Eldrazi Futuresight: Recent Activity
Eldrazi Futuresight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Eldrazi Futuresight: (Generated at 2025-05-04 04:22:32)
Eldrazi Futuresight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Eldrazi Futuresight: (Generated at 2025-05-04 04:22:32)
It's also a Black Ability (Dark and Cabal Ritual), and a Red (all the red Rituals) ability. I was thinking of how I would do a blue ritual and I thought throwing back to the Urza's block 'free' spells might be an interesting way to express generating mana in Blue. It's more of a thought experiment than an actual stab at coherent concept. I'll probably rework some of it later. :)
For what it's worth, Reincarnation could target the opponent. But, yes, that card is very old, and no, it wasn't a removal spell.
For what it's worth, I think this card is a neat idea. I can cite, like, four problems I have with it. But I'd rather say "Neat card", and leave it at that.
That said, I can't help but mention that any criticism for this card would melt away if it cost
or 
. And with the increased cost, you could also make this card target any non-land permanent. Just an idea.
I was going for a color-shifted Swords to Plowshares so unconditional was the baseline. This certainly not as strong as Swords to Plowshares, imho, and Regrowth is a very powerful magic card.
Path to Exile gives a basic land and Swords gives just a pittance of life. This is way better for the opponent except when the opponent has no graveyard, which is in the very start of a game of magic where not much has happened (or it has and you get the downside because there are cards in the graveyard) or when something like Rest in Peace is onboard. Swords has no downside when Erebos is in play and Path has no downside when Stranglehold is in play so it seems okay to me to have a two card 'combo' like that.
I would also put forward Beast Within as a counter example to unconditional removal not involving your creatures. :)
Thanks for the discussion though! It helps to hear what people think.
Well, green certainly gets to do this on its own stuff. Cycle of death and rebirth and all that jazz. On your opponent is somewhat more concerning though. Certainly needs to not be unconditional removal without involving any of your creatures.
I would word this as:
> Target opponent returns a card from his or her graveyard to his or her hand. If he or she does, exile target creature that player controls.
It's perhaps little awkward but this way it isn't 1-cmc removal without any drawback if the opponent has no grave, which is not that unlikely of a state when the game just began or something like Rest in Peace is on the board.
Of interest might be that Judgment had a cycle of sorts that played around with the idea of letting opponents get cards from their grave as a drawback (note that threshold was also in the set): Nullmage Advocate, Pulsemage Advocate, Spurnmage Advocate. None of them tried to break the color pie though :S
On the second ability: Cool I guess. I'm usually more interested in 'walkers that can activate their abilities twice per turn though I remember making a red instant that enabled you to activate abilities of any permanent and opponent controls. IMO in this card the concept is rather wasted as it's entirely devoid of flavor and is just tacked on there. Mechanically it's passable but it lacks the "soul".
On the first ability: Why would you want to give blue access to what is basically a ritual? It's clearly a green ability.
Protip: Try Trade Secrets.
Hee! Yes, it makes Fact or Fiction crazy, but Consecrated Sphinx snapped in half.
Hmmm... The concept of turning yourself into your enemy has been proposed a couple of times. Namely here and here.
IMO this particular design suffers from having a bunch of abilities that don't really add that much to the card (flash and the activated with shroud stuff) and make it less focused. Also I'm not feeling the triple
. This effect could mayhaps work (be flavored well enough) in any of the grixis colors (

), though personally I would go with
. I like the name "Self Disassociation" that was suggested in the comments of the first reddit card that I linked.
Well, this'll let you mess up your attack phases, I guess :)
Are you a Pupper? Will you fetch with Bahir?
You have NO idea how tempting it was to give him another ability to exile artifacts under a land it's owner controls like ORing-style just to have him bury shit in peoples yards.
:D
I guess my impetus was Hounds are Dogs but Dogs aren't necessarily Hounds. I could make him a Hound and take the Dog out but I thought having a new Dog type was very Futuresight, haha.
Good point, need to add Wolves and Foxes and take out Ainok. Trying to capture all canids under one doggo flag and rectify the Cat vs Dog thing. Why are Leonin's Cat type but Ainok are not Dog creature types? I started riffing on a creature that would unite all the creatures types that are 'Dog.'
This is a Futuresight, but why include non-existent creature types that likely won't exist (ainok and dog)? Out of curiosity, why do jackals join in, but not wolves or foxes?
This is a strictly better than Catalog which I guess is kinda fine. It also is pretty much an instant speed Careful Study you can repeat infinitely. The safe cost for this card would be something along
or 
IMO. Now it feels just absolutely bonkers. Probably every blue deck in this environment would go with this. Too good to pass.
It still is highly unlikely to occur. It requires you to go second, your opponent to go with a 1-drop creature, that creature being worth to spend this card for it, and having this card in your opening hand. Doesn't really sell the mechanic.