Community Set: Recent Activity
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| Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Recent updates to Community Set: (Generated at 2025-12-19 09:23:24)
Direct descendant of Striking Gaze. I figured I'd leave that card alone and make a new one. The name obviously invokes Doom Blade and Farseek. I don't know if flavor wants that... they can figure it out.
A one of splash that might seed a few more cards. If it doesn't, though, I'd assume that this mechanic is out. It doesn't make any sense by it's lonesome and only works if it has some flavor support, or other cards that like it.
Messed with the numbers. It's a shame that we didn't follow up on some of Jack's original Gorgon designs. I liked the flavor he was going for, but, we were so tied up in slavedriving fortifications that a look into individual gorgon mechanics sat on the sidelines. Still, I think a few spicy tamales thrown in only help us. Other potential candidate for the CCC slot.
Changed this card to the CCC because I didn't have a CCC set aside to add to the file.
I hate editing other people's work, so you'll have to forgive me, but if we're to move forward I got to do it.
Changed Long-Suffering Slave's name to Pressed Centaur Clan, made a 3/3 and sacrificing creates two minions. The flavor now is that this long haggard centaur tribe has managed to stick together, but if you sacrifice one of their number, they break and the other two become faceless minions. That's got to be the saddest card I ever helped design...
Oh, also got rid of the word 'spirit' because I don't think we're doing that. Really a flavor issue, but I'm just making all the cards line up.
Originally this card said "Target player sacrifices a creature." That was much too good for a 3cc spell at common, since the effect of getting that many 1/1 minions could end up being better than gaining control of the original creature. Otherwise, this card does us one heck of a favor in the file, taking on two roles, both a sacrifice trigger and a pile of sacrifice targets. The fact that this can be a fine combat trick is good too... though the cc is debatable.
Increased cc, but that's just me playing with the numbers.
The important bit here is that I added a "Sacrifice a creature" cost to turn on deathtouch (then added lifelink, because 5 power deathtouch isn't very inspiring). This card, even at 6 and requiring the sacrifice of two creatures to turn on may be too much at common, but, again, I'd rather push the envelope on the sacrifice theme.
Black creatures can't have flying. I changed it to Defender and Reach to represent what a harpy that's been chained to the ground might be like. Black doesn't get reach... I'm aware of this. I'm wondering, however, if the team thinks that the flavor here might make this one card an exception.
Meanwhile changed p/t and cc and will probably do it again when I figure out where this card fits in the file. Most importantly, this card jumped from gaining 1 life to gaining 2 life. In Black Commons Submissions I mentioned that if we're going to have a minor sacrifice theme, the cards that like sacrifices needed to have some oompf. In my opinion, Deathgreeter doesn't cut it.
Originally this was monument builder. I'm trying to force more interactions with sacrifice to get enough in the file to be a theme. So now I've sent this card from no sacrifice to sacrifice crazy. I also took the opportunity to increase its power and toughness, change its creature type and its name to reflect this new philosopy. P/T and CC subject to change.
Okay. Made a potential list of candidates for "stone-souping" black. 15 cards... which is a bit much since we have 4 cards in the skeleton and the goal is 13... so I have to skim 6 cards out of that.
The "sacrifice mechanic" is the most difficult to sprinkle. Ideally, you want 1). Creatures that like being sacrificed, 2). Cards that sacrifice and 3). Cards that benefit from sacrificing. That, and for it to work well, you need to have a couple of each, and the cards that benefit from sacrificing need to be good, or the whole thing crumbles.
So, I'm going to be changing some individual cards that have a sacrifice theme to turbo-charge their sacrifice theme. Even if mono was dedicated 100% to a sacrifice theme, I don't think the casual sacrifice cards we submitted would support their weight. Let's see what I can do here.
I missed dude's comment from 7 days ago. updating. Also changed to uncommon. It turns out that moving fortifications around at instant speed is pretty damn strong, when those fortifications are turning lands into creatures.
Hm. Maybe it should be "destroy target creature if its power and toughness are coprime"? :)
Yeah, I think any sort of playtesting at all (even solo) is likely to bring things into focus. I keep meaning to print some proxies for the set and try it, but I've been really busy (in fact, I think we're very very overdue -- in other colours, we've made lots of provisional decisions that seem good, but without really testing our core mechanics in play to see if they're fun).
I'd suggest something like "make a pseudo-draft deck with 18 lands, a bunch of fortifications, a couple of wish creature, a couple of squire creature, any other fortification-bypassing effects, and a bunch of generic black commons from the file, then play it and see which seem fun" :)
I'd go with black rather than artifact. If artifacts can help fortifications then that dilutes the "black helps fortifications" theme.