Eldrazi Futuresight: Recent Activity
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Recent updates to Eldrazi Futuresight: (Generated at 2025-05-04 07:31:48)
Eldrazi Futuresight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Eldrazi Futuresight: (Generated at 2025-05-04 07:31:48)
It's actually the boon cycle specifically. I /could/ shorten it that way, but I kinda want it to be the boon cycle exactly.
So many words!
And wow, the flicker effect is just cruelty with that much stuff.
Ok, I get that it's all of the original CMC-1 instants from Alpha - though I'd have chosen Unsummon instead of Natural Selection - but isn't this a bit much?
It looks like the generator made it.
To tighten up and shorten; I suggest dropping the "Gains three life" and "Choose one" and just keep the damage prevention. It's nearly as good. And replace most of the target players with 'you'.
Oh yeah, granted, but the point was the infinite thing. We also can make him a 0/7 and the "infinite with 2 cards" thing disappears since a combat step will no longer suffice to win a game with a clone. I'm still brewing on a neat solution to the Splinter Twin problem, leaning toward "not named" while I chew on the Progenitor Mimic idea I had.
Sharuum flickers infinitely with a clone, and therefore requires a 3rd piece to do anything. This creates infinite tokens with a clone.
There was templating issue where it just created a copy, not a token copy. Fixed that.
I didn't consider the Splinter Twin problem when I was sketching this out. I'mma think on it-- it's worth noting that Sharuum also goes infinite with any clone so it's not unprecedented.
The "permanent not named" solution could be good, I was also considering some variant of what Progenitor Mimic does.
The later goes infinite with Sakashima the Impostor, however I vote for that one, because that's just one infinite loop instead of like, 20.
Hm, good point. It should perhaps say "non-Wizard permanent" or "permanent not named Riku, Sage of Simulacra".
PUT A LOYALTY COUNTER ON A DOG BECAUSE IT'S A VERY LOYAL DOG!!!
2 of these, or this and a clone go infinite. Is that intentional?
You are right on all counts! 2/5 seems as fine as 1/4, the body doesn't really matter and 2/5 is a unique size as far as legends go. :D
I also credited the artist, thanks for reminding me!
Very nice. Excellent commander :) And indeed excellent in the 99 of a commander deck too.
I think 5 mana is probably the right cost - it certainly can't be less than 4. But 1/4 seems a bit disappointingly sized for 5 mana. So I might suggest pushing this to 2/4 or 2/5. But otherwise, awesome :)
(I too have a soft spot for Riku.)
This artwork is a great match for Riku of Two Reflections. Where's it from? (It's polite to credit the artist if you can.)
It was a sketch card-- would it be better if it was more like Windfall? Or if it took into account creature cards in graveyards? I'm okay pushing it to 4 or 5. I wanted to see if I could create a green flavored wheel effect so this was the first swipe. I'm also thinking maybe have it draw cards equal to the number of basic lands you control. That's aggressively asymmetrical in a way that pushes people back towards simple mana bases. Just ideas-- let me know what you guys think!
Huh. I wonder what cost "All players discard their hands" should be. Created Cycle of Winter to find out.
But this is actully really hard to cost. Green starts getting seriously beefy creatures at cmc4+ and they just get beefier. Other colours don't ever catch up; so it's always going to be better for you than them even if they know it's coming. So higher costs means you're getting even more advantage from this! But, then again, the differential between "I draw 6 you draw 4"is a lot bigger than "I draw 3, you don't get any" so yeah, the sweetspot is a bit higher than this.
Love the general idea though. Great card.
(Actually, black has a few cheap stompy demons with severe downsides, it might be able to)
If you are playing this on turn 3, then most likely you don't have too big of a creature either. I agree it should be more than 3 CMC, but probably less than 6. Perhaps 5?
So if your opponent doesn't play a creature by turn two, you can make them discard their entire hand on the play. In green? (This should probably be 6cmc at least.)
Maybe this is fair, I'm not sure. But Karakas comes from 1994. That's a bit like comparing a card to Black Lotus to determine a card's power level.
I guess it's a legitimate callback - but it's a callback to legends which had power level problems; and also had a butt load of crappy legends that everyone was probably running.
In a more normal environment, this will be "For the rest of the game, opponents cannot get either of their two best creatures out of summoning sickness". Which is very strong for a 0-cost sorcery.
Making this legendary does at least remove the absolute worst abuses. Maybe it's fine. But it's sure environment warping - "Legendary" becomes a much more significant down-side for a creature to have than normal. And in draft it's almost certainly not there; so you probably don't want to plan for it? But if it comes up, ouch. Horribly metagamey.
It might be much, but it's strictly worse from original Karakas aside from shifting the mana to colorless. I was going for an Academy Ruins style throwback to the OG Karakas.