Necronomicon by dude1818

72 cards in Multiverse

18 commons, 29 uncommons, 20 rares, 5 mythics

10 white, 8 blue, 22 black, 5 red, 7 green,
10 multicolour, 1 hybrid, 5 artifact, 4 land

99 comments total

Inspired by the works of H. P. Lovecraft.

Necronomicon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

I'm reading the collected works of H. P. Lovecraft right now, and a lot of the ideas trigger card ideas in my head. I'm going to put all of them here. There will probably be a lot of death triggers, sacrifice effects, and hand and library manipulation.

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Search your library for a creature card and put it onto the battlefield, then shuffle. Sacrifice X creatures, where X is the mana value of the creature put onto the battlefield this way.
But the fact remained that on a summer night a bolt had come out of the heavens and left a dead village whose corpses were horribly mangled, chewed, and clawed.
last 2021-04-10 19:37:23 by dude1818
Legendary Creature – Demon Avatar
At the beginning of each player's upkeep, that player may pay {x}, where X is the number of chaos counters on Nyarlathotep, the Crawling Chaos. If they do, put a chaos counter on Nyarlathotep, then destroy each other permanent with mana value equal to the number of chaos counters on Nyarlathotep. Otherwise, that player sacrifices twice X permanents.
Illus. erkanerturk
last 2012-04-03 03:26:30 by dude1818
Creature – Human Wizard
{r}, {t}: Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.
Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
Opponents play with the top card of their library revealed.
Whenever an opponent draws a card, you gain life equal to its mana value.
Each transmitted idea formed rapidly in my mind, and though no actual language was employed, my habitual association of conception and expression was so great that I seemed to be receiving the message in ordinary English.
last 2012-03-24 16:55:35 by Alex
Until end of turn, whenever a player draws a card, that player discards a card and loses life equal to the discarded card's mana value.
My scream could not be heard above that hideous viol.
last 2021-03-05 00:21:44 by dude1818

Recent comments: (all recent activity)
On Summoning Bolt:

Yeah, this is a stupid card. But it's a design from 9 years ago, so shrug

On Summoning Bolt:

That's not exactly how X works :S

> Search your library for a creature card and put it onto the battlefield, then shuffle. Sacrifice X creatures, where X is the mana value of the creature put onto the battlefield this way.

I think I would generally play with an empty board and pull out some absurdly high costed creature with an immensely powerful ETB and/or death trigger. Like hmmm, Hypnox stacking the order which results the opponent losing their hand permanently. Ashen Rider would be a double exile-vindicate which is nice. Prolly breaks Protean Hulk the way Flash did, no? There are prolly countless abusive stuff like that.

On Music of the Night:

I'm just doing an errata pass, but sure :)

On Music of the Night:

This seems to exhibit the main reason players don't get cheap instant speed discard - it locks down your draw. And this costs them life while you do it. Needs upcosting a bit.

On Certainty:

Not sure what this was referencing anymore. Turn Aside seems like it would be an acceptable white counterspell. (Note this originally only protected spells, not permanents.)

On Ulthar Cats:

As would something trinket text like: {t}: ~ cannot be blocked UEOT.

On Ulthar Cats:

I feel like "can't block" would really be appropriate here.

On Certainty:

Should probably have cycling or some modal aspect due to its narrow nature unless the set has a ton of counter-magic.

Narrow cards should be tailored to their limited environments. Most limited decks will play few instants, however if a set has a lot of good instant speed removal or instant speed token generation, Dispel is a slightly less narrow card.

­Annul showed up in Theros and Saga which were both enchantment heavy sets and in Mirrodin which was very artifact heavy, meaning they would frequently have targets. In other sets, it would have been far worse.

Narrow cards should have a payoff as an insensitive to playing them.

­Ancient Grudge is extremely efficient despite only destroying artifacts. Cards like Bant Charm, Dimir Charm], and Urgent Exorcism are narrow but still playable due to their versatile nature. One of their modes are likely to find a target. ­Appetite for the Unnatural and Artisan's Sorrow are wider but provide a lesser payoff, gaining life and scrying respectively. They were also both in sets with a lot of artifacts and enchantments respectively, making them good in limited.

On From the Dark:

Yeah, this needs to be costed like Zombify.

On From the Dark:

This card is broken. Putting creatures into your graveyard is easy as is exiling them (Delve). In practise this a just a one mana reanimation spell.

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