Camadoon

Camadoon by Froggychum

134 cards in Multiverse

59 commons, 44 uncommons, 29 rares, 2 tokens

1 token blue, 1 token hybrid blackgreen, 22 white, 22 blue, 24 black,
23 red, 23 green, 5 multicolour, 2 hybrid, 11 land

263 comments total

The plane of Camadoon is a harsh and uncivilized desert world, where Raiders and Bandits run rampant along with the horrors under the sand...

Camadoon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

Archtypes

­{w} Strength and combat

­{u} Ailments

­{b}{g} Horrors

­{g} Masine Elves (Forests matter)

­{b}{r}{g} Snakes

­{r}{b} Raiders/Bandits (discard and burn)

­{c}{r}{g} Deserts matter

Cycles & Misc

­{u}{b}{g} Guardian Cycle (Creatures matter) - Guardian of the Cornucopia, Guardian of the Oasis, Guardian of the Whispers

­{w}{u}{b}{r} Bird Cycle (Untap a Desert (or) Basic) - Dust-Bowl Eagle, Oasis Hawk, Wasteland Crow, Smoking Firebird

­{w}{u}{b}{r} Desert Basic Cycle - Ancient Dust-Bowl, Wilting Oasis, Whistling Blacksands, Withered Tarflames

Other Lands - Dunes of Camadoon, Masine, Shifting Dunes, Monstrous Dunes, Bella Sands, Heated Sands, Sunblasted Sandscape

Cardset comments (4)

Recently active cards: (all recent activity)

 C 
Creature – Human Nomad
As long as you control a Desert, Desert Nomad has Strength {w} (Whenever Desert Nomad attacks, you may pay {w} to put a +1/+1 counter on it. Activate this ability only once per combat.).
2/3
 R 
Sorcery
Search your library for a Forest card, reveal it and put it into your hand. Then, shuffle. You may put that card onto the battlefield tapped.
Draw a card.
5 comments
last 2019-05-23 17:10:48 by Froggychum
 R 
Land – Desert
Sunblasted Sandscape enters the battlefield tapped.
{t}: Add {g} or {r} and Sunblasted Sandscape deals 1 damage to you.
 C 
Land – Desert
{t}: Add {c}
{t}: Add {r} and Heated Sands deals 1 damage to you.
 C 
Creature – Rat Illusion
Hexproof
When Spectral Mouse enters the battlefield, you may tap target creature with converted mana cost 1 or less.
Used by wizards to lure away dangerous snakes.
1/2

Recent comments: (all recent activity)
On Masine's Search:

My main decision in deciding where this should be at rarity is where it plays best at (in limited i suppose. I have been running a pseudo-skeleton in my head for these last two set revamps)

if there are rules issues with the card, they trump it all tho.

On Masine's Search:

How is it problematic? I do this because there are different cards in this set that reward you for having lands both in hand and arriving.

On Masine's Search:

I don't really see any reason for it to not be common; really. It could be uncommon; but I don't think it needs to be.

Not sure why the forest goes via your hand; rather than directly into play (tapped). That's an odd (and rules-problematic) thing.

On Camadoon:

more fillings

On Masine's Search:

Rare? No way. Uncommon at most. It would be nice if it didn't have the basic restriction, since green is the color of many Three Visits-like cards

On Masine's Search:

Huh. This hasn't been done before, that I can find. Flower does it, but also lets white do it. This is pure green but cantrips. Probably fair?

On Camadoon:

I filled some stuff in.

On Isolated Piper:

Sorry, it took a year and a bit :P

On Abolisher Supreme:

Yeah i guess it is.

On Abolisher Supreme:

A 6/6 deathtouch for 6 is quite decent enough. Annihilator 1 is just horrible feelbad overkill.

(All recent activity)
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