Necronomicon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Each player shuffles their graveyard into their library.
For the rest of the game, if a card would be put into a graveyard from anywhere, exile that card instead. Where dwell all the dreams and thoughts of beauty that come to men once and then are forgotten.
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Whenever a creature you control dies, you may exile it.
![]() ![]() "Cursed the ground where dead thoughts live new and oddly bodied, and evil the mind that is held by no head." - Abdul Alhazred
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Until end of turn, whenever a player draws a card, that player discards a card and loses life equal to the discarded card's mana value.
My scream could not be heard above that hideous viol.
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Certainty can't be countered.
Spells and abilities can't be countered by spells or abilities. He was almost sure that nothing can be really "unnamable".
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Counter target spell that targets a spell or permanent you control.
I have no fear, not even from the prophecies of the madman.
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Whenever a player casts a spell, put a charge counter on Hindoo Ring.
![]() ![]() The ancient ring on my finger was glowing with eerie radiance, diffusing a pallid lustre through the damp, heavy air around.
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Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
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As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color. When it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous.
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Destroy target nonblack creature that entered the battlefield this turn.
On what remained of his chewed and gouged head there was no longer a face.
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Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When enchanted creature dies, return Unconsciousness to your hand. Chaos supervened, and I knew the peace of oblivion.
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When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
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Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
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![]() ![]() Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
1/1
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Land of Zar
(rare)
Ancestral Summons
(uncommon)
Music of the Night
(uncommon)
Certainty
(uncommon)
Certainty
(common)
Hindoo Ring
(common)
Victim of Decapitation
(common)
Treacherous Moonlight
(common)
Deface
(common)
Prayers to Below
(common)
Unconsciousness
(common)
Plague-Daemon
(common)
Purify the Street
(common)
Frantic Magician
(common)
Island
(basic)