Wilds of Muraganda
Wilds of Muraganda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Showing all 234 cards
Show frames: W U B R G M H A L
Show rarities: C U R M
Or view by sections
Target creature you control gains vigilance and indestructible until end of turn. If it's a Cleric or Warrior, draw a card.
Flying, Lifelink
Creatures you control have lifelink.
When Anwyll dies, return it to the battlefield as an enchantment with Coalesce .
Creatures you control have lifelink.
When Anwyll dies, return it to the battlefield as an enchantment with Coalesce .
Illus. Dallas Williams
5/5
Blue, black, red, and green spells cost more to cast.
2/4
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Enchant creature
When Burdened by Conscience enters the battlefield, draw a card.
Enchanted creature can't attack or block unless its controller pays for each of its colors.
When Burdened by Conscience enters the battlefield, draw a card.
Enchanted creature can't attack or block unless its controller pays for each of its colors.
At the beginning of your upkeep, gain 1 life.
Coalesce as Cleric – (: Put a presence counter on this enchantment and it becomes a Cleric creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
Coalesce as Cleric – (: Put a presence counter on this enchantment and it becomes a Cleric creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
1/4
Whenever a creature with power less than Cannadh Thunderer's power attacks you, that creature doesn't untap during its controller's next untap step.
4/3
Exile target artifact or creature.
First strike, vigilance
Whenever one or more creatures you control deal combat damage, put a +1/+1 counter on Cynna.
Whenever one or more creatures you control deal combat damage, put a +1/+1 counter on Cynna.
1/3
When Devotee of Anwyll enters the battlefield, you may search your library for any number of cards named Devotee of Anwyll, reveal them, put them into your hand, then shuffle your library.
0/2
Flash
When Echo of Honor enters the battlefield or coalesces, exile target attacking creature.
Coalesce as Cleric – (: Put a presence counter on this enchantment and it becomes a Cleric creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
When Echo of Honor enters the battlefield or coalesces, exile target attacking creature.
Coalesce as Cleric – (: Put a presence counter on this enchantment and it becomes a Cleric creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
2/2
Each player chooses a white permanent he or she controls, then sacrifices all other nonland permanents he or she controls.
Prevent the next 2 damage that would be dealt to each creature you control this turn. You gain life equal to the damage prevented this way.
Create a 1/1 white Cleric creature token for each Plains you control.
Vigilance
3/4
Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.
Coalesce as Spirit – (: Put a presence counter on this enchantment and it becomes a Spirit creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
Coalesce as Spirit – (: Put a presence counter on this enchantment and it becomes a Spirit creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
0/5
Enchant creature you control
Enchanted creature has ": Prevent the next 1 damage that would be dealt to any target this turn."
As long as enchanted creature is a Cleric, it has ": Prevent the next 2 damage that would be dealt to any target this turn."
Enchanted creature has ": Prevent the next 1 damage that would be dealt to any target this turn."
As long as enchanted creature is a Cleric, it has ": Prevent the next 2 damage that would be dealt to any target this turn."
When Herald of Salvation coalesces, you may prevent all damage that would be dealt to target creature this turn.
Coalesce as Cleric – (: Put a presence counter on this enchantment and it becomes a Cleric creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
Coalesce as Cleric – (: Put a presence counter on this enchantment and it becomes a Cleric creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
3/3
, Tap an untapped enchantment you control: Tap target creature.
2/1
Intercept deals damage to target attacking or blocking creature equal to the number of Plains you control.
Lifelink
Coalesce as Warrior – (: Put a presence counter on this enchantment and it becomes a Warrior creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
Coalesce as Warrior – (: Put a presence counter on this enchantment and it becomes a Warrior creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
4/4
Choose one –
• Gain 8 Life.
• Target creature you control gets +3/+3 and gains flying and vigilance until end of turn.
• Create three 1/1 white Cleric creature tokens.
• Gain 8 Life.
• Target creature you control gets +3/+3 and gains flying and vigilance until end of turn.
• Create three 1/1 white Cleric creature tokens.
Whenever you cast a white spell, create a 1/1 white Cleric creature token.
2/5
Defender, first strike
3/2
: Untap target attacking creature and remove it from combat.
At the beginning of each end step, if a creature you control blocked this turn, put a +1/+1 counter on Mesa Singer.
At the beginning of each end step, if a creature you control blocked this turn, put a +1/+1 counter on Mesa Singer.
1/1
Exile target creature or enchantment you control, then return that card to the battlefield under its owner's control.
Lifelink
Warrior creatures you control have lifelink.
Warrior creatures you control have lifelink.
A sword is just a piece of metal. Only when wielded by the faithful does it become a weapon.
2/2
First strike
Cleric creatures you control have first strike.
Cleric creatures you control have first strike.
"This is how you hold a spear, my friend."
2/2
Untap target creature you control. It gets +3/+3 until end of turn.
Illus. Julie Dillon
Flying
When Scintillating Scalewing enters the battlefield, you may return target enchantment card from your graveyard to your hand.
When Scintillating Scalewing enters the battlefield, you may return target enchantment card from your graveyard to your hand.
2/2
Enchantments you control have indestructible.
Coalesce as Giant – (: Put a presence counter on this enchantment and it becomes a Giant creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
Coalesce as Giant – (: Put a presence counter on this enchantment and it becomes a Giant creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
6/6
Flying, lifelink
6/2
Whenever Stalwart Skirler attacks, another target attacking creature you control gets +1/+1 until end of turn.
2/2
First strike, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/1
: Target Cleric or Warrior gains lifelink until end of turn.
: Target Cleric or Warrior gains double strike until end of turn.
: Target Cleric or Warrior gains double strike until end of turn.
"I will end this fight, by shield or by sword."
3/4
When Sunlit Sentinel enters the battlefield, creatures you control get +1/+1 until end of turn.
Coalesce as Warrior – (: Put a presence counter on this enchantment and it becomes a Warrior creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
Coalesce as Warrior – (: Put a presence counter on this enchantment and it becomes a Warrior creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
3/3
Flying
Creatures you control get +1/+1.
Coalesce as Angel – (: Put a presence counter on this enchantment and it becomes an Angel creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
Creatures you control get +1/+1.
Coalesce as Angel – (: Put a presence counter on this enchantment and it becomes an Angel creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
3/3
Whenever an enchantment you control becomes a creature, create a 5/5 white Giant Warrior creature token.
1/1
Valiant Rearguard gets +0/+1 for each Cleric you control and +1/+0 for each other Warrior you control.
2/1
Coalesce as Soldier – (: Put a presence counter on this enchantment and it becomes a Soldier creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
3/2
Enchant creature
Enchanted creature gets -X/-0, where X is the number of Islands you control.
Enchanted creature gets -X/-0, where X is the number of Islands you control.
Prowess
As a blue instant or sorcery spell you control resolves, you may teach it to a creature you control rather than putting it into your graveyard. (You may cast spells exiled this way as long as they are taught.)
As a blue instant or sorcery spell you control resolves, you may teach it to a creature you control rather than putting it into your graveyard. (You may cast spells exiled this way as long as they are taught.)
3/6
Counter target creature or multicolored spell.
When Bokor Seadrinker enters the battlefield, target player puts the top two cards of his or her library into his or her graveyard.
Whenever you cast an instant or sorcery spell, you may return Bokor Seadrinker to its owner's hand.
Whenever you cast an instant or sorcery spell, you may return Bokor Seadrinker to its owner's hand.
2/3
, : Draw a card, then discard a card.
0/3
: Draw a card.
As you draw an instant or sorcery card, you may reveal it. If you do, Brine Singer gets +2/+2 until end of turn.
As you draw an instant or sorcery card, you may reveal it. If you do, Brine Singer gets +2/+2 until end of turn.
1/1
Whenever Cenote Prowler deals combat damage to a player, draw a card.
Cenote Prowler can't be blocked by Dinosaurs.
Cenote Prowler can't be blocked by Dinosaurs.
1/3
Up to two target creatures can't be blocked this turn.
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
You may search your library for any number of cards named Dawning Recollection, reveal them, put them into your hand, and shuffle your library.
Draw a card.
Draw a card.
Scry X, where X is the number of Islands you control, then draw a card.
Whenever you cast a blue spell, target player puts the top card of their library into their graveyard.
0/4
Return target creature to its owner's hand.
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Whenever you cast an instant or sorcery spell, you may tap or untap target permanent.
Target player puts the top four cards of their library into their graveyard.
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Draw a card.
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Illus. Julie Dillon
Target instant or sorcery spell gains tutelage.
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Spirit creature token with flying.
Whenever another Spirit enters the battlefield under your control, you may return target instant or sorcery card whose converted mana cost is less than that Spirit’s converted mana cost from your graveyard to your hand.
Whenever another Spirit enters the battlefield under your control, you may return target instant or sorcery card whose converted mana cost is less than that Spirit’s converted mana cost from your graveyard to your hand.
4/4
Prowess
1/3
Hexproof
Whenever Oba Ke enters the battlefield, leaves the battlefield, or attacks, draw a card.
Whenever Oba Ke enters the battlefield, leaves the battlefield, or attacks, draw a card.
1/1
Flying, prowess
0/1
Draw three cards.
Empty your mana pool.
You skip your next untap step.
Empty your mana pool.
You skip your next untap step.
Story Spotlight 4/5
Illus. Ishton
2/6
Put target creature on top of its owner's library.
"Go put yourself back together."
Counter target spell unless its controller pays for each of its colors.
Draw a card.
Draw a card.
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Secrets of the Forefathers.
Creatures target player controls get -2/-0 until end of turn.
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Defender, flying
Whenever Sorrowful Wisp blocks, scry 2.
Whenever Sorrowful Wisp blocks, scry 2.
0/4
Enchant creature
You control enchanted creature.
You control enchanted creature.
Create a 2/2 blue Dinosaur creature token with flying.
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
Tutelage (Then, if you didn't cast this spell using tutelage, you may exile this spell card taught to a creature you control. You may cast this card from exile while it is taught.)
At the beginning of each opponent's upkeep, that player puts the top card of his or her library into his or her graveyard and creatures that player controls get -1/-0 until end of turn.
Hexproof
4/7
Tap an untapped Spirit or Weird you control: Vessel of the Vodun gets +1/+1 and can't be blocked until end of turn.
2/2
Prowess, hexproof
When Vodun of the Shrouded Path enters the battlefield, you may teach target instant or sorcery card in your graveyard to target creature you control. (You may cast it as long as it is taught.)
When Vodun of the Shrouded Path enters the battlefield, you may teach target instant or sorcery card in your graveyard to target creature you control. (You may cast it as long as it is taught.)
2/4
Enchant Creature
Enchanted creature has flying and prowess.
Enchanted creature has flying and prowess.
Choose one -
• Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
• Creatures your opponents control get -4/-0 until end of turn.
• Creatures you control can't be blocked this turn.
• Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
• Creatures your opponents control get -4/-0 until end of turn.
• Creatures you control can't be blocked this turn.
Flying
3/3
Flying
1/1
Prowess
When Yokhombo Scuttler enters the battlefield, you may return target creature to its owner's hand.
When Yokhombo Scuttler enters the battlefield, you may return target creature to its owner's hand.
2/2
When you sacrifice Accusing Effigy, destroy target nonblack creature.
Whenever you sacrifice an artifact, create a 2/2 black Zombie creature token.
Menace
, Sacrifice a creature: Each opponent sacrifices a creature.
, Sacrifice a creature: Each opponent sacrifices a creature.
5/4
4/3
Clutch of Calakmul deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Whenever you cast a black spell, each opponent loses 1 life.
1/2
Flying
When Cursed-Stone Dactyl enters the battlefield you may sacrifice an artifact. If you do, target creature gets -4/-4 until end of turn.
When Cursed-Stone Dactyl enters the battlefield you may sacrifice an artifact. If you do, target creature gets -4/-4 until end of turn.
2/1
When you sacrifice Defiled Icon, each player loses 4 life, discards four cards, and sacrifices four nonland permanents.
Target player discards a card. Create a colorless Monument artifact token. (It has no abilities.)
Target creature's controller sacrifices it. If a creature is sacrificed this way, that player create two 1/1 black Snake creature tokens with deathtouch.
: Target player discards a card. Activate this ability only as a sorcery.
Whenever one or more cards are put into an opponent's graveyard from anywhere, you may scry 1.
Whenever one or more cards are put into an opponent's graveyard from anywhere, you may scry 1.
1/1
Target creature you control gains deathtouch until end of turn.
Reclaim (You may cast this spell from your graveyard for its reclaim cost by sacrificing an artifact, creature, or land as an additional cost.)
Reclaim (You may cast this spell from your graveyard for its reclaim cost by sacrificing an artifact, creature, or land as an additional cost.)
When Forsaken Acolyte enters the battlefield, create two colorless Monument artifact tokens. (They have no abilities.)
4/6
Forsaken Emperor costs less to cast for each Monument you control.
Monuments you control are 2/2 Shade artifact creatures.
Monuments you control are 2/2 Shade artifact creatures.
2/2
Create a colorless Monument artifact token, then target creature gets -1/-1 until end of turn for each Monument you control.
When you sacrifice Grim Likeness, you draw a card and you lose 1 life.
Target creature gets -2/-2 until end of turn. You may search your library for any number of cards named Inevitable Demise, reveal them, put them into your hand, then shuffle your library.
Whenever you sacrifice a permanent, target creature an opponent controls gets -1/-1 until end of turn.
Illus. Cliff Childs
3/2
When Masonry Drudge dies, create a colorless Monument artifact token. (It has no abilities.)
1/2
Deathtouch
2/4
, Sacrifice a Monument: Put a +1/+1 counter on target creature.
2/2
The glyphs engraved outside Pazali's citadel are carved from the living stone of Uru. Any who would strike at the Serpent King must brave an onslaught of carven claws and jagged teeth.
2/1
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
2/2
As an additional cost to cast Pact of the Serpent King, sacrifice an artifact and a creature.
Search your library for a card and put it into your hand. Then shuffle your library.
Search your library for a card and put it into your hand. Then shuffle your library.
Target player sacrifices a creature.
Reclaim (You may cast this spell from your graveyard for its reclaim cost by sacrificing an artifact, creature, or land as an additional cost.)
Reclaim (You may cast this spell from your graveyard for its reclaim cost by sacrificing an artifact, creature, or land as an additional cost.)
Deathtouch
, Sacrifice two permanents: Destroy target creature, then return a creature card put into a graveyard this way to the battlefield under your control.
Reclaim (You may cast this spell from your graveyard for its reclaim cost by sacrificing an artifact, creature, or land as an additional cost.)
, Sacrifice two permanents: Destroy target creature, then return a creature card put into a graveyard this way to the battlefield under your control.
Reclaim (You may cast this spell from your graveyard for its reclaim cost by sacrificing an artifact, creature, or land as an additional cost.)
2/7
Flying
Other creatures you control have indestructible.
When Prince of the Hollow Halls leaves the battlefield, sacrifice each other creature you control.
Other creatures you control have indestructible.
When Prince of the Hollow Halls leaves the battlefield, sacrifice each other creature you control.
6/3
Sacrifice an artifact or creature: Ravenous Shell gets +2/+2 until end of turn.
2/2
Return target creature card from your graveyard to the battlefield.
Reclaim (You may cast this spell from your graveyard for its reclaim cost by sacrificing an artifact, creature, or land as an additional cost.)
Reclaim (You may cast this spell from your graveyard for its reclaim cost by sacrificing an artifact, creature, or land as an additional cost.)
Target player loses X life.
Reclaim (You may cast this spell from your graveyard for its reclaim cost by sacrificing an artifact, creature, or land as an additional cost.)
Reclaim (You may cast this spell from your graveyard for its reclaim cost by sacrificing an artifact, creature, or land as an additional cost.)
You lose 2 life.
Create three colorless Monument artifact tokens. (They have no abilities.)
Create three colorless Monument artifact tokens. (They have no abilities.)
Lifelink
Reclaim (You may cast this spell from your graveyard for its reclaim cost by sacrificing an artifact, creature, or land as an additional cost.)
Reclaim (You may cast this spell from your graveyard for its reclaim cost by sacrificing an artifact, creature, or land as an additional cost.)
3/3
Put target creature card with converted mana cost X or less from a graveyard onto the battlefield under your control, where X is the number of Swamps you control as you cast Trawl the Marshes.
Flying
When Tzalac Bloodfang enters the battlefield, create a colorless Monument artifact token. (It has no abilities.)
When Tzalac Bloodfang enters the battlefield, create a colorless Monument artifact token. (It has no abilities.)
3/2
Choose one -
• All creatures get -2/-2 until end of turn.
• Return a black creature card with no other colors from your graveyard to the battlefield.
• Search your library for a card and put it into your hand, then shuffle your library. You lose 3 life.
• All creatures get -2/-2 until end of turn.
• Return a black creature card with no other colors from your graveyard to the battlefield.
• Search your library for a card and put it into your hand, then shuffle your library. You lose 3 life.
Reclaim (You may cast this spell from your graveyard for its reclaim cost by sacrificing an artifact, creature, or land as an additional cost.)
2/2
: Tzalac Shade gets +1/+1 until end of turn.
1/1
Whenever a nontoken creature you control dies, you may pay . If you do, exile it.
When you sacrifice Visage of Huatzil, destroy all creatures, then return all cards exiled with Visage of Huatzil to the battlefield under their owners' control. (The "legend rule" doesn't count as sacrifice.)
When you sacrifice Visage of Huatzil, destroy all creatures, then return all cards exiled with Visage of Huatzil to the battlefield under their owners' control. (The "legend rule" doesn't count as sacrifice.)
Illus. Cristophe Vacher
Enchant creature
Enchanted creature gets +1/+1 as long as it's black. Otherwise, it gets -1/-1.
Enchanted creature gets +1/+1 as long as it's black. Otherwise, it gets -1/-1.
If black mana would be added to your mana pool, add twice that much black mana to your mana pool instead.
You may not spend nonblack mana.
You may not spend nonblack mana.
3/3
When Zul's Pallbearer dies, create a colorless Monument artifact token. (It has no abilities.)
3/2
Flying
When Zul takes combat damage, you lose the game.
When Zul takes combat damage, you lose the game.
5/5
Whenever you cast a red spell, target creature can't block this turn.
3/3
Choose one -
• Ammuz Charm deals 5 damage to target opponent or planeswalker.
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Attacking creatures you control gain double strike until end of turn.
• Ammuz Charm deals 5 damage to target opponent or planeswalker.
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Attacking creatures you control gain double strike until end of turn.
: Ammuz Macetail gets +1/+0 until end of turn.
1/4
Revel (Whenever this creature deals damage, add to your mana pool. This mana lasts until end of turn.)
3/2
Creatures you control get +X/+0 until end of turn.
Double strike
Azzak can’t be blocked except by creatures with the greatest power among creatures on the battlefield. (A creature that is tied for greatest power can block Azzak.)
Azzak can’t be blocked except by creatures with the greatest power among creatures on the battlefield. (A creature that is tied for greatest power can block Azzak.)
3/1
Revel (Whenever this spell deals damage, add . This mana lasts until end of turn.)
Bonfire Burst deals 2 damage to any target.
Bonfire Burst deals 2 damage to any target.
When Break Down the Walls enters the battlefield, create a 6/6 colorless Juggernaut artifact creature token.
Juggernaut creatures you control attack each turn if able.
Juggernaut creatures you control attack each turn if able.
Target creature you control gains haste until end of turn. Creatures you control get +2/+0 until end of turn.
Consecrate in Flames deals 3 damage to each nonred creature.
When Crag Wrangler enters the battlefield, untap target Dinosaur and gain control of it until end of turn. It gains haste until end of turn.
Crag Wrangler has trample and haste as long as you control a Dinosaur.
Crag Wrangler has trample and haste as long as you control a Dinosaur.
6/4
: Target creature can't block Craven Sandstalker this turn.
3/1
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Creatures without flying can't block this turn.
Creatures without flying can't block this turn.
: Target creature you control gains menace until end of turn.
Whenever one or more creatures you control deal combat damage to a player, Dune Singer deals 2 damage to target creature that player controls.
Whenever one or more creatures you control deal combat damage to a player, Dune Singer deals 2 damage to target creature that player controls.
1/1
Revel (Whenever this creature deals damage, add to your mana pool. This mana lasts until end of turn.)
1/1
Enchant creature
Enchanted creature can't block.
Enchanted creature can't be blocked except by three or more creatures.
Enchanted creature can't block.
Enchanted creature can't be blocked except by three or more creatures.
First strike, revel (Whenever this creature deals damage, add to your mana pool. This mana lasts until end of turn.)
2/2
Equipped creature gets +2/+0.
Equip
Equip
Enchant creature
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller or a planeswalker he or she controls.
Enchanted creature attacks each turn if able.
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller or a planeswalker he or she controls.
Enchanted creature attacks each turn if able.
Whenever a creature enters the battlefield under your control, it deals 1 damage to each opponent or a planeswalker he or she controls.
Exile the top X cards of your library, where X is the number of Mountains you control. Until end of turn, you may play cards exiled this way.
Haste, menace
Whenever Raptorpack Runner attacks, create a 2/2 red Dinosaur creature token that's tapped and attacking.
Whenever Raptorpack Runner attacks, create a 2/2 red Dinosaur creature token that's tapped and attacking.
1/1
3/1
Target creature gets +2/+0 until end of turn. You may search your library for any number of cards named Redoubled Assault, reveal them, put them into your hand, then shuffle your library.
Double strike
2/1
Haste
3/3
When Roughshod Graniteback enters the battlefield, tap two target lands an opponent controls. Those lands don't untap during their controller's next untap step.
6/4
Revel (Whenever this creature deals damage, add to your mana pool. This mana lasts until end of turn.)
If a player would draw one or more cards, instead that player draws that many cards and Scaleblood Flayer deals 1 damage to that player.
If a player would draw one or more cards, instead that player draws that many cards and Scaleblood Flayer deals 1 damage to that player.
4/4
Revel (Whenever this artifact deals damage, add . This mana lasts until end of turn.)
: Scorching Amulet deals 1 damage to target player or planeswalker.
: Scorching Amulet deals 1 damage to target player or planeswalker.
As Scorching Bonds enters the battlefield, each player chooses a type of mana.
Whenever a player taps a permanent for mana not of the type they chose, Scorching Bonds deals 1 damage to that player or a planeswalker he or she controls.
Whenever a player taps a permanent for mana not of the type they chose, Scorching Bonds deals 1 damage to that player or a planeswalker he or she controls.
Whenever a creature you control attacks this turn, put a +1/+1 counter on it.
At the beginning of your end step, if an opponent was dealt 7 or more damage this turn, return Seductive Aggression from your graveyard to your hand.
At the beginning of your end step, if an opponent was dealt 7 or more damage this turn, return Seductive Aggression from your graveyard to your hand.
Story Spotlight 2/5
Revel (Whenever this creature deals damage, add to your mana pool. This mana lasts until end of turn.)
: Sheben's Torchbearer deals 1 damage to any target.
: Sheben's Torchbearer deals 1 damage to any target.
2/2
Flying, revel (Whenever this creature deals damage, add to your mana pool. This mana lasts until end of turn.)
Whenever a creature you control attacks, Sheben deals 1 damage to defending player or a planeswalker he or she controls.
Whenever a creature you control attacks, Sheben deals 1 damage to defending player or a planeswalker he or she controls.
5/4
Revel (Whenever this creature deals damage, add to your mana pool. This mana lasts until end of turn.)
When Siegebreaker Team dies, it deals 2 damage to target creature.
When Siegebreaker Team dies, it deals 2 damage to target creature.
5/2
Spire Barrage deals damage to any target equal to the number of Mountains you control.
Double strike, revel (Whenever this creature deals damage, add to your mana pool. This mana lasts until end of turn.)
1/1
Target creature you control gains double strike until end of turn.
Draw a card.
Draw a card.
When you gain control of Tibalt's Sycophant, it deals 1 damage to you and each other creature you control.
When Tibalt's Sycophant blocks a creature with greater power, that creature's controller gains control of Tibalt's Sycophant.
When Tibalt's Sycophant blocks a creature with greater power, that creature's controller gains control of Tibalt's Sycophant.
"Of course I will serve you forever."
1/4
Target creature you control deals damage equal to its power to another target creature.
Create a 2/2 green Bear Monk creature token. You may search your library for any number of cards named A Thousand Fists, reveal them, put them into your hand, then shuffle your library.
Enchant creature
When Aid of the Jungle enters the battlefield, create two 1/1 green Monkey creature tokens.
Enchanted creature gets +2/+2 and has reach.
When Aid of the Jungle enters the battlefield, create two 1/1 green Monkey creature tokens.
Enchanted creature gets +2/+2 and has reach.
Choose one -
• Create a 3/3 green Crocodile creature token.
• Destroy target noncreature, nonland permanent.
• Creatures you control get +1/+1 and gain indestructible until end of turn.
• Create a 3/3 green Crocodile creature token.
• Destroy target noncreature, nonland permanent.
• Creatures you control get +1/+1 and gain indestructible until end of turn.
Harmony – When Belet Grovetender enters the battlefield, if you control a simple creature, you may draw a card.
2/4
You gain 4 life.
Harmony – You gain 8 life instead if you control a simple creature.
Harmony – You gain 8 life instead if you control a simple creature.
Illus. Sandara
Harmony — As long as you control a simple creature, Belet Pummeler gets +1/+1 and has trample.
4/4
Deathtouch
Harmony – When Blackthorn Bushwhacker attacks, if you control a simple creature, you may put a +1/+1 counter on Blackthorn Bushwhacker.
Harmony – When Blackthorn Bushwhacker attacks, if you control a simple creature, you may put a +1/+1 counter on Blackthorn Bushwhacker.
1/1
Create a 4/4 green Dinosaur creature token and a 1/1 green Monkey creature token.
Target creature you control fights target creature you don't control.
Harmony — The creature you control gains indestructible until end of turn before it fights if you control a simple creature.
Illus. Chase Stone
At the beginning of your upkeep, draw a card if you control the most creatures or are tied for the most.
Create an X/X green Elemental creature token, where X is the number of Forests you control.
The jungle comes alive in Manda's wake.
:Target creature you control has base power and toughness 7/7 until end of turn.
1/1
Spend only mana produced by basic lands to cast Imperiosaur.
5/5
Trample
When Jungleheart Stegosaur enters the battlefield or dies, create a 4/4 green Dinosaur creature token and a 1/1 green Monkey creature token.
When Jungleheart Stegosaur enters the battlefield or dies, create a 4/4 green Dinosaur creature token and a 1/1 green Monkey creature token.
7/7
Junglemaw's power and toughness are each equal to the number of lands you control.
*/*
Whenever you cast a creature spell for the first time each turn, create an X/X green Elemental creature token, where X is that spell's converted mana cost.
Harmony – Green creature spells you cast cost less to cast for each simple creature you control.
Harmony – Green creature spells you cast cost less to cast for each simple creature you control.
6/4
When Meandering Cypress enters the battlefield, create a 1/1 green Monkey creature token.
0/1
Harmony – : Add to your mana pool. Activate this ability only if you control a simple creature.
2/2
: Add to your mana pool.
Harmony — : Add to your mana pool. Activate this ability only if you control a simple creature.
Harmony — : Add to your mana pool. Activate this ability only if you control a simple creature.
2/2
Simple creatures you control get +2/+2.
Whenever you cast a green spell, you gain 1 life.
3/4
For each simple creature you control, create a token that's a copy of that creature.
: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Whenever a land enters the battlefield under your control, you may have target creature get +1/+1 until end of turn.
Whenever a land enters the battlefield under your control, you may have target creature get +1/+1 until end of turn.
1/1
4/4
Flash
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
, Sacrifice Savage Harbinger: Create a 4/4 green Dinosaur creature token.
"This is only the first of the hunters, oathbreaker. More will follow."
0/2
When Seedling Sower enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
4/6
Reach
When Shatterweb Tarantula enters the battlefield, choose one or both –
• Destroy target noncreature permanent.
• Destroy target creature with flying.
When Shatterweb Tarantula enters the battlefield, choose one or both –
• Destroy target noncreature permanent.
• Destroy target creature with flying.
3/5
Enchant Creature
Enchanted creature gets +2/+2 and can't be blocked by more than one creature.
When enchanted creature dies, you may return Simple Strength from your graveyard to the battlefield attached to a simple creature.
Enchanted creature gets +2/+2 and can't be blocked by more than one creature.
When enchanted creature dies, you may return Simple Strength from your graveyard to the battlefield attached to a simple creature.
Untap target creature. It gets +0/+2 and gains reach and hexproof until end of turn.
Belet monks from the highest peaks of Karalai know that some creatures stride taller than any tree.
9/9
Harmony – If you control a simple creature, create a 4/4 green Dinosaur creature token.
Create a 4/4 green Dinosaur creature token.
Create a 4/4 green Dinosaur creature token.
If a source would deal less than 2 damage to Taize, prevent that damage.
If a source would deal more than 2 damage to Taize, prevent that damage.
If a source would deal more than 2 damage to Taize, prevent that damage.
5/2
All creatures able to block Tantalizing Sylph do so.
Harmony – As long as you control a simple creature, Tantalizing Sylph has hexproof.
Harmony – As long as you control a simple creature, Tantalizing Sylph has hexproof.
3/2
1/3
Target creature gets +3/+3 until end of turn.
Harmony – Put a +1/+1 counter on that creature if you control a simple creature.
Harmony – Put a +1/+1 counter on that creature if you control a simple creature.
When Topsoil Tusker enters the battlefield, you may return target green card from your graveyard to your hand.
3/2
Perform the following process X times. Create a 0/0 green Ooze creature token, then put a +1/+1 counter on each Ooze creature you control.
Manda is not the only force who gives life to the jungle.
Prevent all damage that would be dealt by creatures with abilities this turn.
Illus. Christophe Vacher
Protection from noncreatures
4/4
Search your library for up to three basic land cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.
(Iridescent Pilgrim is all colors.)
2/2
You may activate loyalty abilities of Narset, Mystic Wanderer on any player's turn any time you could cast an instant.
+1: Tap up to one target creature. It doesn't untap during its controller's next untap step.
-3:Counter target spell.
-X: You gain X life and exile the top X cards of your library. You may cast any number of noncreature spells with converted mana cost X or less from among them without paying their mana costs.
+1: Tap up to one target creature. It doesn't untap during its controller's next untap step.
-3:Counter target spell.
-X: You gain X life and exile the top X cards of your library. You may cast any number of noncreature spells with converted mana cost X or less from among them without paying their mana costs.
3
+1: Draw a card, then each player discards a card at random.
+1: Target opponent loses 3 life unless they discard two cards.
-6: Exchange your hand and graveyard. You have no maximum hand size for the rest of the game.
+1: Target opponent loses 3 life unless they discard two cards.
-6: Exchange your hand and graveyard. You have no maximum hand size for the rest of the game.
3
+1:Until your next turn, Imaris becomes an enchantment. (She doesn't lose loyalty while she's not a planeswalker.)
-2:Create a green and white Aura enchantment token with "Enchanted creature gets +2/+2 and has trample and lifelink." and enchant creature.
-7:Exile all other nonland permanents that aren't enchanted or enchantments.
-2:Create a green and white Aura enchantment token with "Enchanted creature gets +2/+2 and has trample and lifelink." and enchant creature.
-7:Exile all other nonland permanents that aren't enchanted or enchantments.
3
Illus. Story Spotlight 5/5
+1:
-4:
-15:
-4:
-15:
8
Search your library for a white legendary card, a blue legendary card, a black legendary card, a red legendary card, and a green legendary card. Reveal those cards and put them into your hand. Then shuffle your library.
Story Spotlight 3/5
Defender
Spells your opponents cast that target you or a permanent you control cost more to cast.
Spells your opponents cast that target you or a permanent you control cost more to cast.
0/5
Put target creature on top of its owner's library.
Flying
2/2
Draw a card.
Each opponent puts a card from his or her hand on top of his or her library.
Each opponent puts a card from his or her hand on top of his or her library.
When Mindslither Eel enters the battlefield, gain control of target creature for as long as Mindslither Eel remains on the battlefield.
3/3
Menace
2/3
3/3
Create a 3/3 green Crocodile creature token, then you may have a creature you control deal damage equal to its power to up to one target creature you don't control.
Target creature you control gets +1/+1 and gains double strike and trample until end of turn.
Put the top three cards of your library into your graveyard, then you may return a creature card and/or a land card from your graveyard to your hand.
Illus. Story Spotlight 1/5
Creatures with power less than Slavering Blightclaw's power can't block it.
Whenever Slavering Blightclaw deals combat damage to a player, that player discards a card.
Whenever Slavering Blightclaw deals combat damage to a player, that player discards a card.
5/2
Deathtouch
2/2
First Strike
2/2
Flamesinger's Ire deals 3 damage to target creature and 3 damage to target player or planeswalker. You gain 6 life.
Create two 1/1 white Warrior creature tokens. They gain haste until end of turn.
When Cremator's Urn enters the battlefield, draw a card.
, Sacrifice Cremator's Urn: You may put target card in a graveyard on the bottom of its owner's library.
, Sacrifice Cremator's Urn: You may put target card in a graveyard on the bottom of its owner's library.
Spend only mana of a single color to cast Keeper of Uru.
3/4
Equipped creature gets +1/+2.
Equip
Equip
1/5
Bastion of Ardor enters the battlefield tapped.
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control at least 3 Mountains.
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control at least 3 Mountains.
Bastion of Conviction enters the battlefield tapped.
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control at least 3 Plains.
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control at least 3 Plains.
Bastion of Insight enters the battlefield tapped.
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control at least 3 Islands.
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control at least 3 Islands.
Bastion of Ruthlessness enters the battlefield tapped.
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control at least 3 Swamps.
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control at least 3 Swamps.
Bastion of Serenity enters the battlefield tapped.
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control at least 3 Forests.
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control at least 3 Forests.
: Add to your mana pool.
When Glyphmarked Rubble enters the battlefield, scry 1.
When Glyphmarked Rubble enters the battlefield, scry 1.
Show frames: W U B R G M H A L
Show rarities: C U R M
Or view by sections
Wilds of Muraganda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
2017-01-21 12:58:28 by WOM Devign Team