Eldrazi Futuresight: Recent Activity
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Recent updates to Eldrazi Futuresight: (Generated at 2025-05-04 07:31:46)
Eldrazi Futuresight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Eldrazi Futuresight: (Generated at 2025-05-04 07:31:46)
OK, sorry, yes. The miracle trigger is extremely strong and probably underpriced, and if you can make this die then it comes with a built-in way to trigger miracle. But the "front side" (non-miracled) is rather underwhelming. At least make it 4/4 so all your Angels are the same size.
I disagree with Alex on this. This thing is very strong. It kinda sucks if you hard cast it, but even then, it's pretty solid in limited. However, if you miracle it, it's just a better Entreat the Angels, plus it comes with a way to make that happen. If anything, this is /slightly/ too pushed, but I love it.
Also "cast with Miracle" should be "if ~'s miracle cost was paid."
Yick. Doesn't look strong enough for a mythic to me. Make it square stats - 5/5 for 5 mana, or 4/4 for 4 mana. And maybe even lose the "discard a card", or make it an activated ability instead, like Skywing Aven or Thalakos Scout:
> Discard a card: Put ~ on top of its owner's library.
I do like the synergy between the self-topdecking effect and the Miracle.
Miracle trigger needs "When ~ ETBs".
Splashy! I assume the "cast" is "without paying its mana cost"? Good mythic :)
What do you do in case of a tie?
I think I saw an earlier version of this that had the clause you loose life at each upkeep for each commander you have in the command zone. Not what it is now, just each time you have cast a commander this turn. I would definitely go back to the other option. As it stands I really don't know why anyone wouldn't run this in commander.
Maybe when you cast a commander it cost an additional
to cast.
This card is in heavy flux, yeah. It was a thought exercise and now the rules and balance wrecking ball comes in to make it fair. :)
I'll post up a comment when it's ready for looksies again.
For clarity, this should probably say ", except it still has trample". Otherwise people will think that it works that way anyway.
It is somewhat odd to have a Clone that's inherently bigger than most creatures it'll copy. It seems strange that half the time when I play this, the correct play will be to not copy anything and just have it be a 5/4 trample. That grants valuable flexibility - most Clones are dead on an empty board - but it makes the card less clear what its purpose is, and dilutes the message about using it as a copy.
Yeah, I like this. "Play normal lands, not funny lands, darn you!" That effect is normally red for some reason (Blood Moon and variants) but it seems very much in-flavour for green as well.
I do really like this kind of design. Encouraging people to focus their deck around some quirky criterion that doesn't usually matter. Reminds me of Emissary's Ploy: if you pick up this or that in draft, it'll encourage you to focus your subsequent drafting around cards of a particular CMC, which is very interesting.
Yeeeep. Granting partner to arbitrary legends is very, very, very strong even if you're only having two commanders. Granting three commanders as well is another huge advance - no reason to have them both on the same card...
...hang on. When does that first ability function? Is it only if this is one of the commanders? I guess that must be the intent. Right, OK, so it's not grouping three arbitrary legends at once, just two-plus-this. I think that should be spelled out or worded differently: something like
> Your deck may have up to three commanders if ~ is one of them.
The second ability I also think wants tweaking for clarity: just replace "your commander" with "a commander", since you're doing partner things.
There's a separate question as to whether this is balanced. I fear it's absolutely not. Most egregiously, even if you double the lifeloss, Oloro, Ageless Ascetic completely cancels it out and lets almost any red/green deck splash whatever other colours they like.
Even if we assume the EDH Rules Committee ban using this in conjunction with Oloro, there's probably some mad combos that can be assembled between arbitrary legends, and 1 lifeloss really isn't enough to dissuade it. Think of it this way: you're granting any EDH deck's commander a free Time of Need at the cost of Wanderlust, plus nuking most of the colour identity restrictions. And 1 or 2 life per turn is nothing compared to EDH life totals.
Now if the cost were "discard a card for each time" rather than "lose 1 life for each time", that'd be a more significant restriction.
Yes, I'll fix that.
The discard thing is a bit black.