Necronomicon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When enchanted creature dies, return Unconsciousness to your hand. Chaos supervened, and I knew the peace of oblivion.
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When Somnolence of Polaris enters or leaves the battlefield, each player exiles all nonlegendary permanents they control, then may put any number of permanent cards from their hand onto the battlefield. Then return each card exiled this way to its owner's hand.
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Mountainwalk
Lurking Fear's power and toughness are each equal to the number of Mountains on the battlefield. A loathsome night-spawned flood of organic corruption more devastatingly hideous than the blackest conjurations of mortal madness and morbidity.
*/*
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If a player would draw a card, instead that player draws two cards, then discards a card.
“Far? What I have seen would blast ye to a mad statue of stone! Back, back—forward, forward—look, ye puling lack-wit!”
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Enchant land an opponent controls
Whenever enchanted land becomes tapped, create a black Rat creature token with "This creature's power and toughness are each equal to the number of Rats on the battlefield." |
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Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
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Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
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Destroy target nonblack creature that entered the battlefield this turn.
On what remained of his chewed and gouged head there was no longer a face.
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Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
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Exile target tapped creature.
Disintegration is quite painless, I assure you.
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, : Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
1/1
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Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
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Whenever a creature enters the battlefield, Mountain Squatters gets -1/-1 until end of turn.
They feared outsiders, but slowly grew accustomed to us.
3/3
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Flying
Celestial Bird attacks each turn if able. And the bird of heaven flew before, and led us toward the basalt pillars of the West.
2/1
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Unconsciousness
(common, foil)
Somnolence of Polaris
(mythic)
Lurking Fear
(uncommon)
Peer through Time
(uncommon)
Rats in the Walls
(uncommon)
Prayers to Below
(common)
Six Shots by Midnight
(common)
Deface
(common)
Victim of Decapitation
(common)
Dissolve
(common)
Frantic Magician
(common)
Escape to Dreams
(common)
Mountain Squatters
(common)
Celestial Bird
(common)
Mountain
(basic)






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: Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.