Necronomicon: Virtual Booster
| Necronomicon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Players can't lose the game.
In the Land of Sona-Nyl there is neither time nor space, neither suffering nor death; and there I dwelt for many aeons.
|
Merfolk creatures you control get +2/+2 and have hexproof.
I cannot think of the deep sea without shuddering at the nameless things that may at this very moment be crawling and floundering on its slimy bed.
|
Search your library for a creature card and put it onto the battlefield, then shuffle. Sacrifice X creatures, where X is the mana value of the creature put onto the battlefield this way.
But the fact remained that on a summer night a bolt had come out of the heavens and left a dead village whose corpses were horribly mangled, chewed, and clawed.
|
Whenever a creature deals damage to Water-Lizard of Ib, that creature's controller sacrifices it at the beginning of the next end step.
Where once had dwelt fifty millions of men now crawled only the detestable green water-lizard.
2/3
|
Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
|
|
Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
|
Whenever a player casts a spell, put a charge counter on Hindoo Ring.
, , Remove 5 charge counters from Hindoo Ring: Counter target spell.The ancient ring on my finger was glowing with eerie radiance, diffusing a pallid lustre through the damp, heavy air around.
|
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.
|
Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
|
Destroy target nonblack creature that entered the battlefield this turn.
On what remained of his chewed and gouged head there was no longer a face.
|
, : Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
1/1
|
When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
|
Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
|
Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When enchanted creature dies, return Unconsciousness to your hand. Chaos supervened, and I knew the peace of oblivion.
|
|
Sona-Nyl, Land of Fancy
(mythic)
Cyclopean Monolith
(uncommon)
Summoning Bolt
(uncommon)
Water-Lizard of Ib
(uncommon)
Escape to Dreams
(common)
Prayers to Below
(common)
Hindoo Ring
(common)
Water Torture
(common)
Purify the Street
(common)
Deface
(common)
Frantic Magician
(common)
Plague-Daemon
(common)
Six Shots by Midnight
(common)
Unconsciousness
(common)
Mountain
(basic)




, Remove 5 charge counters from Hindoo Ring: Counter target spell.