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Mechanics

CardName: Will to Survive Cost: w Type: Instant Pow/Tgh: / Rules Text: *Strive* - Will to Survive costs {1}{W} more to cost for each target beyond the first. Put a +1/+1 counter on any number of target attacking creatures. Flavour Text: Set/Rarity: Camadoon Uncommon

Will to Survive
{w}
 
 U 
Instant
Strive – Will to Survive costs {1}{w} more to cost for each target beyond the first.
Put a +1/+1 counter on any number of target attacking creatures.
Updated on 07 Jun 2019 by Froggychum

History: [-]

2017-09-13 22:24:29: Froggychum created the card Will to Survive
2017-09-30 13:03:28: Froggychum edited Will to Survive
2017-12-02 18:00:40: Froggychum edited Will to Survive
2018-01-05 23:03:01: Froggychum edited Will to Survive
2018-01-06 00:02:25: Froggychum edited Will to Survive
2018-01-24 18:33:31: Froggychum edited Will to Survive
2018-06-04 20:45:22: Froggychum edited Will to Survive

Is this supposed to be a triggered/activated ability? Is it supposed to lose the "until end of turn"? Did you mean this to be a sorcery?

Any of those seems possible, but the current text/type combination doesn't work.

On second thought - this needs reminder text that multiple instances of strength trigger separately. Easy to overlook.

Somewhere there should be a note regarding the color of the effect of strength. Continuous growth like this (especially if it is stacked like you do with enchantments etc.) does feel very much green and very little white.

this should be a sorcery, my bad How would i write the reminder text you have suggested?

Hmm... you are right about the color feel, it is a bit of a bend for sure, maybe I need some ways to make it feel whiter (not change the mechanic, but rather use it certain ways..?)

2018-06-05 15:20:24: Froggychum edited Will to Survive
2019-05-22 21:00:28: Froggychum edited Will to Survive
2019-06-06 20:56:09: Froggychum edited Will to Survive
2019-06-07 19:51:04: Froggychum edited Will to Survive

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