CardName: Teleporting Mynx
Cost: UUU
Type: Creature - Weird
Pow/Tgh: 4/2
Rules Text: Flash
When Teleporting Mynx enters the battlefield, target
creature can't be blocked until the end of the next turn.
Flavour Text:
Set/Rarity: Multiverse Design Challenge Mythic
Teleporting Mynx
M
Creature – Weird
Flash
When Teleporting Mynx enters the battlefield, target creature can't be blocked until the end of the next turn.
For Challenge # 089, and based on Teleport. I'm really not sure how UUU cards should be costed at Mythic, since I don't think Wizards has really broached that problem. Mostly, though, I just tried to imagine where this card would end up being too good, if placed in a mono-blue deck. 4/2 kind of does it for me. Note: I gave this guy some odd timing on purpose. You can play him at the end of your opponents turn to make a creature unblockable during your turn... including the Mynx itself.
For Challenge # 089, and based on Teleport. I'm really not sure how UUU cards should be costed at Mythic, since I don't think Wizards has really broached that problem. Mostly, though, I just tried to imagine where this card would end up being too good, if placed in a mono-blue deck. 4/2 kind of does it for me. Note: I gave this guy some odd timing on purpose. You can play him at the end of your opponents turn to make a creature unblockable during your turn... including the Mynx itself.