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Mechanics

CardName: Masine Elder Shaman Cost: 1gg Type: Creature - Elf Shaman Pow/Tgh: 2/3 Rules Text: At the beginning of your upkeep, you may put a basic Forest card from your hand onto the battlefield tapped. Then, if you control six or more Forests, draw a card. Flavour Text: "Mother of this nature, please allow us to feed our people" - Begging of an old woman Set/Rarity: Camadoon Uncommon

Masine Elder Shaman
{1}{g}{g}
 
 U 
Creature – Elf Shaman
At the beginning of your upkeep, you may put a basic Forest card from your hand onto the battlefield tapped. Then, if you control six or more Forests, draw a card.
"Mother of this nature, please allow us to feed our people"
– Begging of an old woman
2/3
Updated on 08 Jun 2019 by Froggychum

History: [-]

2017-09-14 23:31:39: Froggychum created the card Masine Elder Shaman

Reverse tribal seems like a concept that will disappoint players.

I do not follow the flavor in this card.

yeah. okay will edit.

2017-10-02 19:02:22: Froggychum edited Masine Elder Shaman

the flavor is that Masine is dying (which is not actually the elves forest, and the elder is begging nature to feed her people out of desperateness)

So how do the mechanics tie into this flavor? Why is the Shaman three times the size of your average Shaman? How does this explain the attacking restriction?

A card where the name, type line, flavor text and rules text all tell a consistent story is seen more favorably. A 3/6 with a combat restriction feels more like a big beast that is hard to control than a spiritual leader pleading for their people.

A (terrible) example: The shaman has been blinded as a ritual to give them great power. They can call nature to defend their people; but has to be led to the battleground.

That wraps up a little self-consistent story. (No idea if it fits in your set or not, of course; it's just an example of a story that fits the mechanics)

yeah the rules text dont fit, will change the card

2017-10-13 19:11:38: Froggychum edited Masine Elder Shaman

This seems like a blue effect, and an overpriced one at that.

Green does have card draw, but its traditionally tied to having creatures. Effects like "When a creature enters the battlefield, draw a card" or "Draw a card for each creature card in your graveyard" for example.

Oh, and also the Ohran Viper ability. Is that still a thing? I think that's still a thing.

Edit: Oh yeah, Sixth Sense. Guess it's still a thing.

lit will edit

2017-10-16 19:03:53: Froggychum edited Masine Elder Shaman

This looks much better. In-color ability and the mechanics very well feel like the Shaman is providing (a card) for its people (the other green creature), so it's thematically sound.

I have a hard time pinpointing how much this effect should cost, but for an initial design this is pretty good. I suspect the repeated card draw mkes this more of rare material.

Yeah; this is basically "Draw a card every turn" which is pretty strong. Might be safer if it required something a bit trickier to turn on (a green creature of 4+ power, or 4+ creatures, or something like that?) But there's nothing wrong as-such with it being strong.

Flavour is great.

thanks :D i try for flavor wins :D

Hm... I agree with Vitenka, needs more rules to stay uncommon, it could be a rare, but seems like a bit of a waste to me \o/

Do you think this would work? :

At the beginning of your upkeep if you control another green creature, and have more than 3 mana in your mana pool, you may draw a card.

Or how about: At the beginning of your upkeep if you control another green creature, and your devotion to green is at least 4, then you may draw a card

Open for ideas!

First one can't work, since you can't have mana then. If you're doing devotion to green, I don't think also needing a green creature adds much, but that definitely helps tone down the power level.

Noting that this already provides 2 of that devotion; it kinda boils down to almost the same thing.

What about going back to a tribal variant? This used to care about Elves.

okay if you control another Elf?

Not a huge amount of difference from 'another creature' for those decks that can use it; but does constrain it to certain decks.

Is this set going to want a "Build an elf deck, dummy!" hint-card? Because that card would be a very strong hint :)

maybe. This deck has very weak arch types tbh

but yeah i like it in an elf deck so will be that.

oh and :D <3

2017-10-19 19:06:27: Froggychum edited Masine Elder Shaman

There are way too many riders on this. Nontoken, green, and Elf? Reminds me of each rider on Crawling Sensation, which gets worse and more disappointing the more you read it. I'd say remove either green (since most Elves are Green anyway) or nontoken. The powerlevel of the set should be fine as long as you don't make a gazillion elf tokenmakers so that controlling a token is trivial.

good enough logic for me, thanks!!

2017-10-20 12:48:43: Froggychum edited Masine Elder Shaman
2018-01-24 18:58:25: Froggychum edited Masine Elder Shaman
2019-05-22 21:19:15: Froggychum edited Masine Elder Shaman
2019-06-06 22:01:24: Froggychum edited Masine Elder Shaman
2019-06-08 02:24:20: Froggychum edited Masine Elder Shaman

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