New Mirrodin: Recent Activity
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-02 11:47:25)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-02 11:47:25)
It's plenty ambiguous, because it flies in the face of a fundamental attribute of games like this: changes to the game state must be constructive, so that players have some possible way of knowing what the game state is.
For example, I put a Blessing of the Nephilim on one of the tokens. What are its power and toughness? Is it a legal target for the ability from Vagrant Plowbeast? Or, I tap Bloom Tender for mana, getting mana that's apparently of some heretofore-undiscovered colors, then pump all of that mana into another copy of this. How many tokens does it provide?
Hm. But the rules on a card can override any rule. So if the card says "is multicolor" then it is (although it may need to say "is not colorless" as well).
It's a bit like non-standard integers, it implies the existence of extra colours without saying what they are :)
I don't know if it would be printed on a real card, but I think it's surprisingly unambiguous! :)
As funny as it is, you can't define something as multicolor. Multicolor is an emergent property of having multiple colors, like CMC is an emergent property of mana cost. I think colorless tokens, while not being the mechanical implementation, can work fine flavorfully. Like the Eldrazi, they are equally in touch with all five colors.
I like that. What colour is it? Can you be more specific? Is it more than one colour? Yes. Is it any of WURBG? No. Buhh..
I'm pretty sure Captain's Call makes three tokens common enough. Four and Five are the stretch. (Edit: Oh, technically, there's Gather the Townsfolk. It's situational... but so isn't wubrg?)
also, I just changed 'colorless' to the mindboggling 'Put a multicolored token creature into play...' because I find that solution to be funny. I doubt I'll keep it, but it makes me smile for now.
Well. A 1/1 on turn 1 is fine but unexciting. Two 1/1s on turn 2 is Raise the Alarm at sorcery speed. Three on turn 3 is getting hard to do in limited, but in the same way as Spectral Procession was hard to do (in the other direction) and they had flying. 4 on turn 4 is Battle Screech, again with flying, and 5 on turn 5 is Ordered Migration, again with flying. So making nonflyers seems reasonable compensation for the flexibility.
It's nicely flexible, that's for sure. I think most people will figure it out; but on a common, unless you need the space for flavourtext, I suggest the reminder.
Switched it to colorless spirits while I think about this.
Hmm... it's not really a confusion issue. I just can't think of what this colorless creature would be on a world where colored magic is intertwined. I'll come up with something, I'm sure.
This would be a very strong common... but WUBRG for 5 1/1s seems fine by me.
That's fair. I already hit my black creature kill quota anyhow. I'll have to think of another black effect that doesn't include card drawing or evasion.
I will note that Wizards tend to try to avoid making a cycle include both a red burn spell and a black -X/-X spell, because they play so similarly.
Was Spiritual Visit or Promise of Bunrei confusing for using colourless tokens? I don't think so. I think that'd be good. (Whether it's suitable for common is another matter, given Goblin Offensive. But who knows how sunburst will play.)
Hmmmmm. True. It's not like you're gaining card advantage, though - you have to spend a draw step drawing those lands. And you're effectively playing 1 turn behind because you're spending 1 mana drawing your land. It might be worth it for some decks... weird 14-land control decks that don't mind having a bit less mana on the earlier turns, if they can play like 28-land control decks. As you say, worth playtesting.
Made a cycle out of Ionic Thrust's ability. I'm not fond of giving damage prevention or life gain to the white card of a cycle... too many white protection cards make white bad to play... but I can't really think of something more fitting. Putting X 1/1 creatures into play works well at sorcery speed... but the Mirrans shouldn't be using Ionic magic, so the creatures would end up being either g/w or w/u or colorless or every color, and confusing people about the themes of my set. Meh.
So here's the $64,000 question: Do I add the reminder text:
(For example, if you paid

to cast this spell, you would gain 6 life.)
to help clue people into the fact that the
they must paid to cast this spell counts, or do you think it's ugly and/or won't really give a clue to anyone?
Needed to change to a sorcery if this is to be part of a cycle.
I've been thinking of this card as it stands... and it may be broken. Part of the reason it doesn't seem that way is because we've been thinking of what it does to normal 23 land decks. Not very impressive. But, if instead you put four of these in a deck with 14 lands, and mulligained if you didn't see a land and a Theodite, or 3 lands in your openening hand... well... I don't know. we'll see.