Infinite Potential Well: Recent Activity
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-07-20 09:14:07)
hexproof -> ward
See Skittering Carapace.
See Stormstalk.
See Tentacle Whip.
See Living Armor. -1 toughness is not a typo
Panoptic Mirror is already a one-card infinite turn combo. Any riff I make on it can't be as broken as the original
Funky. It's Panoptic Mirror meets Riptide Replicator meets Spellbinder, using Last Thoughts technology.
I don't think creating copies in exile that stick around more than transiently has been done before, but I don't see any severe rules problems with it beyond the memory issues.
Gosh. So every turn you get a flying spellstick. That goes very big very quickly.
Although given you have 5 mana, your spellsticks probably work too well as beat-sticks and you won't actually get to live the dream of "And I cast 5 copies of..." very often.
forgot flying on the thopter
Based on a neat Batman as Literal Nightmare Shadow Monster AU I just read
art
...I had completely forgotten that whole challenge. I'm not sure whether to feel proud or horrified :)
Is it time for me to re-link Jack's magnificent Caw Corps // Core Kor again?
They're

Instant
Create three 1/1 white Soldier creature tokens.
Clarified
No, it's a reflexive trigger, so it only triggers when you spend the correct colored mana as part of the first half of the ability. I was trying a different approach to the Batwing Brume ability. The only way to stack it is to use something like Strionic Resonator
Is the "When you spend" ability meant to apply to any time you pay those mana colours on any spell? Or just for this ability? It's pretty fiddly. It's also a bit vexing that the green ability stacks (you can use two copies of it productively), while the red ability... oh wow, it does actually stack, even though it looks like it shouldn't. Buh.
Updated reminder text
Good catch. Updated it to only hit opponents' permanents