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CardName: Fulfilled Sadist Cost: {4}{B} Type: Creature - Human Warrior Pow/Tgh: 2/4 Rules Text: Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.) Whenever a creature you control punishes an opponent, you gain 1 life. Flavour Text: Set/Rarity: Envertol Uncommon |
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This will stack up scarily; but as a 5-cost that's not a problem.
I guess this is a "go build a punish deck" uncommon.
"that much"? How much? I feel 1 life would be easier to process.
I just realised that this card - and maybe punish in general - is an example of a mechanical space that gets harder to mine with respect to digital play.
If you design with digital play in the back of your mind, you would prefer not doubling the number of triggered abilities from your punish creatures to double with this on the battlefield and add the same number with additional copies.
Would it be too much to use "Creatures with punish you control have lifelink"? That would be actually a minor justification to use damage over life loss in the ability.
Creatures with punish gaining lifelink pushes this to rare I would think. Gaining life from punish triggers is one thing, but the life from attacking and blocking would be much more powerful.