Necronomicon
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Certainty can't be countered.
Spells and abilities can't be countered by spells or abilities.
Spells and abilities can't be countered by spells or abilities.
He was almost sure that nothing can be really "unnamable".
Counter target spell that targets a spell or permanent you control.
I have no fear, not even from the prophecies of the madman.
At the beginning of the end step, if a creature became tapped this turn, exile Crystal Oblivion and all tapped creatures.
In that new realm was neither land nor sea, but only the white void of unpeopled and illimitable space.
When Dream Knights enters the battlefield, another target permanent is indestructible for as long as you control Dream Knights.
First strike
First strike
As the riders went on they seemed to gallop back through Time.
4/3
Flying
Whenever a creature you control dies, Grave Protector deals damage equal to its power to target player.
Whenever a creature you control dies, Grave Protector deals damage equal to its power to target player.
The expression on its features was repellent in the extreme, savouring at once of death, bestiality, and malevolence.
4/6
As an additional cost to cast Self-Sacrifice, sacrifice a creature.
Choose one or both —
• Destroy target black permanent.
• Destroy target Swamp.
Choose one or both —
• Destroy target black permanent.
• Destroy target Swamp.
As the pusher collapsed to a muddy blotch of corruption the pedestal he had pushed tottered, tipped, and finally careened from its onyx base.
Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
Players can't lose the game.
In the Land of Sona-Nyl there is neither time nor space, neither suffering nor death; and there I dwelt for many aeons.
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature dies, return Unconsciousness to your hand.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature dies, return Unconsciousness to your hand.
Chaos supervened, and I knew the peace of oblivion.
Your opponents play with their hands revealed.
Chroma – Barzai the Wise's power and toughness are each equal to the number of colored mana symbols in the mana costs of cards in your opponents' hands.
Chroma – Barzai the Wise's power and toughness are each equal to the number of colored mana symbols in the mana costs of cards in your opponents' hands.
"The wisdom of Barzai hath made him greater than earth's gods, and against his will their spells and barriers are as naught!"
*/*
Flying
Celestial Bird attacks each turn if able.
Celestial Bird attacks each turn if able.
And the bird of heaven flew before, and led us toward the basalt pillars of the West.
2/1
Merfolk creatures you control get +2/+2 and have hexproof.
I cannot think of the deep sea without shuddering at the nameless things that may at this very moment be crawling and floundering on its slimy bed.
Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
Unblockable
Immaterial Jellyfish can block only creatures with unblockable, and can block them as though they didn't have that ability.
Immaterial Jellyfish can block only creatures with unblockable, and can block them as though they didn't have that ability.
They were semi-fluid and capable of passing through one another and through what we know as solids.
1/1
If a player would draw a card, instead that player draws two cards, then discards a card.
“Far? What I have seen would blast ye to a mad statue of stone! Back, back—forward, forward—look, ye puling lack-wit!”
When Somnolence of Polaris enters or leaves the battlefield, each player exiles all nonlegendary permanents they control, then may put any number of permanent cards from their hand onto the battlefield. Then return each card exiled this way to its owner's hand.
As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color.
All nonland permanents are the chosen color.
When it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous.
Swampwalk
Swamps you control are indestructible and have hexproof.
Swamps you control are indestructible and have hexproof.
On the ghastly red-litten plain was moving a procession of beings in such a manner as none ever saw before save in nightmares.
2/2
Each nontoken creature has "When this creature dies, exile it. When you do, target player discards a card."
"May the gods pity the man who in his callousness can remain sane to the hideous end! Come and be mad whilst he still calls with mercy!"
Target player skips their next turn unless they pay half their life, rounded up.
That night something of youth and beauty died in the elder world.
At the beginning of each player's upkeep, that player sacrifices a nonland permanent unless they pay
.

These beings were like the waters of the river Than, not to be understood. Their deeds I recall not, for they were but of the moment. These beings of yesterday were called Man.
4/3
Destroy target nonblack creature that entered the battlefield this turn.
On what remained of his chewed and gouged head there was no longer a face.
Target player discards two cards. Then that player may sacrifice a permanent. If they do, they may copy this spell and may choose a new target for the copy.
Taran-Ish had scrawled upon the altar of chrysolite with coarse shaky strokes the sign of DOOM.
Whenever a creature dealt damage by Exotic Emanation this turn dies, put X +1/+1 counters on Exotic Emanation, where X is that creature's power.
Out of the fungus-ridden earth steamed up a vaporous corpse-light, yellow and diseased, which bubbled and lapped to a gigantic height.
2/2
Put target exiled creature card onto the battlefield tapped under its owner's control.
From the pitch-black room we had left there burst the most appalling and daemoniac succession of cries that either of us had ever heard.
Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control.
Put a +1/+1 counter on each Lizard creature you control.
In the fiendish clawing of the swirling currents there seemed to abide a vindictive rage.
If a creature card would be put into your graveyard from anywhere, if it didn't have a ghoul counter on it, put it onto the battlefield with a ghoul counter on it instead.
Certain corpses never decay, but rest firm and fat in their tombs for a thousand years.

"They say meat makes blood an’ flesh, an’ gives ye new life, so I wondered ef ’twudn’t make a man live longer an’ longer ef ’twas more the same."
2/2
For each creature card in your graveyard, put a 2/2 black Zombie creature token into the battlefield.
Flashback—
, Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback—


I saw outlined against some phosphorescence of the nether world a horde of silent toiling things which only insanity—or worse—could create.
Until end of turn, whenever a player draws a card, that player discards a card and loses life equal to the discarded card's mana value.
My scream could not be heard above that hideous viol.
When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
Enchant land an opponent controls
Whenever enchanted land becomes tapped, create a black Rat creature token with "This creature's power and toughness are each equal to the number of Rats on the battlefield."
Whenever enchanted land becomes tapped, create a black Rat creature token with "This creature's power and toughness are each equal to the number of Rats on the battlefield."
When Sleeplessness enters the battlefield, tap all creatures you control.
Whenever a creature becomes tapped, put a -1/-1 counter on it at end of turn.
Whenever a creature becomes tapped, put a -1/-1 counter on it at end of turn.
After each short and inevitable sleep I seemed older, whilst my friend aged with a rapidity almost shocking.
Intimidate
Whenever Stranger Among Men attacks or blocks, discard a card.
Whenever Stranger Among Men attacks or blocks, discard a card.
I stretched out my fingers to the abomination within that great gilded frame; stretched out my fingers and touched a cold and unyielding surface of polished glass.
3/2
Pay 3 life: Exile target creature card from a graveyard. The Unnamable becomes a copy of that card and gains this ability.
It had shapes, a thousand shapes of horror beyond all memory.
3/3
Deathtouch, first strike
Ulthar Cats can't block.
Ulthar Cats can't block.
Nith remarked that no one had seen the old man or his wife since the night the cats were away.
1/1
Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.


How little does the earth-self know of life and its extent! How little, indeed, ought it to know for its own tranquillity!
5/5
Exile all permanents. Starting with you, each player chooses one of the exiled cards at random and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
At first I beheld nothing but a seething blur of luminosity; but then shapes, all infinitely distant, began to detach themselves from the confusion, and I saw—but God! I dare not tell you what I saw!


Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
1/1
Mountainwalk
Lurking Fear's power and toughness are each equal to the number of Mountains on the battlefield.
Lurking Fear's power and toughness are each equal to the number of Mountains on the battlefield.
A loathsome night-spawned flood of organic corruption more devastatingly hideous than the blackest conjurations of mortal madness and morbidity.
*/*
Whenever a creature enters the battlefield, Mountain Squatters gets -1/-1 until end of turn.
They feared outsiders, but slowly grew accustomed to us.
3/3
Lands you control are 1/2 Spirit creatures that are still lands.
When a land you control dies, sacrifice Living Street.
When a land you control dies, sacrifice Living Street.
There be those who say that things and places have souls, and there be those who say they have not; I dare not say, myself, but I have told you of The Street.
First strike

: Primordial Reptiles deals damage equal to its power to target creature, then that creature deals damage equal to its power to Primordial Reptiles if that creature doesn't have lethal damage marked on it.


2/2
Defender
When Prodigious Olive Tree enters the battlefield, destroy target artifact.
When Prodigious Olive Tree enters the battlefield, destroy target artifact.
The tree by the tomb had attained amazing proportions, exceeding all other trees of its kind, and sending out a singularly heavy branch.
0/8
Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
For each creature that died this turn, create a 2/2 green Cat creature token.
He had at twilight seen all the cats of Ulthar in that accursed yard under the trees, pacing very slowly and solemnly in a circle around the cottage.
Search your library for a creature card and put it onto the battlefield, then shuffle. Sacrifice X creatures, where X is the mana value of the creature put onto the battlefield this way.
But the fact remained that on a summer night a bolt had come out of the heavens and left a dead village whose corpses were horribly mangled, chewed, and clawed.
Whenever a creature deals damage to Water-Lizard of Ib, that creature's controller sacrifices it at the beginning of the next end step.
Where once had dwelt fifty millions of men now crawled only the detestable green water-lizard.
2/3
Enchant player
Creatures enchanted player controls are 1/1 blue Frogs with no abilities.
Creatures enchanted player controls are 1/1 blue Frogs with no abilities.
The stagnant waters, lately quite devoid of animal life, now teemed with a horde of slimy enormous frogs which piped shrilly and incessantly.
Opponents play with the top card of their library revealed.
Whenever an opponent draws a card, you gain life equal to its mana value.
Whenever an opponent draws a card, you gain life equal to its mana value.
Each transmitted idea formed rapidly in my mind, and though no actual language was employed, my habitual association of conception and expression was so great that I seemed to be receiving the message in ordinary English.
Flash
When Vengeance of Other Gods enters the battlefield, return target creature to its owner's hand.
Players can't cast spells with the same name as the permanent returned with Vengeance of Other Gods.
When Vengeance of Other Gods enters the battlefield, return target creature to its owner's hand.
Players can't cast spells with the same name as the permanent returned with Vengeance of Other Gods.
"Merciful gods of earth, I am falling into the sky!"
Target player sacrifices a creature. That creature deals damage equal to it power to its controller.
A spark appeared on the moor, a flame arose, and a pillar of human fire reached to the heavens.
Terrible Old Man is indestructible.
Whenever a creature deals damage to Terrible Old Man, exile that creature.
Whenever a creature deals damage to Terrible Old Man, exile that creature.
His colleagues were not there at all, but only the Terrible Old Man leaning quietly on his knotted cane and smiling hideously.
1/1
Whenever a creature you control dies, you may exile it.

, Sacrifice Ancestral Summons: Return all creature cards exiled with Ancestral Summons to the battlefield tapped.


"Cursed the ground where dead thoughts live new and oddly bodied, and evil the mind that is held by no head." - Abdul Alhazred
Each player shuffles their graveyard into their library.
For the rest of the game, if a card would be put into a graveyard from anywhere, exile that card instead.
For the rest of the game, if a card would be put into a graveyard from anywhere, exile that card instead.
Where dwell all the dreams and thoughts of beauty that come to men once and then are forgotten.
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
In the supreme horror of that second I forgot what had horrified me.
At the beginning of each player's upkeep, that player may pay
, where X is the number of chaos counters on Nyarlathotep, the Crawling Chaos. If they do, put a chaos counter on Nyarlathotep, then destroy each other permanent with mana value equal to the number of chaos counters on Nyarlathotep. Otherwise, that player sacrifices twice X permanents.

Illus. erkanerturk
6/6
When you cast Revenge of the Reanimated, each opponent copies it and may choose new targets for the copy.
Choose an opponent. Put all creature cards from your graveyard onto the battlefield under that player's control.
Choose an opponent. Put all creature cards from your graveyard onto the battlefield under that player's control.
Those victims who could recall the event without hysteria swore that the creatures had acted less like men than like unthinkable automata guided by the wax-faced leader.
Exile target tapped creature.
Disintegration is quite painless, I assure you.
Equipped creature has first strike and "
: This creature gets +1/+0 until end of turn."
Equip

Equip

For like the superstitious Exeter rustics, we were prepared to burn the thing's heart out if heart existed to burn.
Whenever a player casts a spell, put a charge counter on Hindoo Ring.
,
, Remove 5 charge counters from Hindoo Ring: Counter target spell.


The ancient ring on my finger was glowing with eerie radiance, diffusing a pallid lustre through the damp, heavy air around.
Whenever you're dealt damage, put a doom counter on Idol of Bokrug. If there are 10 or more doom counters on Idol of Bokrug, you may transform it.
They worshipped a sea-green stone idol chiselled in the likeness of Bokrug, the great water-lizard; before which they danced horribly when the moon was gibbous.
Vigilance
Whenever Bokrug, Great Water-Lizard attacks or blocks, gain control of target permanent.
Whenever Bokrug, Great Water-Lizard attacks or blocks, gain control of target permanent.
Where once had dwelt fifty millions of men now crawled only the detestable green water-lizard. Not even the mines of precious metal remained, for DOOM had come to Sarnath.
4/7
Equipped creature gets +1/+1.
When equipped creature dies, you may return Key to the Tomb to your hand. If you do, draw a card.
Equip
When equipped creature dies, you may return Key to the Tomb to your hand. If you do, draw a card.
Equip

My key to the vault I kept suspended from a cord about my neck, its presence known only to me.
At the beginning of each combat step, you may create a 1/1 blue Human Pirate creature token. Exile that token at end of combat.
They say that the Terrible Old Man talks to these bottles, and that whenever he speaks to a bottle the little lead pendulum within makes certain definite vibrations as if in answer.





The mansion, gone for a century, once more reared its stately height to the raptured vision.



"That is not dead which can eternal lie, / And with strange aeons even death may die." – Abdul Alhazred
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
: Add 
.





At the beginning of each player's upkeep, that player may pay

More people enter Red Hook than leave it on the landward side.
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When Abyss of Aeons leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.