New Mirrodin: Recent Activity
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-03 00:19:01)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-03 00:19:01)
It was blue. The explanation for the the color shifting is found in this card's opposite Make Base.
Green mill? This card is weird.
Wasn't this red before?
Bumped back from uncommon to rare to make room for Plaited Hoop. This looked like a good choice back in April when I was first pulling this set together, but now that I understand what the set's needs are (and have a small pile of appropriate reprints), this is much less exciting. Slated for removal.
You know for all my griping, I didn't actually think of that? What a foolish mental block. Okay, moved both cards to where they belong. I kind of liked having the flavor not match the color, but I much prefer having the cards make sense.
That rather sounds to me like you're arguing the side for moving this card into blue and the rainbow-making one into green. Which I think was the side I was arguing as well.
The other subtle self-exiling card I wanted to add to the set. I'm kind of surprised this card doesn't exist yet, but I assume it has something to do with the fact that it needs to exile itself to be appropriate, and that that's bound to frustrate some people. In New Mirrodin, there's another level of frustration... while it supports clean graveyards, so does the Salvage mechanic, which is on a lot of sorceries and is the reason why I'm putting in the mini-theme in the first place. If it wasn't for Snapcaster Mage having the same problem, but no one seeming to care about it, maybe I'd have gone for another color returning non-creature spells? Funny... I don't know what color would do that.
Also thought of making this cost
just cause... but I guess I need a better reason than that. Oh well.
True, but that's precedent as opposed to flavor. Blue has a very 'make it more like a machine' flavor, while green has a very 'all colors should live in harmony' flavor. The fact that blue changes the color of cards has a lot more to do with Sleight of Mind grandfathering the ability into blue than any real flavor reason. Granted, blue is the color of manipulation... but you could use that argument to give blue any ability. Would you like your creature to get +3/+3 until end of turn? I'm playing blue... let me manipulate that creature's power and toughness...
Well... adding colours is more blue than anything else, but it exists in all colours and none, and green is probably the second colour for colour-changing. See Kavu Chameleon or Wild Mongrel, and more recently Swirling Spriggan.
And on the colourless side I already mentioned Moonlace. All other coloured cards mentioning "colorless" in the Modern cardpool are making colourless tokens, apart from Ghostflame Sliver and Blazing-Blade Askari (presumably your precedent for this ability), Moonlace (the precedent for doing it the other way round), Ancient Stirrings (just an Eldrazi tweak of a landsearch spell), and the flavour-driven Xathrid Gorgon.
Nice. Looks good.
I found this odd myself, but decided to just let it go. I get the impression that the real problem is that blue should have this ability, and green should have the other ability, but the color pie isn't set up that way right now.
Also works with Ibok, Neurok Engineer ;)
It is expensive for what it does... but I think I can shave
off the activation. Now it has some nice repetition of the number 3, costs 
in one go, or split over two turns... that seems fine. I'm pretty sure that if I made it cost 3 and 3, it would just be better than Time Warp.
Works better with Rings of Brighthearth than Time Warp does :3 (Although I guess Time Warp works better with Mirari, so they cancel out.)
Also works better with Sculpting Steel and Phyrexian Metamorph. (But not Reverberate or Dual Casting. OK, I guess they're still balanced.)
This does look quite expensive for what it does, though.
The flavour text is curiously inverted relative to the colours. As in this sounds like blue flavour text, and Plaited Hoop sounds like green flavour text. I note that colourless-lace does have precedent in blue: Moonlace. (Though of course it does have precedent in red too: Ghostfire, Ghostly Flame.)
I wanted to toss a smattering more self-exiling cards in the set to help the clean graveyard theme along. Since I wanted it to feel natural, I figured a permanent that takes extra turns would make sense, since recursion would make this card overbearing if it didn't include the self-exiling line. For the card to have some extra legs outside of Time Warp, I also gave the option for any color to use it at a cost by using the already established 3/H (though, the ability to activate this between two player's turns in a group game should be reason enough to play with it).