Pyrulea: Recent Activity
Pyrulea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-01 12:20:41)
This keyword is my suggestion for a blue-green evergreen keyword, as seen on Algae Creeper. I might actually like unbound better as a name, though.
This looks like a rare to me. Resplendent Mentor was pretty good in the right deck, and this is cheaper, less restrictive in who it gives the ability to, and doubles up on the lifegain itself.
Edit: Oops, missed that this wasn't in the skeleton. Silly me, never mind :)
I'm still around, just peeked in.
Apparently not, but good job to everyone who has been working on this concept version of Ixalan. We have DFCs turning into lands, we have an explore keyword, we have a south-/meso-american theme.
We are severely lacking in Dinosaurs, Vampire Conquistadors and Pirates though.
Okay, so I might be going to do some alpha testing on this soon in Cockatrice. I'm just wondering whether anyone else is still around to contribute.
removed typo that was driving me crazy for weeks now
Ah sorry, didn't read the post right above yours.
This is an enchantment already. Some people are saying it should change to being a creature. I'm disagreeing, saying it should stay an enchantment.
Isn't it an enchantment already? Did someone edit it without it being shown here that it was edited?
This looks to me like it should be an enchantment, as it's the standard "red uncommon enchantment that gives you bonus damage when you do the set's thing". Burning Vengeance was one of those, but there's also Furnace Celebration, Molten Nursery, Rumbling Aftershocks, Vigilante Justice, Knowledge and Power, Lightning Rift, Rage Extractor...
Playtesting yourself is actually useful before you hand it off to blind playtesting - it helps weed out more glaring problems early. A lot of the cards and concepts we have still have to prove themselves to be fun at all, really.
You do the alpha test before the beta test. :)
I don't see anything wrong with that necessarily. I'm wondering if we've run out of steam for the moment with the set though.
Can we playtest it ourselves? I know that is unprofessional, but I would like to be part of a playtest for our own set. We could make a fake draft with the commons via Cockatrice for example, will probably be faster and cheaper than printing them :)
Heh, that's the changed Bolster mechanic I was talking about. I like it, go aggro from the get go and almost uncounterable, like Bolster.
In another set I'm using a variant of the Formidable mechanic, just with "total highest power" instead of a fixed number to make it more swingy. You could base it on Abzan Beastmaster, however due to layering problems it is best to have something like that only be either activated or triggered, since a permanent change like with this card can become too complicated quite fast. How about "whenever ~ attacks, if you control the creature with the highest power on the battlefield, ~ gets +2/+2 until end of turn" instead. Workable, no confusing layer troubles and balanced.
:D Nah more like Card76100. This encouraged you to compete with other players for the creature with the highest power, kind of like the Monarch mechanic in Consipracy 2.
What "While you control the creature your control with the highest power "? :)
Yeah this card probably isn't something that would be made into an actualy card, now I'm reading it again. Possibly giving it a boost that didn't involve p/t would make more sense as that's less confusing when it comes to what creature has the highest power.
After thinking about it more, I think it's better just to care about your own creatures. It gives you more control and this kind of effect seems like you'd want it to be more prominent in the set. Since we're just looking for a
archetype that doesnt take up too much space I think it's correct the shelve this idea.
Like anything that can change P/T in reaction to unrelated stuff going on, possible confusing. Also, does it count itself? With its own boost?
Anyway; nothing wrong with it. It's perfectly decent. Hard to price; depending on the environment it might almost always be 5/6 (which is very very efficient for this cost) or almost always 3/4 (which is still kinda OK but not great for the cost)
Rarity clearly needs to be uncommon; it's not splashy enough for rare and it's way too complex for common. But that aint hugely important.
Another variation on the 'highest power' archetpye. Could care about you controlling the creature with the highest power on the battlefield, rather than just your creature with the highest power. Moves slightly away from voltron but I think that's ok.
Again no rarity, just testing things out.
No rarity on this one because I'm just experimenting with the 'highest power' idea for R/W. We might have to make some room at common for one or two of those cards.
Named
I would prefer this to be on a creature tbh, this just feels like it'll either do too much or too little (not being able to increase your discovery vs being able to). Putting this effect on a body would make it feel less bad in the situations where you cant increase you discovery.
fixed wording
I've been a little busy recently and didn't want to make too many changes on my own, since I also noticed that the activity had started to die down.
No idea what's happening with playtesting but finishing the uncommons before we playtest the commons seems a little counter intuative. Thats if we want to try and do this properly, we could just finish the set and playtest afterwards. But if we've got people willing to playtest now then I don't see why we should do that.