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CardName: Red Hook District Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c}. At the beginning of each player's upkeep, that player may pay {1}. If they don't, they sacrifice a creature, then put a +1/+1 counter on each creature they control. Flavour Text: More people enter Red Hook than leave it on the landward side. Set/Rarity: Necronomicon Rare |
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So... play this on round one? I win, since I'm playing a creatureless deck full of counterspells?
Yeah, this is at least as strong as The Tabernacle At Pendrell Vale, which was crazily overpowered.
I can dig the change. I think it might still be too good against Mono-Red Beats, since that deck is all about tempo... but at least now you can play the game.
Yeah, this seems somewhat reasonable now.