Sacrifice, Expendable Assistant: Attach target equipment you control to target creature you control.
1/1
 C 
Artifact – Vehicle
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Haste

Crew 4
4/4
 U 
Artifact
{2},{t}, Sacrifice Frayed Wires: Destroy target artifact then deal 1 damage to each player.
Not even the best pilot is prepared for the worst mechanic.
 R 
Artifact – Vehicle
Exile an artifact from your graveyard: Junkwork Roadster gets +1/+0 until end of turn.

Exile 3 artifacts from your graveyard: Return Junkwork Roadster from your graveyard to your hand.

Crew 1
2/2
 R 
Artifact
{1}, Sacrifice a land: Create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
{6},{t}: Each player sacrifices a land. You create X Treasure artifact tokens, where X is the number of lands put into a graveyard this way.
 U 
Artifact – Equipment
Equipped creature gets +3/+1 and gains "whenever this creature deals damage to a creature, tap that creature. It doesn't untap during its controller's next untap step."

Equip {2}
 C 
Artifact – Equipment
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Equipped creature gets +2/+0

Equip {1}
The other tribes named the Boneblade tribe after their weaponry. The Boneblade liked their new name.
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and gains "whenever this creature dies, scry 2."

Equip {2}
 R 
Artifact
{2}: Mass Production Mold becomes a copy of target equipment or vehicle until end of turn.
Making the original model was hard. Everything after is easy.
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and spells and abilities targeting equipped creature cost an additional {1}.

Equip {1}
Good against dust, better against morale.
 C 
Artifact – Vehicle
Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
 C 
Artifact – Equipment
Rolling Tank can't be blocked by creatures with a power of 1 or less.

Crew 5
6/7
 C 
Artifact – Vehicle
Lifelink, deathtouch

Crew 1
Coin determines the difference between supplier and one in need of supplies.
1/4
 U 
Artifact
{t}: Until end of turn, any time an artifact you control would add mana, it adds an additional {c}.
Anyone need a boost?
 R 
Artifact – Vehicle
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Scrap-Made Cycle costs {1} less for each artifact that was put into your graveyard from anywhere this turn.

Crew 5
8/8
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and gains "creatures blocking it being blocked by equipped creature get -1/-0 until end of turn."
Equip {2}
 C 
Artifact
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
{1},{t}, Sacrifice Tome of Ecological Texts: Search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library.
 R 
Artifact – Vehicle
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
When Trading Vessel is recycled, create 3 colorless Treasure artifact tokens with "Tap, Sacrifice this artifact: Add one mana of any color."

Crew 4
7/5
 U 
Artifact
{t}: Until end of turn, target artifact or enchantment in your graveyard gains Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery).
{3},{t}: Exile an artifact or enchantment from an opponent's graveyard and untap target basic land you control.
 C 
Land
Compost Heap enters the battlefield tapped.

{t}: Add {b} or {g}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Land
Mound of Bones enters the battlefield tapped.

{t}: Add {w} or {b}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Land
Mudcrack enters the battlefield tapped.

{t}: Add {r} or {w}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 R 
Land
{t}: Add {c}{c}{c}{c}{c}. Activate this ability only if you control 7 or more lands.
If a land you control would produce colored mana, that land produces {c} instead.
 C 
Land
Slime Mold City enters the battlefield tapped.

{t}: Add {g} or {u}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Land
Thermal Vent enters the battlefield tapped.

{t}: Add {u} or {r}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)

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