Mashup: the Gathering Alpha: Recent Activity
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Recent updates to Mashup: the Gathering Alpha: (Generated at 2025-10-25 19:27:35)
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Recent updates to Mashup: the Gathering Alpha: (Generated at 2025-10-25 19:27:35)
Will probably be fine in set, which is more what I'm interested in. I admit that this card definitely couldn't be printed within five years of Innistrad, though... :s
What an odd card this is. I do admit, reading that block of text is unappetizing. Maybe I'll have this spell blast artifacts, but gain control of and equip equipment, and move it into blue where it belongs. The "pay the converted equip cost" is cute, but I agree, it's just one more thing to figure out when dealing with an already clunky card. Highlighted and set aside.
I'm trying to keep multicolor out of the set, since its far too easy to just add extra colors when doing a mashup. I do have a cycle of off color activations... but I want to keep it a cycle. I don't like just tossing around themes without supporting them.
It's a little off color, I admit, but seems acceptable to me. I don't really feel a need for this card to be well-costed either, since it's an enigma. I'll see what other people say, though. I'm very aware that what I like and what the average player likes are two very different things.
Way to powerful :(
"When ~ dies, each opponent sacrifices a land and ~ deals 5 damage to each of those players."
This is actually better in some decks then others, which is nice. Its a 1-mana accelerate for lands which is good.
But, being able to grab nonbasics is very powerful. Have them ETB tapped at least.
"put a +1/+1 counter" instead of "counters" and I think you can remove the comma as well.
Should be "All creatures get +2/+1 and have..."
instead of "gains"
Hmmmm, I like it. But I'd rather see it at the 2 mana cost; with 5 or 6 mana to activate.
You know, so I can sun titan it and pay more into necropotence :D
Nice ^_^
9 mana and another 6 for a decent wrath; followed by getting this guy back (most likely) seems pretty good. Solid.
If an opponent would gain life, you gain that life instead.
I think that works? And if both players have it, it would be an infinite loop that can't be ended.
Broken with Omniscience more so then other cards...also to easily abused with library manipulators. End point - this card could never see print unless WOTC went insane in bad ways. The baseline WOTC feels safe for extra turns with no other clauses is 5; making it harder to get by needing a land on top (easy to get) makes it feel more like a reduction down to 4 colorless and C or maybe adding in another cost (like discarding some cards)
I think this needs to be renamed as "Rhystic Hate-Magnet" :D
busted OP since you can build your deck around getting hard locks into play to easily with artifacts :(
A white kobold, dafuq lol
Since most equipment (except for a one or two I can even recall,) have equip costs less then their mana cost, I think you can simplify this down to just being desertion - esq.
insta-add for all white-rocking EDH decks. But costed more less fairly. Might be a bit high on the toughness though.
Needs some blue... Maybe "pay U, if you do, draw a card" then you can reduce the cost back down to 4W.
Yeah, these should all say 'may'. Thank you Alex.
You know, I spent 10 minutes digging through the rulebook for what must be the correct phrase, instead of looking at Bear Umbra? Or, you know, Drudge Skeletons. Serves me right.
BTW, I note that the lifegain is optional here but not on Bone Nest Drake. You probably want to line that up.
Interesting arguments, Joz. I think I disagree in both cases. I think Dash of Alchemy is fine because it's a very restricted tutor; compare with the original common printing of Trinket Mage, or many cards with Transmute on which it was based, such as Drift of Phantasms, Perplex, Shred Memory etc.
As for Hysterical Response, I think it's more questionable why Render Silent is rare in the first place. I remember when Absorb was printed thinking "Why is this rare? It's just Counterspell plus Healing Salve, two commons..." Although I'm 12 years more practiced in card design now, I still feel rather similar about Render Silent. It's the kind of design that could go anywhere in the rarity distribution - see Dismiss at common, Last Word at rare, Discombobulate at uncommon, and many more all over the place.
As for the "remove all damage" wording, it is fairly standard. Note that it's in the reminder text for totem armour itself (see Bear Umbra) and also regeneration (Crimson Muckwader). It's also ended up in the rules text for Pyramids.
Whoops. Chandra should not be spontaneously blocking creatures. Changed over.
Oh, hey, I didn't even notice that i had set that ultimate to 6 to match Chandra's ultimate that mentions 6 damage to up to six creatures. Bargle.
Sacrificing creatures pulls us even further away from both cards, and adds even more text. That's the problem with 'Mashup: the Gathering'. There's a very fine line between creatively using the restrictions and just designing a different card.
Anywho, I'm reverting to 6 creatures, but I'm keeping the block an extra creature thingy. I still would like to see how people react to that.