Camadoon

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 U 
Instant
Kicker – {2}
Put a +1/+1 counter on each attacking creature you control. Then, if Attack of the Righteous Order was kicked, those creatures gain First Strike and Vigilance until end of turn.
 U 
Enchantment – Aura
Kicker – {2}
Enchant creature
Enchanted creature cannot be tapped. If Bone Cage was kicked, enchanted creature cannot block.
Being trapped forever behind bars that don't decay wouldn't be so bad if anyone was alive to rescue you.
 C 
Creature – Human Knight
Strength {w} (Whenever Camadoon Knight attacks, you may pay {w} to put a +1/+1 counter on it. Activate this ability only once per combat.)
The strength to survive, and the will to be just.
2/2
 C 
Creature – Human Nomad
As long as you control a Desert, Desert Nomad has Strength {w} (Whenever Desert Nomad attacks, you may pay {w} to put a +1/+1 counter on it. Activate this ability only once per combat.).
2/3
 U 
Creature – Human Nomad
Whenever you play a non-Desert land, sacrifice Desert Struggler.
3/2
 C 
Instant
Prevent all combat damage that would be dealt to target attacking creature this turn and put a +1/+1 counter on it.
We will take back the world that is righteously ours!
 C 
Instant
All combat damage that would be dealt to target blocking creature this turn is dealt to target creature it is blocking instead.
We are faced with oppression constantly, we must hold our own righteous force against it!
 C 
Creature – Human Knight
As long as it's your turn, Dune Beast-Hunter has First Strike.
He and his men make themselves proud by fighting against inevitable doom.
3/2
 U 
Instant
Exile X target blocked creatures.
A flying storm of sand and rock
 C 
Creature – Bird
Flying
When Dust-Bowl Eagle enters the battlefield, untap up to one target Desert or Plains.
1/1
 R 
Creature – Knight
Vigilance
Whenever Last Knight of Camadoon attacks or blocks, you may pay {1}{w} and exile another Knight you control to put a number of +1/+1 counters on Last Knight of Camadoon equal to the sacrificed creature's toughness.
3/3
 C 
Creature – Human Nomad
Strength {w} (Whenever Nomad Outcast attacks, you may pay {w} to put a +1/+1 counter on it. Activate this ability only once per combat.)
It's hard to make it on your own, especially when you're being followed.
1/1
 R 
Enchantment
When Order of the Righteous Dunes enters the battlefield, put a +1/+1 counter on each creature you control. Then, put an additional +1/+1 counter on each Knight you control.
Knights you control have Strength {w}.
The Order of the Righteous Dunes believes that justice will always prevail
 C 
Enchantment – Aura
Enchant creature
When Order's Branding enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature is a Knight in addition to it's other types and has Vigilance.
 C 
Creature – Human Knight
{1}{w}: Practiced Knight gains First Strike or Vigilance until end of turn.
The Order's members learn how to be noble by being noble.
3/4
 U 
Creature – Human Nomad Knight
Vigilance
When Sand Savior enters the battlefield, put a +1/+1 counter on it for each Desert you control.
He prowls the dunes, awaiting a chance at heroism.
2/3
 C 
Instant
Target attacking or blocking creature has base power and toughness 1/1 until end of turn.
You can't fight dirty when everything you do is so very righteous!
 U 
Artifact
{2}{w}, {t}: Exile target attacking or blocking creature until end of turn.
 C 
Creature – Bird
Flying, Strength {1}{w} (Whenever Sandfeather Hawk attacks, you may pay {1}{w} to put a +1/+1 counter on it. Activate this ability only once per combat.)
These birds fly along the skies for very long times, searching for prey and water
3/3
 C 
Creature – Human Nomad
First Strike
2/2
 U 
Instant
Exile X blocking creatures.
Nobody knows what causes these uncommon outbreaks
 U 
Instant
Strive – Will to Survive costs {1}{w} more to cost for each target beyond the first.
Put a +1/+1 counter on any number of target attacking creatures.
 R 
Enchantment
At the end of each opponent's turn, they mill two cards for each tapped creature they control.
 U 
Sorcery
Remove all counters from target creature. Then, tap it if it's untapped.
 U 
Creature – Illusion
Flying
Whenever Dune Haunter becomes untapped, up to two Illusions you control gain Hexproof this turn.
Whenever Dune Haunter becomes tapped, tap up to two target creatures.
3/4
 R 
Creature – Golem Shaman
{1}{u}{u}, {t}, Sacrifice Guardian of the Oasis: Creatures you control gain Hexproof until end of turn.
Wanderers search constantly for an Oasis to replenish their thirst. If they make it, he makes sure they are safe.
2/4
{u}
 
 C 
Instant
Tap target creature without Flying.
Draw a card.
 R 
Creature – Drake Illusion
Flying, Hexproof
When Hallucination Drake enters the battlefield, tap all creatures target player controls.
Scary and wondrous, but mostly surreal
4/6
 R 
Creature – Illusion
Flash, Flying
When Illusion of the Parched enters the battlefield, tap all creatures.
2/2
 U 
Creature – Human Rogue
Memory Thief cannot be blocked and whenever you cast an instant spell, it gets +1/+1 until end of turn.
1/1
 U 
Artifact
{1}{u}, {t}: Create a 1/1 blue Illusion creature token with Hexproof and Flying.
 U 
Instant
Choose one, then draw a card:
– Tap target creature.
– Target creature gains Hexproof this turn.
 U 
Enchantment – Aura
Enchant creature
Tap enchanted creature
Enchanted creature cannot be untapped as long as Misguided Hope is enchanting it
Mirages seem to take pleasure in giving futile hope to desert fools
 C 
Creature – Illusion
Flying
{1}{u}: Oasis Apparition or another target creature gains Hexproof until end of turn. Activate this ability only twice per turn.
2/2
 C 
Creature – Bird
Flying
When Oasis Hawk enters the battlefield, untap up to one target Desert or Island.
1/1
 C 
Creature – Human Nomad
Desertfall – Whenever a Desert enters the battlefield under your control, Oasis Seeker gains Flying until end of turn.
1/1
 U 
Creature – Human Wizard
Flying
{2}{u}, {t}: Tap another target creature. It does not untap during it's controller's next untap step.
1/3
{u}
 
 C 
Instant
Tap target creature
 C 
Creature – Horror
When Pondwitherer dies, exile it and return up to one target land to it's owner's hand.
1/1
 U 
Instant
Tap all creatures without Flying.
 C 
Instant
Return target creature without Flying to it's owner's hand.
Draw a card.
 C 
Creature – Illusion
Flying
As long as an opponent controls two or more tapped creatures, Shimmering Sandglare has Hexproof.
3/3
 C 
Creature – Rat Illusion
Hexproof, Flash
When Spectral Mouse enters the battlefield, tap up to one target creature with converted mana cost 1 or less.
Used by wizards to lure away dangerous snakes.
1/1
 R 
Sorcery
Return all creatures without Flying to their owners hands. Then, those players discards down to their maximum hand size.
 C 
Creature – Illusion
Flying, Hexproof
1/1
 R 
Creature – Zombie
Whenever Abolisher Supreme attacks, defending player sacrifices a permanent.
6/6
 C 
Creature – Zombie
{3}{b}, Sacrifice Abolishing Husk: Destroy target land
2/2
 R 
Creature – Beast Demon
Whenever Bloodhunt Beast attacks, you may pay {x}{b}. When you do, destroy target creature defending player controls with converted mana cost X.
5/5
 C 
Creature – Orc Raider
Brawlmeister cannot block.
{b}: Brawlmeister gains Haste until end of turn.
The orcish idea of a scrap is to beat someone into submission.
3/3
 R 
Creature – Skeleton
Undying, Haste
At the end of combat on your turn, if Burial Skeleton attacked, you may sacrifice it.
It's burial was much more fashionable than what followed.
4/2
 C 
Creature – Orc Bandit
Cowardly Stalker cannot attack players who control more creatures than you.
3/3
 R 
Creature – Horror
Menace, Haste
Sacrifice a Desert: Dune Stalker gets +2/+2 until end of turn
2/2
 U 
Creature – Spider Horror
Deathtouch, Reach
Whenever Dunewalker Spider deals combat damage to a creature with Flying, you may pay {b}. When you do, Dunewalker Spider deals 1 damage to that creature's controller and you gain 1 life.
The dunes are full of terrors for the many unable to escape them
4/6
 C 
Creature – Skeleton
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1/1
 C 
Creature – Shade
Flying
{b}: Gasping Shade gets +2/+0 until end of turn. At the end of turn, sacrifice it. Activate this ability only twice per turn.
It's lungs will eternally burn from the dusty air it will forever recycle.
2/2
 C 
Creature – Zombie Snake
{b}: Return Gravesnake from your graveyard to the battlefield tapped.
1/1
 U 
Creature – Human Raider
Whenever Greedy Raider deals combat damage to a player, you may pay {2}{b} to force that player to discard a card. When you do, draw a card.
Greed is the key to success
2/2
 R 
Creature – Golem Shaman
{1}{b}{b}, {t}, Sacrifice Guardian of the Dark Truth: Each opponent discards cards and loses life equal to the number of creatures you control.
The secret is too painful to realize, but just painful enough to destroy the world.
2/4
 C 
Creature – Snake
Deathtouch
1/2
 R 
Creature – Snake
Whenever Kyz Hisscaller attacks, you may put a Snake creature card with converted mana cost 3 or less from your hand onto the battlefield tapped and attacking. Return it to your hand at the end of combat.
He can call in his allies from miles away and miles under
3/3
 C 
Creature – Snake
Menace
All snakes are naturally feared. The Kyz are far more terrifying.
4/2
 C 
Creature – Orc Raider
Orc Raid-Pack gets +1/+1 for each other Raider and Bandit you control.
All for one and one for all!
3/3
 U 
Creature – Human Bandit
Flash
When Pathside Bandits enters the battlefield, destroy up to one target tapped creature.
The remainders of the Paths are a common place for an ambush
2/2
 C 
Instant
Target creature gets -1/-1 and cannot block this turn.
Every inch of Camadoon wishes to kill you. The grains of sand in the sandstorms are so sharp they can puncture your lung through your chest.
 R 
Creature – Human Raider
{t}, Sacrifice Sanctum Raider: Look at target player's hand. They discards a nonland card of your choice with converted mana cost 4 or less.
Every man needs a sanctum, and every raider needs one to raid
2/2
 U 
Creature – Skeleton
Sandpit Skeleton must attack each turn it is able, cannot block and has Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Have you ever felt a horrible grasping at your feet? If so, you have felt the hands of the Sandpit Skeleton.
2/2
{1}{b}
 
 U 
Instant
Destroy target creature with power or toughness 4 or less.
Screams are never pitied on Camadoon as there is nobody around to hear them. The plane itself gladly listens though, and it is delighted by each and every one.
 U 
Instant
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. If it's a Snake, put a +1/+1 counter on it.
On the march to the battle, my companion stomped on a snake. I woke up later that night to see him shedding his skin, and the snake reemerging.
 C 
Instant
Target creature you control gets +2/+0 until end of turn. If it’s a Snake it also gains Menace this turn.
The Kyz take joy in their victims' pain, and their fear.
 C 
Creature – Bird
Flying
When Wasteland Crow enters the battlefield, untap up to one target Desert or Swamp.
1/1
 U 
Sorcery
As an additional cost to cast Abundant Looting, discard a card.
Draw two cards.
 U 
Sorcery
Target player discards three cards at random from their hand.
 U 
Creature – Human Raider
{x}{r}, {t}: Angry Raiders deals X damage to target creature. When it dies this turn, it's controller discards a card at random.
"We fight for what isn't ours!"
– The Raider Mentality
3/3
 C 
Creature – Goblin Raider
Haste
3/2
 R 
Instant
As an additional cost to cast Collapse from Fever, discard a card.
Collapse from Fever deals 6 damage divided as you choose among up to three target creatures or players.
 C 
Creature – Zombie
Desertfall – Whenever a Desert enters the battlefield under your control, you may sacrifice Desert Husk. When you do, it deals 2 damage to target creature or player.
2/2
 U 
Creature – Human Raider
As long as you control a Desert, Desert Looter has "{t}, Discard a card: Draw a card".
2/2
 C 
Creature – Goblin
When Goblin Sand-Muncher enters the battlefield, if you control a Desert, Goblin Sand-Muncher gets +1/+1 and gains Haste until end of turn.
1/1
 R 
Creature – Human Raider
Menace
Whenever Hoarder of the Sands deals combat damage to a player, discard up to those many cards. Then, draw cards equal to the number of cards discarded this way.
3/5
 C 
Creature – Human Bandit
{w}, Discard Honorable Bandits: Put a +1/+1 counter on target attacking creature.
Honor is important to these thieves, in a self-contradictory way
2/2
 R 
Creature – Snake
{r}: Kyz Bloodspitter deals 3 damage to target creature or player. Then, flip a coin. If it lands on tails, sacrifice Kyz Bloodspitter.
{2}{r}: Kyz Bloodspitter deals 3 damage divided as you choose among up to to three target creatures. For each creature that dies this way, add {r}.
3/3
 C 
Creature – Snake
{1}{r}: Kyz Heat-Tail gets +2/+0 until end of turn. Then, you may sacrifice it to have it deal damage equal to it's power to target creature.
2/2
 C 
Creature – Camel
{t}, Discard a card: Draw a card. Activate this ability only if a Desert has entered the battlefield under your control this turn.
A reminder that trade used to be civilized.
1/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature is a Raider in addition to it's other types
Whenever enchanted creature deals combat damage to a player, discard a card. Then, draw a card.
 C 
Creature – Orc Raider
{2}{r}, {t}, Sacrifice Orc Mugger: Destroy target artifact unless it's controller lets Orc Mugger deal 2 damage to them.
Orcs don't usually like to keep toys, they don't last very long. However, they do enjoy taking them from you.
2/2
 C 
Creature – Orc Raider
Trample
The Order calls them Breakbacks, since they only recover their horses after they've died of spinal fractures.
4/3
 R 
Enchantment
At the beginning of each end step, Painful Purging deals 2 damage to all planeswalkers.
{4}: Destroy Painful Purging. Any player may activate this ability.
Many Planeswalker's lives have been ended here by the deadly and hateful beasts, but the true culprit is Camadoon itself.
 U 
Creature – Human Raider
Double-Strike, Haste
Whenever Returning Raiders deals combat damage to a creature, player or planeswalker, you may return it to your hand and discard another card. When you do, draw a card.
"The Red Bandits have returned! Hide the injured, and prepare the counter-offensive!"
– Leader of a group terrorized by the Red Bandits
3/3
 C 
Creature – Goblin Raider
Discard a card: Riling Raider gains Haste this turn. At end of turn, sacrifice it. Activate this ability only once per turn.
2/1
 U 
Creature – Horror
Desertfall – Whenever a Desert enters the battlefield under your control, Sand Spitter deals 1 damage to target creature or player.
3/1
 C 
Instant
As an additional cost to cast Sandburn, you may sacrifice a Desert.
Sandburn deals 3 damage to target creature or player. If you payed Sandburn's additional cost, it deals 5 damage to that target instead.
 C 
Creature – Bird
Flying
When Smoking Firebird enters the battlefield, untap up to one target Desert or Mountain.
1/1
 C 
Creature – Snake
Whenever Spooked Snake attacks and isn't blocked, it gets +2/+0 until end of turn
Always finish the job after trying to charm a snake, or else you will be putting just a little more insanity into the world.
2/2
 C 
Creature – Elf Rogue
Tap an untapped Forest you control: Defender of Masine gets +1/+2 and gains Reach until end of turn. Activate this ability only once per turn.
Some of the very few trees serve multiple purposes: As orchards and watchtowers.
2/2
 C 
Creature – Beast
When Desolate Prowler enters the battlefield, reveal cards from the top of your library until you reveal a Desert or a Forest card and put that card into your hand. Then, put the rest on the bottom of your library in a random order.
3/2
 R 
Creature – Golem Shaman
{1}{g}{g}, {t}, Sacrifice Guardian of the Cornucopia: Creatures you control get +1/+1 until end of turn for each basic Forest that entered the battlefield under your control this turn.
He protects no artifact, but hope for Masine itself.
2/4
 C 
Creature – Snake
Shroud
The Leaf Snake hides under leaves, then when it's poor victim steps on it, it latches on and releases it's venom
1/1
 U 
Creature – Elf Shaman
At the beginning of your upkeep, you may put a basic Forest card from your hand onto the battlefield tapped. Then, if you control six or more Forests, draw a card.
"Mother of this nature, please allow us to feed our people"
– Begging of an old woman
2/3
 C 
Creature – Elf Druid
{g}, {t}: Put a basic Forest from your hand onto the battlefield tapped.
The elves of the Masine Forest pool their efforts to produce enough to feed the few
2/2
 R 
Creature – Elf Shaman
Whenever a Forest enters the battlefield under your control, put a +1/+1 counter on each Elf you control.
3/3
 C 
Creature – Elf Druid
{3}{g}{g}, {t}, Sacrifice Masine Groundskeeper: Put up to three basic Forest cards from your hand onto the battlefield tapped.
1/1
 C 
Creature – Elf Druid
Return a Forest you own to your hand: Add {g}. Activate this ability only twice per turn.
They are loved because they bring food and despised because they sometimes can't.
2/2
 R 
Creature – Elf Scout
Each Forest you return to your hand when casting this spell pays for {1}{g}.
Whenever Masine Scavenger attacks, reveal cards from the top of your library until you reveal a basic Forest card and put it onto the battlefield tapped. Put the rest on the bottom in a random order.
2/4
 R 
Sorcery
Search your library for a Forest card, reveal it and put it into your hand. Then, shuffle.
Draw a card.
 U 
Instant
Target creature gets +3/+3 until end of turn. If it's a Snake, you may have it fight target creature.
The most feared animal, based on instincts, in the entirety of the animal kingdom.
 C 
Creature – Snake
{2}{g}: Mystic Asp gets +2/+1 or +1/+2 and gains Trample this turn. Scry 1.
2/2
 U 
Creature – Plant
Defender
Whenever Needle Cactus blocks a creature with converted mana cost 2 or less, destroy it at the end of combat.
0/4
 U 
Enchantment
You may play lands on opponents turns.
The first time a Forest enters the battlefield under your control each turn, untap target creature you control and it gets +0/+4 this turn.
Even the youngest learn to pick the least sandblasted apples.
 C 
Creature – Bird
Flying
When Rustled Percher enters the battlefield, untap up to one target Desert or Forest.
1/1
 U 
Creature – Snake
Trample
Whenever Sandscale Tunneler deals combat damage to a player, put a +1/+1 counter on it and each other Snake you control.
5/3
 R 
Enchantment
{g}, Tap an untapped Elf you control: Reveal the top card of your library, if it's a basic Forest, put it onto the battlefield tapped. Otherwise, put it on the bottom of your library.
The last seeds fluorish Masine
 C 
Instant
Return target creature card from your graveyard to your hand. Shed Skin costs {2} less to cast if it targets a Snake.
Life is boring in the desert, when Snakes aren't hunting, they are often bored. Some snakes even shed their skin merely to have something to occupy their time
 C 
Creature – Elf Shaman
Protection from Snakes
{t}: Tap target Snake with converted mana cost 2 or less.
2/2
 C 
Creature – Snake
As long as you control two or more Forests, Tree Python has Vigilance.
The tree python lurks above unsuspecting victims, when somebody stops under the hungry snake's tree, it pounces down, and bites them
3/3
 R 
Enchantment
As long as a Forest has entered the battlefield under your control this turn, creatures you control get +3/+3 and gain Trample.
Ruins of a long-ago villain's plans, desperate elves now gather here for the off-putting heat it produces during the cold desert nights
 C 
Creature – Elf Artificer
Tap an untapped Forest you control: Target creature cannot be blocked by creatures with power 2 or less this turn.
Sing the few melodies, spook the deadly wild, and charm the dying folk.
2/2
 R 
Creature – Snake
Each Forest you return to your hand when casting this spell pays for {1}{g}.
You may have Woodland Cobra assign it's combat damage as though it weren't blocked.
5/5
 R 
Creature – Snake Wizard
Haste
At the beginning of combat on your turn, gain control of up to one target creature an opponent controls with power 3 or less until end of turn. Untap it, it gains Haste.
3/3
 U 
Instant
Creatures you control get +2/+0 until end of turn. Up to two target Raiders or Bandits among them also gain Menace this turn.
 U 
Instant
Cast Pit of Snakes only during combat on your turn.
Create three 1/1 black and green Snake creature tokens with Deathtouch and Frenzy 1 that are tapped and attacking.
 C 
Creature – Lizard
When Bella Sands Lizard enters the battlefield, if you control a Desert, put a +1/+1 counter on this creature
Don't step on these, or you won't be stepping off alive.
2/2
 R 
Creature – Human Nomad
Desertfall – Whenever a Desert enters the battlefield under your control, put two +1/+1 counters on Nomad of Bella Sands.
The Bella Sands is the most rewarding and risky location left to live in on Camadoon
3/3
 U 
Creature – Spirit Knight
Strength {1}{w/b} (Whenever Deathridden Soulrider attacks, you may pay {1}{w/b} to put a +1/+1 counter on it. Activate this ability only once per combat.)
Whenever a +1/+1 counter is put on Deathridden Soulrider, it deals 1 damage to target player and you gain 1 life.
3/3
 U 
Land – Desert Plains
Ancient Dust-Bowl enters the battlefield tapped
{t}: Add {c} or {w}
{1}{w}, {t}: Put a +1/+1 counter on target attacking creature you control.
 U 
Land – Desert
Bella Sands enters the battlefield tapped
{t}: Add {r} or {g}
{2}{r}{g}, {t}: Target creature you control gets +3/+3 and gains Trample and Haste until end of turn.
 R 
Legendary Land – Desert
{t}: Add {c}
{3}, {t}: Add {c} for each Desert you control.
The sprawling dunes make for some harsh travelling
 C 
Land – Desert
{t}: Add {c}
Reveal another Desert card from your hand, {t}: Add {c} and each opponent loses 1 life.
 C 
Land – Desert
{t}: Add {c}
{t}, Tap an untapped creature you control: Add {g}.
 C 
Land – Desert
{t}: Add {c}
{t}: Add {r} and Heated Sands deals 1 damage to you.
 
 R 
Legendary Land – Desert Forest
{t}: Add {c}.
{t}: Search your library for two basic Forests and put them onto the battlefield tapped, activate this ability only if you control four or more Elves.
The stilled trees of Masine have long been dying
 U 
Land – Desert
{t}: Add {c}
{4}: Monstrous Dunes becomes a 4/4 Horror creature until end of turn, it's still a land.
You never know what's hiding under the sands... Or what's struggling to break free
 U 
Land – Desert
{t}: Add {c}
{2}: Return Shifting Dunes from your graveyard to the battlefield tapped.
The shiftiness of Camadoon's nature makes mapping impossible
 U 
Land – Desert
{t}: Add {c}
{t}: Add {r} or {g} and Sunblasted Sandscape deals 1 damage to you.
 U 
Land – Desert Swamp
Whistling Blacksands enters the battlefield tapped
{t}: Add {c} or {b}.
{1}{b}, {t}: Target creature you control gets +0/+2 and gains Deathtouch until end of turn
 U 
Land – Desert Island
Wilting Oasis enters the battlefield tapped
{t}: Add {c} or {u}
{1}{u}, {t}: Target creature you control gains Hexproof until end of turn.
 C 
Land – Desert
{t}: Add {c}.
{3}: Return Windy Sands to it's owners hand. This costs {1} less to cast if it's not your turn.
 U 
Land – Desert Mountain
Withered Tarflames enters the battlefield tapped
{t}: Add {c} or {r}.
{1}{r}, {t}: Target creature you control gets +2/+0 and gains Haste until end of turn.
 T 
Token Creature – Snake
Deathtouch, Frenzy 1.
1/1
 T 
Token Creature – Illusion
Hexproof, Flying.
1/1

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Mechanics