Eldrazi Futuresight

Eldrazi Futuresight by obeysolestia

134 cards in Multiverse

16 with no rarity, 11 commons, 41 uncommons,
49 rares, 17 mythics

1 colourless multicolour, 8 colourless, 8 white, 32 blue, 7 black, 17 red,
14 green, 34 multicolour, 3 hybrid, 6 artifact, 4 land

224 comments total

Eldrazi Futuresight

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Recently active cards: (all recent activity)

 R 
Enchantment
Whenever a creature enters the battlefield, its controller draws a card, then discards a card.
 M 
Legendary Creature – Merfolk
{5}{g}{u}: Draw a card, then put a +1/+1 counter on ~. This ability cost {1} less for each +1/+1 counter on ~.
2/2
 R 
Legendary Creature – Vampire
Lifelink

Whenever another creature enters the battlefield, ~ deals 1 damage to each opponent.
1/3
 M 
Colour indicator G Planeswalker Land
+1: Add {g} to your mana pool.
-5: Draw 3 cards, then you may put a creature card from your hand onto the battlefield.
1
7 comments
last 2018-01-03 15:31:56 by Aurelia
Planeswalker
+1: Exile the bottom 2 cards of your library, then return a card you own from exile to your hand.
-3: Create a 0/1 colorless Elf Spirit token with flying, defender and "Whenever this creature blocks a creature, return the creature it blocked to its owner's hand at the end of combat."
-6: You get an emblem with "Whenever you cast a spell, create a token copy of target creature."
5

Recent comments: (all recent activity)
On Card89380:

I agree that I do like that design a bit more, but I think both are /slightly/ underpowered still.

On Card89380:

Eh, I like this more as a design:

https://www.reddit.com/r/custommagic/comments/75spbh/genius_loci_a_0_mana_land_planeswalker/

Drawing and other stuff seems unrelated to the card. Note that on the reddit card the ultimate gives an ability to the 'walker itself which is a cute trick as well.

On Card89380:

Also, there would be pressure to make this a "Legendary Planeswalker Land". The Legendary rule is a drawback, even when it doesn't look like it is.

I've seen this pop up a few times, and I haven't been too keen on it. I like this execution. It's simple, yet still Mythic. But I always end up wondering "Why can your opponent attack this land? Why can't it just gain counters, then use the counters?" Using the Planeswalker template is cool, but not playing the cards in your hand because your opponent controls a Grizzly Bears is unfun.

I will say this, though. I think the biggest problem I have with this design is that designers consistantly put the starting loyalty way too low. You shouldn't be able to kill a land with a Shock on the opponent's round 1. My suggestion would be to put the starting loyalty at 4 (and make the second ability cost -8.) +1 for activating the first ability would put this card at 5 before your opponent can respond. They'd need to seriously concentrate on tackling the land either with one big thing, or multiple small things potentially over a few turns. If that happened, then 5-9 damage didn't hit the card's controller, which feels like an acceptable sacrifice for losing a land.

On Card89380:

I mean, vaguely? But again, there are already 2 planeswalkers that add mana to your mana pool.

Also, this design is probably slightly underpowered as is, but it's more of a thought experiment right now.

On Card89380:

So you have to float it? Ew.

On Card89380:

There's already more than one planewalker that adds mana to your mana pool. This card can only add mana at sorcery speed.

On Card89380:

Interesting design space. Not strictly better than forest, because it can (and will) be attacked. That ultimate though, it's probably worth the risk.

Only downside is it being realllly fiddly to drop a counter every turn you want mana. And maybe rules-fixes needed because a loyalty ability at mana ability speed could cause something somewhere to go odd.

On Card82797:

oooh; yeah; I didn't even know there was a card. I figured this was just a placeholder and a nice bold statement of the purest form of a colourless card.

So it's actually.. kinda a variant on the old "Comes back if creatures are on top of it"? Ish?

On Card82797:

I like that name, and will probably put it on there when I'm not too lazy to go do it.

On Card82797:

The image is visible if the tab is selected, but by default the empty mockup tab is open so it's easy to miss.

The design has many of the same strengths and weaknesses of Narcomoeba, but exile instead of graveyard. So, Paradigm Shift will you get the playset of these on the board. Perhaps Eternal Scourge, Torrent Elemental, Misthollow Griffin, and Coax from the Blind Eternities in the same deck as well. I don't think it's well advised to encourage such a deck.

Some name would be nice... "Spectral Convict" perhaps?

(All recent activity)
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