Necronomicon: Virtual Booster

Necronomicon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Cleric
Your opponents play with their hands revealed.
Chroma – Barzai the Wise's power and toughness are each equal to the number of colored mana symbols in the mana costs of cards in your opponents' hands.
"The wisdom of Barzai hath made him greater than earth's gods, and against his will their spells and barriers are as naught!"
*/*
 U 
Creature – Plant
Defender
When Prodigious Olive Tree enters the battlefield, destroy target artifact.
The tree by the tomb had attained amazing proportions, exceeding all other trees of its kind, and sending out a singularly heavy branch.
0/8
 U 
Enchantment
At the beginning of the end step, if a creature became tapped this turn, exile Crystal Oblivion and all tapped creatures.
In that new realm was neither land nor sea, but only the white void of unpeopled and illimitable space.
 U 
Artifact
At the beginning of each combat step, you may create a 1/1 blue Human Pirate creature token. Exile that token at end of combat.
They say that the Terrible Old Man talks to these bottles, and that whenever he speaks to a bottle the little lead pendulum within makes certain definite vibrations as if in answer.
 C 
Artifact
Whenever a player casts a spell, put a charge counter on Hindoo Ring.
{u}, {t}, Remove 5 charge counters from Hindoo Ring: Counter target spell.
The ancient ring on my finger was glowing with eerie radiance, diffusing a pallid lustre through the damp, heavy air around.
 C 
Instant
Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
 C 
Instant
Counter target spell that targets a spell or permanent you control.
I have no fear, not even from the prophecies of the madman.
{b}
 
 C 
Instant
Destroy target nonblack creature that entered the battlefield this turn.
On what remained of his chewed and gouged head there was no longer a face.
 C 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature dies, return Unconsciousness to your hand.
Chaos supervened, and I knew the peace of oblivion.
 C 
Sorcery
Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
 C 
Creature – Human
Whenever a creature enters the battlefield, Mountain Squatters gets -1/-1 until end of turn.
They feared outsiders, but slowly grew accustomed to us.
3/3
 C 
Kindred Instant – Lizard
Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control.
In the fiendish clawing of the swirling currents there seemed to abide a vindictive rage.
{2}({w/b})
 
 C 
Instant
Exile target tapped creature.
Disintegration is quite painless, I assure you.
Island
 
 B 
Basic Land – Island

Barzai the Wise (rare)
Prodigious Olive Tree (uncommon)
Crystal Oblivion (uncommon)
Pirate Bottle (uncommon)
Hindoo Ring (common)
Escape to Dreams (common)
Certainty (common)
Deface (common)
Water Torture (common)
Unconsciousness (common)
Prayers to Below (common)
Mountain Squatters (common)
Furious Gale (common)
Dissolve (common)
Island (basic)