Wilds of Muraganda: Mechanics
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Mechanics | Skeleton |
The Yokhombo ((U)) mechanic.
A flashback variant that requires creatures to use. Could get variable costs in the future, but between Reclaim and Coalesce trying to tamp down on those.
The Kael ((W)) mechanic.
Only be used on enchantments in this block.
The Kael ((W)) mechanic.
"An" version of Coalesce
The Tzalac ((B)) mechanic.
Sacrifice retrace. Needed an additional development knob.
The Ammuz ((R)) mechanic.
Provides ramp while encouraging aggression. A pie bend, but we think not a full break.
The Belet ((G)) mechanic.
Harmony is a threshold ability word, like metalcraft or delirium. It cares about controlling at least 1 simple (vanilla) creature.
Spell version reminder text.
The revel mechanic, but lowercase.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".