Camadoon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

CardName: Order of the Righteous Dunes Cost: 2ww Type: Enchantment Pow/Tgh: / Rules Text: When Order of the Righteous Dunes enters the battlefield, put a +1/+1 counter on each creature you control. Then, put an additional +1/+1 counter on each Knight you control. Knights you control have Strength {W}. Flavour Text: The Order of the Righteous Dunes believes that justice will always prevail Set/Rarity: Camadoon Rare

Order of the Righteous Dunes
{2}{w}{w}
 
 R 
Enchantment
When Order of the Righteous Dunes enters the battlefield, put a +1/+1 counter on each creature you control. Then, put an additional +1/+1 counter on each Knight you control.
Knights you control have Strength {w}.
The Order of the Righteous Dunes believes that justice will always prevail
Updated on 07 Jun 2019 by Froggychum

History: [-]

2017-09-13 22:30:00: Froggychum created the card Order of the Righteous Dunes
2017-09-30 13:03:59: Froggychum edited Order of the Righteous Dunes
2017-12-02 17:52:37: Froggychum edited Order of the Righteous Dunes
2018-01-06 00:01:53: Froggychum edited Order of the Righteous Dunes
2018-01-24 18:32:53: Froggychum edited Order of the Righteous Dunes

Seems to me that you could leave off the condition and have a solid build-around. As is, the card looks too hard to pull off to be worth the effort of playing.

that sounds much more desirable

2018-01-25 16:01:20: Froggychum edited Order of the Righteous Dunes
2018-06-04 20:45:01: Froggychum edited Order of the Righteous Dunes

Narrow and costly. Compare Crucible of Fire.

Most tribal cards aim to be inherently useful with a bonus for playing the tribe (e. g. by being a creature themself (inherently an attacker or blocker) or giving a usable effect that gets better with the tribe (e. g. Compelling Deterrence)).

Outside of that you really need to go for broke. Ideally this was a Glorious Anthem for four mana that gave an additional +1/+1 and strength {w} to your Knights.

Alternatively just +1/+1 and strngth {w} at a really large discount (e. g. {1}{w}?) would be more compelling.

Independent of that: Mixing a static pump effect with a counter granting mechanic is sub-par design. Maybe this could replace the static +N/+N with something that grants counters as well e. g. "When ~ ETBs put a +1/+1 counter on each creature you control" and then the strength thing as a continuous effect.

It needs some re balances. I'd still like to keep it stronger than an anthem, I think white could do +2/+2 w/o breaking into green?

Maybe you are right about the alternative though, because you can get it out earlier...

I suppose that it is sub-par design bcus it is a mix of two things in a not so satisfying/simple way? (pt boost and activated counters)

I like the idea of an enter trigger, and I would be happy to have it like that for a lower cost, that way it's a bit more unqiue than another anthem

2018-06-05 15:17:48: Froggychum edited Order of the Righteous Dunes

do you like this, does it need some tweaks/fixes?

2019-05-22 20:59:12: Froggychum edited Order of the Righteous Dunes
2019-06-07 19:42:44: Froggychum edited Order of the Righteous Dunes

Only signed-in users are permitted to comment on this cardset. Would you like to sign in?