Community Set: Recent Activity
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| Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Recent updates to Community Set: (Generated at 2025-12-18 19:45:50)
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(Also, has anyone else noticed that we've generated 2114 comments on this set? Jeez. There's also enough cards kicking around to call this a large set for the heck of it.
By the by, if you don't think you'll playtest, you still should hit the 'random booster' button a few times to see how your expectations align to the first few random 11 commons that you see.)
Oh, hey, I just followed my own advice and found out that the Gold cards aren't 'active'. I'm a bit tired to take care of that now, but I'll hit it tomorrow. Just be aware they aren't on right now.
Ladies and Gentlemen! The provisional common slots in the Community set are filled (barring some shenanigans from Jack. I don't know if he wants to move a few things around before claiming he is 'done').
I assume that the next step is to have someone print these up, make 5 mono-colored decks (two of each card, and maybe one of each Fortification?) and play them against each other. Not for power-level, but just to make sure that what we have is fun (though, some comments about power-level don't hurt). Then, after that, making 3 tri-colored decks, perhaps, and running those into the mix?
I'm thinking of giving a 2 week hiatus where I don't bug anybody about uncommon design, and we see if anybody gives us a heads-up during that time on how the playtesting went. I'll try to remember to do some work before next Thursday, when my league normally meets, and throwing this at them. Sound good?
A little tricksy for common, but not too much so. I also like how this helps the multi-color mechanic, encourages you to play mono, since it's annoying to move between two lands, and encourages an alternate build strategy in common. I need to toss something in Fort slot 10, and I could think of worse things to put there.
Removed the "(Sacrifice it at end of turn??)" not because it isn't a valid question, but that these cards are getting close to testing, and I don't want to confuse the playtesters.
I was thinking of requesting X+1 damage. That's rather funny that I look at this card and think to myself that it can use help... wow... what a pile Dogpile was, huh?
Anyhow, it probably needs testing long before we meddle with the numbers, so I'm pulling that request back for now.
I do like the -2/2 on this guy, but we should do something to help this guy, unless we're okay with this one playing retarded half-uncle. Flamekin Brawler is so much better than him, it hurts.
Gave this guy a creature type of imp, while walking through here. Just cause.