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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Abyss of Aeons White Rare 4{3}{w} Enchantment Whenever a creature dies, exile it.
When Abyss of Aeons leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
0
2 Certainty White Uncommon 5{3}{w}{w} Enchantment Certainty can't be countered.
Spells and abilities can't be countered by spells or abilities.
6 1335860741 on 01 May 2012 by My Rules
3 Certainty White Common 1{w} Instant Counter target spell that targets a spell or permanent you control. 2 1488982874 on 08 Mar 2017 by ThisMightBeRyan
4 Crystal Oblivion White Uncommon 4{2}{w}{w} Enchantment At the beginning of the end step, if a creature became tapped this turn, exile Crystal Oblivion and all tapped creatures. 2 1333349759 on 02 Apr 2012 by Vitenka
5 Dream Knights White Rare 5{3}{w}{w} Creature – Human Knight 4 3 When Dream Knights enters the battlefield, another target permanent is indestructible for as long as you control Dream Knights.
First strike
0
6 Grave Protector White Rare 6{4}{w}{w} Creature – Sphinx 4 6 Flying
Whenever a creature you control dies, Grave Protector deals damage equal to its power to target player.
0
7 Self-Sacrifice White Uncommon 1{w} Instant As an additional cost to cast Self-Sacrifice, sacrifice a creature.
Choose one or both —
• Destroy target black permanent.
• Destroy target Swamp.
0
8 Six Shots by Midnight White Common 3{2}{w} Instant Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn. 0
9 Sona-Nyl, Land of Fancy White Mythic 4{w}{w}{w}{w} Legendary Enchantment Players can't lose the game. 0
10 Unconsciousness White Common 2{w}{w} Enchantment – Aura Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature dies, return Unconsciousness to your hand.
0
11 Barzai the Wise Blue Rare 6{4}{u}{u} Legendary Creature – Human Cleric * * Your opponents play with their hands revealed.
Chroma – Barzai the Wise's power and toughness are each equal to the number of colored mana symbols in the mana costs of cards in your opponents' hands.
4 1333566005 on 04 Apr 2012 by dude1818
12 Celestial Bird Blue Common 2{1}{u} Creature – Bird 2 1 Flying
Celestial Bird attacks each turn if able.
2 1332661898 on 25 Mar 2012 by Vitenka
13 Cyclopean Monolith Blue Uncommon 4{2}{u}{u} Artifact Merfolk creatures you control get +2/+2 and have hexproof. 2 1332430394 on 22 Mar 2012 by dude1818
14 Escape to Dreams Blue Common 1{u} Instant Any number of target players each mill X cards, where X is the number of colors among permanents you control. 0
15 Immaterial Jellyfish Blue Uncommon 2{1}{u} Creature – Jellyfish 1 1 Unblockable
Immaterial Jellyfish can block only creatures with unblockable, and can block them as though they didn't have that ability.
6 1349097029 on 01 Oct 2012 by Nemica
16 Peer through Time Blue Uncommon 3{2}{u} Enchantment If a player would draw a card, instead that player draws two cards, then discards a card. 5 1339167057 on 08 Jun 2012 by Vitenka
17 Somnolence of Polaris Blue Mythic 7{4}{u}{u}{u} Legendary Enchantment When Somnolence of Polaris enters or leaves the battlefield, each player exiles all nonlegendary permanents they control, then may put any number of permanent cards from their hand onto the battlefield. Then return each card exiled this way to its owner's hand. 0
18 Treacherous Moonlight Blue Common 2{1}{u} Enchantment As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color.
1 1333908435 on 08 Apr 2012 by Alex
19 Bog Protector Black Uncommon 4{3}{b} Creature – Wraith 2 2 Swampwalk
Swamps you control are indestructible and have hexproof.
0
20 Call to the Sea Black Rare 3{b}{b}{b} Enchantment Each nontoken creature has "When this creature dies, exile it. When you do, target player discards a card." 0
21 Crush Dreams Black Rare 5{3}{b}{b} Sorcery Target player skips their next turn unless they pay half their life, rounded up. 0
22 Daemon of the Valley Black Uncommon 5{3}{b}{b} Creature – Demon 4 3 At the beginning of each player's upkeep, that player sacrifices a nonland permanent unless they pay {2}. 0
23 Deface Black Common 1{b} Instant Destroy target nonblack creature that entered the battlefield this turn. 0
24 Doom of Sarnath Black Uncommon 2{b}{b} Sorcery Target player discards two cards. Then that player may sacrifice a permanent. If they do, they may copy this spell and may choose a new target for the copy. 1 1333406668 on 02 Apr 2012 by Visitor
25 Exotic Emanation Black Rare 4{2}{b}{b} Creature – Vampire Spirit 2 2 Whenever a creature dealt damage by Exotic Emanation this turn dies, put X +1/+1 counters on Exotic Emanation, where X is that creature's power. 2 1336689065 on 10 May 2012 by dude1818
26 From the Dark Black Uncommon 4{3}{b} Sorcery Put target exiled creature card onto the battlefield tapped under its owner's control. 3 1333763981 on 07 Apr 2012 by SadisticMystic
27 Furious Gale Black Common 3{2}{b} Kindred Instant – Lizard Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control.
0
28 Haunted Catacomb Black Mythic 6{3}{b}{b}{b} Enchantment If a creature card would be put into your graveyard from anywhere, if it didn't have a ghoul counter on it, put it onto the battlefield with a ghoul counter on it instead. 7 1332858173 on 27 Mar 2012 by dude1818
29 Insane Butcher Black Uncommon 3{2}{b} Creature – Human 2 2 {g}, Sacrifice a creature: Put a +1/+1 counter on Insane Butcher and regenerate it. 0
30 Legions from the Tomb Black Rare 6{4}{b}{b} Sorcery For each creature card in your graveyard, put a 2/2 black Zombie creature token into the battlefield.
Flashback—{2}{b}, Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
31 Music of the Night Black Uncommon 4{3}{b} Instant Until end of turn, whenever a player draws a card, that player discards a card and loses life equal to the discarded card's mana value. 2 1614899178 on 04 Mar 2021 by Vitenka
32 Plague-Daemon Black Common 4{3}{b} Creature – Zombie 4 3 When Plague-Daemon dies, it deals damage equal to its power to you. 0
33 Prayers to Below Black Common 3{2}{b} Sorcery Target player discards two cards unless they sacrifice a creature. 0
34 Rats in the Walls Black Uncommon 3{2}{b} Enchantment – Aura Enchant land an opponent controls
Whenever enchanted land becomes tapped, create a black Rat creature token with "This creature's power and toughness are each equal to the number of Rats on the battlefield."
2 1335776927 on 30 Apr 2012 by Neek Neek
35 Sleeplessness Black Uncommon 4{2}{b}{b} Enchantment When Sleeplessness enters the battlefield, tap all creatures you control.
Whenever a creature becomes tapped, put a -1/-1 counter on it at end of turn.
0
36 Stranger Among Men Black Common 2{1}{b} Creature – Human Zombie 3 2 Intimidate
Whenever Stranger Among Men attacks or blocks, discard a card.
1 1333516565 on 04 Apr 2012 by dude1818
37 The Unnamable Black Rare 6{3}{b}{b}{b} Creature 3 3 Pay 3 life: Exile target creature card from a graveyard. The Unnamable becomes a copy of that card and gains this ability. 0
38 Ulthar Cats Black Uncommon 2{b}{b} Creature – Cat 1 1 Deathtouch, first strike
Ulthar Cats can't block.
4 1333018807 on 29 Mar 2012 by Alex
39 Victim of Decapitation Black Common 2{1}{b} Creature – Zombie 2 2 Victim of Decapitation can't block. 0
40 Water Torture Black Common 1{b} Enchantment – Aura Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
1 1333406822 on 02 Apr 2012 by Visitor
41 Algol, the Daemon-Star Red Rare 6{4}{r}{r} Legendary Creature – Elemental 5 5 {r}{r}: Algol, the Daemon-Star deals 1 damage to each other creature. Creatures dealt damage this way can't be regenerated this turn. 0
42 Chaotic Confusion Red Rare 6{3}{r}{r}{r} Sorcery Exile all permanents. Starting with you, each player chooses one of the exiled cards at random and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen. 0
43 Frantic Magician Red Common 3{2}{r} Creature – Human Wizard 1 1 {r}, {t}: Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value. 0
44 Lurking Fear Red Uncommon 3{r}{r}{r} Creature – Mutant * * Mountainwalk
Lurking Fear's power and toughness are each equal to the number of Mountains on the battlefield.
0
45 Mountain Squatters Red Common 2{1}{r} Creature – Human 3 3 Whenever a creature enters the battlefield, Mountain Squatters gets -1/-1 until end of turn. 0
46 Living Street Green Rare 4{2}{g}{g} Enchantment Lands you control are 1/2 Spirit creatures that are still lands.
When a land you control dies, sacrifice Living Street.
0
47 Primordial Reptiles Green Rare 4{3}{g} Creature – Lizard Warrior 2 2 First strike
{r}{r}: Primordial Reptiles deals damage equal to its power to target creature, then that creature deals damage equal to its power to Primordial Reptiles if that creature doesn't have lethal damage marked on it.
9 1333393242 on 02 Apr 2012 by dude1818
48 Prodigious Olive Tree Green Uncommon 5{3}{g}{g} Creature – Plant 0 8 Defender
When Prodigious Olive Tree enters the battlefield, destroy target artifact.
0
49 Purify the Street Green Common 3{2}{g} Instant Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature. 0
50 Rite of Beasts Green Uncommon 4{3}{g} Instant For each creature that died this turn, create a 2/2 green Cat creature token. 0
51 Summoning Bolt Green Uncommon 4{2}{g}{g} Sorcery Search your library for a creature card and put it onto the battlefield, then shuffle. Sacrifice X creatures, where X is the mana value of the creature put onto the battlefield this way. 2 1618056129 on 10 Apr 2021 by Tahazzar
52 Water-Lizard of Ib Green Uncommon 4{2}{g}{g} Creature – Lizard 2 3 Whenever a creature deals damage to Water-Lizard of Ib, that creature's controller sacrifices it at the beginning of the next end step. 2 1332872567 on 27 Mar 2012 by M_Houlding
53 Curse of Frogs Multicolour Rare 4{1}{w}{u}{u} Enchantment – Aura Curse Enchant player
Creatures enchanted player controls are 1/1 blue Frogs with no abilities.
2 1333424179 on 03 Apr 2012 by dude1818
54 Mental Message Multicolour Uncommon 3{1}{w}{u} Enchantment Opponents play with the top card of their library revealed.
Whenever an opponent draws a card, you gain life equal to its mana value.
2 1332505363 on 23 Mar 2012 by Alex
55 Vengeance of Other Gods Multicolour Uncommon 3{1}{w}{u} Enchantment Flash
When Vengeance of Other Gods enters the battlefield, return target creature to its owner's hand.
Players can't cast spells with the same name as the permanent returned with Vengeance of Other Gods.
1 1333566229 on 04 Apr 2012 by dude1818
56 Self Combustion Multicolour Uncommon 3{1}{b}{r} Instant Target player sacrifices a creature. That creature deals damage equal to it power to its controller. 0
57 Terrible Old Man Multicolour Rare 3{w}{b}{b} Creature – Human Wizard 1 1 Terrible Old Man is indestructible.
Whenever a creature deals damage to Terrible Old Man, exile that creature.
1 1332877198 on 27 Mar 2012 by Link
58 Ancestral Summons Multicolour Uncommon 5{3}{b}{g} Enchantment Whenever a creature you control dies, you may exile it.
{b}{g}, Sacrifice Ancestral Summons: Return all creature cards exiled with Ancestral Summons to the battlefield tapped.
0
59 Land of Zar Multicolour Rare 4{2}{g}{u} Sorcery Each player shuffles their graveyard into their library.
For the rest of the game, if a card would be put into a graveyard from anywhere, exile that card instead.
0
60 Nepenthe Multicolour Uncommon 2{u}{r} Instant Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. 0
61 Nyarlathotep, the Crawling Chaos Multicolour Mythic 6{2}{u}{b}{b}{r} Legendary Creature – Demon Avatar 6 6 At the beginning of each player's upkeep, that player may pay {x}, where X is the number of chaos counters on Nyarlathotep, the Crawling Chaos. If they do, put a chaos counter on Nyarlathotep, then destroy each other permanent with mana value equal to the number of chaos counters on Nyarlathotep. Otherwise, that player sacrifices twice X permanents. 8 1333238124 on 31 Mar 2012 by Darkheart
62 Revenge of the Reanimated Multicolour Mythic 4{r}{g}{w}{u} Sorcery When you cast Revenge of the Reanimated, each opponent copies it and may choose new targets for the copy.
Choose an opponent. Put all creature cards from your graveyard onto the battlefield under that player's control.
0
63 Dissolve Hybrid Common 3{2}({w/b}) Instant Exile target tapped creature. 1 1333353030 on 02 Apr 2012 by Alex
64 Flamethrower Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has first strike and "{r}: This creature gets +1/+0 until end of turn."
Equip {2}
0
65 Hindoo Ring Artifact Common 3{3} Artifact Whenever a player casts a spell, put a charge counter on Hindoo Ring.
{u}, {t}, Remove 5 charge counters from Hindoo Ring: Counter target spell.
0
66 Idol of Bokrug (Bokrug, Great Water-Lizard) Artifact Rare 1 {1} Artifact
‑‑‑‑
Legendary Creature – Lizard
4 7 Whenever you're dealt damage, put a doom counter on Idol of Bokrug. If there are 10 or more doom counters on Idol of Bokrug, you may transform it.
‑‑‑‑
Vigilance
Whenever Bokrug, Great Water-Lizard attacks or blocks, gain control of target permanent.
7 1332815058 on 27 Mar 2012 by M_Houlding
67 Key to the Tomb Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gets +1/+1.
When equipped creature dies, you may return Key to the Tomb to your hand. If you do, draw a card.
Equip {1}
0
68 Pirate Bottle Artifact Uncommon 3{3} Artifact At the beginning of each combat step, you may create a 1/1 blue Human Pirate creature token. Exile that token at end of combat. 0
69 Ghostly Mansion Land Rare 0 Land {t}: Add {c}.
{5}{b}, {t}, Sacrifice Ghostly Mansion: Each player returns all creature cards from their graveyard to the battlefield. They gain haste. Exile them at the beginning of the next end step or if they would leave the battlefield.
1 1332505552 on 23 Mar 2012 by Alex
70 Nameless City Land Rare 0 Land {t}, Sacrifice a creature: Add one mana of any color.
{1}, {t}: Target creature gains indestructible until end of turn.
0
71 Ooth-Nargai, Land of Dreams Land Uncommon 0 Legendary Land Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
{q}: Add {c}{c}.
6 1333408765 on 02 Apr 2012 by Visitor
72 Red Hook District Land Rare 0 Land {t}: Add {c}.
At the beginning of each player's upkeep, that player may pay {1}. If they don't, they sacrifice a creature, then put a +1/+1 counter on each creature they control.
4 1336797243 on 12 May 2012 by jmgariepy
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