Necronomicon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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![]() , , Sacrifice Ghostly Mansion: Each player returns all creature cards from their graveyard to the battlefield. They gain haste. Exile them at the beginning of the next end step or if they would leave the battlefield.The mansion, gone for a century, once more reared its stately height to the raptured vision.
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Search your library for a creature card and put it onto the battlefield, then shuffle. Sacrifice X creatures, where X is the mana value of the creature put onto the battlefield this way.
But the fact remained that on a summer night a bolt had come out of the heavens and left a dead village whose corpses were horribly mangled, chewed, and clawed.
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Opponents play with the top card of their library revealed.
Whenever an opponent draws a card, you gain life equal to its mana value. Each transmitted idea formed rapidly in my mind, and though no actual language was employed, my habitual association of conception and expression was so great that I seemed to be receiving the message in ordinary English.
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Whenever a creature you control dies, you may exile it.
![]() , Sacrifice Ancestral Summons: Return all creature cards exiled with Ancestral Summons to the battlefield tapped."Cursed the ground where dead thoughts live new and oddly bodied, and evil the mind that is held by no head." - Abdul Alhazred
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Whenever a player casts a spell, put a charge counter on Hindoo Ring.
, , Remove 5 charge counters from Hindoo Ring: Counter target spell.The ancient ring on my finger was glowing with eerie radiance, diffusing a pallid lustre through the damp, heavy air around.
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Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
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When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
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, : Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
1/1
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Exile target tapped creature.
Disintegration is quite painless, I assure you.
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As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color. When it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous.
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Destroy target nonblack creature that entered the battlefield this turn.
On what remained of his chewed and gouged head there was no longer a face.
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Intimidate
Whenever Stranger Among Men attacks or blocks, discard a card. I stretched out my fingers to the abomination within that great gilded frame; stretched out my fingers and touched a cold and unyielding surface of polished glass.
3/2
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When enchanted creature dies, return Unconsciousness to your hand. Chaos supervened, and I knew the peace of oblivion.
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Counter target spell that targets a spell or permanent you control.
I have no fear, not even from the prophecies of the madman.
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Ghostly Mansion
(rare)
Summoning Bolt
(uncommon)
Mental Message
(uncommon)
Ancestral Summons
(uncommon)
Hindoo Ring
(common)
Victim of Decapitation
(common)
Plague-Daemon
(common)
Frantic Magician
(common)
Dissolve
(common)
Treacherous Moonlight
(common)
Deface
(common)
Stranger Among Men
(common)
Unconsciousness
(common)
Certainty
(common)
Plains
(basic)
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