Eldrazi Futuresight
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Showing all 134 cards
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Each player secretly notes a number, then each player reveals the top card of his or her library. The player who noted the highest number loses life equal to the number he or she noted, then casts each spell revealed this way, and puts each land revealed this way onto the battlefield.
Choose one —
• Target opponent loses 1 life.
• Gain 1 life.
• Scry 1.
• Target opponent loses 1 life.
• Gain 1 life.
• Scry 1.
Cascade, delve, convoke, buyback
.

At the beginning of each combat, choose 2:
-Whenever this creature deals damage to a player, draw a card
-Whenever this creature becomes blocked, as you cast spells from your hand this turn, they gain cascade.
-Deathtouch
-Double strike
Creatures you control gain the chosen abilities until end of turn.
-Whenever this creature deals damage to a player, draw a card
-Whenever this creature becomes blocked, as you cast spells from your hand this turn, they gain cascade.
-Deathtouch
-Double strike
Creatures you control gain the chosen abilities until end of turn.
5/6
You may cast nonland cards this turn as though they had flash.


2/1
Destroy all creatures.
Void (You may cast this spell without paying its mana cost if you control no lands. You may only cast one spell with void each turn.)
Void (You may cast this spell without paying its mana cost if you control no lands. You may only cast one spell with void each turn.)
Choose artifact or enchantment. Reveal cards from the top of your library until you reveal card of the chosen type. Put that card into your hand and the rest on the bottom of your library in a random order.
Lifelink
~ may block while tapped, and only while tapped.
~ may block while tapped, and only while tapped.
1/2
Flash
Equipped creature gets +5/+10, has lifelink and defender, and may block any number of creatures.
When ~ enters the battlefield you may attach it to a creature you control
Equip
Equipped creature gets +5/+10, has lifelink and defender, and may block any number of creatures.
When ~ enters the battlefield you may attach it to a creature you control
Equip

When ~ enters the battlefield, roll a 6 sided die. Whenever you roll a die, gain life equal to the result.
0/2
Flying
Angel spells you cast cost
less to cast.
Angel spells you cast cost

3/4
If you would gain life, instead search your library for a card with converted mana cost equal to the amount of life you would have gained, then put that card into your hand.
Flying, vigilance
When Radiant, Caller of Hosts dies, you may discard a card. If you do, put it on top of its owner's library.
When Radiant enters the battlefield, if it's miracle cost was paid, create X 4/4 white Angel creature tokens with flying.
Miracle


When Radiant, Caller of Hosts dies, you may discard a card. If you do, put it on top of its owner's library.
When Radiant enters the battlefield, if it's miracle cost was paid, create X 4/4 white Angel creature tokens with flying.
Miracle



3/3
Choose one —
• Untap up to three target lands.
• You may activate a loyalty ability of target planewalker you control an additional time this turn.
• Draw a card.
• Untap up to three target lands.
• You may activate a loyalty ability of target planewalker you control an additional time this turn.
• Draw a card.
Target opponent looks at the top three cards of your library, then puts any number of them on the bottom of your library and the rest on top in any order.
Draw 2 cards.
Draw 2 cards.
Sometimes you have to tip your hand to make progress.
Delve
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Aeon Echos into its owner's graveyard.)
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Aeon Echos into its owner's graveyard.)
Aeons Torn costs
less to cast for each permanent on the battlefield.
Exile all permanents until Aeons Torn is cast from exile. Then, if Aeons Torn was cast from anywhere but exile, exile it with a time counter on it for each mana used to cast it, it gains suspend.

Exile all permanents until Aeons Torn is cast from exile. Then, if Aeons Torn was cast from anywhere but exile, exile it with a time counter on it for each mana used to cast it, it gains suspend.
Choose instant or sorcery. Reveal cards from the top of your library until you reveal card of the chosen type. Put that card into your hand and the rest on the bottom of your library in a random order.



4/4
Delve
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
At the beginning of the next end step, draw three cards.
Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Flying
When ~ enters the battlefield, draw a card.
~ cost
less to cast for each spell you cast before it this turn.
When ~ enters the battlefield, draw a card.
~ cost

4/4
Counter target spell. Its controller gains control of target permanent that player doesn't control.
Exile target creature. It's controller creates a token copy of it.
Counter target noncreature spell.
Draw a card.
Draw a card.


When ~ enters the battlefield roll a six-sided die. Whenever you roll a die and the result is 6, create a token copy of target creature.
3/5
Choose a creature type. If you control 3 or more creatures of the chosen type, then create a token copy of target creature with the chosen type.
Choose 2:
- Create a 2/2 blue creature token with Changeling.
- Roll a six-sided die and then scry X, where X is the result.
- Exile the top 4 cards of your library, then return a card you own from exile to your hand.
- Create a 2/2 blue creature token with Changeling.
- Roll a six-sided die and then scry X, where X is the result.
- Exile the top 4 cards of your library, then return a card you own from exile to your hand.
If you would draw a card, instead exile the top 2 cards of your library, then return a card you own from exile to your hand.
3/3
Create X token copies of target creature.
Scry X.
Scry X.
Choose one:
• Draw 2 cards.
• Return target permanent to its owner's hand.
• Counter target spell.
• Draw 2 cards.
• Return target permanent to its owner's hand.
• Counter target spell.
Equip
Whenever the equipped creature deals combat damage to a player, create a token copy of target artifact.

Whenever the equipped creature deals combat damage to a player, create a token copy of target artifact.
Counter target noncreature spell.
Draw a card.
Draw a card.
+1: Exile the bottom 2 cards of your library, then return a card you own from exile to your hand.
-3: Create a 0/1 colorless Elf Spirit token with flying, defender and "Whenever this creature blocks a creature, return the creature it blocked to its owner's hand at the end of combat."
-6: You get an emblem with "Whenever you cast a spell, create a token copy of target creature."
-3: Create a 0/1 colorless Elf Spirit token with flying, defender and "Whenever this creature blocks a creature, return the creature it blocked to its owner's hand at the end of combat."
-6: You get an emblem with "Whenever you cast a spell, create a token copy of target creature."
5
[Flashback] – 1
Counter target spell.


Counter target spell.
For the last time, no!
All creatures get +0/+2 and deal damage to creatures in the form of +1/-1 counters.
1/-1
The next spell you cast this turn can't be countered.
Draw a card.
Draw a card.
Sacrifice Obscura-Tribe Elder: Search an opponent's library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.
In the Blind Eternities, seeing can be bereaving.
Add
to your mana pool for each untapped land an opponent controls.

Flash
Each player is his or her own opponent.
: Another target player gains shroud until end of the current phase. Any player may activate this ability.
Each player is his or her own opponent.

Reorder the stack.
Draw a card.
Draw a card.
The "legend rule" doesn't apply.
When Riku, Sage of Simulacra enters the battlefield, create a token that's a copy of a permanent not named Riku.
When Riku, Sage of Simulacra enters the battlefield, create a token that's a copy of a permanent not named Riku.
If nature can't find a way, I will.
Illus. Erik Eng (https://www.artstation.com/artwork/KvX29)
2/5
You may discard an additional card as you cast this spell. If you do, put this card into your hand as it resolves.
Draw two cards then discard a card.
Draw two cards then discard a card.
Suspend 1 –
When you suspend ~ each opponent may pay any amount of life. Put X time counters on ~ where X is the amount of life paid this way.
Create a 5/5 black Horror creature token with flying.

When you suspend ~ each opponent may pay any amount of life. Put X time counters on ~ where X is the amount of life paid this way.
Create a 5/5 black Horror creature token with flying.
Name a card type. Reveal cards from the top of your library until you reveal a card with the chosen type, then put that card into your hand and the rest on the bottom of your library in a random order. You lose 2 life.
Creatures you control enter the battlefield tapped.
3/3
Destroy target creature. Its controller draws a card.

They survived by finding life in death.
1/1
As an additional cost to cast Infernal Bargain, discard X cards.
Search your library for up to X cards and put those cards into your hand. Then shuffle your library.
Search your library for up to X cards and put those cards into your hand. Then shuffle your library.
Each player sacrifices all creatures he or she controls,
then puts each creature card he or she owns from exile onto the battlefield.
then puts each creature card he or she owns from exile onto the battlefield.
Whenever enchanted player casts a spell, that player becomes addicted to all card types that spell has. At the beginning of enchanted player's end step, Addiction deals 1 damage to that player for each card type he/she is addicted to, for each time that player became addicted to that card type.
~ deals 1 damage to target creature or player.
Void (You may cast this spell without paying its mana cost if you control no lands. You may only cast one spell with void each turn.)
Void (You may cast this spell without paying its mana cost if you control no lands. You may only cast one spell with void each turn.)
Search your library for a card and put that card into your hand. Then shuffle a random card from your hand into your library.
When ~ enters the battlefield it deals 3 damage to target player or creature.
, Sacrifice ~: Add
to your mana pool


3/1
Haste
: Choose a color at random. You may cast a spell of the chosen color without paying its mana cost.

4/4
~ deals 3 damage to target creature or player.
If
was spent to cast ~ it gains deathtouch. If
was spent to cast ~, it can't be countered. If
was spent to cast ~ it gains lifelink.
If



Whenever ~ enters the battlefield or attacks, create 3 1/1 red Weird tokens with "Whenever this creature attacks, it deals 1 damage to target creature or player."
5

, Exile ~ from your graveyard: ~ deals 5 damage to target creature or player.
5



5/5
Delve
~ deals 3 damage to target creature or player.
~ deals 3 damage to target creature or player.
"Dig deeper and you will find you inner flame, Acolyte Jaya."
Haste
Whenever ~ enters the battlefield or attacks, it deals 2 damage to target creature or player.
Whenever ~ enters the battlefield or attacks, it deals 2 damage to target creature or player.
3/3
Trample
~ cost
less to cast for each spell you cast before it this turn.
~ cost

3/2
~ deals 2 damage to target creature or player.
Flashback sacrifice an enchantment.
Flashback sacrifice an enchantment.
Double strike
6/1
First strike, lifelink.
Players who don't control a white permanent can't gain life.
Players who don't control a white permanent can't gain life.
3/2
Whenever a creature enters the battlefield, its controller draws a card, then discards a card.
Double tap
: Double Hot Hot deals 1 damage to target creature or player.

: Double Hot Hot deals 3 damage to target creature or player.



Whenever a Weird permanent you control becomes the target of a spell or ability for the first time in a turn, flip a coin. If it comes up heads, counter target that spell or ability. If it comes up tails, copy that spell or ability and you may choose new targets for the copy.
4/2
Destroy target land.
Void (You may cast this spell without paying its mana cost if you control no lands. You may only cast one spell with void each turn.)
Void (You may cast this spell without paying its mana cost if you control no lands. You may only cast one spell with void each turn.)
Add 

to your mana pool.



Delve
Return up to two target cards from your graveyard to your hand.
Return up to two target cards from your graveyard to your hand.
Exile target creature. Its owner may search his or her library for a creature card, put that card onto his or her hand, then shuffle his or her library.
(
can be paid with either
or 2 life.)
: Add one mana of any color to your mana pool.



Choose land or creature. Reveal cards from the top of your library until you reveal card of the chosen type. Put that card into your hand and the rest on the bottom of your library in a random order.
Whenever you cast a spell, draw a card and add
to your mana pool.

8/8
Enchant land
Mana produced by enchanted land doesn't empty from mana pools as steps and phases end.
Mana produced by enchanted land doesn't empty from mana pools as steps and phases end.
You may play an additional land for each card you have drawn this turn.
Whenever you play a land this turn, draw a card.
Whenever you play a land this turn, draw a card.
At the beginning of your upkeep, reveal the top 3 cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
4/4
When ~ enters the battlefield roll a six-sided die. Whenever you roll a die, put X +1/+1 counters on ~, where X is the result.
2/4
Search each player's library for a land card, then put them onto the battlefield tapped under your control. Each player shuffles his or her library.
Each player discards his or her hand and draws cards equal to the greatest power among creatures he or she controls.
Prismatic (This permanent is each color of mana spent to cast it in addition to its other colors)
Mana that shares a color with Omnath, Chromatic Locus doesn't empty from your mana pool as steps and phases end.









: Put 10 +1/+1 counters on Omnath, Chromatic Locus.
Mana that shares a color with Omnath, Chromatic Locus doesn't empty from your mana pool as steps and phases end.










4/4
Destroy all basic lands. For each land destroyed this way, its controller may search his or her library for a land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
When you cast ~, you gain X life and draw X cards.
You may have ~ enter the battlefield as a copy of any creature on the battlefield.
You may have ~ enter the battlefield as a copy of any creature on the battlefield.
0/0
If an opponent would search a library this turn, you may
search target opponent's library for a card and exile it face down instead. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled.
search target opponent's library for a card and exile it face down instead. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled.
Haste
~ attacks each turn if able. Prevent all damage dealt by ~. You lose life equal to the damage prevented this way.
Put a +1/+1 counter on ~: Destroy target permanent. Activate this ability only as a sorcery and only once per turn.
~ attacks each turn if able. Prevent all damage dealt by ~. You lose life equal to the damage prevented this way.
Put a +1/+1 counter on ~: Destroy target permanent. Activate this ability only as a sorcery and only once per turn.
3/2
White mana doesn't empty from your mana pool as steps and phases end.
At the beginning of your upkeep, you gain life equal to the amount of white mana in your mana pool.
At the beginning of your upkeep, you gain life equal to the amount of white mana in your mana pool.
2/2
Destroy target permanent that entered the battlefield this turn.
Lifelink, flying.
Discard a card: Tap target permanent.
Discard a card: Exile target tapped permanent.
~ cost
less to cast for each spell you cast before it this turn.
Discard a card: Tap target permanent.
Discard a card: Exile target tapped permanent.
~ cost

6/5
When Ring of Banishment enters the battlefield exile another target permanent until Ring of Banishment leaves the battlefield.
Trample
You may have ~ enter the battlefield as a copy of any creature on the battlefield.
You may have ~ enter the battlefield as a copy of any creature on the battlefield.
5/4
Whenever you cast a spell with converted mana cost greater than the number of creatures you control, create a token copy of ~.
1/1




2/2
Brainblast deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Each player dealt damage this way draws a card.
~ enters the battlefield with X maelstrom counters on it.
Spells with converted mana cost equal to the number of maelstrom counters on ~ have cascade.
Spells with converted mana cost equal to the number of maelstrom counters on ~ have cascade.
Roll a six-sided die. Draw cards equal to the result then discard 3 cards.
Whenever a Weird you control becomes tapped or untapped it deals 1 damage to target player or creature.
2/2
Whenever a player casts an instant or sorcery spell flip a coin. If it comes up heads, counter that spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
Choose a creature at random. Create a token copy of that creature.
When ~ enters the battlefield, you may search your library for a card with a permanent type, exile it, then shuffle your library.
: Each player creates a token copy of the exiled card.

When ~ enters the battlefield, you may search your library for a card with a permanent type, exile it, then shuffle your library.
: Each player creates a token copy of the exiled card.


,
: Create a token copy of the exiled card.





When ~ enters the battlefield, you may search your library for a card with a permanent type, exile it, then shuffle your library.
: Each player creates a token copy of the exiled card.


,
: Create a token copy of the exiled card.





Choose X modes. You may choose the same mode more than once.
-Deal 1 damage to target creature or player
-Draw a card.
-Deal 1 damage to target creature or player
-Draw a card.
Untap all permanents and gain control of them until end of turn. They gain haste until end of turn.
When Ral Zarek, Prime Investigator enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

: Until end of turn you may change the text of instants and sorceries with a single target you cast by replacing all instances of "target" with "each."


3/4
Cascade
Target creature gains double strike and can't be blocked until the end of turn.
Target creature gains double strike and can't be blocked until the end of turn.
Defender
: After this phase, there is an additional combat phase.

Rally the men. If we strike once more, the war is over!
Illus. Cristi Balanescu
5/6
Tap an untapped white permanent you control: Tap target non-land permanent.
Tap an untapped red permanent you control: Deal one damage to target creature or player.
Tap an untapped red permanent you control: Deal one damage to target creature or player.
2/4
Indestructible
Whenever ~ attacks put a +1/+1 counter on it, then it deals X damage to target creature or player, where X is the number of +1/+1 counters on it.
Remove a +1/+1 counter from ~: ~ gains double strike, lifelink and trample until the end of turn.
Whenever ~ attacks put a +1/+1 counter on it, then it deals X damage to target creature or player, where X is the number of +1/+1 counters on it.
Remove a +1/+1 counter from ~: ~ gains double strike, lifelink and trample until the end of turn.
0/1
Haste, lifelink, flying.
When ~ enters the battlefield, create a token that is a copy of target nonlegendary creature, except it has haste, lifelink, and flying.
When ~ enters the battlefield, create a token that is a copy of target nonlegendary creature, except it has haste, lifelink, and flying.
2/3
Lifelink
Whenever another creature enters the battlefield, ~ deals 1 damage to each opponent.
Whenever another creature enters the battlefield, ~ deals 1 damage to each opponent.
1/3
Haste
Whenever ~ attacks, draw a card, then you may put a land from hand onto the battlefield.
Whenever ~ attacks, draw a card, then you may put a land from hand onto the battlefield.
2/2
Lifelink
Discard a card: ~ deals X damage divided among any number of creatures, where X is the discarded card's converted mana cost.
If a creature dealt damage by ~ would die this turn, return it to it's owner's hand instead.
Discard a card: ~ deals X damage divided among any number of creatures, where X is the discarded card's converted mana cost.
If a creature dealt damage by ~ would die this turn, return it to it's owner's hand instead.
5/4
Devoid
Whenever a player casts an instant or sorcery, that player sacrifices a permanent then reveals the top 3 cards of his or her library. He or she may put any number of permanent cards revealed this way onto the battlefield.
Whenever a player casts an instant or sorcery, that player sacrifices a permanent then reveals the top 3 cards of his or her library. He or she may put any number of permanent cards revealed this way onto the battlefield.
7/4
Vigilance, Nonbasic landwalk
Tap an untapped Hound, Jackal, Fox, Wolf or Werewolf you control: gain control of target artifact until end of turn. Untap it.
Tap an untapped Hound, Jackal, Fox, Wolf or Werewolf you control: gain control of target artifact until end of turn. Untap it.
"Fetch."
Illus. Sarah Finnigan
4/4
When ~ enters the battlefield Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn, then target player draws 3 cards, then add 

to your mana pool, then deal 3 damage to target player or creature, then target creature gets +3/+3 until end of turn.
WUBRG: Exile ~ and return it to the battlefield under your control.



WUBRG: Exile ~ and return it to the battlefield under your control.
3/3
Colored costs for spells you play may be paid for either with a colored mana or 2 life per mana.
7/7
Destroy target artifact creature
Target creature deals damage to creatures in the form of +1/+1 counters until the end of turn.
Destroy target artifact creature.
Delve
5/5
Flash
: Add
to your mana pool.


Equipped creature has "
: You win the game."




1/1
Urza's Abacus enters the battlefield tapped.
,
: Choose a permanent and put one counter of any kind on it. (You must choose an existing Magic counter type.)


Voidstone Siegepod is unblockable.
As Voidstone Siegepod is crewed, it gets +X/+Y where X is the combined power of the creatures that crewed it and Y is the combined toughness of the creatures that crewed it.
Crew – 1
As Voidstone Siegepod is crewed, it gets +X/+Y where X is the combined power of the creatures that crewed it and Y is the combined toughness of the creatures that crewed it.
Crew – 1
The constellations betrayed the worlds they once cradled.
0/0
+1: Add
to your mana pool.
-5: Draw 3 cards, then you may put a creature card from your hand onto the battlefield.

-5: Draw 3 cards, then you may put a creature card from your hand onto the battlefield.
1
Activated abilities of lands can't be activated unless they're mana abilities.
: Add
to your mana pool.





Lands have "
: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool."

Once a cradle of corrupting putrescence, now a font of boundless genesis.
Devoid
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are Slivers.
Sliver creatures have all other abilities of all creatures.
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are Slivers.
Sliver creatures have all other abilities of all creatures.
9/9
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Eldrazi Futuresight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
At the beginning of your upkeep, if Azur, Vile Synthesis is in the command zone, lose 1 life for each time you have cast your commander this game.
last 2016-12-06 22:45:08 by mymanpotsandpans