Melody: Recent Activity
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Recent updates to Melody: (Generated at 2026-01-30 15:33:46)
Removed Delve, changed into something of a Plant lord.
Exile-clone.
Goyfgoyf? Goyfgoyf.
Decided this Serpent should not be a Serpent.
Decided this Serpent deserved (((Thoughtweaver)))
In the context of my set's cultural and mythological structure, red is represented by three factions:
The Magdar - Comprised of Minotaurs, Dwarves, Viashino, and some Humans, the Magdar are the oppressed indigenous people of the Southern territories of the country, currently attempting to foment a rebellion against the ruling Empire of Behrun.
The Murans - In the North, there's a mountainous trade route through the Muran Highlands to the neighboring country of Nakarat. This trade route, used by the Behrunese, is commonly attacked by Goblin and Viashino mercenary groups that hide in concealed encampments within the many valleys and perilous terrain of the Muran Highlands. Unlike the Magdar, they aren't a "people" per se, there's no defining culture, they're mostly criminals and outcasts unwittingly serving the Empire by terrorizing the populace on the outskirts of Behrunese territory. (Thus keeping those people in need of assistance from Behrun.)
Fiends of Herat - Lastly, there are the miscellaneous beasts, devils, elementals, and dragons that rule the desert of Herat, which has recently come under scrutiny by the Empire after an archaeological dig unearthed many ruins of impressive technology deep within the wastelands.
In this way, Red is defined (within Melody) as being strongly opposed to the present culture and civilization, as noted in the flavor text. Though the Magdar have a culture that is inspiring their actions, they're also willing to sacrifice that culture if it means revolution. Conversely, Green is found in the Elves of the Ohgun, an isolated monastic culture devoted to the care and study of religious texts, as well as in the farming communities of the countryside.
While molding flavor to suit the mechanics of a card isn't ideal, I don't think that this is THAT far of a stretch. Considering they were willing to print Oblivion Stone, which has never been called a mistake to my knowledge, things can be bent here and there. I would never print "Destroy Target Enchantment" in Red, nor do I think this suggests that I would.
dude1818, I was referring to a structural change that isn't apparent because, well, I made the change. And almost every non-permanent spell that permanently steals another permanent has that reminder, the exception being Govern the Guildless.
And not every Mythic is of equal grandiosity. But instant-speed thievery of any permanent is quite powerful, especially when it can be done for just three mana. The last instant-speed effect of this nature was Dominate, which could only steal creatures and cost a ton of mana.
Huh. So you don't think the Jolrael, Fyndhorn or Naya peoples don't appreciate culture? That can't be right... I think we're confusing culture with cultural trappings. But a strong tendency to riddle, like what keeps popping up in Elven cards in Mirage... that's culture, too. But it's also true that Otarian Berserkers and Mercadian Goblin are chock full of culture as well.
This does raise a question of what green is actually against. It's very easy to say "doesn't like manufactured items", but, obviously, Elves ain't got no problem swinging swords when it suits them. I think green has this thing about centralized power, in any fashion. A farm, for example, is a person's desire to exert his control over nature in order to guarantee his livelihood. The idea that anyone would consider themselves more important than an acre of forest has got to be disgusting to an elf. Green likes community, which separates it from red, but hates leadership, which separates it from white.
Your templating doesn't match that of Avatar of Might. In addition, you don't really need the reminder text.
The overall feel of this card doesn't strike me as mythic. Rare, definitely, but nothing awesome.
I've always thought that green was more anti-culture; red is just anti-conformity. This is like a universal Bramblecrush, which feels better green than red.
Moved back down to

, as the most expensive buyback cost in existence is Whisper of the Muse's
.
Upped to

due to how it's a lot like an artificial buyback clause for any spell.
I had written "charge" the target. Whoops.