New Mirrodin: Recent Activity
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-04-30 18:50:55)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-04-30 18:50:55)
I still have 5 Mythics to fill in. And since 5 of the Mythics are Legendary Mirrans in a very loose cycle, it only makes sense to design some sort of Glornican lords for the Mythic slot with a much tighter theme.
I thought of doing this casting cost for them, which I figured was kind of clever, since it allowed players to play wedge in New Mirrodin. But I haven't really broached the idea of wedge at all in the set. I kind of think it might be best not to do this casting cost unless I make an expansion, so I can fill the world with a few

common creatures first.
Other than that, I don't really have any ideas at the ready. I think I've been dodging to make these because they'll probably end up kind of boring, in my eyes. You know, in the way that Frost Titan is boring. Mythic, but not keerayzee.
Hmm... with all the crazy casting costs kicking around,


seems kind of boring. But I guess it helps establish the theme without making the entire set look like a damned mess.
My version: Obfuscation Chamber.
I got rid of the discard, and now you can only drop one land per turn due to the artifact tapping tech. The amount of text is ugly, but I'm excited to play with this.
Actually, I intended to let Thendrix make a shade of himself if he wants. Though, now that you mention it, I wonder how confusing that is. Feels like I'm stuck between "Players won't expect it" and "More upside, please."
As an aside, I technically didn't have to say 'non-token', since you can't exile tokens in the graveyard. But, that'd be confusing, n'est pas?
Please don't let shadow come back.
Persist would be more modern and fit the theme well; but I do like the call back to Animate Dead.
for the avoidance of confusion "Whenever another non-token..."?
This is pretty mighty. But I guess it doesn't actually do anything much on its own, isn't easy to use as a trick (though wow, the combos with sacrifice are scary - every sacrifice card gets a second use...) and it does cost six.
Nice card! Though I keep reading "Hendrix, Morlock Doctor" and wondering how I missed that mash-up.
Changed from -1/-1 to -1/0 so this feels more like Animate Dead and less like Persist. I kind of wish there was a black ability that was both positive and negative that I could slap on. Shadow would work well here, but... you know...
Seeing this card again, I couldn't help but noticed that the second ability was a Green ability, no matter how I wanted the ability to play out. So, this is my second attempt at the evil doctor. This time, he replaces your loved ones with not-as-healthy Shades. Also supports the clean graveyard theme, so that's nice.
Don't know, really. Maybe I should shop this card around to a few friends and see what their initial reaction is.
I think the card's current rules text (with the token->counter fix) reads intuitively enough: the third and fourth sentences suggest pretty clearly that the ion counter added by the first one must be of any colour you like.
Ah, so it does. Guess, I got to do a editing pass on these cards. Thank you, btw.
Heh, yes, good eye Alex. "You control" it is. Edited
You also bring up the problem of plural, which I admit, I crossed my fingers and hoped that 'locus' had a Greek root, leading to the word 'locuses', and not a Latin root, leading to the word 'loci'. I just looked it up and, unfortunately, it's got a Latin root. But I think I'm stuck with my incorrect spelling, because I'm quite sure people would otherwise ask "What's a loci?"
Is this meant to say "two untapped Locuses you control", or not? It does technically work without that, but it's a bit odd. You can "steal" mana from your opponent's Loci whenever you have priority; and two players with one of these each are in a constant game of chicken about who's going to get the mana (and is it going to be at a useful time).
Also says token instead of counter in the last two sentences, but yeah that does clear it up. Cool idea.
Hmm... I think what's missing is that these cards should read "...enters the battlefield, put an ion counter of the color of your choice on it." Somewhere in the process of designing this set, I forgot how weird and non-intuitive those colored ion counters could be.
Would that clear things up for you, keflexxx? Or is there another problem that I'm missing?