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CardName: Foreboding Outpost Cost: Type: Land Pow/Tgh: / Rules Text: Foreboding Outpost enters the battlefield tapped. {T}: Add {R} to your mana pool. When an opponent is dealt damage, transform Foreboding Outpost. Flavour Text: Back side: CardName: Raiders Outlook Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {R} to your mana pool. {1}{R}, {T}, discard a card: Draw a card. Flavour Text: Set/Rarity: Pyrulea Uncommon

Foreboding Outpost
 
 U 
Land
Foreboding Outpost enters the battlefield tapped.
{t}: Add {r} to your mana pool.
When an opponent is dealt damage, transform Foreboding Outpost.
Raiders Outlook
 
 U 
Land
{t}: Add {r} to your mana pool.
{1}{r}, {t}, discard a card: Draw a card.
Updated on 17 Dec 2017 by SecretInfiltrator

Code: UL04

Active?: true

History: [-]

2016-10-03 08:13:51: DJK3654 created the card Foreboding Outpost

Doesn't this seem to powerful? I think the condition for it to flip is good, and it fits, but the payoff is way to high. Take the blighted lands from BFZ. They all tapped for colorless, required more mana to activate their abilities and needed to be sacced. Maybe like tone these down slightly. I'm fine to see how they are in playtesting first, just making a note of it now.

I wanted to make sure the payoff was there for having to wait to get them to transform.

It just depends how easy it is to flip them. If its too easy then they're really good, if its too hard then they're bad. Personally I'd rather just give them average abilities and keep the conditions the same. It's just finding the balance.

2016-10-20 06:38:51: TRicher edited Foreboding Outpost
2016-11-13 14:44:39: SecretInfiltrator edited Foreboding Outpost
2017-12-17 14:27:49: SecretInfiltrator edited Foreboding Outpost:

names: added

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