Necronomicon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Terrible Old Man is indestructible.
Whenever a creature deals damage to Terrible Old Man, exile that creature. His colleagues were not there at all, but only the Terrible Old Man leaning quietly on his knotted cane and smiling hideously.
1/1
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Equipped creature gets +1/+1.
When equipped creature dies, you may return Key to the Tomb to your hand. If you do, draw a card. Equip ![]() My key to the vault I kept suspended from a cord about my neck, its presence known only to me.
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Target player discards two cards. Then that player may sacrifice a permanent. If they do, they may copy this spell and may choose a new target for the copy.
Taran-Ish had scrawled upon the altar of chrysolite with coarse shaky strokes the sign of DOOM.
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Enchant land an opponent controls
Whenever enchanted land becomes tapped, create a black Rat creature token with "This creature's power and toughness are each equal to the number of Rats on the battlefield." |
Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
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Whenever a creature enters the battlefield, Mountain Squatters gets -1/-1 until end of turn.
They feared outsiders, but slowly grew accustomed to us.
3/3
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As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color. When it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous.
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Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
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Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
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When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
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Exile target tapped creature.
Disintegration is quite painless, I assure you.
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Counter target spell that targets a spell or permanent you control.
I have no fear, not even from the prophecies of the madman.
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Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When enchanted creature dies, return Unconsciousness to your hand. Chaos supervened, and I knew the peace of oblivion.
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Terrible Old Man
(rare)
Key to the Tomb
(uncommon)
Doom of Sarnath
(uncommon)
Rats in the Walls
(uncommon)
Escape to Dreams
(common)
Mountain Squatters
(common)
Treacherous Moonlight
(common)
Victim of Decapitation
(common)
Prayers to Below
(common)
Plague-Daemon
(common)
Dissolve
(common)
Certainty
(common)
Water Torture
(common)
Unconsciousness
(common)
Forest
(basic)




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