Necronomicon by dude1818

72 cards in Multiverse

18 commons, 29 uncommons, 20 rares, 5 mythics

10 white, 8 blue, 22 black, 5 red, 7 green,
10 multicolour, 1 hybrid, 5 artifact, 4 land

94 comments total

Inspired by the works of H. P. Lovecraft.

Necronomicon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

I'm reading the collected works of H. P. Lovecraft right now, and a lot of the ideas trigger card ideas in my head. I'm going to put all of them here. There will probably be a lot of death triggers, sacrifice effects, and hand and library manipulation.

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Creature – Cat
Deathtouch, first strike
Nith remarked that no one had seen the old man or his wife since the night the cats were away.
last 2017-03-10 15:13:05 by Vitenka
Counter target spell that targets a spell you control.
I have no fear, not even from the prophecies of the madman.
1 comment
2017-03-08 14:21:14 by ThisMightBeRyan
Put target exiled creature card onto the battlefield tapped under its owner's control.
From the pitch-black room we had left there burst the most appalling and daemoniac succession of cries that either of us had ever heard.
last 2016-02-27 12:47:59 by Alex
Creature – Jellyfish
Immaterial Jellyfish can block only creatures with unblockable, and can block them as though they didn't have that ability.
They were semi-fluid and capable of passing through one another and through what we know as solids.
last 2012-10-02 08:40:08 by Vitenka
If a player would draw a card, instead that player draws two cards, then discards a card.
Far? What I have seen would blast ye to a mad statue of stone! Back, back—forward, forward—look, ye puling lack-wit!”
last 2012-06-09 23:49:18 by Alex

Recent comments: (all recent activity)
On Ulthar Cats:

As would something trinket text like: {t}: ~ cannot be blocked UEOT.

On Ulthar Cats:

I feel like "can't block" would really be appropriate here.

On Certainty:

Should probably have cycling or some modal aspect due to its narrow nature unless the set has a ton of counter-magic.

Narrow cards should be tailored to their limited environments. Most limited decks will play few instants, however if a set has a lot of good instant speed removal or instant speed token generation, Dispel is a slightly less narrow card.

­Annul showed up in Theros and Saga which were both enchantment heavy sets and in Mirrodin which was very artifact heavy, meaning they would frequently have targets. In other sets, it would have been far worse.

Narrow cards should have a payoff as an insensitive to playing them.

­Ancient Grudge is extremely efficient despite only destroying artifacts. Cards like Bant Charm, Dimir Charm], and Urgent Exorcism are narrow but still playable due to their versatile nature. One of their modes are likely to find a target. ­Appetite for the Unnatural and Artisan's Sorrow are wider but provide a lesser payoff, gaining life and scrying respectively. They were also both in sets with a lot of artifacts and enchantments respectively, making them good in limited.

On From the Dark:

Yeah, this needs to be costed like Zombify.

On From the Dark:

This card is broken. Putting creatures into your graveyard is easy as is exiling them (Delve). In practise this a just a one mana reanimation spell.

On Immaterial Jellyfish:

I still think this leads to the whole problem of Shadow.

Still, I can't begrudge you wanting to be able to do SOMETHING about the proliferation of unblockable creatures. It seems more common than flying, these days.

On Immaterial Jellyfish:

Ha! Take that Comp. Rules!

On Immaterial Jellyfish:

Comp rule update: Unblockable (This creature can't be blocked.)

Landwalk (Whenever this creature attacks, it gains unblockable until end of combat if defending player controls a land.)

What other abilities reference unblockability, I'll fix them too!

On Immaterial Jellyfish:

Oy vey. For more on this subject, see Knight of the Periphery. The end result of that discussion that eventually went on the message boards is that 'unblockable' isn't really something you can call out in the rules. It also causes headaches when one thinks of the fact that Anaconda is 'unblockable' if your opponent controls a Swamp (it says so right in the reminder text). Oh, and is an unblockable creature really unblockable when it isn't attacking, during your turn? Are the rest of your creatures during your opponent's turn 'unblockable' by virtue of the fact that they can't attack, and therefore can't be blocked?

So, yeah, it gets weird. Personally, I think this sort of interaction should be allowed to happen, but it does require an overhaul of the rules on the subject (turning 'unblockable' into a proper keyword. They should probably do that with indestructible, too, and stop being so cute about 'words that act like keywords but is just proper grammar').

On Immaterial Jellyfish:

I'm pretty sure this actually wants to have, as its entire rules-text:


And then I'm equally sure that shadow was a bad idea.

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