Necronomicon: Virtual Booster
| Necronomicon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Algol, the Daemon-Star deals 1 damage to each other creature. Creatures dealt damage this way can't be regenerated this turn.How little does the earth-self know of life and its extent! How little, indeed, ought it to know for its own tranquillity!
5/5
|
Equipped creature gets +1/+1.
When equipped creature dies, you may return Key to the Tomb to your hand. If you do, draw a card. Equip ![]() My key to the vault I kept suspended from a cord about my neck, its presence known only to me.
|
At the beginning of the end step, if a creature became tapped this turn, exile Crystal Oblivion and all tapped creatures.
In that new realm was neither land nor sea, but only the white void of unpeopled and illimitable space.
|
Put target exiled creature card onto the battlefield tapped under its owner's control.
From the pitch-black room we had left there burst the most appalling and daemoniac succession of cries that either of us had ever heard.
|
Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control. In the fiendish clawing of the swirling currents there seemed to abide a vindictive rage.
|
|
Whenever a creature enters the battlefield, Mountain Squatters gets -1/-1 until end of turn.
They feared outsiders, but slowly grew accustomed to us.
3/3
|
Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
|
Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
|
Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
|
As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color. When it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous.
|
|
Exile target tapped creature.
Disintegration is quite painless, I assure you.
|
Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
|
Intimidate
Whenever Stranger Among Men attacks or blocks, discard a card. I stretched out my fingers to the abomination within that great gilded frame; stretched out my fingers and touched a cold and unyielding surface of polished glass.
3/2
|
Destroy target nonblack creature that entered the battlefield this turn.
On what remained of his chewed and gouged head there was no longer a face.
|
|
Algol, the Daemon-Star
(rare)
Key to the Tomb
(uncommon)
Crystal Oblivion
(uncommon)
From the Dark
(uncommon)
Furious Gale
(common)
Mountain Squatters
(common)
Escape to Dreams
(common)
Six Shots by Midnight
(common)
Purify the Street
(common)
Treacherous Moonlight
(common)
Dissolve
(common)
Victim of Decapitation
(common)
Stranger Among Men
(common)
Deface
(common)
Plains
(basic)





)