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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-07-19 15:06:13)
Errata
used to be "tokens get +0/+1 and have ward 1"
Cycle of Small Gods. See Isop, God of Mounds.
Cycle of Small Gods. See Plyer, God of Junk.
Cycle of Small Gods. See Duppel, God of Chaff.
Interesting, didn't think of that. The story they told on Weekly MTG was the 3/4 version bricked aggro decks completely, and someone joked it had 4 toughness to make it get around Bolt too
3/4 is half the stats of the original Island Fish.
Amiantos, Greek for undefiled, another word for asbestos
MH2 initially had a spoof of Island Fish Jasconius, but at 3/4 (to avoid Bolt I guess). There's gotta be a safe way to make it
Your reading of the ability is unnecessarily pedantic and doesn't even follow the precedent set by cards like Snapcaster Mage. The ability puts "madness - one mana of this card's color and X life" onto the card. There is no sane way to interpret that other than "pay a mana when you madness this, and if it shares a color with this card, you're good to go."
I'm aware that it doesn't work with colorless cards and decided that's acceptable
This is definitely one of the weakest hazards, but that's fine. They can't all be good.
How the mechanic works is very straightforward. The triggering creature is the one that meets the condition in the trigger ability. If there are multiple, just pick one.
It's ill-defined because your wording doesn't make it apparent that you choose the color as you pay the madness cost, but makes it seem as if the color is somehow set as the static ability applies - without a person making a choice. Which is why I suggest another wording that moves the choice to the actual act of casting with madness.
The problem is similar to the ill-defined choice on Hidden Pit Trap actually.
On another note: Is this supposed to be a cost that cannot be paid for colorless cards?
If you really want to enforce the color pie, then the best way would probably just to allow payment of generic mana as life; you could even make it two separate abilities: One gives each card in your hand madness with a madness cost equal to its mana cost; another grants you the ability to pay generic mana with life on madness costs probably using K'rrik, Son of Yawgmoth's ability as a template.
Costing
more to prime only working on attacking creatures without flying is not exactly better. I bet you could get "Remove target attacking creature withoutflying from combat and tap it. It doesn't untap during its controller's next untap step." for a single mana and get "Draw a card." thrown in, too.
Howoften is removing the creature from combat really your bigger concern during deck bulding if Take into Custody can just tap even fliers before they attack?
Major concern that I didn't even notice because it's so bad: You are using "trigger" to refer to astati condition and "the triggering creature" is neither triggering any ability, nor is it any one well-defined creature. What is "the triggering creature" if there are two creatures with flying attacking? The text on the card certainly is not enough to figure that out.
It's marginally better because it also removes the creature from combat. Also, it leaves behind an artifact that can be used for stuff
The insignia is a magic item that makes your unarmed strikes hit harder. It is not itself a weapon. There are plenty of equipment cards that aren't weapons
That's a lot of hoops and mana for Take into Custody.
If you want an "unarmed" feel, I suggest not using Equipment...
See Insignia of Claws. Trying to capture the feel of "natural weapons and unarmed strikes"
Thought about it, but I decided to follow D&D guidelines: canid beasts are canines, but canid humanoids/monstrosities are not
I did not think about first strike in green. It used to get it long ago, but I totally missed that green doesn't get it anymore
It's supposed to enforce the color pie. If you discard Brainstorm, you can madness it for
and 1 life; if you discard Hull Breach,
and 2 life. I guess it lets you splash multicolor cards you couldn't otherwise cast, but you still need access to one of their colors.
Potential balance issues aside, I'm not sure why you say it's ill-defined
Bah! Green first strike...
Hardest call to make... are Werewolves canines.
Same problems as with Scheming Patron. But also paying life seems not appropriate for a white-blue card.
Uhm, that "one mana that shares a color with that card" is rather ill-defined. Or doyou want that to be:
> The madness cost is "Pay one mana that shares a color with this card and X life, where X is this card's mana value."
? That would work since it's clear that the decision for the color is only made as the cost gets paid (or at least "locked in" maybe).
Not certain about the color fixing aspect of this.
See Generous Benefactor.