Multiverse

Necronomicon

Necronomicon by dude1818

72 cards in Multiverse

18 commons, 29 uncommons, 20 rares, 5 mythics

10 white, 8 blue, 22 black, 5 red, 7 green,
10 multicolour, 1 hybrid, 5 artifact, 4 land

89 comments total

Inspired by the works of H. P. Lovecraft.

Necronomicon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

I'm reading the collected works of H. P. Lovecraft right now, and a lot of the ideas trigger card ideas in my head. I'm going to put all of them here. There will probably be a lot of death triggers, sacrifice effects, and hand and library manipulation.

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Recently updated cards: (all recent activity)

 U 
Creature – Jellyfish
Unblockable
Immaterial Jellyfish can block only creatures with unblockable, and can block them as though they didn't have that ability.
They were semi-fluid and capable of passing through one another and through what we know as solids.
1/1
6 comments
last 2012-10-02 08:40:08 by Vitenka
 U 
Enchantment
If a player would draw a card, instead that player draws two cards, then discards a card.
Far? What I have seen would blast ye to a mad statue of stone! Back, back—forward, forward—look, ye puling lack-wit!”
5 comments
last 2012-06-09 23:49:18 by Alex
 C 
Creature – Human Wizard
{r}, {t}: Target player reveals the top card of his or her library and puts it into his or her hand. Frantic Magician deals damage to that player equal to the card's converted mana cost.
Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
1/1
0 comments
 R 
Land
{t}: Add {1} to your mana pool.
At the beginning of each player's upkeep, that player may pay {1}. If he or she doesn't, he or she sacrifices a creature, then puts a +1/+1 counter on each creature he or she controls.
More people enter Red Hook than leave it on the landward side.
4 comments
last 2012-05-13 08:19:11 by Alex
 U 
Instant
As an additional cost to cast Self-Sacrifice, sacrifice a creature.
Choose one or both: destroy target black permanent; or destroy target Swamp.
As the pusher collapsed to a muddy blotch of corruption the pedestal he had pushed tottered, tipped, and finally careened from its onyx base.
0 comments

Recent comments: (all recent activity)
On Immaterial Jellyfish:

I still think this leads to the whole problem of Shadow.

Still, I can't begrudge you wanting to be able to do SOMETHING about the proliferation of unblockable creatures. It seems more common than flying, these days.

On Immaterial Jellyfish:

Ha! Take that Comp. Rules!

On Immaterial Jellyfish:

Comp rule update: Unblockable (This creature can't be blocked.)

Landwalk (Whenever this creature attacks, it gains unblockable until end of combat if defending player controls a land.)

What other abilities reference unblockability, I'll fix them too!

On Immaterial Jellyfish:

Oy vey. For more on this subject, see Knight of the Periphery. The end result of that discussion that eventually went on the message boards is that 'unblockable' isn't really something you can call out in the rules. It also causes headaches when one thinks of the fact that Anaconda is 'unblockable' if your opponent controls a Swamp (it says so right in the reminder text). Oh, and is an unblockable creature really unblockable when it isn't attacking, during your turn? Are the rest of your creatures during your opponent's turn 'unblockable' by virtue of the fact that they can't attack, and therefore can't be blocked?

So, yeah, it gets weird. Personally, I think this sort of interaction should be allowed to happen, but it does require an overhaul of the rules on the subject (turning 'unblockable' into a proper keyword. They should probably do that with indestructible, too, and stop being so cute about 'words that act like keywords but is just proper grammar').

On Immaterial Jellyfish:

I'm pretty sure this actually wants to have, as its entire rules-text:

"Shadow"

And then I'm equally sure that shadow was a bad idea.

On Immaterial Jellyfish:
on 2012-10-01 13:10:29 by Nemica:

Dunno, but "and can block creatures as though they could be blocked" sounds redundant if it can already block unblockable creatures. Maybe make it "can only block unblockable creatures as if they weren't unblockable."

On Peer through Time:

Yep, Vitenka's just wrong here (sorry). If this went infinite then so would Furnace of Rath, Doubling Season, and more or less every replacement-effect enchantment.

On Peer through Time:

614.5. A replacement effect doesn't invoke itself repeatedly; it gets only one opportunity to affect an event or any modified events that may replace it.

Example: A player controls two permanents, each with an ability that reads "If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead." A creature that normally deals 2 damage will deal 8 damage -- not just 4, and not an infinite amount.

On Peer through Time:

Oh, ok. Still looks like it needs it to me.

On Peer through Time:

I thought we determined on Paradox Machine that replacement effects don't check their replacement for replacements.

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