Necronomicon: Virtual Booster
| Necronomicon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
|
: Add .
![]() , , Sacrifice Ghostly Mansion: Each player returns all creature cards from their graveyard to the battlefield. They gain haste. Exile them at the beginning of the next end step or if they would leave the battlefield.The mansion, gone for a century, once more reared its stately height to the raptured vision.
|
Certainty can't be countered.
Spells and abilities can't be countered by spells or abilities. He was almost sure that nothing can be really "unnamable".
|
Enchant land an opponent controls
Whenever enchanted land becomes tapped, create a black Rat creature token with "This creature's power and toughness are each equal to the number of Rats on the battlefield." |
Until end of turn, whenever a player draws a card, that player discards a card and loses life equal to the discarded card's mana value.
My scream could not be heard above that hideous viol.
|
|
Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control. In the fiendish clawing of the swirling currents there seemed to abide a vindictive rage.
|
Whenever a player casts a spell, put a charge counter on Hindoo Ring.
, , Remove 5 charge counters from Hindoo Ring: Counter target spell.The ancient ring on my finger was glowing with eerie radiance, diffusing a pallid lustre through the damp, heavy air around.
|
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.
|
Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
|
Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
|
|
Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
|
As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color. When it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous.
|
When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
|
Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When enchanted creature dies, return Unconsciousness to your hand. Chaos supervened, and I knew the peace of oblivion.
|
|
Purify the Street
(common, foil)
Ghostly Mansion
(rare)
Certainty
(uncommon)
Rats in the Walls
(uncommon)
Music of the Night
(uncommon)
Furious Gale
(common)
Hindoo Ring
(common)
Water Torture
(common)
Victim of Decapitation
(common)
Purify the Street
(common)
Six Shots by Midnight
(common)
Treacherous Moonlight
(common)
Plague-Daemon
(common)
Unconsciousness
(common)
Plains
(basic)

: Add
.

, 

, 