Camadoon: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Attack of the Righteous Order White Uncommon 3{1}{w}{w} Instant Kicker – {2}
Put a +1/+1 counter on each attacking creature you control. Then, if Attack of the Righteous Order was kicked, those creatures gain First Strike and Vigilance until end of turn.
0
2 Bone Cage White Uncommon 1{w} Enchantment – Aura Kicker – {2}
Enchant creature
Enchanted creature cannot be tapped. If Bone Cage was kicked, enchanted creature cannot block.
5 1505518743 on 15 Sep 2017 by Mal
3 Camadoon Knight White Common 2{1}{w} Creature – Human Knight 2 2 Strength {w} (Whenever Camadoon Knight attacks, you may pay {w} to put a +1/+1 counter on it. Activate this ability only once per combat.) 5 1505724793 on 18 Sep 2017 by Tahazzar
4 Desert Nomad White Common 2{1}{w} Creature – Human Nomad 2 3 As long as you control a Desert, Desert Nomad has Strength {w} (Whenever Desert Nomad attacks, you may pay {w} to put a +1/+1 counter on it. Activate this ability only once per combat.). 0
5 Desert Struggler White Uncommon 1{w} Creature – Human Nomad 3 2 Whenever you play a non-Desert land, sacrifice Desert Struggler. 0
6 Desperate Assault White Common 2{1}{w} Instant Prevent all combat damage that would be dealt to target attacking creature this turn and put a +1/+1 counter on it. 2 1528170780 on 05 Jun 2018 by SecretInfiltrator
7 Desperate Defense White Common 2{1}{w} Instant All combat damage that would be dealt to target blocking creature this turn is dealt to target creature it is blocking instead. 1 1537648071 on 22 Sep 2018 by Tahazzar
8 Dune Beast-Hunter White Common 2{1}{w} Creature – Human Knight 3 2 As long as it's your turn, Dune Beast-Hunter has First Strike. 0
9 Dust Hurricane White Uncommon 2{x}{x}{w}{w} Instant Exile X target blocked creatures. 15 1505724573 on 18 Sep 2017 by Tahazzar
10 Dust-Bowl Eagle White Common 2{1}{w} Creature – Bird 1 1 Flying
When Dust-Bowl Eagle enters the battlefield, untap up to one target Desert or Plains.
2 1528171304 on 05 Jun 2018 by SecretInfiltrator
11 Last Knight of Camadoon White Rare 3{1}{w}{w} Creature – Knight 3 3 Vigilance
Whenever Last Knight of Camadoon attacks or blocks, you may pay {1}{w} and exile another Knight you control to put a number of +1/+1 counters on Last Knight of Camadoon equal to the sacrificed creature's toughness.
2 1528172577 on 05 Jun 2018 by SecretInfiltrator
12 Nomad Outcast White Common 1{w} Creature – Human Nomad 1 1 Strength {w} (Whenever Nomad Outcast attacks, you may pay {w} to put a +1/+1 counter on it. Activate this ability only once per combat.) 2 1528211429 on 05 Jun 2018 by wurms
13 Order of the Righteous Dunes White Rare 4{2}{w}{w} Enchantment When Order of the Righteous Dunes enters the battlefield, put a +1/+1 counter on each creature you control. Then, put an additional +1/+1 counter on each Knight you control.
Knights you control have Strength {w}.
5 1516829706 on 24 Jan 2018 by Phopus
14 Order's Branding White Common 2{1}{w} Enchantment – Aura Enchant creature
When Order's Branding enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature is a Knight in addition to it's other types and has Vigilance.
2 1559921219 on 07 Jun 2019 by Vitenka
15 Practiced Knight White Common 3{2}{w} Creature – Human Knight 3 4 {1}{w}: Practiced Knight gains First Strike or Vigilance until end of turn. 0
16 Sand Savior White Uncommon 3{2}{w} Creature – Human Nomad Knight 2 3 Vigilance
When Sand Savior enters the battlefield, put a +1/+1 counter on it for each Desert you control.
0
17 Sand Throw White Common 1{w} Instant Target attacking or blocking creature has base power and toughness 1/1 until end of turn. 0
18 Sandfall Trap White Uncommon 2{1}{w} Artifact {2}{w}, {t}: Exile target attacking or blocking creature until end of turn. 2 1528173089 on 05 Jun 2018 by SecretInfiltrator
19 Sandfeather Hawk White Common 3{2}{w} Creature – Bird 3 3 Flying, Strength {1}{w} (Whenever Sandfeather Hawk attacks, you may pay {1}{w} to put a +1/+1 counter on it. Activate this ability only once per combat.) 8 1505661115 on 17 Sep 2017 by SecretInfiltrator
20 Traveled Nomad White Common 2{1}{w} Creature – Human Nomad 2 2 First Strike 0
21 Uproar of Sands White Uncommon 2{x}{x}{w}{w} Instant Exile X blocking creatures. 5 1505990595 on 21 Sep 2017 by Tahazzar
22 Will to Survive White Uncommon 1{w} Instant Strive – Will to Survive costs {1}{w} more to cost for each target beyond the first.
Put a +1/+1 counter on any number of target attacking creatures.
3 1528172226 on 05 Jun 2018 by SecretInfiltrator
23 Delirious Dehydration Blue Rare 4{2}{u}{u} Enchantment At the end of each opponent's turn, they mill two cards for each tapped creature they control. 1 1537648213 on 22 Sep 2018 by Tahazzar
24 Desert Thirst Blue Uncommon 2{1}{u} Sorcery Remove all counters from target creature. Then, tap it if it's untapped. 1 1516899612 on 25 Jan 2018 by Froggychum
25 Dune Haunter Blue Uncommon 4{2}{u}{u} Creature – Illusion 3 4 Flying
Whenever Dune Haunter becomes untapped, up to two Illusions you control gain Hexproof this turn.
Whenever Dune Haunter becomes tapped, tap up to two target creatures.
0
26 Guardian of the Oasis Blue Rare 4{2}{u}{u} Creature – Golem Shaman 2 4 {1}{u}{u}, {t}, Sacrifice Guardian of the Oasis: Creatures you control gain Hexproof until end of turn. 3 1517068426 on 27 Jan 2018 by Froggychum
27 Gust Blue Common 1{u} Instant Tap target creature without Flying.
Draw a card.
0
28 Hallucination Drake Blue Rare 6{4}{u}{u} Creature – Drake Illusion 4 6 Flying, Hexproof
When Hallucination Drake enters the battlefield, tap all creatures target player controls.
0
29 Illusion of the Parched Blue Rare 4{2}{u}{u} Creature – Illusion 2 2 Flash, Flying
When Illusion of the Parched enters the battlefield, tap all creatures.
4 1517011378 on 27 Jan 2018 by Froggychum
30 Memory Thief Blue Uncommon 1{u} Creature – Human Rogue 1 1 Memory Thief cannot be blocked and whenever you cast an instant spell, it gets +1/+1 until end of turn. 4 1517020124 on 27 Jan 2018 by Link
31 Mirage Chalice Blue Uncommon 2{1}{u} Artifact {1}{u}, {t}: Create a 1/1 blue Illusion creature token with Hexproof and Flying. 11 1506007364 on 21 Sep 2017 by Vitenka
32 Mirage Charm Blue Uncommon 2{1}{u} Instant Choose one, then draw a card:
– Tap target creature.
– Target creature gains Hexproof this turn.
0
33 Misguided Hope Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
Tap enchanted creature
Enchanted creature cannot be untapped as long as Misguided Hope is enchanting it
0
34 Oasis Apparition Blue Common 3{2}{u} Creature – Illusion 2 2 Flying
{1}{u}: Oasis Apparition or another target creature gains Hexproof until end of turn. Activate this ability only twice per turn.
0
35 Oasis Hawk Blue Common 2{1}{u} Creature – Bird 1 1 Flying
When Oasis Hawk enters the battlefield, untap up to one target Desert or Island.
0
36 Oasis Seeker Blue Common 1{u} Creature – Human Nomad 1 1 Desertfall – Whenever a Desert enters the battlefield under your control, Oasis Seeker gains Flying until end of turn. 0
37 Pacification Magician Blue Uncommon 3{1}{u}{u} Creature – Human Wizard 1 3 Flying
{2}{u}, {t}: Tap another target creature. It does not untap during it's controller's next untap step.
18 1505987550 on 21 Sep 2017 by Tahazzar
38 Pacify Blue Common 1{u} Instant Tap target creature 0
39 Pondwitherer Blue Common 1{u} Creature – Horror 1 1 When Pondwitherer dies, exile it and return up to one target land to it's owner's hand. 13 1517020069 on 27 Jan 2018 by Link
40 Powerful Winds Blue Uncommon 3{1}{u}{u} Instant Tap all creatures without Flying. 0
41 Punch of Wind Blue Common 2{1}{u} Instant Return target creature without Flying to it's owner's hand.
Draw a card.
0
42 Shimmering Sandglare Blue Common 4{3}{u} Creature – Illusion 3 3 Flying
As long as an opponent controls two or more tapped creatures, Shimmering Sandglare has Hexproof.
0
43 Spectral Mouse Blue Common 1{u} Creature – Rat Illusion 1 1 Hexproof, Flash
When Spectral Mouse enters the battlefield, tap up to one target creature with converted mana cost 1 or less.
0
44 Windlash Blue Rare 4{2}{u}{u} Sorcery Return all creatures without Flying to their owners hands. Then, those players discards down to their maximum hand size. 0
45 Wistful Wisp Blue Common 2{1}{u} Creature – Illusion 1 1 Flying, Hexproof 0
46 Abolisher Supreme Black Rare 6{4}{b}{b} Creature – Zombie 6 6 Whenever Abolisher Supreme attacks, defending player sacrifices a permanent. 2 1558553293 on 22 May 2019 by Vitenka
47 Abolishing Husk Black Common 2{1}{b} Creature – Zombie 2 2 {3}{b}, Sacrifice Abolishing Husk: Destroy target land 4 1505897197 on 20 Sep 2017 by Tahazzar
48 Bloodhunt Beast Black Rare 5{3}{b}{b} Creature – Beast Demon 5 5 Whenever Bloodhunt Beast attacks, you may pay {x}{b}. When you do, destroy target creature defending player controls with converted mana cost X. 0
49 Brawlmeister Black Common 2{1}{b} Creature – Orc Raider 3 3 Brawlmeister cannot block.
{b}: Brawlmeister gains Haste until end of turn.
0
50 Burial Skeleton Black Rare 3{1}{b}{b} Creature – Skeleton 4 2 Undying, Haste
At the end of combat on your turn, if Burial Skeleton attacked, you may sacrifice it.
0
51 Cowardly Stalker Black Common 2{1}{b} Creature – Orc Bandit 3 3 Cowardly Stalker cannot attack players who control more creatures than you. 0
52 Dune Stalker Black Rare 3{2}{b} Creature – Horror 2 2 Menace, Haste
Sacrifice a Desert: Dune Stalker gets +2/+2 until end of turn
0
53 Dunewalker Spider Black Uncommon 6{4}{b}{b} Creature – Spider Horror 4 6 Deathtouch, Reach
Whenever Dunewalker Spider deals combat damage to a creature with Flying, you may pay {b}. When you do, Dunewalker Spider deals 1 damage to that creature's controller and you gain 1 life.
0
54 Dusty Bones Black Common 1{b} Creature – Skeleton 1 1 Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 0
55 Gasping Shade Black Common 2{1}{b} Creature – Shade 2 2 Flying
{b}: Gasping Shade gets +2/+0 until end of turn. At the end of turn, sacrifice it. Activate this ability only twice per turn.
0
56 Gravesnake Black Common 1{b} Creature – Zombie Snake 1 1 {b}: Return Gravesnake from your graveyard to the battlefield tapped. 0
57 Greedy Raider Black Uncommon 2{1}{b} Creature – Human Raider 2 2 Whenever Greedy Raider deals combat damage to a player, you may pay {2}{b} to force that player to discard a card. When you do, draw a card. 11 1513421914 on 16 Dec 2017 by SecretInfiltrator
58 Guardian of the Dark Truth Black Rare 4{2}{b}{b} Creature – Golem Shaman 2 4 {1}{b}{b}, {t}, Sacrifice Guardian of the Dark Truth: Each opponent discards cards and loses life equal to the number of creatures you control. 5 1517020352 on 27 Jan 2018 by Link
59 Kyz Fieldfiend Black Common 2{1}{b} Creature – Snake 1 2 Deathtouch 0
60 Kyz Hisscaller Black Rare 3{1}{b}{b} Creature – Snake 3 3 Whenever Kyz Hisscaller attacks, you may put a Snake creature card with converted mana cost 3 or less from your hand onto the battlefield tapped and attacking. Return it to your hand at the end of combat. 4 1509130660 on 27 Oct 2017 by SecretInfiltrator
61 Menacing Cobra Black Common 3{2}{b} Creature – Snake 4 2 Menace 0
62 Orc Raid-Pack Black Common 4{3}{b} Creature – Orc Raider 3 3 Orc Raid-Pack gets +1/+1 for each other Raider and Bandit you control. 2 1505724128 on 18 Sep 2017 by Tahazzar
63 Pathside Bandits Black Uncommon 4{3}{b} Creature – Human Bandit 2 2 Flash
When Pathside Bandits enters the battlefield, destroy up to one target tapped creature.
14 1512374695 on 04 Dec 2017 by Tahazzar
64 Puncture Black Common 1{b} Instant Target creature gets -1/-1 and cannot block this turn. 6 1506941979 on 02 Oct 2017 by SecretInfiltrator
65 Sanctum Raider Black Rare 2{1}{b} Creature – Human Raider 2 2 {t}, Sacrifice Sanctum Raider: Look at target player's hand. They discards a nonland card of your choice with converted mana cost 4 or less. 0
66 Sandpit Skeleton Black Uncommon 2{b}{b} Creature – Skeleton 2 2 Sandpit Skeleton must attack each turn it is able, cannot block and has Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2 1506942345 on 02 Oct 2017 by SecretInfiltrator
67 Scream Black Uncommon 2{1}{b} Instant Destroy target creature with power or toughness 4 or less. 0
68 Slither Back Black Uncommon 3{2}{b} Instant Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. If it's a Snake, put a +1/+1 counter on it. 0
69 Tongueflick Black Common 1{b} Instant Target creature you control gets +2/+0 until end of turn. If it’s a Snake it also gains Menace this turn. 15 1508847305 on 24 Oct 2017 by Vitenka
70 Wasteland Crow Black Common 2{1}{b} Creature – Bird 1 1 Flying
When Wasteland Crow enters the battlefield, untap up to one target Desert or Swamp.
0
71 Abundant Looting Red Uncommon 2{1}{r} Sorcery As an additional cost to cast Abundant Looting, discard a card.
Draw two cards.
0
72 Ambush Raid Red Uncommon 5{3}{r}{r} Sorcery Target player discards three cards at random from their hand. 0
73 Angry Raiders Red Uncommon 3{1}{r}{r} Creature – Human Raider 3 3 {x}{r}, {t}: Angry Raiders deals X damage to target creature. When it dies this turn, it's controller discards a card at random. 0
74 Bloodied Raider Red Common 2{1}{r} Creature – Goblin Raider 3 2 Haste 7 1513683055 on 19 Dec 2017 by Tahazzar
75 Collapse from Fever Red Rare 3{1}{r}{r} Instant As an additional cost to cast Collapse from Fever, discard a card.
Collapse from Fever deals 6 damage divided as you choose among up to three target creatures or players.
0
76 Desert Husk Red Common 2{1}{r} Creature – Zombie 2 2 Desertfall – Whenever a Desert enters the battlefield under your control, you may sacrifice Desert Husk. When you do, it deals 2 damage to target creature or player. 0
77 Desert Looter Red Uncommon 2{1}{r} Creature – Human Raider 2 2 As long as you control a Desert, Desert Looter has "{t}, Discard a card: Draw a card". 0
78 Goblin Sand-Muncher Red Common 1{r} Creature – Goblin 1 1 When Goblin Sand-Muncher enters the battlefield, if you control a Desert, Goblin Sand-Muncher gets +1/+1 and gains Haste until end of turn. 0
79 Hoarder of the Sands Red Rare 4{2}{r}{r} Creature – Human Raider 3 5 Menace
Whenever Hoarder of the Sands deals combat damage to a player, discard up to those many cards. Then, draw cards equal to the number of cards discarded this way.
0
80 Honorable Bandits Red Common 2{1}{r} Creature – Human Bandit 2 2 {w}, Discard Honorable Bandits: Put a +1/+1 counter on target attacking creature. 0
81 Kyz Bloodspitter Red Rare 3{2}{r} Creature – Snake 3 3 {r}: Kyz Bloodspitter deals 3 damage to target creature or player. Then, flip a coin. If it lands on tails, sacrifice Kyz Bloodspitter.
{2}{r}: Kyz Bloodspitter deals 3 damage divided as you choose among up to to three target creatures. For each creature that dies this way, add {r}.
0
82 Kyz Heat-Tail Red Common 2{1}{r} Creature – Snake 2 2 {1}{r}: Kyz Heat-Tail gets +2/+0 until end of turn. Then, you may sacrifice it to have it deal damage equal to it's power to target creature. 0
83 Lone Camel Red Common 1{r} Creature – Camel 1 1 {t}, Discard a card: Draw a card. Activate this ability only if a Desert has entered the battlefield under your control this turn. 0
84 Lure of the Looter Red Uncommon 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature is a Raider in addition to it's other types
Whenever enchanted creature deals combat damage to a player, discard a card. Then, draw a card.
0
85 Orc Mugger Red Common 2{1}{r} Creature – Orc Raider 2 2 {2}{r}, {t}, Sacrifice Orc Mugger: Destroy target artifact unless it's controller lets Orc Mugger deal 2 damage to them. 5 1512256944 on 02 Dec 2017 by Vitenka
86 Orc Wild-Rider Red Common 4{3}{r} Creature – Orc Raider 4 3 Trample 0
87 Painful Purging Red Rare 3{2}{r} Enchantment At the beginning of each end step, Painful Purging deals 2 damage to all planeswalkers.
{4}: Destroy Painful Purging. Any player may activate this ability.
5 1513336988 on 15 Dec 2017 by Tahazzar
88 Returning Raiders Red Uncommon 6{4}{r}{r} Creature – Human Raider 3 3 Double-Strike, Haste
Whenever Returning Raiders deals combat damage to a creature, player or planeswalker, you may return it to your hand and discard another card. When you do, draw a card.
0
89 Riling Raider Red Common 1{r} Creature – Goblin Raider 2 1 Discard a card: Riling Raider gains Haste this turn. At end of turn, sacrifice it. Activate this ability only once per turn. 0
90 Sand Spitter Red Uncommon 3{2}{r} Creature – Horror 3 1 Desertfall – Whenever a Desert enters the battlefield under your control, Sand Spitter deals 1 damage to target creature or player. 2 1528171194 on 05 Jun 2018 by SecretInfiltrator
91 Sandburn Red Common 2{1}{r} Instant As an additional cost to cast Sandburn, you may sacrifice a Desert.
Sandburn deals 3 damage to target creature or player. If you payed Sandburn's additional cost, it deals 5 damage to that target instead.
0
92 Smoking Firebird Red Common 2{1}{r} Creature – Bird 1 1 Flying
When Smoking Firebird enters the battlefield, untap up to one target Desert or Mountain.
0
93 Spooked Snake Red Common 2{1}{r} Creature – Snake 2 2 Whenever Spooked Snake attacks and isn't blocked, it gets +2/+0 until end of turn 0
94 Defender of Masine Green Common 2{1}{g} Creature – Elf Rogue 2 2 Tap an untapped Forest you control: Defender of Masine gets +1/+2 and gains Reach until end of turn. Activate this ability only once per turn. 0
95 Desolate Prowler Green Common 3{2}{g} Creature – Beast 3 2 When Desolate Prowler enters the battlefield, reveal cards from the top of your library until you reveal a Desert or a Forest card and put that card into your hand. Then, put the rest on the bottom of your library in a random order. 0
96 Guardian of the Cornucopia Green Rare 4{2}{g}{g} Creature – Golem Shaman 2 4 {1}{g}{g}, {t}, Sacrifice Guardian of the Cornucopia: Creatures you control get +1/+1 until end of turn for each basic Forest that entered the battlefield under your control this turn. 8 1517010612 on 26 Jan 2018 by Froggychum
97 Leaf Snake Green Common 1{g} Creature – Snake 1 1 Shroud 0
98 Masine Elder Shaman Green Uncommon 3{1}{g}{g} Creature – Elf Shaman 2 3 At the beginning of your upkeep, you may put a basic Forest card from your hand onto the battlefield tapped. Then, if you control six or more Forests, draw a card. 21 1506941814 on 02 Oct 2017 by SecretInfiltrator
99 Masine Forest Elf Green Common 2{1}{g} Creature – Elf Druid 2 2 {g}, {t}: Put a basic Forest from your hand onto the battlefield tapped. 6 1513699461 on 19 Dec 2017 by SecretInfiltrator
100 Masine Forrester Green Rare 3{1}{g}{g} Creature – Elf Shaman 3 3 Whenever a Forest enters the battlefield under your control, put a +1/+1 counter on each Elf you control. 0
101 Masine Groundskeeper Green Common 1{g} Creature – Elf Druid 1 1 {3}{g}{g}, {t}, Sacrifice Masine Groundskeeper: Put up to three basic Forest cards from your hand onto the battlefield tapped. 0
102 Masine Harvester Green Common 2{1}{g} Creature – Elf Druid 2 2 Return a Forest you own to your hand: Add {g}. Activate this ability only twice per turn. 0
103 Masine Scavenger Green Rare 6{3}{g}{g}{g} Creature – Elf Scout 2 4 Each Forest you return to your hand when casting this spell pays for {1}{g}.
Whenever Masine Scavenger attacks, reveal cards from the top of your library until you reveal a basic Forest card and put it onto the battlefield tapped. Put the rest on the bottom in a random order.
0
104 Masine's Search Green Rare 1{g} Sorcery Search your library for a Forest card, reveal it and put it into your hand. Then, shuffle.
Draw a card.
5 1558624769 on 23 May 2019 by Vitenka
105 Menacing Movements Green Uncommon 2{1}{g} Instant Target creature gets +3/+3 until end of turn. If it's a Snake, you may have it fight target creature. 0
106 Mystic Asp Green Common 2{1}{g} Creature – Snake 2 2 {2}{g}: Mystic Asp gets +2/+1 or +1/+2 and gains Trample this turn. Scry 1. 0
107 Needle Cactus Green Uncommon 2{1}{g} Creature – Plant 0 4 Defender
Whenever Needle Cactus blocks a creature with converted mana cost 2 or less, destroy it at the end of combat.
1 1517011125 on 26 Jan 2018 by Froggychum
108 Rites of Masine Green Uncommon 2{1}{g} Enchantment You may play lands on opponents turns.
The first time a Forest enters the battlefield under your control each turn, untap target creature you control and it gets +0/+4 this turn.
2 1559859021 on 06 Jun 2019 by dude1818
109 Rustled Percher Green Common 2{1}{g} Creature – Bird 1 1 Flying
When Rustled Percher enters the battlefield, untap up to one target Desert or Forest.
0
110 Sandscale Tunneler Green Uncommon 4{2}{g}{g} Creature – Snake 5 3 Trample
Whenever Sandscale Tunneler deals combat damage to a player, put a +1/+1 counter on it and each other Snake you control.
0
111 Seeds of Hope Green Rare 3{1}{g}{g} Enchantment {g}, Tap an untapped Elf you control: Reveal the top card of your library, if it's a basic Forest, put it onto the battlefield tapped. Otherwise, put it on the bottom of your library. 0
112 Shed Skin Green Common 3{2}{g} Instant Return target creature card from your graveyard to your hand. Shed Skin costs {2} less to cast if it targets a Snake. 2 1516978223 on 26 Jan 2018 by dude1818
113 Snake Charmer Green Common 2{1}{g} Creature – Elf Shaman 2 2 Protection from Snakes
{t}: Tap target Snake with converted mana cost 2 or less.
0
114 Tree Python Green Common 3{2}{g} Creature – Snake 3 3 As long as you control two or more Forests, Tree Python has Vigilance. 0
115 Vinefallen Circle Green Rare 5{3}{g}{g} Enchantment As long as a Forest has entered the battlefield under your control this turn, creatures you control get +3/+3 and gain Trample. 2 1535395323 on 27 Aug 2018 by friend from www.asdfforums.com
116 Woeful Piper Green Common 2{1}{g} Creature – Elf Artificer 2 2 Tap an untapped Forest you control: Target creature cannot be blocked by creatures with power 2 or less this turn. 4 1517020151 on 27 Jan 2018 by Link
117 Woodland Cobra Green Rare 8{4}{g}{g}{g}{g} Creature – Snake 5 5 Each Forest you return to your hand when casting this spell pays for {1}{g}.
You may have Woodland Cobra assign it's combat damage as though it weren't blocked.
0
118 Darkhiss Multicolour Rare 4{2}{b}{r} Creature – Snake Wizard 3 3 Haste
At the beginning of combat on your turn, gain control of up to one target creature an opponent controls with power 3 or less until end of turn. Untap it, it gains Haste.
2 1560282042 on 11 Jun 2019 by Vitenka
119 Melee Mayhem Multicolour Uncommon 4{2}{b}{r} Instant Creatures you control get +2/+0 until end of turn. Up to two target Raiders or Bandits among them also gain Menace this turn. 0
120 Pit of Snakes Multicolour Uncommon 5{3}{b}{g} Instant Cast Pit of Snakes only during combat on your turn.
Create three 1/1 black and green Snake creature tokens with Deathtouch and Frenzy 1 that are tapped and attacking.
1 1516829418 on 24 Jan 2018 by Phopus
121 Bella Sands Lizard Hybrid Common 4{1}{r/g} Creature – Lizard 2 2 When Bella Sands Lizard enters the battlefield, if you control a Desert, put a +1/+1 counter on this creature 0
122 Nomad of Bella Sands Hybrid Rare 7{1}{w/g}{w/g} Creature – Human Nomad 3 3 Desertfall – Whenever a Desert enters the battlefield under your control, put two +1/+1 counters on Nomad of Bella Sands. 0
123 Deathridden Soulrider Hybrid Uncommon 7{1}{w/b}{w/b} Creature – Spirit Knight 3 3 Strength {1}{w/b} (Whenever Deathridden Soulrider attacks, you may pay {1}{w/b} to put a +1/+1 counter on it. Activate this ability only once per combat.)
Whenever a +1/+1 counter is put on Deathridden Soulrider, it deals 1 damage to target player and you gain 1 life.
2 1528172723 on 05 Jun 2018 by SecretInfiltrator
124 Ancient Dust-Bowl Land Uncommon 0 Land – Desert Plains Ancient Dust-Bowl enters the battlefield tapped
{t}: Add {c} or {w}
{1}{w}, {t}: Put a +1/+1 counter on target attacking creature you control.
0
125 Bella Sands Land Uncommon 0 Land – Desert Bella Sands enters the battlefield tapped
{t}: Add {r} or {g}
{2}{r}{g}, {t}: Target creature you control gets +3/+3 and gains Trample and Haste until end of turn.
2 1528273453 on 06 Jun 2018 by Vitenka
126 Dunes of Camadoon Land Rare 0 Legendary Land – Desert {t}: Add {c}
{3}, {t}: Add {c} for each Desert you control.
2 1512373970 on 04 Dec 2017 by Tahazzar
127 Dusty Forever Land Common 0 Land – Desert {t}: Add {c}
Reveal another Desert card from your hand, {t}: Add {c} and each opponent loses 1 life.
0
128 Granular Sands Land Common 0 Land – Desert {t}: Add {c}
{t}, Tap an untapped creature you control: Add {g}.
0
129 Heated Sands Land Common 0 Land – Desert {t}: Add {c}
{t}: Add {r} and Heated Sands deals 1 damage to you.
0
130 Masine Land Rare 0 Legendary Land – Desert Forest {t}: Add {c}.
{t}: Search your library for two basic Forests and put them onto the battlefield tapped, activate this ability only if you control four or more Elves.
3 1512373847 on 04 Dec 2017 by Tahazzar
131 Monstrous Dunes Land Uncommon 0 Land – Desert {t}: Add {c}
{4}: Monstrous Dunes becomes a 4/4 Horror creature until end of turn, it's still a land.
0
132 Shifting Dunes Land Uncommon 0 Land – Desert {t}: Add {c}
{2}: Return Shifting Dunes from your graveyard to the battlefield tapped.
4 1536729577 on 12 Sep 2018 by Tahazzar
133 Sunblasted Sandscape Land Uncommon 0 Land – Desert {t}: Add {c}
{t}: Add {r} or {g} and Sunblasted Sandscape deals 1 damage to you.
0
134 Whistling Blacksands Land Uncommon 0 Land – Desert Swamp Whistling Blacksands enters the battlefield tapped
{t}: Add {c} or {b}.
{1}{b}, {t}: Target creature you control gets +0/+2 and gains Deathtouch until end of turn
0
135 Wilting Oasis Land Uncommon 0 Land – Desert Island Wilting Oasis enters the battlefield tapped
{t}: Add {c} or {u}
{1}{u}, {t}: Target creature you control gains Hexproof until end of turn.
0
136 Windy Sands Land Common 0 Land – Desert {t}: Add {c}.
{3}: Return Windy Sands to it's owners hand. This costs {1} less to cast if it's not your turn.
0
137 Withered Tarflames Land Uncommon 0 Land – Desert Mountain Withered Tarflames enters the battlefield tapped
{t}: Add {c} or {r}.
{1}{r}, {t}: Target creature you control gets +2/+0 and gains Haste until end of turn.
2 1528171012 on 05 Jun 2018 by SecretInfiltrator
138 Snake token Hybrid blackgreen Token 0 Token Creature – Snake 1 1 Deathtouch, Frenzy 1. 0
139 Illusion token Blue Token 0 Token Creature – Illusion 1 1 Hexproof, Flying. 0
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Mechanics