Mashup: the Gathering Alpha: Recent Activity
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Recent updates to Mashup: the Gathering Alpha: (Generated at 2025-10-25 19:27:34)
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Recent updates to Mashup: the Gathering Alpha: (Generated at 2025-10-25 19:27:34)
For comparison sake, look at Dragon Mage. Now be honest with yourself. Which is better? Two Stone Rains for 4, or Wheel of Fortune for 0? Alternatively, this Dragon could instead be a 10/5 flying creature for 7. Which would be worse, if Malefaux hit you twice, or if a 10 power creature hit you twice?
I can easily accept that Malefaux has too many fiddly bits (great in tribal and still has an trick after being Doom Bladed), and is therefore too powerful, but I'm pretty sure the double Stone Rain is fair. In fact, the fact that it disturbs you that much, Joz, just tells me it's a great effect to have, since it isn't as powerful as it looks, and really scares players.
(JMG: Note that "mana ability" is not what you mean. I think you mean "second activated ability". "Mana abilities" are abilities that produce mana. I only bother to do this nitpick because people less practiced in the rules are reading and might get confused.)
And yeah, given this is a 7-cost dragon, destroying two lands a turn for

is... it does sound pretty strong, actually. Especially given this would be played in EDH. Maybe Joz's idea of "nonbasic" isn't as excessive as I thought.
But I think the card as its text stands at the moment isn't unprintably strong. It's on the griefer side, but Wizards print cards for that demographic too.
Maybe move it to destroy target nonbasic?
I do wonder why I made him a 5/4 aproximately a year ago. I'm changing him to a square 5/5. I probably had a reason, but I don't see it.
I'm not sure what you're referring to, Joz. If you're saying that his 'Sacrifice a Kobold' trick is too cheap, then I think you play too much EDH. 7 cost dragons should half-win the game when they swing and hit. Maybe not immediately, but if unanswered, there should be hell to pay.
If by 'second ability', you mean second mana ability, and you're trying to say that it costs too much... yeah, I kind of agree. I know I wanted to match Earth Rift's flashback cost, but it does seem a bit silly to pay such a large cost to destroy one land, when the dragon himself cost 7. I'm changing that to "Destroy two target lands".
This card might need to be tested at that rate, but it still seems like a very mana intensive way to destroy some lands.
Eh, he does have to hit them first. Cost it at slightly worse than Annihilator 2, I'd say - this guy is a 7-drop after all.
I'd say up the second ability's cost a bit...stone rain to cheap :(
This is awesome! I love "any player may play this ability" abilities, and especially if the symmetry is easily broken, as in this case.
Random generator gave me Endbringer's Revel and Dragon Fodder. Endbringer's Revel! I love locking people out with that and Spore Frog. It never became a serious deck, but it's such a devestating lock against 50% of the players... you might as well have a Moat + Mystic Decree on the table.
The one thing that bothered me about the lock, though, was that cards like the Revel really, really want you to have an abundance of mana... which is more green's philosophy than black. Luckily, Dragon Fodder asks us to put creatures on the table... and I have just the creatures that want to flood the table...
It's like a funkily worded reverse Dragon Engine It really does feel like a card from that era. Well done :)
I thought about that. Mostly, I chose against it, since it reminded me too much of another old card: Shield of the Ages. Personally, I can't wait until a mash-up comes up that leads directly to a reprint... but Wall of Vines won't let that happen today. In the end, I decided that I wanted this to look like a Wall of Vines with an Amulet of Kroog, instead of a Wall of Vines holding a Shield of Ages... even though I'm probably the only person who would notice the difference...
I feel like you could have kept amulet's original text here, bumped it to uncommon and it would have been a very good card there.
Now featuring two over-long smooshed together flavor texts. I tells ya... nothing makes a card feel old more than those paragraphs of long, winding flavor texts unnatached to the rest of the game.
Random Generator gave me Amulet of Kroog and Wall of Vines. I know the Amulet is a Mono-artifact, but I figured it would be cute to do something the way it looks, instead of the way it is.
Originally, this card prevented the damage to you (for
) but that kind of bugged me (it was too cheap for common, I think, but
would look unsightly. Really, the card needed to be a 3/3 or something to make sense, but one of the base cards is Wall of Vines). Now that the creature prevents damage to itself, though, I moved it back. It doesn't bug me as much. It could be cooler... but it's common, so it's probably fine.
I really wanted to force "Target player gains 1 life." on this card, since Gladhanding Genie would love it... but the Amulet doesn't gain life, and I'd really have to force something to tone down "
: Target player gains 1 life." Again... common issues.
Some green decks like to have creatures, that is true. Some green decks would also rather have more forests then creatures.