Pyrulea: Recent Activity
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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-01 12:19:26)
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OMG OP. o.o
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So since it actually becomes a Spirit, it thematically dies. Why doesn't the transformation reflect that?
I'm in favor of these being triggered abilities. The wording and gameplay are much more straightforward.
This is now thematically a (two-card?) cycle with Agitated Elemetal.
names: added; subtype: added
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name: added; subtype: added; rules text: formatted; flavor text: added
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forgot to mention: flavor text has been added.
name: added; rules text: formatted
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I'm using Amass the Components as reference and would like this to be powered down a notch. Maybe: instant >> sorcery.
name: added; rules text was: "Draw three cards. If a creature you control didn't untap this turn, discard a card."
name: added; subtype: added; rules text: formatted; flavor text: added
name: added; subtype: added; rules text: formatted
So before playtests I want to make certain every card already in the skeleton has at least a name. EDIT: Done.
I can convert the cards from the skeleton to a Cockatrice file on a free day - after all I have some time for playtesting now.
Wouldn't mind alpha testing it if someone is still up for it. Still not sure about all the abilities though.
Wait what? Sorry you guys, kinda shelved this whole plane. Lost a bit of my spark, and then Ixalan was leaked and stole all my thunder!