Necronomicon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever a creature you control dies, Grave Protector deals damage equal to its power to target player. The expression on its features was repellent in the extreme, savouring at once of death, bestiality, and malevolence.
4/6
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Target player skips their next turn unless they pay half their life, rounded up.
That night something of youth and beauty died in the elder world.
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Whenever a creature deals damage to Water-Lizard of Ib, that creature's controller sacrifices it at the beginning of the next end step.
Where once had dwelt fifty millions of men now crawled only the detestable green water-lizard.
2/3
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Equipped creature has first strike and "
: This creature gets +1/+0 until end of turn."
Equip ![]() For like the superstitious Exeter rustics, we were prepared to burn the thing's heart out if heart existed to burn.
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When Sleeplessness enters the battlefield, tap all creatures you control.
Whenever a creature becomes tapped, put a -1/-1 counter on it at end of turn. After each short and inevitable sleep I seemed older, whilst my friend aged with a rapidity almost shocking.
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Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.
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Exile target tapped creature.
Disintegration is quite painless, I assure you.
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As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color. When it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous.
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Whenever a creature enters the battlefield, Mountain Squatters gets -1/-1 until end of turn.
They feared outsiders, but slowly grew accustomed to us.
3/3
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Flying
Celestial Bird attacks each turn if able. And the bird of heaven flew before, and led us toward the basalt pillars of the West.
2/1
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Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control. In the fiendish clawing of the swirling currents there seemed to abide a vindictive rage.
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Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
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Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
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Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
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Grave Protector
(rare, foil)
Crush Dreams
(rare)
Water-Lizard of Ib
(uncommon)
Flamethrower
(uncommon)
Sleeplessness
(uncommon)
Water Torture
(common)
Dissolve
(common)
Treacherous Moonlight
(common)
Mountain Squatters
(common)
Celestial Bird
(common)
Furious Gale
(common)
Victim of Decapitation
(common)
Six Shots by Midnight
(common)
Prayers to Below
(common)
Island
(basic)






: This creature gets +1/+0 until end of turn."
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