Necronomicon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Dream Knights enters the battlefield, another target permanent is indestructible for as long as you control Dream Knights.
First strike As the riders went on they seemed to gallop back through Time.
4/3
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At the beginning of each combat step, you may create a 1/1 blue Human Pirate creature token. Exile that token at end of combat.
They say that the Terrible Old Man talks to these bottles, and that whenever he speaks to a bottle the little lead pendulum within makes certain definite vibrations as if in answer.
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Unblockable
Immaterial Jellyfish can block only creatures with unblockable, and can block them as though they didn't have that ability. They were semi-fluid and capable of passing through one another and through what we know as solids.
1/1
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Equipped creature has first strike and "
: This creature gets +1/+0 until end of turn."
Equip ![]() For like the superstitious Exeter rustics, we were prepared to burn the thing's heart out if heart existed to burn.
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Whenever a creature enters the battlefield, Mountain Squatters gets -1/-1 until end of turn.
They feared outsiders, but slowly grew accustomed to us.
3/3
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Intimidate
Whenever Stranger Among Men attacks or blocks, discard a card. I stretched out my fingers to the abomination within that great gilded frame; stretched out my fingers and touched a cold and unyielding surface of polished glass.
3/2
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Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
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Exile target tapped creature.
Disintegration is quite painless, I assure you.
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Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
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As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color. When it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous.
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Flying
Celestial Bird attacks each turn if able. And the bird of heaven flew before, and led us toward the basalt pillars of the West.
2/1
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Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control. In the fiendish clawing of the swirling currents there seemed to abide a vindictive rage.
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When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When enchanted creature dies, return Unconsciousness to your hand. Chaos supervened, and I knew the peace of oblivion.
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Dream Knights
(rare)
Pirate Bottle
(uncommon)
Immaterial Jellyfish
(uncommon)
Flamethrower
(uncommon)
Mountain Squatters
(common)
Stranger Among Men
(common)
Six Shots by Midnight
(common)
Dissolve
(common)
Victim of Decapitation
(common)
Treacherous Moonlight
(common)
Celestial Bird
(common)
Furious Gale
(common)
Plague-Daemon
(common)
Unconsciousness
(common)
Swamp
(basic)



: This creature gets +1/+0 until end of turn."
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