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Recent updates to Envertol: (Generated at 2025-04-30 15:04:55)
Page 1 - Older activity
Page 1 - Older activity
was missing "UEOT" and also made it trigger on blocking
Ooh, I like the Recycle mechanic.
3WW to 2WW
fixed a typo
You can also use the shortened Treasure creation text if you already update the wording.
Artist definitely is up there on the list of creature types that could exist.
Citizen to Artist type
changed Laborer to Citizen
Laborer type to Construct
changed Laborer to Citizen
changed Laborer to Citizen
changed Laborer to Citizen
changed Laborer to Citizen
changed Laborer to Citizen
changed Laborer to Citizen
changed Laborer to Citizen
"dealt damage this turn"?
This essentially meand "each opponent's", right?
Added haste
Look Augury Adept! Gold multicolor. It's not that hard!
I like the twist of splitting the purpose of the two cards.
removed accidental line break
I'd argue that with infinite turns, most altwins are essentially X upkeeps because you can presumably play out the wincon unimpeded when you have infinite turns. Thassa's Oracle, Test of Endurance, Liliana's Contract, Azor's Elocutors,Labratory Maniac, and more are all conditions that you'll reach if you take infinite turns, unless yo either ran no cards to support the altwin (in which case, why were you playing that card) or had all the cards necessary to reach the wincon taken out by Extirpate-type effects.
In looking through these type of abilities, 20 does seem to be the standard for counters, although they're usually only on your own turn. The reason I switched this to every turn is that this card bears additional vulnerability from being an aura, where it can be destroyed and the creature it's attached to can die. That being said, I don't think I'd want multiple copies of Survivor on the same creature.
Of course infinite turns is problematic. But that's the first thing to ask when designing altwins
If played "normally ", then this aura is looking for good targets that can survive on their own. Especially indestructible and/or Hexproof.
Yeah, if you have infinite turns, then the win condition is pretty irrelevant. Anything that can tap to deal damage will do it. And.. wow. Did they really make that combo THAT easy to pull off? Yeesh.
Perhaps I'm ignorant, but I feel infinite turns is a far bigger problem than the altwin ability.
I've been studying all these altwin cards for Forge's quest mode (because altwin earns more credits.) One thing to conclude is all these "wait X upkeeps" conditions are actually quite trivial to meet. Because all you need is Time Vault + Voltaic Key lock, and you'll have infinite turns to win with these altwin.
I'll echo that a name like Struggle for Survival or Survivor's Glory would make the card better. Even merely changing it from "Survivor" to "Survival" would be an improvement.
See also Tread on Bone and Ash.