Wilds of Muraganda
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Mechanics | Skeleton |
Showing 41 of 41 White cards
Go to section: White (41) Blue (38) Black (42) Red (39) Green (41) Multicolour (7) Hybrid (16) Artifact (4) Land (6)
Show rarities: C U R M
Target creature you control gains vigilance and indestructible until end of turn. If it's a Cleric or Warrior, draw a card.
Flying, Lifelink
Creatures you control have lifelink.
When Anwyll dies, return it to the battlefield as an enchantment with Coalesce .
Creatures you control have lifelink.
When Anwyll dies, return it to the battlefield as an enchantment with Coalesce .
Illus. Dallas Williams
5/5
Blue, black, red, and green spells cost more to cast.
2/4
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Enchant creature
When Burdened by Conscience enters the battlefield, draw a card.
Enchanted creature can't attack or block unless its controller pays for each of its colors.
When Burdened by Conscience enters the battlefield, draw a card.
Enchanted creature can't attack or block unless its controller pays for each of its colors.
At the beginning of your upkeep, gain 1 life.
Coalesce as Cleric – (: Put a presence counter on this enchantment and it becomes a Cleric creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
Coalesce as Cleric – (: Put a presence counter on this enchantment and it becomes a Cleric creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
1/4
Whenever a creature with power less than Cannadh Thunderer's power attacks you, that creature doesn't untap during its controller's next untap step.
4/3
Exile target artifact or creature.
First strike, vigilance
Whenever one or more creatures you control deal combat damage, put a +1/+1 counter on Cynna.
Whenever one or more creatures you control deal combat damage, put a +1/+1 counter on Cynna.
1/3
When Devotee of Anwyll enters the battlefield, you may search your library for any number of cards named Devotee of Anwyll, reveal them, put them into your hand, then shuffle your library.
0/2
Flash
When Echo of Honor enters the battlefield or coalesces, exile target attacking creature.
Coalesce as Cleric – (: Put a presence counter on this enchantment and it becomes a Cleric creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
When Echo of Honor enters the battlefield or coalesces, exile target attacking creature.
Coalesce as Cleric – (: Put a presence counter on this enchantment and it becomes a Cleric creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
2/2
Each player chooses a white permanent he or she controls, then sacrifices all other nonland permanents he or she controls.
Prevent the next 2 damage that would be dealt to each creature you control this turn. You gain life equal to the damage prevented this way.
Create a 1/1 white Cleric creature token for each Plains you control.
Vigilance
3/4
Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.
Coalesce as Spirit – (: Put a presence counter on this enchantment and it becomes a Spirit creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
Coalesce as Spirit – (: Put a presence counter on this enchantment and it becomes a Spirit creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
0/5
Enchant creature you control
Enchanted creature has ": Prevent the next 1 damage that would be dealt to any target this turn."
As long as enchanted creature is a Cleric, it has ": Prevent the next 2 damage that would be dealt to any target this turn."
Enchanted creature has ": Prevent the next 1 damage that would be dealt to any target this turn."
As long as enchanted creature is a Cleric, it has ": Prevent the next 2 damage that would be dealt to any target this turn."
When Herald of Salvation coalesces, you may prevent all damage that would be dealt to target creature this turn.
Coalesce as Cleric – (: Put a presence counter on this enchantment and it becomes a Cleric creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
Coalesce as Cleric – (: Put a presence counter on this enchantment and it becomes a Cleric creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
3/3
, Tap an untapped enchantment you control: Tap target creature.
2/1
Intercept deals damage to target attacking or blocking creature equal to the number of Plains you control.
Lifelink
Coalesce as Warrior – (: Put a presence counter on this enchantment and it becomes a Warrior creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
Coalesce as Warrior – (: Put a presence counter on this enchantment and it becomes a Warrior creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
4/4
Choose one –
• Gain 8 Life.
• Target creature you control gets +3/+3 and gains flying and vigilance until end of turn.
• Create three 1/1 white Cleric creature tokens.
• Gain 8 Life.
• Target creature you control gets +3/+3 and gains flying and vigilance until end of turn.
• Create three 1/1 white Cleric creature tokens.
Whenever you cast a white spell, create a 1/1 white Cleric creature token.
2/5
Defender, first strike
3/2
: Untap target attacking creature and remove it from combat.
At the beginning of each end step, if a creature you control blocked this turn, put a +1/+1 counter on Mesa Singer.
At the beginning of each end step, if a creature you control blocked this turn, put a +1/+1 counter on Mesa Singer.
1/1
Exile target creature or enchantment you control, then return that card to the battlefield under its owner's control.
Lifelink
Warrior creatures you control have lifelink.
Warrior creatures you control have lifelink.
A sword is just a piece of metal. Only when wielded by the faithful does it become a weapon.
2/2
First strike
Cleric creatures you control have first strike.
Cleric creatures you control have first strike.
"This is how you hold a spear, my friend."
2/2
Untap target creature you control. It gets +3/+3 until end of turn.
Illus. Julie Dillon
Flying
When Scintillating Scalewing enters the battlefield, you may return target enchantment card from your graveyard to your hand.
When Scintillating Scalewing enters the battlefield, you may return target enchantment card from your graveyard to your hand.
2/2
Enchantments you control have indestructible.
Coalesce as Giant – (: Put a presence counter on this enchantment and it becomes a Giant creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
Coalesce as Giant – (: Put a presence counter on this enchantment and it becomes a Giant creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
6/6
Flying, lifelink
6/2
Whenever Stalwart Skirler attacks, another target attacking creature you control gets +1/+1 until end of turn.
2/2
First strike, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/1
: Target Cleric or Warrior gains lifelink until end of turn.
: Target Cleric or Warrior gains double strike until end of turn.
: Target Cleric or Warrior gains double strike until end of turn.
"I will end this fight, by shield or by sword."
3/4
When Sunlit Sentinel enters the battlefield, creatures you control get +1/+1 until end of turn.
Coalesce as Warrior – (: Put a presence counter on this enchantment and it becomes a Warrior creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
Coalesce as Warrior – (: Put a presence counter on this enchantment and it becomes a Warrior creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
3/3
Flying
Creatures you control get +1/+1.
Coalesce as Angel – (: Put a presence counter on this enchantment and it becomes an Angel creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
Creatures you control get +1/+1.
Coalesce as Angel – (: Put a presence counter on this enchantment and it becomes an Angel creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
3/3
Whenever an enchantment you control becomes a creature, create a 5/5 white Giant Warrior creature token.
1/1
Valiant Rearguard gets +0/+1 for each Cleric you control and +1/+0 for each other Warrior you control.
2/1
Coalesce as Soldier – (: Put a presence counter on this enchantment and it becomes a Soldier creature in addition to its other types. Activate this ability only any time you could cast a sorcery.)
3/2
Go to section: White (41) Blue (38) Black (42) Red (39) Green (41) Multicolour (7) Hybrid (16) Artifact (4) Land (6)
Show rarities: C U R M
Wilds of Muraganda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
2017-01-21 12:58:28 by WOM Devign Team