Pyrulea: Recent Activity
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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2024-11-01 00:33:34)
Idea for the UW11 instant removal slot.
I think we might also have an enchantment mill design that was left behind in the file. It may have been done so or changed because it was based on the almost-landfall use of Discovery.
One thing that confuses me is that Card73577 was moved to the hard counter slot in competition with (((Stifling Convocation))), but it's not quite a hard counter. Unless I'm mixing my definitions up and associating "hard counter" with spells that counter a spell without any limitations.
Seems like a worse Sphinx's Tutelage, I know it triggers off all players and costs 1 less mana but that doesn't seem worth the extra cost and the loss of some things.
Edited subtype
Well, it's for the still empty (soft counter) spot because of its restrictions, so I don't compare it too much to the other counter spells. (((Stifling Convocation))) may compare, but at the end of the day it is a hard counter, while this is not so much.
See Card75402. Another enchantment mill.
Oh snap, didn't see the changes that happened to UU05, which by the way should be changed since almost unconditional mill is pretty strong. You are right on it being to creature based, the big spell deck probably doesn't have enough creatures for this.
Well, it either encourages a monocoloured deck or makes this card a slightly bad filler. The stats should probably be 5/3 or 4/5, since 5/4 for the same cost as Woolly Thoctar but less restrictive is just too much. Woolly was awesome play in Alara Limited if you got it out in turn 3, just so much pressure and needs to be handled as soon as possible. Same with this if it stays that way, I would honestly try to force mono Green or majorly Green if I had that card. Attacking for 5 in turn 4 is super strong.
Oh just in terms of overall p/t strength. Heir is much easier to switch and can be played in any deck, of course.
Seems kind of cool, don't know how strong I'd be in this set but in formats with free spells this seems pretty powerful. Other counterspells we currently have feel like they work slightly better in the set as well.
This is very similar to Docent of Cascades. Perhpas something that doesnt rely on creatures to mill is more appropriate for this spot, as most of the decks that'd want it would be more control based.
Yeah fair point
Changed second side to a creature from enchantment
I don't think that this one card encourages monocolored decks too much, maybe in constructed but unless you open up two of these in limited I don't know how much I'd want to build mono green for one of these guys. If the stats are the problem I would rather make it a 5/3 than a 4/5, a 4/5 just doesn't feel as aggressive and is probably better in most situations that a 5/4.
Don't think its that much stronger than Heir; you have to pay more to cast it, already have a creature to transform it and lose more when you do. I think Heir of Falkenrath is more powerful in most cases.
Changed wording so it cant sac itself, removed sorcery speed activation
Ah I thought you and Brainpolice where both for it but now I'm reading back you both just wanted it in the skeleton, not necessarily replacing the previous cycle :/ What do other people think about this cycle? Which one do they prefer?
Removed cantrip
True, that would make it more of a rare I guess.
Edited rarity
UU14 enchantment mill.
Riff on Overwhelming Denial and Illusory Angel. Was thinking of making it , but then it would be almost strictly worse than [Cancel].
Agree. It might be a bit stronger than Heir, but not that aggressive and needs setup. Maybe make it sacrifice another creature?
Wow that is strong, cool card. Maybe lose the cantrip to not make it such an autoinclude for almost every blue deck?