Multiverse Design Challenge
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Showing 50 of 434 Blue cards
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Show rarities: N C U R M
At the beginning of your upkeep, each opponent chooses 'knowledge' or 'options'.
When you draw a card for the first time during your draw step, you may choose to discard two cards to draw an additional card. If you do, each opponent that chose 'knowledge' discards a card. If you do not, each opponent that chose 'options' discards a card.
When you draw a card for the first time during your draw step, you may choose to discard two cards to draw an additional card. If you do, each opponent that chose 'knowledge' discards a card. If you do not, each opponent that chose 'options' discards a card.
4/5
Target creature gets -5/-0 until end of turn.
Void aligned – if you control three or more swamps, it gets -5/-5 until end of turn instead.
Void aligned – if you control three or more swamps, it gets -5/-5 until end of turn instead.
Crash (Before combat, you may sacrifice an island instead of paying the casting cost. If you do, exile this instead of putting it into your graveyard.)
Target creature is unblockable until end of turn.
Target creature is unblockable until end of turn.
Enchant creature.
You control enchanted creature.
Enchanted creature doesn't untap during your untap step.
Whenever you clash and win, untap enchanted creature.
You control enchanted creature.
Enchanted creature doesn't untap during your untap step.
Whenever you clash and win, untap enchanted creature.
Replicate
Kicker
Buyback-Sacrifice two lands.
Return target permanent to its owner's hand. If Systematic Suppression was kicked, put that permanent on top of its owner's library instead.
Kicker
Buyback-Sacrifice two lands.
Return target permanent to its owner's hand. If Systematic Suppression was kicked, put that permanent on top of its owner's library instead.
Flying
When Syzygy Sphinx attacks, defending player chooses one —
• You untap all lands you control
• You untap all creatures you control
When Syzygy Sphinx attacks, defending player chooses one —
• You untap all lands you control
• You untap all creatures you control
4/4
Whenever Taigam, Ambitious Master attacks, reveal the top card of your library. If it's a land card, put it into your hand and Taigam can't be blocked this turn. If it's a noncreature, nonland card, Taigam gets +X/+0 until end of turn, where X is that card's converted mana cost.
1/3
Tap target creature. It gets -3/-0 until end of turn.
Choose 1
• Tap target creature. It doesn't untap during its controller's next untap step.
• Return target instant or sorcery from your graveyard to your hand.
• Target player shuffles their graveyard into their library.
• Tap target creature. It doesn't untap during its controller's next untap step.
• Return target instant or sorcery from your graveyard to your hand.
• Target player shuffles their graveyard into their library.
Whenever Tamiyo's Confidant blocks, you may draw a card.
2/3
Scry 2, then draw a card. Repeat this process once for each card type among permanents your opponents control.
Tap target permanent. It becomes colorless until end of turn.
Draw a card.
Draw a card.
Flash
: Counter target activated ability. If that ability is from a permanent source, change the text of that permanent by replacing all activation costs with "At end of turn". Otherwise, sacrifice Tamiyo's Tweak.
: Counter target activated ability. If that ability is from a permanent source, change the text of that permanent by replacing all activation costs with "At end of turn". Otherwise, sacrifice Tamiyo's Tweak.
Taravangian's Blessing can't be sacrificed.
At the beginning of your upkeep, choose a number at random between one and twenty. Draw that many cards.
Your maximum have size is one.
At the beginning of your upkeep, choose a number at random between one and twenty. Draw that many cards.
Your maximum have size is one.
Choose one:
• Counter target triggered ability
• Choose a delayed triggered ability. It triggers now instead.
• The next spell you cast this turn can be as though it had flash.
• Counter target triggered ability
• Choose a delayed triggered ability. It triggers now instead.
• The next spell you cast this turn can be as though it had flash.
Flash
When Teleporting Mynx enters the battlefield, target creature can't be blocked until the end of the next turn.
When Teleporting Mynx enters the battlefield, target creature can't be blocked until the end of the next turn.
4/2
When Telescoping Homunuculus becomes tapped, draw a card, then discard a card.
1/3
Return all creatures with converted mana cost X or less to their owner's hand.
At the beginning of your upkeep, reveal the top card of your library. If it's a land, sacrifice Tempting Fate then return three permanents you control to their owner's hand. Otherwise, draw a card.
: Target land becomes an Island until end of turn.
Everywhere it goes, the land morphs to accommodate it.
1/1
All lands you control become a copy of target land until end of turn.
Flying
Spellbreath 2 (Whenever this deals combat damage to a player, you may reveal an instant or sorcery from your hand with converted mana cost 2 or less, and cast a copy of it by paying its mana cost.)
Spellbreath 2 (Whenever this deals combat damage to a player, you may reveal an instant or sorcery from your hand with converted mana cost 2 or less, and cast a copy of it by paying its mana cost.)
1/1
The phases of each commander's turn are reversed. (The phases are, in reverse order, over, post-engagement strategy, engagement, pre-engagement strategy, and maintenance.)
If there are more than two commanders in this conflict, the turn order is reversed.
If there are more than two commanders in this conflict, the turn order is reversed.
Change the name of target creature to the name of any creature in any player's graveyard. Do this X times, you may choose a new target each time.
, : Return target equipment card from your graveyard to the battlefield.
: Attach target equipment you own to target creature.
↓↓↓
Pass the mantle (When this dies, you may exile it. If you do, target creature gains its name and mantle abilities.)
: Attach target equipment you own to target creature.
↓↓↓
Pass the mantle (When this dies, you may exile it. If you do, target creature gains its name and mantle abilities.)
0/2
Theology's power and toughness are equal to your devotion to all colors.
When Theology enters the battlefield and at the beginning of your upkeep, draw a card for each color to which your devotion is two or more, then discard that many cards less one.
When Theology enters the battlefield and at the beginning of your upkeep, draw a card for each color to which your devotion is two or more, then discard that many cards less one.
*/*
Draw a card for each spell your opponent played this turn.
Trample, Submersible (Tidal Kraken #2 can't be destroyed except by combat damage)
Whenever a land enters the battlefield its controller may put a +1/+1 counter on Tidal Kraken #2 or remove one from it.
Whenever a land enters the battlefield its controller may put a +1/+1 counter on Tidal Kraken #2 or remove one from it.
5/5
At the beginning of each player's end step, if it's not an extra turn, he or she takes an extra turn after this one.
Flying
When Time Flies deals combat damage to a player, you may exile it. If you do, take an extra turn after this one.
When Time Flies deals combat damage to a player, you may exile it. If you do, take an extra turn after this one.
Time flies like an arrow.
Fruit flies like a banana.
Fruit flies like a banana.
1/1
Whenever Time Raider and at least two other creatures deal combat damage to an opponent, you may exile Time Raider. If you do, take an extra turn after this one.
2/1
Split Second.
Restart the game, with this spell and target spell exiled.
Restart the game, with this spell and target spell exiled.
Well...
That was a bad idea.
That was a bad idea.
Exile target attacking creature. During that creature's controller's next attack step, put that creature onto the battlefield tapped and attacking. That creature cannot be blocked that turn.
, : Target player draws a card for each other card a player has drawn this turn.
2/1
: Target creature you control gains protection from the card type of your choice until end of turn.
2/3
Tap X target non-flying creatures, then put X 1/1 blue Frog tokens onto the battlefield under your control.
There is probably nothing more ridiculous than being pelted by a thousand frogs falling from the sky.
Whenever you activate an activated ability of a merchant you control, you may copy it. You may choose new targets for the copy.
1/3
Flying
Mount
Mount
3/3
+1 Look at the top card of your library. If it's a planeswalker card, you may reveal it, then put it into your hand.
-1 Put a loyalty counter on each other planeswalker you control.
-1 Put a loyalty counter on each other planeswalker you control.
2
Up to three creatures can't be blocked this turn. If any of those creatures have power more than 2, their power becomes 2 until end of turn.
As Trifurcated Research enters the battlefield, you exile the top ten cards of your library and an opponent divides them into three piles. Then you divide the labels Painful, Echoing and Forceful between those piles. You may play those cards.
Whenever you play a Painful card, lose 2 life.
Whenever you play an Echoing instant or sorcery card, copy it.
Forceful spells you play can't be countered.
Whenever you play a Painful card, lose 2 life.
Whenever you play an Echoing instant or sorcery card, copy it.
Forceful spells you play can't be countered.
Exile target creature, then return it to the batllefield under its owner's control. Repeat this process two times. (The same card is exiled each time.)
, : Exile target spell with converted mana cost X. Flip Trusted Apprentice.
1/1
,: Cast a copy of a spell exiled with Treacherous Rival.
3/4
When Twinned Illusion becomes the target of a spell or ability, sacrifice it.
When Twinned Illusion enters the battlefield, put a 2/2 blue Illusion creature token onto the battlefield under target opponent's control.
When Twinned Illusion enters the battlefield, put a 2/2 blue Illusion creature token onto the battlefield under target opponent's control.
2/2
Prepare (: Exile this from your hand. You may cast it from exile without paying its mana cost.)
Untap up to two target permanents.
Untap up to two target permanents.
Choose a mode from a modal card with converted mana cost X or less you own outside the game.
Put a 0/1 blue egg creature token onto the battlefield.
Target creature loses all abilities and becomes a 0/1 blue egg creature token until end of turn.
Counter target spell, unless its controller pays .
, Discard a card: Return Undead Gaze to your hand. Play this ability only during your upkeep.
Cycling (, Discard this card: Draw a card.)
, Discard a card: Return Undead Gaze to your hand. Play this ability only during your upkeep.
Cycling (, Discard this card: Draw a card.)
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
last 2015-03-31 13:23:11 by Jack V