Necronomicon: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment – Aura
Enchant land an opponent controls
Whenever enchanted land becomes tapped, create a black Rat creature token with "This creature's power and toughness are each equal to the number of Rats on the battlefield."
 
 R 
Sorcery
Exile all permanents. Starting with you, each player chooses one of the exiled cards at random and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
At first I beheld nothing but a seething blur of luminosity; but then shapes, all infinitely distant, began to detach themselves from the confusion, and I saw—but God! I dare not tell you what I saw!
 U 
Creature – Wraith
Swampwalk
Swamps you control are indestructible and have hexproof.
On the ghastly red-litten plain was moving a procession of beings in such a manner as none ever saw before save in nightmares.
2/2
 U 
Enchantment
Flash
When Vengeance of Other Gods enters the battlefield, return target creature to its owner's hand.
Players can't cast spells with the same name as the permanent returned with Vengeance of Other Gods.
"Merciful gods of earth, I am falling into the sky!"
 U 
Enchantment
When Sleeplessness enters the battlefield, tap all creatures you control.
Whenever a creature becomes tapped, put a -1/-1 counter on it at end of turn.
After each short and inevitable sleep I seemed older, whilst my friend aged with a rapidity almost shocking.
{b}
 
 C 
Instant
Destroy target nonblack creature that entered the battlefield this turn.
On what remained of his chewed and gouged head there was no longer a face.
 C 
Enchantment
As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color.
When it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous.
 C 
Instant
Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
 C 
Artifact
Whenever a player casts a spell, put a charge counter on Hindoo Ring.
{u}, {t}, Remove 5 charge counters from Hindoo Ring: Counter target spell.
The ancient ring on my finger was glowing with eerie radiance, diffusing a pallid lustre through the damp, heavy air around.
 C 
Creature – Zombie
When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
 C 
Creature – Bird
Flying
Celestial Bird attacks each turn if able.
And the bird of heaven flew before, and led us toward the basalt pillars of the West.
2/1
 C 
Creature – Human Zombie
Intimidate
Whenever Stranger Among Men attacks or blocks, discard a card.
I stretched out my fingers to the abomination within that great gilded frame; stretched out my fingers and touched a cold and unyielding surface of polished glass.
3/2
 C 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.
 C 
Instant
Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
Forest
 
 B 
Basic Land – Forest

Rats in the Walls (uncommon, foil)
Chaotic Confusion (rare)
Bog Protector (uncommon)
Vengeance of Other Gods (uncommon)
Sleeplessness (uncommon)
Deface (common)
Treacherous Moonlight (common)
Purify the Street (common)
Hindoo Ring (common)
Plague-Daemon (common)
Celestial Bird (common)
Stranger Among Men (common)
Water Torture (common)
Six Shots by Midnight (common)
Forest (basic)