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Mechanics |
CardName: Order of the Righteous Dunes Cost: 2ww Type: Enchantment Pow/Tgh: / Rules Text: When Order of the Righteous Dunes enters the battlefield, put a +1/+1 counter on each creature you control. Then, put an additional +1/+1 counter on each Knight you control. Knights you control have Strength {W}. Flavour Text: The Order of the Righteous Dunes believes that justice will always prevail Set/Rarity: Camadoon Rare |
History: [-] |
Seems to me that you could leave off the condition and have a solid build-around. As is, the card looks too hard to pull off to be worth the effort of playing.
that sounds much more desirable
Narrow and costly. Compare Crucible of Fire.
Most tribal cards aim to be inherently useful with a bonus for playing the tribe (e. g. by being a creature themself (inherently an attacker or blocker) or giving a usable effect that gets better with the tribe (e. g. Compelling Deterrence)).
Outside of that you really need to go for broke. Ideally this was a Glorious Anthem for four mana that gave an additional +1/+1 and strength
to your Knights.
Alternatively just +1/+1 and strngth
at a really large discount (e. g. 
?) would be more compelling.
Independent of that: Mixing a static pump effect with a counter granting mechanic is sub-par design. Maybe this could replace the static +N/+N with something that grants counters as well e. g. "When ~ ETBs put a +1/+1 counter on each creature you control" and then the strength thing as a continuous effect.
It needs some re balances. I'd still like to keep it stronger than an anthem, I think white could do +2/+2 w/o breaking into green?
Maybe you are right about the alternative though, because you can get it out earlier...
I suppose that it is sub-par design bcus it is a mix of two things in a not so satisfying/simple way? (pt boost and activated counters)
I like the idea of an enter trigger, and I would be happy to have it like that for a lower cost, that way it's a bit more unqiue than another anthem
do you like this, does it need some tweaks/fixes?