Envertol by Sorrow

188 cards in Multiverse

80 commons, 56 uncommons, 43 rares, 9 mythics

29 white, 30 blue, 30 black, 30 red,
31 green, 19 multicolour, 18 artifact, 1 land

112 comments total

Dystopian post-apocalyptic world.

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Mechanics | Skeleton | Envertol Map

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Recently active cards: (all recent activity)

Creature – Human Shaman
Whenever Quickfire Persecutor attacks, Quickfire Persecutor gets +1/+1 until end of turn, if a creature died this turn.
No retribution can ease the grief that comes from lost friends.
1 comment
2019-03-24 01:21:54 by Sorrow
Return target creature to its owner's hand. Rein In deals damage to that player equal to the creature's power.
The Furyhowl tribe does not accept desertion. Those that flee are dragged back and beaten to obedience.
Creature – Crab
Whenever Wheelie Crab crews a vehicle, Wheelie Crab and that vehicle get +0/+2 until end of turn.
Seashell Village's crabs helped clean up the coast, and found new homes in the trash they cleared.
Creature – Insect Laborer
When Hive Collector enters the battlefield, add {g}{g} if an artifact entered a graveyard from anywhere this turn.
The Payu can reclaim Aboveground waste for their hives. Arkna had bigger plans.
Target creature gains first strike and gets +X/+0 until end of turn, where X is the number of artifacts you control.
No touching!

Recent comments: (all recent activity)
On Quickfire Persecutor:

As of Ixalan, red gets bears with conditional upsides that seem to reflect to be based on the themes or mechanics of the set. EX Tilonalli's Knight and Bloodstone Goblin. Admittedly those two abilities rely

On Plastic Continent:

Not sure if I have the second part worded correctly. Do I need to say "colored mana" instead of "mana of any color"?

On Salvation Gardener:

Thanks! I was between untapping a basic and creating a treasure token. I wanted to portray an attempt at a restoration of the world theme, which leaned towards untapping.

On Salvation Gardener:

I like recycle, especially the flavor.

On Search For Water:
On Search For Water:

I like being able to stop your opponents combo for a turn with this

On Search For Water:

Well yes; that's a very powerful card. And one that enables huge combo's.

This is also a combo piece. I don't see a problem with that. Maybe development would end up tweaking it to cost more or something, to stop it going off too soon - but needing at least three artifacts to be able to get this going at all seems like a big enough barrier that this won't be complete cheese.

Strong? In the right deck; sure.

On Search For Water:

Considering Paradox Engine gets you killed on sight in my meta, it wasn't a very hard stretch

On Search For Water:

Ooh. Untapping artifacts was not on my radar. While I never want to see a broken environment, I would love to see the eureka day when a developer finally breaks a card.

On Search For Water:

Yeah, this is just High Tide for Modern storm and cheerios decks. That's what I'm scared of. Plus it's even easier to untap artifacts, so this can also go infinite pretty trivially in larger formats. Standard could be built around it, but that will also have a minor warping effect that's probably not worth it

(All recent activity)
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