Camadoon
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Mechanics |
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Kicker –
Enchant creature
Enchanted creature cannot be tapped. If Bone Cage was kicked, enchanted creature cannot block.
Enchant creature
Enchanted creature cannot be tapped. If Bone Cage was kicked, enchanted creature cannot block.
Being trapped forever behind bars that don't decay wouldn't be so bad if anyone was alive to rescue you.
Strength (Whenever Camadoon Knight attacks, you may pay to put a +1/+1 counter on it. Activate this ability only once per combat.)
The strength to survive, and the will to be just.
2/2
As long as you control a Desert, Desert Nomad has Strength (Whenever Desert Nomad attacks, you may pay to put a +1/+1 counter on it. Activate this ability only once per combat.).
2/3
Whenever you play a non-Desert land, sacrifice Desert Struggler.
3/2
Prevent all combat damage that would be dealt to target attacking creature this turn and put a +1/+1 counter on it.
We will take back the world that is righteously ours!
All combat damage that would be dealt to target blocking creature this turn is dealt to target creature it is blocking instead.
We are faced with oppression constantly, we must hold our own righteous force against it!
As long as it's your turn, Dune Beast-Hunter has First Strike.
He and his men make themselves proud by fighting against inevitable doom.
3/2
Exile X target blocked creatures.
A flying storm of sand and rock
Flying
When Dust-Bowl Eagle enters the battlefield, untap up to one target Desert or Plains.
When Dust-Bowl Eagle enters the battlefield, untap up to one target Desert or Plains.
1/1
Vigilance
Whenever Last Knight of Camadoon attacks or blocks, you may pay and exile another Knight you control to put a number of +1/+1 counters on Last Knight of Camadoon equal to the sacrificed creature's toughness.
Whenever Last Knight of Camadoon attacks or blocks, you may pay and exile another Knight you control to put a number of +1/+1 counters on Last Knight of Camadoon equal to the sacrificed creature's toughness.
3/3
Strength (Whenever Nomad Outcast attacks, you may pay to put a +1/+1 counter on it. Activate this ability only once per combat.)
It's hard to make it on your own, especially when you're being followed.
1/1
When Order of the Righteous Dunes enters the battlefield, put a +1/+1 counter on each creature you control. Then, put an additional +1/+1 counter on each Knight you control.
Knights you control have Strength .
Knights you control have Strength .
The Order of the Righteous Dunes believes that justice will always prevail
Enchant creature
When Order's Branding enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature is a Knight in addition to it's other types and has Vigilance.
When Order's Branding enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature is a Knight in addition to it's other types and has Vigilance.
: Practiced Knight gains First Strike or Vigilance until end of turn.
The Order's members learn how to be noble by being noble.
3/4
Vigilance
When Sand Savior enters the battlefield, put a +1/+1 counter on it for each Desert you control.
When Sand Savior enters the battlefield, put a +1/+1 counter on it for each Desert you control.
He prowls the dunes, awaiting a chance at heroism.
2/3
Target attacking or blocking creature has base power and toughness 1/1 until end of turn.
You can't fight dirty when everything you do is so very righteous!
, : Exile target attacking or blocking creature until end of turn.
Flying, Strength (Whenever Sandfeather Hawk attacks, you may pay to put a +1/+1 counter on it. Activate this ability only once per combat.)
These birds fly along the skies for very long times, searching for prey and water
3/3
First Strike
2/2
Exile X blocking creatures.
Nobody knows what causes these uncommon outbreaks
Strive – Will to Survive costs more to cost for each target beyond the first.
Put a +1/+1 counter on any number of target attacking creatures.
Put a +1/+1 counter on any number of target attacking creatures.
At the end of each opponent's turn, they mill two cards for each tapped creature they control.
Remove all counters from target creature. Then, tap it if it's untapped.
Flying
Whenever Dune Haunter becomes untapped, up to two Illusions you control gain Hexproof this turn.
Whenever Dune Haunter becomes tapped, tap up to two target creatures.
Whenever Dune Haunter becomes untapped, up to two Illusions you control gain Hexproof this turn.
Whenever Dune Haunter becomes tapped, tap up to two target creatures.
3/4
, , Sacrifice Guardian of the Oasis: Creatures you control gain Hexproof until end of turn.
Wanderers search constantly for an Oasis to replenish their thirst. If they make it, he makes sure they are safe.
2/4
Tap target creature without Flying.
Draw a card.
Draw a card.
Flying, Hexproof
When Hallucination Drake enters the battlefield, tap all creatures target player controls.
When Hallucination Drake enters the battlefield, tap all creatures target player controls.
Scary and wondrous, but mostly surreal
4/6
Flash, Flying
When Illusion of the Parched enters the battlefield, tap all creatures.
When Illusion of the Parched enters the battlefield, tap all creatures.
2/2
Memory Thief cannot be blocked and whenever you cast an instant spell, it gets +1/+1 until end of turn.
1/1
, : Create a 1/1 blue Illusion creature token with Hexproof and Flying.
Choose one, then draw a card:
– Tap target creature.
– Target creature gains Hexproof this turn.
– Tap target creature.
– Target creature gains Hexproof this turn.
Enchant creature
Tap enchanted creature
Enchanted creature cannot be untapped as long as Misguided Hope is enchanting it
Tap enchanted creature
Enchanted creature cannot be untapped as long as Misguided Hope is enchanting it
Mirages seem to take pleasure in giving futile hope to desert fools
Flying
: Oasis Apparition or another target creature gains Hexproof until end of turn. Activate this ability only twice per turn.
: Oasis Apparition or another target creature gains Hexproof until end of turn. Activate this ability only twice per turn.
2/2
Flying
When Oasis Hawk enters the battlefield, untap up to one target Desert or Island.
When Oasis Hawk enters the battlefield, untap up to one target Desert or Island.
1/1
Desertfall – Whenever a Desert enters the battlefield under your control, Oasis Seeker gains Flying until end of turn.
1/1
Flying
, : Tap another target creature. It does not untap during it's controller's next untap step.
, : Tap another target creature. It does not untap during it's controller's next untap step.
1/3
Tap target creature
When Pondwitherer dies, exile it and return up to one target land to it's owner's hand.
1/1
Tap all creatures without Flying.
Return target creature without Flying to it's owner's hand.
Draw a card.
Draw a card.
Flying
As long as an opponent controls two or more tapped creatures, Shimmering Sandglare has Hexproof.
As long as an opponent controls two or more tapped creatures, Shimmering Sandglare has Hexproof.
3/3
Hexproof, Flash
When Spectral Mouse enters the battlefield, tap up to one target creature with converted mana cost 1 or less.
When Spectral Mouse enters the battlefield, tap up to one target creature with converted mana cost 1 or less.
Used by wizards to lure away dangerous snakes.
1/1
Return all creatures without Flying to their owners hands. Then, those players discards down to their maximum hand size.
Flying, Hexproof
1/1
Whenever Abolisher Supreme attacks, defending player sacrifices a permanent.
6/6
, Sacrifice Abolishing Husk: Destroy target land
2/2
Whenever Bloodhunt Beast attacks, you may pay . When you do, destroy target creature defending player controls with converted mana cost X.
5/5
Brawlmeister cannot block.
: Brawlmeister gains Haste until end of turn.
: Brawlmeister gains Haste until end of turn.
The orcish idea of a scrap is to beat someone into submission.
3/3
Undying, Haste
At the end of combat on your turn, if Burial Skeleton attacked, you may sacrifice it.
At the end of combat on your turn, if Burial Skeleton attacked, you may sacrifice it.
It's burial was much more fashionable than what followed.
4/2
Cowardly Stalker cannot attack players who control more creatures than you.
3/3
Menace, Haste
Sacrifice a Desert: Dune Stalker gets +2/+2 until end of turn
Sacrifice a Desert: Dune Stalker gets +2/+2 until end of turn
2/2
Deathtouch, Reach
Whenever Dunewalker Spider deals combat damage to a creature with Flying, you may pay . When you do, Dunewalker Spider deals 1 damage to that creature's controller and you gain 1 life.
Whenever Dunewalker Spider deals combat damage to a creature with Flying, you may pay . When you do, Dunewalker Spider deals 1 damage to that creature's controller and you gain 1 life.
The dunes are full of terrors for the many unable to escape them
4/6
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1/1
Flying
: Gasping Shade gets +2/+0 until end of turn. At the end of turn, sacrifice it. Activate this ability only twice per turn.
: Gasping Shade gets +2/+0 until end of turn. At the end of turn, sacrifice it. Activate this ability only twice per turn.
It's lungs will eternally burn from the dusty air it will forever recycle.
2/2
: Return Gravesnake from your graveyard to the battlefield tapped.
1/1
Whenever Greedy Raider deals combat damage to a player, you may pay to force that player to discard a card. When you do, draw a card.
Greed is the key to success
2/2
, , Sacrifice Guardian of the Dark Truth: Each opponent discards cards and loses life equal to the number of creatures you control.
The secret is too painful to realize, but just painful enough to destroy the world.
2/4
Deathtouch
1/2
Whenever Kyz Hisscaller attacks, you may put a Snake creature card with converted mana cost 3 or less from your hand onto the battlefield tapped and attacking. Return it to your hand at the end of combat.
He can call in his allies from miles away and miles under
3/3
Menace
All snakes are naturally feared. The Kyz are far more terrifying.
4/2
Orc Raid-Pack gets +1/+1 for each other Raider and Bandit you control.
All for one and one for all!
3/3
Flash
When Pathside Bandits enters the battlefield, destroy up to one target tapped creature.
When Pathside Bandits enters the battlefield, destroy up to one target tapped creature.
The remainders of the Paths are a common place for an ambush
2/2
Target creature gets -1/-1 and cannot block this turn.
Every inch of Camadoon wishes to kill you. The grains of sand in the sandstorms are so sharp they can puncture your lung through your chest.
, Sacrifice Sanctum Raider: Look at target player's hand. They discards a nonland card of your choice with converted mana cost 4 or less.
Every man needs a sanctum, and every raider needs one to raid
2/2
Sandpit Skeleton must attack each turn it is able, cannot block and has Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Have you ever felt a horrible grasping at your feet? If so, you have felt the hands of the Sandpit Skeleton.
2/2
Destroy target creature with power or toughness 4 or less.
Screams are never pitied on Camadoon as there is nobody around to hear them. The plane itself gladly listens though, and it is delighted by each and every one.
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. If it's a Snake, put a +1/+1 counter on it.
On the march to the battle, my companion stomped on a snake. I woke up later that night to see him shedding his skin, and the snake reemerging.
Target creature you control gets +2/+0 until end of turn. If it’s a Snake it also gains Menace this turn.
The Kyz take joy in their victims' pain, and their fear.
Flying
When Wasteland Crow enters the battlefield, untap up to one target Desert or Swamp.
When Wasteland Crow enters the battlefield, untap up to one target Desert or Swamp.
1/1
As an additional cost to cast Abundant Looting, discard a card.
Draw two cards.
Draw two cards.
Target player discards three cards at random from their hand.
, : Angry Raiders deals X damage to target creature. When it dies this turn, it's controller discards a card at random.
"We fight for what isn't ours!"
– The Raider Mentality
– The Raider Mentality
3/3
Haste
3/2
As an additional cost to cast Collapse from Fever, discard a card.
Collapse from Fever deals 6 damage divided as you choose among up to three target creatures or players.
Collapse from Fever deals 6 damage divided as you choose among up to three target creatures or players.
Desertfall – Whenever a Desert enters the battlefield under your control, you may sacrifice Desert Husk. When you do, it deals 2 damage to target creature or player.
2/2
As long as you control a Desert, Desert Looter has ", Discard a card: Draw a card".
2/2
When Goblin Sand-Muncher enters the battlefield, if you control a Desert, Goblin Sand-Muncher gets +1/+1 and gains Haste until end of turn.
1/1
Menace
Whenever Hoarder of the Sands deals combat damage to a player, discard up to those many cards. Then, draw cards equal to the number of cards discarded this way.
Whenever Hoarder of the Sands deals combat damage to a player, discard up to those many cards. Then, draw cards equal to the number of cards discarded this way.
3/5
, Discard Honorable Bandits: Put a +1/+1 counter on target attacking creature.
Honor is important to these thieves, in a self-contradictory way
2/2
: Kyz Bloodspitter deals 3 damage to target creature or player. Then, flip a coin. If it lands on tails, sacrifice Kyz Bloodspitter.
: Kyz Bloodspitter deals 3 damage divided as you choose among up to to three target creatures. For each creature that dies this way, add .
: Kyz Bloodspitter deals 3 damage divided as you choose among up to to three target creatures. For each creature that dies this way, add .
3/3
: Kyz Heat-Tail gets +2/+0 until end of turn. Then, you may sacrifice it to have it deal damage equal to it's power to target creature.
2/2
, Discard a card: Draw a card. Activate this ability only if a Desert has entered the battlefield under your control this turn.
A reminder that trade used to be civilized.
1/1
Enchant creature
Enchanted creature is a Raider in addition to it's other types
Whenever enchanted creature deals combat damage to a player, discard a card. Then, draw a card.
Enchanted creature is a Raider in addition to it's other types
Whenever enchanted creature deals combat damage to a player, discard a card. Then, draw a card.
, , Sacrifice Orc Mugger: Destroy target artifact unless it's controller lets Orc Mugger deal 2 damage to them.
Orcs don't usually like to keep toys, they don't last very long. However, they do enjoy taking them from you.
2/2
Trample
The Order calls them Breakbacks, since they only recover their horses after they've died of spinal fractures.
4/3
At the beginning of each end step, Painful Purging deals 2 damage to all planeswalkers.
: Destroy Painful Purging. Any player may activate this ability.
: Destroy Painful Purging. Any player may activate this ability.
Many Planeswalker's lives have been ended here by the deadly and hateful beasts, but the true culprit is Camadoon itself.
Double-Strike, Haste
Whenever Returning Raiders deals combat damage to a creature, player or planeswalker, you may return it to your hand and discard another card. When you do, draw a card.
Whenever Returning Raiders deals combat damage to a creature, player or planeswalker, you may return it to your hand and discard another card. When you do, draw a card.
"The Red Bandits have returned! Hide the injured, and prepare the counter-offensive!"
– Leader of a group terrorized by the Red Bandits
– Leader of a group terrorized by the Red Bandits
3/3
Discard a card: Riling Raider gains Haste this turn. At end of turn, sacrifice it. Activate this ability only once per turn.
2/1
Desertfall – Whenever a Desert enters the battlefield under your control, Sand Spitter deals 1 damage to target creature or player.
3/1
As an additional cost to cast Sandburn, you may sacrifice a Desert.
Sandburn deals 3 damage to target creature or player. If you payed Sandburn's additional cost, it deals 5 damage to that target instead.
Sandburn deals 3 damage to target creature or player. If you payed Sandburn's additional cost, it deals 5 damage to that target instead.
Flying
When Smoking Firebird enters the battlefield, untap up to one target Desert or Mountain.
When Smoking Firebird enters the battlefield, untap up to one target Desert or Mountain.
1/1
Whenever Spooked Snake attacks and isn't blocked, it gets +2/+0 until end of turn
Always finish the job after trying to charm a snake, or else you will be putting just a little more insanity into the world.
2/2
Tap an untapped Forest you control: Defender of Masine gets +1/+2 and gains Reach until end of turn. Activate this ability only once per turn.
Some of the very few trees serve multiple purposes: As orchards and watchtowers.
2/2
When Desolate Prowler enters the battlefield, reveal cards from the top of your library until you reveal a Desert or a Forest card and put that card into your hand. Then, put the rest on the bottom of your library in a random order.
3/2
, , Sacrifice Guardian of the Cornucopia: Creatures you control get +1/+1 until end of turn for each basic Forest that entered the battlefield under your control this turn.
He protects no artifact, but hope for Masine itself.
2/4
Shroud
The Leaf Snake hides under leaves, then when it's poor victim steps on it, it latches on and releases it's venom
1/1
At the beginning of your upkeep, you may put a basic Forest card from your hand onto the battlefield tapped. Then, if you control six or more Forests, draw a card.
"Mother of this nature, please allow us to feed our people"
– Begging of an old woman
– Begging of an old woman
2/3
, : Put a basic Forest from your hand onto the battlefield tapped.
The elves of the Masine Forest pool their efforts to produce enough to feed the few
2/2
Whenever a Forest enters the battlefield under your control, put a +1/+1 counter on each Elf you control.
3/3
, , Sacrifice Masine Groundskeeper: Put up to three basic Forest cards from your hand onto the battlefield tapped.
1/1
Return a Forest you own to your hand: Add . Activate this ability only twice per turn.
They are loved because they bring food and despised because they sometimes can't.
2/2
Each Forest you return to your hand when casting this spell pays for .
Whenever Masine Scavenger attacks, reveal cards from the top of your library until you reveal a basic Forest card and put it onto the battlefield tapped. Put the rest on the bottom in a random order.
Whenever Masine Scavenger attacks, reveal cards from the top of your library until you reveal a basic Forest card and put it onto the battlefield tapped. Put the rest on the bottom in a random order.
2/4
Search your library for a Forest card, reveal it and put it into your hand. Then, shuffle.
Draw a card.
Draw a card.
Target creature gets +3/+3 until end of turn. If it's a Snake, you may have it fight target creature.
The most feared animal, based on instincts, in the entirety of the animal kingdom.
: Mystic Asp gets +2/+1 or +1/+2 and gains Trample this turn. Scry 1.
2/2
Defender
Whenever Needle Cactus blocks a creature with converted mana cost 2 or less, destroy it at the end of combat.
Whenever Needle Cactus blocks a creature with converted mana cost 2 or less, destroy it at the end of combat.
0/4
You may play lands on opponents turns.
The first time a Forest enters the battlefield under your control each turn, untap target creature you control and it gets +0/+4 this turn.
The first time a Forest enters the battlefield under your control each turn, untap target creature you control and it gets +0/+4 this turn.
Even the youngest learn to pick the least sandblasted apples.
Flying
When Rustled Percher enters the battlefield, untap up to one target Desert or Forest.
When Rustled Percher enters the battlefield, untap up to one target Desert or Forest.
1/1
Trample
Whenever Sandscale Tunneler deals combat damage to a player, put a +1/+1 counter on it and each other Snake you control.
Whenever Sandscale Tunneler deals combat damage to a player, put a +1/+1 counter on it and each other Snake you control.
5/3
, Tap an untapped Elf you control: Reveal the top card of your library, if it's a basic Forest, put it onto the battlefield tapped. Otherwise, put it on the bottom of your library.
The last seeds fluorish Masine
Return target creature card from your graveyard to your hand. Shed Skin costs less to cast if it targets a Snake.
Life is boring in the desert, when Snakes aren't hunting, they are often bored. Some snakes even shed their skin merely to have something to occupy their time
Protection from Snakes
: Tap target Snake with converted mana cost 2 or less.
: Tap target Snake with converted mana cost 2 or less.
2/2
As long as you control two or more Forests, Tree Python has Vigilance.
The tree python lurks above unsuspecting victims, when somebody stops under the hungry snake's tree, it pounces down, and bites them
3/3
As long as a Forest has entered the battlefield under your control this turn, creatures you control get +3/+3 and gain Trample.
Ruins of a long-ago villain's plans, desperate elves now gather here for the off-putting heat it produces during the cold desert nights
Tap an untapped Forest you control: Target creature cannot be blocked by creatures with power 2 or less this turn.
Sing the few melodies, spook the deadly wild, and charm the dying folk.
2/2
Each Forest you return to your hand when casting this spell pays for .
You may have Woodland Cobra assign it's combat damage as though it weren't blocked.
You may have Woodland Cobra assign it's combat damage as though it weren't blocked.
5/5
Haste
At the beginning of combat on your turn, gain control of up to one target creature an opponent controls with power 3 or less until end of turn. Untap it, it gains Haste.
At the beginning of combat on your turn, gain control of up to one target creature an opponent controls with power 3 or less until end of turn. Untap it, it gains Haste.
3/3
Creatures you control get +2/+0 until end of turn. Up to two target Raiders or Bandits among them also gain Menace this turn.
Cast Pit of Snakes only during combat on your turn.
Create three 1/1 black and green Snake creature tokens with Deathtouch and Frenzy 1 that are tapped and attacking.
Create three 1/1 black and green Snake creature tokens with Deathtouch and Frenzy 1 that are tapped and attacking.
When Bella Sands Lizard enters the battlefield, if you control a Desert, put a +1/+1 counter on this creature
Don't step on these, or you won't be stepping off alive.
2/2
Desertfall – Whenever a Desert enters the battlefield under your control, put two +1/+1 counters on Nomad of Bella Sands.
The Bella Sands is the most rewarding and risky location left to live in on Camadoon
3/3
Strength (Whenever Deathridden Soulrider attacks, you may pay to put a +1/+1 counter on it. Activate this ability only once per combat.)
Whenever a +1/+1 counter is put on Deathridden Soulrider, it deals 1 damage to target player and you gain 1 life.
Whenever a +1/+1 counter is put on Deathridden Soulrider, it deals 1 damage to target player and you gain 1 life.
3/3
Ancient Dust-Bowl enters the battlefield tapped
: Add or
, : Put a +1/+1 counter on target attacking creature you control.
: Add or
, : Put a +1/+1 counter on target attacking creature you control.
Bella Sands enters the battlefield tapped
: Add or
, : Target creature you control gets +3/+3 and gains Trample and Haste until end of turn.
: Add or
, : Target creature you control gets +3/+3 and gains Trample and Haste until end of turn.
: Add
, : Add for each Desert you control.
, : Add for each Desert you control.
The sprawling dunes make for some harsh travelling
: Add
Reveal another Desert card from your hand, : Add and each opponent loses 1 life.
Reveal another Desert card from your hand, : Add and each opponent loses 1 life.
: Add
, Tap an untapped creature you control: Add .
, Tap an untapped creature you control: Add .
: Add
: Add and Heated Sands deals 1 damage to you.
: Add and Heated Sands deals 1 damage to you.
: Add .
: Search your library for two basic Forests and put them onto the battlefield tapped, activate this ability only if you control four or more Elves.
: Search your library for two basic Forests and put them onto the battlefield tapped, activate this ability only if you control four or more Elves.
The stilled trees of Masine have long been dying
: Add
: Monstrous Dunes becomes a 4/4 Horror creature until end of turn, it's still a land.
: Monstrous Dunes becomes a 4/4 Horror creature until end of turn, it's still a land.
You never know what's hiding under the sands... Or what's struggling to break free
: Add
: Return Shifting Dunes from your graveyard to the battlefield tapped.
: Return Shifting Dunes from your graveyard to the battlefield tapped.
The shiftiness of Camadoon's nature makes mapping impossible
: Add
: Add or and Sunblasted Sandscape deals 1 damage to you.
: Add or and Sunblasted Sandscape deals 1 damage to you.
Whistling Blacksands enters the battlefield tapped
: Add or .
, : Target creature you control gets +0/+2 and gains Deathtouch until end of turn
: Add or .
, : Target creature you control gets +0/+2 and gains Deathtouch until end of turn
Wilting Oasis enters the battlefield tapped
: Add or
, : Target creature you control gains Hexproof until end of turn.
: Add or
, : Target creature you control gains Hexproof until end of turn.
: Add .
: Return Windy Sands to it's owners hand. This costs less to cast if it's not your turn.
: Return Windy Sands to it's owners hand. This costs less to cast if it's not your turn.
Withered Tarflames enters the battlefield tapped
: Add or .
, : Target creature you control gets +2/+0 and gains Haste until end of turn.
: Add or .
, : Target creature you control gets +2/+0 and gains Haste until end of turn.
Deathtouch, Frenzy 1.
1/1
Hexproof, Flying.
1/1
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Mechanics |
Put a +1/+1 counter on each attacking creature you control. Then, if Attack of the Righteous Order was kicked, those creatures gain First Strike and Vigilance until end of turn.