Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-08-24 22:32:30)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-08-24 22:32:30)
I returned it to the original cost. I'm pretty sure I edited this late at night, and I'm not sure why I made the change I did.
Returned to original cost.
Having played against Replenish, I can tell you that it was close to broken by 1999 standards. The only reason why it was fair was because there were worse boogey-men in standard.
Is Replenish broken now? I suppose that depends on how many Tolarian Winds type effects you can pull together, and whether any card/cards can play the Opalescence role. I do know that without Attunement and Frantic Search, Replenish loses a bit of its kick. It still kicks, though.
One thing that made Replenish so crazy, is that when you cast it on turn 5, you generally brought 8 or so enchantments back from your graveyard... and then you could activate your Serra Sanctum to play two or three more enchantments in the same turn. This card brings back 2-4 enchantments on turn five. That's hella more sane.
That said, if you asked me "How much would it cost to Zombify an enchantment?" I probably would have responded "Hmm. About
." That makes this cost kind of awkward. For a little more color commitment, you're getting quite the kicker...
Hm. My impression is that Replenish is considered broken by modern standards, though I don't recall quite why. Retether and Open the Vault seem to support this too.
I originally meant it to add
, therefore color-washing the mana, but adding the colored mana back is probably fine.
I'm not really worried about Dark Depths because Vampire Hexmage already broke that. :-)
The Minamo, School at Water's Edge combo could make Wake Thrasher infinitely large, or allow you to mill yourself infinitely with Mesmeric Orb.
Nivix, Aerie of the Firemind becomes actually usable. Which is quite nice. Dark Depths is one of the best combos, yes. (And nope, cycling won't work because in your hand it's a "land card", not a "land".)
Aha! JMG's comment about firebreathing made me remember Lavaclaw Reaches. There is an infinite after all! But one that already goes infinite with Ceaseless Searblades.
So... yeah, I guess we conclude this is fine :)
Lets Minamo, School at Water's Edge infinitely untap, though how that can be exploited is more a Johnny's delight.
You'd figure some land would give a creature firebreathing or something, but I can't think of one. Most lands tap as part of the cost, thankfully.
Huh. You're right. There really aren't many poly-lands.
Mishra's Factory technically is, but not to any obvious advantage. Ditto (Bl)Inkmoth Nexus, Forbidding Watchtower, Stalking Stones etc.
Hitting gatherer...
Oooh! Nivix, Aerie of the Firemind explodes! Or.. not, that taps too. Gah. Dark Depths is a bit terrifying too. (Again, not infinite - but who cares?)
Eye of Ugin aint a bad combo either, though once a turn isn't infinite.
Will this work off Cycling or transmuting lands? That has possibilities too.
Annd... everything else has tap.
Goes infinite with Saltcrusted Steppe and friends, if I understand it right? ... No, wait, no it doesn't. Hmm, there don't seem to be any lands that do go infinite with this.
Wording would need tightening a bit, assuming that this is meant to refund you


if you spent that on an activation of Vitu-Ghazi.
Ha! This should be in the ((C8869)) family. Spiritual Visit + Polymorph = Summoning Trap, it turns out.
Heee. Replace your normal land drops with exponential colourless mana. I know my Kozilek EDH deck would certainly love this.