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CardName: Cyclone Elemental Cost: 4U Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: Flash, flying Cyclone Elemental costs {1} less if an opponent cast an instant or sorcery this turn. Flavour Text: Set/Rarity: Envertol Uncommon

Cyclone Elemental
{4}{u}
 
 U 
Creature – Elemental
Flash, flying
Cyclone Elemental costs {1} less if an opponent cast an instant or sorcery this turn.
3/3
Updated on 19 Feb 2019 by Sorrow

History: [-]

2019-02-18 01:21:24: Sorrow created the card Cyclone Elemental

Hmm. Are opponents often cast more than two sorceries in their main1? I like the idea, it seems difficult to correctly tune. The gap between "This is often too strong" and "When would you ever cast this?" is very thin.

I'm trying to prove that you can put a 3/3 uncommon flyer in a set with extra upside for {3}{u}, but I'm having a hard time because cards that hit exactly that are scarce. Voyager Drake seems to be the only solid example. A few more 2/4 fliers... but 2/4 isn't 3/3.

Anyhow, the key point is that I think a 3/3 flash flyer is probably worth {3}{u} in uncommon. Like Vitenka pointed out, while it's not unknown for a player to cast two instants in a turn, the chances of it happening on any one turn in particular aren't terribly high. Which means that I would call this a little on the expensive side at {4}{u}. Personally speaking, I'd probably split the difference, make this a 3/2, and cost it at {3}{u}. Or maybe push it as a 2/4 for {3}{u}... at least until I was proven that that was much too good.

I mean, sure, there's a possibility that the opponent can fire off four spells in a turn, and the responding player gets a 3/3 flyer for the low-low cost of {u}. But... the opponent just fired off four spells. The responding player probably needs more help than what a single Phantom Monster can provide...

2019-02-19 02:05:55: Sorrow edited Cyclone Elemental

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