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CardName: Singeing Glowworms Cost: {5}{B} Type: Creature - Insect Ooze Pow/Tgh: 2/6 Rules Text: Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.) Flavour Text: The larvae offer cheap light in Kremsha's mines and double as a punishment for the disobedient. Set/Rarity: Envertol Common |
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"At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn." Makes it more clear what the trigger conditions are in
I wonder why this only punishes opponents that were dealt damage and not those that have otherwise lost life.
This keyword gets quadratically stronger with the number of players in free-for-all multiplayer games. If you have a reliable repeatable damage effect e. g. Pyrohemia this can deal 12 damage per turn-cycle in a four-player game as opposed to 2 damage in a two-player game.
I chose damage over the general loss of life since this mechanic appears in RB and red deals in damage. I also didn't want the card to work with drain spells (whether or not that's a good decision, I don't know).
Ooze type instead of slime. Maybe just remove ooze? Slime sounded kind of right, but not ooze. I'm also just biased against oozes.
I don't see the reason a mechanic is supposed to work with burn, but not drain - especially since the reasoning "appears in RB and red deals damage" sounds quite similar to "appears in RB and black drains life".
It's that distinction that I don't get and that might trip up players.
Speaking of creature types. Aren't Worms their own thing? A larva of sn Insect shouldn't be called a worm, but a grub or maggot etc. IIRC.
I think I thought drain effects might be too common when I wanted Punish to push more aggressive creature strategies?
As for the creature type, these are commonly called glow worms in real life, but are not worms themselves. Bioluminescent Fungalgnats. There are beetle larvae also called glow worms, that are also not worms, but I was going for the fungus gnat larvae.
Burn seems much more common than drain, esp considering Wizards' recent trend of giving black direct damage instead. I personally think having this check for life loss instead of damage would be nice, since it opens up options in other formats. You can still build this format to push the aggro archetype
I suspect (though have no real evidence) that wizards are trying to simplify away the distinction.
Yeah pretty much http://markrosewater.tumblr.com/post/172690866213/was-blacks-target-player-loses-3-life-effects
Oh, update. Just listened to mark's latest podcast (on burn spells) and they've officially decided to go back to giving black life loss and red direct damage. Yay
Where do they talk about going back? I'm all in favor of it and am awaiting their decision anxiously.