Pyrulea: Recent Activity
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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-01 12:20:43)
I can take or leave this card, don't know if it's that important to give a creature unbound. It's something we can do but I don't think it's 100% necessary.
We don't have any vigilance in the set because unbound is essentially the same thing but with more design space. There are plenty of cards in the set which care about when creatures tap and, more importantly, untap.
I could maybe see the original version of this at common and Suspended Animation at uncommon with a few tweaks. There's probably some way to break this card though, if it only costs 1 mana. With the unbound cards we've made we can control how strong they are but when you give the ability to any creature it could be problamatic.
Should this actually have unbound itself? This has the potential to be pretty devistating in limited. I think it encourages playing unbound creatures enough with just its effect.
Originally it was just a 1 mana common that gave unbound, but there was no design space left for it when it came to the skeleton. So I had to move it to uncommon, and the flying was added on to justify it sort of.
I guess this is a "Build around unbound please" hint-card. I'd have tried to move it to common, personally (if your theme isn't at common, it isn't your theme etc. etc.)
Do you have enough things stressing the difference between unbound and vigilance? Or is this being blue sufficient hint? The flying actually kinda detracts from that difference.
Thought of a fitting name without using the word "unbound".
Looks like our activity has died out for a little bit here. Hope the project doesn't fizzle out after all the work so far put into it. I recall DJK or Silent talking about play testing the commons a while back but never heard anything more about it.
I think it's better to just have cards that care about the creature you control with the highest power, bolster for highest power kind of begins to overlap with the
archetype too much. But yeah I'm on board with that.
Vote for highest Power creature, either power 5+ or like Bolster but for highest power.
I think it's best to just do high power for the
archetype. A few cards that care about you having the creature with the highest power on the battlefield, or do things to the creature with highest power you control. Its not a major part of the set but if we don't pin something down soon,
is just gonna end up being aggro or something like that.
I was just pointing out that we have a common that was pretty much a better version of this card; Sun Seer. If this is to be a 'hard to flip' card then the payoff should be much higher.
Well what's the
archetype going to be? Any more opinions on that?
Apart from the cards for that type and a green Unbound creature we have suggestions for every cards slot in Uncommon, so let's review them and decide which cards go into the skeleton.
Forgot about Bushi! Hmm, the argument is valid, but the 2nd face probably needs to be much stronger then to appeal to Johnnies.
Bear in mind that Johnnies do appreciate the cards that are tricky to flip. Bushi Tenderfoot was a fan favourite simply because it wasn't very easy to turn into Kenzo.
Added First Strike to make the transformation trigger easier.
I prefer this over the card draw counterspell. It's save design and should not be too strong, since double blue is pretty hard to get early on with a Discovery of 3 at the same time.
Possible card for UR13
Placed in competing spot
Possible enchantment for UB13
Removed from the skeleton
Another option for discovery based counter.
Another option for discovery based counter.
Yeah I named it when I came up with a name for Kingmaker, since they're both part of a mini-cycle. Wanted it to be simple like its counterpart but couldn't think of a better name, so I just gave it a placeholder name so people got the idea behind it. I also wouldn't keep this as Healer.
Simple suggestion for the name of this card: "Ascendant Healer" would be much preferable to simply "Healer". Naming a card "healer" seems really plain and uncreative, like naming a card "warrior" or "rogue".