Necronomicon: Virtual Booster
| Necronomicon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
First strike
![]() : Primordial Reptiles deals damage equal to its power to target creature, then that creature deals damage equal to its power to Primordial Reptiles if that creature doesn't have lethal damage marked on it.2/2
|
Merfolk creatures you control get +2/+2 and have hexproof.
I cannot think of the deep sea without shuddering at the nameless things that may at this very moment be crawling and floundering on its slimy bed.
|
Equipped creature gets +1/+1.
When equipped creature dies, you may return Key to the Tomb to your hand. If you do, draw a card. Equip ![]() My key to the vault I kept suspended from a cord about my neck, its presence known only to me.
|
Target player discards two cards. Then that player may sacrifice a permanent. If they do, they may copy this spell and may choose a new target for the copy.
Taran-Ish had scrawled upon the altar of chrysolite with coarse shaky strokes the sign of DOOM.
|
Destroy target nonblack creature that entered the battlefield this turn.
On what remained of his chewed and gouged head there was no longer a face.
|
|
Counter target spell that targets a spell or permanent you control.
I have no fear, not even from the prophecies of the madman.
|
Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
|
Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
|
Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
|
Whenever a player casts a spell, put a charge counter on Hindoo Ring.
, , Remove 5 charge counters from Hindoo Ring: Counter target spell.The ancient ring on my finger was glowing with eerie radiance, diffusing a pallid lustre through the damp, heavy air around.
|
|
Whenever a creature enters the battlefield, Mountain Squatters gets -1/-1 until end of turn.
They feared outsiders, but slowly grew accustomed to us.
3/3
|
When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
|
Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
|
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.
|
|
Primordial Reptiles
(rare)
Cyclopean Monolith
(uncommon)
Key to the Tomb
(uncommon)
Doom of Sarnath
(uncommon)
Deface
(common)
Certainty
(common)
Purify the Street
(common)
Six Shots by Midnight
(common)
Prayers to Below
(common)
Hindoo Ring
(common)
Mountain Squatters
(common)
Plague-Daemon
(common)
Escape to Dreams
(common)
Water Torture
(common)
Swamp
(basic)





, Remove 5 charge counters from Hindoo Ring: Counter target spell.