Melody: Recent Activity
| Melody: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | White Commons | Blue Commons | Black Commons | Red Commons | Green Commons | Multicolor Commons | Artifact Commons |
Recent updates to Melody: (Generated at 2026-01-30 15:33:41)
Changed "target player's library" to "target opponent's library"; never meant to be a good card, but turned out to be excellent common card-filtering.
Cutting back on unnecessary lifegain; now it mirrores Pact of the Dawnblade .
Discovered this card was really annoying, as it was essentially "Gain 4 life a turn" or worse. May need to restrict what it can enchant.
No longer triggers on tapping.
Heh, cool :)
Holy smokes! A rough draft of the set's skeleton has been completed!
Many of the cards are improperly costed and/or completely arbitrary designs with no real purpose, but that's ok, because hopefully there are enough cards that offer legitimate direction to mold around.
The next step is to approach various playtests with an eye at defining limited and constructed roles for the various color alliances, as well as take a closer look at the color-fixing infrastructure, mechanical density, and relationships between the various mechanics.
Currently there are some loose tribal themes intended to present a class-based hierarchical society, most prominently found in White, in which Soldiers are found at Common, Knights at Uncommon, and Clerics and Advisors at Rare (and above). There are also some racial divisions, though these are less relevant. I'm not sure how strongly I want to emphasize these qualities, but cards like Crowd Control feel sufficiently independent of strong tribal themes, as Soldiers are a common enough class found in great density in every set.
Anyway, I just want to thank everyone who has stopped through to dropped off criticism and comments and keep me motivated, especially those anonymous pedants who just like to mock my drunkenly inept grammar.