Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 12:47:44)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 12:47:44)
I returned it to the original cost. I'm pretty sure I edited this late at night, and I'm not sure why I made the change I did.
Returned to original cost.
Having played against Replenish, I can tell you that it was close to broken by 1999 standards. The only reason why it was fair was because there were worse boogey-men in standard.
Is Replenish broken now? I suppose that depends on how many Tolarian Winds type effects you can pull together, and whether any card/cards can play the Opalescence role. I do know that without Attunement and Frantic Search, Replenish loses a bit of its kick. It still kicks, though.
One thing that made Replenish so crazy, is that when you cast it on turn 5, you generally brought 8 or so enchantments back from your graveyard... and then you could activate your Serra Sanctum to play two or three more enchantments in the same turn. This card brings back 2-4 enchantments on turn five. That's hella more sane.
That said, if you asked me "How much would it cost to Zombify an enchantment?" I probably would have responded "Hmm. About
." That makes this cost kind of awkward. For a little more color commitment, you're getting quite the kicker...
Hm. My impression is that Replenish is considered broken by modern standards, though I don't recall quite why. Retether and Open the Vault seem to support this too.
I originally meant it to add
, therefore color-washing the mana, but adding the colored mana back is probably fine.
I'm not really worried about Dark Depths because Vampire Hexmage already broke that. :-)
The Minamo, School at Water's Edge combo could make Wake Thrasher infinitely large, or allow you to mill yourself infinitely with Mesmeric Orb.