Necronomicon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever a creature you control dies, Grave Protector deals damage equal to its power to target player. The expression on its features was repellent in the extreme, savouring at once of death, bestiality, and malevolence.
4/6
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When Sleeplessness enters the battlefield, tap all creatures you control.
Whenever a creature becomes tapped, put a -1/-1 counter on it at end of turn. After each short and inevitable sleep I seemed older, whilst my friend aged with a rapidity almost shocking.
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Enchant land an opponent controls
Whenever enchanted land becomes tapped, create a black Rat creature token with "This creature's power and toughness are each equal to the number of Rats on the battlefield." |
Whenever a creature deals damage to Water-Lizard of Ib, that creature's controller sacrifices it at the beginning of the next end step.
Where once had dwelt fifty millions of men now crawled only the detestable green water-lizard.
2/3
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When enchanted creature dies, return Unconsciousness to your hand. Chaos supervened, and I knew the peace of oblivion.
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Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
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Intimidate
Whenever Stranger Among Men attacks or blocks, discard a card. I stretched out my fingers to the abomination within that great gilded frame; stretched out my fingers and touched a cold and unyielding surface of polished glass.
3/2
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Counter target spell that targets a spell or permanent you control.
I have no fear, not even from the prophecies of the madman.
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, : Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
1/1
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As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color. When it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous.
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Exile target tapped creature.
Disintegration is quite painless, I assure you.
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Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
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When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
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Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
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Grave Protector
(rare)
Sleeplessness
(uncommon)
Rats in the Walls
(uncommon)
Water-Lizard of Ib
(uncommon)
Unconsciousness
(common)
Victim of Decapitation
(common)
Stranger Among Men
(common)
Certainty
(common)
Frantic Magician
(common)
Treacherous Moonlight
(common)
Dissolve
(common)
Purify the Street
(common)
Plague-Daemon
(common)
Escape to Dreams
(common)
Mountain
(basic)






: Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.
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