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CardName: Red Hook District Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c}. At the beginning of each player's upkeep, that player may pay {1}. If they don't, they sacrifice a creature, then put a +1/+1 counter on each creature they control. Flavour Text: More people enter Red Hook than leave it on the landward side. Set/Rarity: Necronomicon Rare

Red Hook District
 
 R 
Land
{t}: Add {c}.
At the beginning of each player's upkeep, that player may pay {1}. If they don't, they sacrifice a creature, then put a +1/+1 counter on each creature they control.
More people enter Red Hook than leave it on the landward side.
Updated on 08 Jun 2020 by dude1818

History: [-]

2012-05-11 19:35:34: dude1818 created the card Red Hook District

So... play this on round one? I win, since I'm playing a creatureless deck full of counterspells?

Yeah, this is at least as strong as The Tabernacle At Pendrell Vale, which was crazily overpowered.

2012-05-12 16:44:05: dude1818 edited Red Hook District

I can dig the change. I think it might still be too good against Mono-Red Beats, since that deck is all about tempo... but at least now you can play the game.

Yeah, this seems somewhat reasonable now.

2020-06-08 21:51:53: dude1818 edited Red Hook District

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