Necronomicon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
For each creature card in your graveyard, put a 2/2 black Zombie creature token into the battlefield.
Flashback— ![]() ![]() I saw outlined against some phosphorescence of the nether world a horde of silent toiling things which only insanity—or worse—could create.
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Merfolk creatures you control get +2/+2 and have hexproof.
I cannot think of the deep sea without shuddering at the nameless things that may at this very moment be crawling and floundering on its slimy bed.
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Enchant land an opponent controls
Whenever enchanted land becomes tapped, create a black Rat creature token with "This creature's power and toughness are each equal to the number of Rats on the battlefield." |
If a player would draw a card, instead that player draws two cards, then discards a card.
“Far? What I have seen would blast ye to a mad statue of stone! Back, back—forward, forward—look, ye puling lack-wit!”
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Flying
Celestial Bird attacks each turn if able. And the bird of heaven flew before, and led us toward the basalt pillars of the West.
2/1
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Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
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![]() ![]() Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
1/1
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As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color. When it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous.
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Intimidate
Whenever Stranger Among Men attacks or blocks, discard a card. I stretched out my fingers to the abomination within that great gilded frame; stretched out my fingers and touched a cold and unyielding surface of polished glass.
3/2
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Exile target tapped creature.
Disintegration is quite painless, I assure you.
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Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
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Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control. In the fiendish clawing of the swirling currents there seemed to abide a vindictive rage.
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When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
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Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
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Legions from the Tomb
(rare)
Cyclopean Monolith
(uncommon)
Rats in the Walls
(uncommon)
Peer through Time
(uncommon)
Celestial Bird
(common)
Six Shots by Midnight
(common)
Frantic Magician
(common)
Treacherous Moonlight
(common)
Stranger Among Men
(common)
Dissolve
(common)
Purify the Street
(common)
Furious Gale
(common)
Plague-Daemon
(common)
Victim of Decapitation
(common)
Island
(basic)